Gates:Cheat Codes: Difference between revisions
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==Mysteriosity Effect Override== | ==Mysteriosity Effect Override== | ||
Manually choose which {{Gates|Mysteriosity}} effects are triggered every time a floor is entered. | Manually choose which {{Gates|Mysteriosity}} effects are triggered every time a floor is entered. This includes two {{Gates|Miscellaneous unused content#Unused Mysteriosity effects|Unused Mysteriosity effects}}. | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
Line 68: | Line 68: | ||
!Japan | !Japan | ||
|- | |- | ||
|005480B0 E204101F | |005480B0 E204101F<br> | ||
005480B4 E59F0008 | 005480B4 E59F0008<br> | ||
005480B8 E0100116 | 005480B8 E0100116<br> | ||
005480BC 13A00001 | 005480BC 13A00001<br> | ||
005480C0 E8BD80F8 | 005480C0 E8BD80F8<br> | ||
005480C4 | 005480C4 00000000<br> | ||
005480D4 E3A00001 | 005480D4 E3A00001 | ||
|00549640 E204101F | |00549640 E204101F<br> | ||
00549644 E59F0008 | 00549644 E59F0008<br> | ||
00549648 E0100116<br> | |||
00549648 E0100116 | 0054964C 13A00001<br> | ||
00549650 E8BD80F8<br> | |||
0054964C 13A00001 | 00549654 FFFFFFFF<br> | ||
00549650 E8BD80F8 | |||
00549654 | |||
00549664 E3A00001 | 00549664 E3A00001 | ||
| | | | ||
|} | |} | ||
Replace with the values below. Multiple can be selected by performing a bitwise OR between values. | Replace 00000000 with the values below. Multiple effects can be selected by performing a bitwise OR between values. FFFFFFFF triggers all effects on every floor. | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
! | !Effect | ||
! | !Value | ||
! | |||
|- | |||
|"Enemies have slowed down!" | |||
|00000002 | |||
|- | |||
|"Enemies are weaker than usual!" | |||
|00000001 | |||
|- | |||
|"All enemies are sleeping!" | |||
|00000004 | |||
|- | |||
|"Enemies' speed has gone up!" | |||
|00000008 | |||
|- | |||
|"Nobody can restore HP!" | |||
|00000010 | |||
|- | |||
|"Enemies are stronger than usual!" | |||
|00000020 | |||
|- | |||
|"You can't use food such as seeds and Berries!" | |||
|00000040 | |||
|- | |||
|"You can't use Orbs!" | |||
|00000080 | |||
|- | |||
|"You can't use equipment!" | |||
|00000100 | |||
|- | |||
|"It's a floor that consists of only corridors!" | |||
|00000200 | |||
|- | |||
|"{{Gates|Special tiles}} are spread all over." | |||
|00000400 | |||
|- | |||
|"The weather suddenly changed!" | |||
|00000800 | |||
|- | |||
|"Only 1 type of item appears!" | |||
|00001000 | |||
|- | |||
|"Only 1 kind of Pokémon appears!" | |||
|00002000 | |||
|- | |||
|"{{Gates|Abilities}} don't work!" | |||
|00004000 | |||
|- | |||
|"All attacks cause 999 damage! All items on the floor are Reviver Seeds!" | |||
|00008000 | |||
|- | |- | ||
| | |"There is a TM on the floor!" | ||
| | |00010000 | ||
|} | |} | ||
Line 113: | Line 156: | ||
!Japan | !Japan | ||
|- | |- | ||
| | |005480B0 E1A002A4<br> | ||
| | 005480B4 E204101F<br> | ||
005480B8 E7950100<br> | |||
005480BC E0100116<br> | |||
005480C0 13A00001<br> | |||
005480C4 E8BD80F8<br> | |||
005480D4 EB0A264A | |||
|00549640 E1A002A4<br> | |||
00549644 E204101F<br> | |||
00549648 E7950100<br> | |||
0054964C E0100116<br> | |||
00549650 13A00001<br> | |||
00549654 E8BD80F8<br> | |||
00549664 EB0A264A | |||
| | | | ||
|} | |} | ||
Line 120: | Line 175: | ||
Source: Irdkwia | Source: Irdkwia | ||
=== Held === | ==Money== | ||
===Held=== | |||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
!Japan | !Japan | ||
Line 134: | Line 190: | ||
|} | |} | ||
=== Deposited === | ===Deposited=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
Line 146: | Line 202: | ||
|} | |} | ||
=== Gold Bars === | ===Gold Bars=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
Line 158: | Line 214: | ||
|} | |} | ||
== Team Skills == | ==Team Skills== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
Line 170: | Line 226: | ||
|} | |} | ||
== Party == | ==Party== | ||
