Shiren 3 Wii:Status Abnormality: Difference between revisions
m (Text replacement - "in ''{{Shiren|Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion}}''<sup>{{ConsoleLogo|Wii|small}}</sup>." to "in ''{{Shiren|Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion}}''. <sup>{{ConsoleLogo|Wii|small}}</sup>") |
m (Text replacement - "''{{Shiren|Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion}}''. <sup>{{ConsoleLogo|Wii|small}}</sup>" to "''{{Shiren|Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion}}'' <sup>{{ConsoleLogo|Wii|small}}</sup>") |
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{{For|a full list of Status Conditions|Shiren 3 Wii:List of Status Conditions}} | {{For|a full list of Status Conditions|Shiren 3 Wii:List of Status Conditions}} | ||
'''Status Conditions''' {{JA|???|}}, alternatively called '''States''', '''Statuses''', '''Status Aliments''' or '''Aliments''' in different parts of the interface, are a gameplay element in ''{{Shiren|Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion}}'' | '''Status Conditions''' {{JA|???|}}, alternatively called '''States''', '''Statuses''', '''Status Aliments''' or '''Aliments''' in different parts of the interface, are a gameplay element in ''{{Shiren|Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion}}'' <sup>{{ConsoleLogo|Wii|small}}</sup> | ||
Status Conditions are modifiers for creatures ({{Shiren3Wii|Shiren}}, {{Shiren3Wii|Asuka}}, {{Shiren3Wii|Sensei}}, and {{Shiren3Wii|Monsters}}) that usually only last a limited duration, such as just a few turns or just one floor, though some states can last indefinitely until something happens to the creature to change the state. States are mostly independent of one another. They can have a hidden countdown timer, but they are either in effect or not in effect for any given creature, and if they are in effect, they have a uniform effect on the creature for the duration of the state. | Status Conditions are modifiers for creatures ({{Shiren3Wii|Shiren}}, {{Shiren3Wii|Asuka}}, {{Shiren3Wii|Sensei}}, and {{Shiren3Wii|Monsters}}) that usually only last a limited duration, such as just a few turns or just one floor, though some states can last indefinitely until something happens to the creature to change the state. States are mostly independent of one another. They can have a hidden countdown timer, but they are either in effect or not in effect for any given creature, and if they are in effect, they have a uniform effect on the creature for the duration of the state. |
Revision as of 03:54, 26 October 2023
Status Conditions (Japanese: ???), alternatively called States, Statuses, Status Aliments or Aliments in different parts of the interface, are a gameplay element in Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion
Status Conditions are modifiers for creatures (Shiren, Asuka, Sensei, and Monsters) that usually only last a limited duration, such as just a few turns or just one floor, though some states can last indefinitely until something happens to the creature to change the state. States are mostly independent of one another. They can have a hidden countdown timer, but they are either in effect or not in effect for any given creature, and if they are in effect, they have a uniform effect on the creature for the duration of the state.
See Also
Adventure • Bosses and Special Enemies (List) • Banks • Blessing • Cross-Mixing • Curse • Dragon Orb • Elemental Abilities • Fusion • Item Resonances • Item Transformations • Lottery Shop • Memories • Monsters (List) • Monster Houses • Rescues • Runes (List) • Shops • Top Menu • Special Tiles (List) • Storage • Status Abnormalities (List) • Top Menu • Traps (List) |