For the first Pokémon in the party.<br>Add 0xE8 to the green numbers for the second.<br>Add 0x1D0 for the third.<br>Add 0x2B8 for the fourth. | For the first Pokémon in the party.<br>Add 0xE8 to the green numbers for the second.<br>Add 0x1D0 for the third.<br>Add 0x2B8 for the fourth. | ||
The values of the Pokémon, Move, or stat are in blue. Valid move IDs for the values can be found on the {{Gates|List of Moves}} page. | The values of the Pokémon, Move, or stat are in blue. Valid move IDs for the values can be found on the {{Gates|List of Moves}} page. | ||
=== Pokémon Species === | ===Pokémon Species=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
|<span style="color:red">2</span><span style="color:green">09B162C</span> 000000<span style="color:blue">01</span> | |<span style="color:red">2</span><span style="color:green">09B162C</span> 000000<span style="color:blue">01</span> | ||
| | | | ||
|} | |} | ||
=== Level === | ===Level=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | ! Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 199: | Line 255: | ||
|} | |} | ||
=== Current HP === | ===Current HP=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 211: | Line 267: | ||
|} | |} | ||
=== Max HP === | ===Max HP=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 223: | Line 279: | ||
|} | |} | ||
=== Attack === | ===Attack=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 235: | Line 291: | ||
|} | |} | ||
=== Defense === | ===Defense=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 247: | Line 303: | ||
|} | |} | ||
=== Special Attack === | ===Special Attack=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 259: | Line 315: | ||
|} | |} | ||
=== Special Defense === | ===Special Defense=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
|<span style="color:red">0</span><span style="color:green">09B15E8</span> <span style="color:blue">000000FF</span> | | <span style="color:red">0</span><span style="color:green">09B15E8</span> <span style="color:blue">000000FF</span> | ||
| | | | ||
|} | |} | ||
=== Move 1 === | ===Move 1=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 283: | Line 339: | ||
|} | |} | ||
=== Move 2 === | ===Move 2=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | ! North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
|<span style="color:red">1</span><span style="color:green">09B1640</span> 0000<span style="color:blue">0002</span> | | <span style="color:red">1</span><span style="color:green">09B1640</span> 0000<span style="color:blue">0002</span> | ||
| | | | ||
|} | |} | ||
=== Move 3 === | ===Move 3 === | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 307: | Line 363: | ||
|} | |} | ||
=== Move 4 === | ===Move 4=== | ||
{| class="module MDWiki" style="margin:auto; text-align:center" | {| class="module MDWiki" style="margin:auto; text-align:center" | ||
|- | |- | ||
!North America | !North America | ||
!Europe | !Europe | ||
! Japan | !Japan | ||
|- | |- | ||
| | | | ||
Line 326: | Line 382: | ||
! rowspan="2" |Notes!! rowspan="2" |Source | ! rowspan="2" |Notes!! rowspan="2" |Source | ||
|- | |- | ||
! North America | !North America | ||
!Europe | !Europe | ||
!Japan | !Japan | ||
|- | |- | ||
| colspan="2" |Text speed modifier | | colspan="2" |Text speed modifier | ||
| | | | ||
00278F98 EA000007<br> | 00278F98 EA000007<br> | ||
Line 344: | Line 400: | ||
00279D78 02855001<br> | 00279D78 02855001<br> | ||
00279D7C 0BFC9B18<br> | 00279D7C 0BFC9B18<br> | ||
00279D94 CAFFFFF5 | 00279D94 CAFFFFF5 | ||
| | | | ||
|Replace the part highlighted in blue:<br>0x3 for 2x<br>0x7 for 4x<br>0xF for 8x<br> | |Replace the part highlighted in blue:<br>0x3 for 2x<br>0x7 for 4x<br>0xF for 8x<br> | ||
Line 373: | Line 429: | ||
| | | | ||
| | | | ||
|Irdkwia | |Irdkwia | ||
|- | |- | ||
Line 411: | Line 449: | ||
| | | | ||
|Irdkwia | |Irdkwia | ||
|- | |- | ||
| colspan="2" |[[File:Gates to Infinity - Poké icon.png]] Money | | colspan="2" |[[File:Gates to Infinity - Poké icon.png]] Money | ||
Line 416: | Line 455: | ||
|<span style="color:red">1</span><span style="color:green">09B2EAC</span> 0000<span style="color:blue">270F</span> | |<span style="color:red">1</span><span style="color:green">09B2EAC</span> 0000<span style="color:blue">270F</span> | ||
| | | | ||
|Replace the number highlighted in blue with<br>the desired amount of money. | |Replace the number highlighted in blue with<br>the desired amount of money. | ||
|[[User:Blue|Blue]] | |[[User:Blue|Blue]] | ||
|- | |- | ||
Line 423: | Line 462: | ||
|<span style="color:red">0</span><span style="color:green">09B2EC0</span> <span style="color:blue">0098967F</span> | |<span style="color:red">0</span><span style="color:green">09B2EC0</span> <span style="color:blue">0098967F</span> | ||
| | | | ||
|Replace the number highlighted in blue with<br>the desired amount of money. | |Replace the number highlighted in blue with<br>the desired amount of money. | ||
|[[User:Blue|Blue]] | |[[User:Blue|Blue]] | ||
|- | |- | ||
| colspan="2" |{{Gates|Gold Bars}} | | colspan="2" |{{Gates|Gold Bars}} | ||
Line 430: | Line 469: | ||
|<span style="color:red">1</span><span style="color:green">09B2EBC</span> 0000<span style="color:blue">270F</span> | |<span style="color:red">1</span><span style="color:green">09B2EBC</span> 0000<span style="color:blue">270F</span> | ||
| | | | ||
|Replace the number highlighted in blue with<br>the desired amount of Gold Bars. | | Replace the number highlighted in blue with<br>the desired amount of Gold Bars. | ||
| [[User:Blue|Blue]] | | [[User:Blue|Blue]] | ||
|- | |- | ||
Line 446: | Line 485: | ||
|<span style="color:red">2</span><span style="color:green">09B162C</span> 000000<span style="color:blue">01</span> | |<span style="color:red">2</span><span style="color:green">09B162C</span> 000000<span style="color:blue">01</span> | ||
| | | | ||
| rowspan="13" |For the first Pokémon in the party.<br>Add 0xE8 to the green numbers for the second.<br>Add 0x1D0 for the third.<br>Add 0x2B8 for the fourth. | | rowspan="13" | For the first Pokémon in the party.<br>Add 0xE8 to the green numbers for the second.<br>Add 0x1D0 for the third.<br>Add 0x2B8 for the fourth. | ||
The variables themselves are in blue. | The variables themselves are in blue. | ||
Line 452: | Line 491: | ||
Valid move IDs can be found in the {{Gates|List of Moves}} page. | Valid move IDs can be found in the {{Gates|List of Moves}} page. | ||
| rowspan="13" |[[User:Blue|Blue]] | | rowspan="13" | [[User:Blue|Blue]] | ||
|- | |- | ||
|Level | |Level | ||
Line 481: | Line 520: | ||
|Special Attack | |Special Attack | ||
| | | | ||
| <span style="color:red">0</span><span style="color:green">09B15E0</span> <span style="color:blue">000000FF</span> | |<span style="color:red">0</span><span style="color:green">09B15E0</span> <span style="color:blue">000000FF</span> | ||
| | | | ||
|- | |- | ||
Line 491: | Line 530: | ||
|Move 1 | |Move 1 | ||
| | | | ||
|<span style="color:red">1</span><span style="color:green">09B1634</span> 0000<span style="color:blue">0001</span> | |<span style="color:red">1</span><span style="color:green">09B1634</span> 0000<span style="color:blue">0001</span> | ||
| | | | ||
|- | |- | ||
Line 499: | Line 538: | ||
| | | | ||
|- | |- | ||
|Move 3 | |Move 3 | ||
| | | | ||
|<span style="color:red">1</span><span style="color:green">09B164C</span> 0000<span style="color:blue">0100</span> | |<span style="color:red">1</span><span style="color:green">09B164C</span> 0000<span style="color:blue">0100</span> | ||
Line 509: | Line 548: | ||
| | | | ||
|- | |- | ||
|Ability | |Ability | ||
| | | | ||
| | | |
Revision as of 14:07, 13 July 2023
This is a list of cheat codes for Pokémon Mystery Dungeon: Gates to Infinity. They can be used with the Citra emulator or tools such as Rosalina or CTRPluginFramework. Numbers in this page are in hexadecimal.
North America | Europe | Japan |
---|---|---|
Text Speed Modifiers
North America | Europe | Japan |
---|---|---|
00278F98 EA000007 00278F9C E1A00000 |
00279D68 EA000007 00279D6C E1A00000 |
Replace the part highlighted in blue with:
- 3 for 2x speed
- 7 for 4x speed
- F for 8x speed
North American version hasn't been tested.
Source: Irdkwia
Instant Text Speed
North America | Europe | Japan |
---|---|---|
00278FAC 00000000 | 00279D7C 00000000 |
Source: Shutterbug2000, techticks[1]
Mysteriosity Effect Override
Manually choose which Mysteriosity effects are triggered every time a floor is entered. This includes two Unused Mysteriosity effects.
North America | Europe | Japan |
---|---|---|
005480B0 E204101F 005480B4 E59F0008 |
00549640 E204101F 00549644 E59F0008 |
Replace 00000000 with the values below. Multiple effects can be selected by performing a bitwise OR between values. FFFFFFFF triggers all effects on every floor.
Effect | Value |
---|---|
"Enemies have slowed down!" | 00000002 |
"Enemies are weaker than usual!" | 00000001 |
"All enemies are sleeping!" | 00000004 |
"Enemies' speed has gone up!" | 00000008 |
"Nobody can restore HP!" | 00000010 |
"Enemies are stronger than usual!" | 00000020 |
"You can't use food such as seeds and Berries!" | 00000040 |
"You can't use Orbs!" | 00000080 |
"You can't use equipment!" | 00000100 |
"It's a floor that consists of only corridors!" | 00000200 |
"Special tiles are spread all over." | 00000400 |
"The weather suddenly changed!" | 00000800 |
"Only 1 type of item appears!" | 00001000 |
"Only 1 kind of Pokémon appears!" | 00002000 |
"Abilities don't work!" | 00004000 |
"All attacks cause 999 damage! All items on the floor are Reviver Seeds!" | 00008000 |
"There is a TM on the floor!" | 00010000 |
Source: Irdkwia
Mysteriosity Effect Reset
Switch back to the game's actual code.
North America | Europe | Japan |
---|---|---|
005480B0 E1A002A4 005480B4 E204101F |
00549640 E1A002A4 00549644 E204101F |
Source: Irdkwia
Money
Held
North America | Europe | Japan |
---|---|---|
109B2EAC 0000270F |
Deposited
North America | Europe | Japan |
---|---|---|
009B2EC0 0098967F |
Gold Bars
North America | Europe | Japan |
---|---|---|
109B2EBC 0000270F |
Team Skills
North America | Europe | Japan |
---|---|---|
009B3264 00FFFFFE |
Party
For the first Pokémon in the party.
Add 0xE8 to the green numbers for the second.
Add 0x1D0 for the third.
Add 0x2B8 for the fourth.
The values of the Pokémon, Move, or stat are in blue. Valid move IDs for the values can be found on the List of Moves page.
Pokémon Species
North America | Europe | Japan |
---|---|---|
209B162C 00000001 |
Level
North America | Europe | Japan |
---|---|---|
009B15B8 00000064 |
Current HP
North America | Europe | Japan |
---|---|---|
009B15A8 000000FF |
Max HP
North America | Europe | Japan |
---|---|---|
009B15AC 000000FF |
Attack
North America | Europe | Japan |
---|---|---|
009B15D0 000000FF |
Defense
North America | Europe | Japan |
---|---|---|
009B15D8 000000FF |
Special Attack
North America | Europe | Japan |
---|---|---|
009B15E0 000000FF |
Special Defense
North America | Europe | Japan |
---|---|---|
009B15E8 000000FF |
Move 1
North America | Europe | Japan |
---|---|---|
109B1634 00000001 |
Move 2
North America | Europe | Japan |
---|---|---|
109B1640 00000002 |
Move 3
North America | Europe | Japan |
---|---|---|
109B164C 00000100 |
Move 4
North America | Europe | Japan |
---|---|---|
109B164C 00000100 |
Cheats
Purpose or affected data |
Code | Notes | Source | |||
---|---|---|---|---|---|---|
North America | Europe | Japan | ||||
Text speed modifier |
00278F98 EA000007 |
00279D68 EA000007 |
Replace the part highlighted in blue: 0x3 for 2x 0x7 for 4x 0xF for 8x North American version hasn't been tested. |
Irdkwia | ||
Instant text speed | 00278FAC 00000000 | 00279D7C 00000000 | ||||
Mysteriosity Effect Override | 005480B0 E204101F
005480B4 E59F0008 005480B8 E0100116 005480BC 13A00001 005480C0 E8BD80F8 005480C4 XXXXXXXX 005480D4 E3A00001 |
00549640 E204101F
00549644 E59F0008 00549648 E0100116 0054964C 13A00001 00549650 E8BD80F8 00549654 XXXXXXXX 00549664 E3A00001 |
Irdkwia | |||
Mysteriosity Effect Reset | 005480B0 E1A002A4
005480B4 E204101F 005480B8 E7950100 005480BC E0100116 005480C0 13A00001 005480C4 E8BD80F8 005480D4 EB0A264A |
00549640 E1A002A4
00549644 E204101F 00549648 E7950100 0054964C E0100116 00549650 13A00001 00549654 E8BD80F8 00549664 EB0A264A |
Irdkwia | |||
File:Gates to Infinity - Poké icon.png Money | 109B2EAC 0000270F | Replace the number highlighted in blue with the desired amount of money. |
Blue | |||
Deposited File:Gates to Infinity - Poké icon.png money | 009B2EC0 0098967F | Replace the number highlighted in blue with the desired amount of money. |
Blue | |||
Gold Bars | 109B2EBC 0000270F | Replace the number highlighted in blue with the desired amount of Gold Bars. |
Blue | |||
Team Skills | 009B3264 00FFFFFE | Unlocks all the not unused Team Skills in the game.
The blue number is to be read bitwise. |
Blue | |||
Party | Species | 209B162C 00000001 | For the first Pokémon in the party. Add 0xE8 to the green numbers for the second. Add 0x1D0 for the third. Add 0x2B8 for the fourth. The variables themselves are in blue.
|
Blue | ||
Level | 009B15B8 00000064 | |||||
Current HP | 009B15A8 000000FF | |||||
Max HP | 009B15AC 000000FF | |||||
Attack | 009B15D0 000000FF | |||||
Defense | 009B15D8 000000FF | |||||
Special Attack | 009B15E0 000000FF | |||||
Special Defense | 009B15E8 000000FF | |||||
Move 1 | 109B1634 00000001 | |||||
Move 2 | 109B1640 00000002 | |||||
Move 3 | 109B164C 00000100 | |||||
Move 4 | 109B1658 00000101 | |||||
Ability |
See Also
Cheat Codes (Pokémon IDs) • Hacking Guides (Gates to Infinity DLC Editing Tutorial • Female Partner Guide) • Unofficial Translations (Gates to Infinity Chinese Unofficial Translation • Gates to Infinity Korean Unofficial Translation) |