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Revision as of 18:34, 16 February 2023

Information

Final Puzzle 12 Fl

Reward:

Herb of Revival x2

Scroll of Monster x2

Melding Jar x2

Pickaxe

Gold Shield x2

Razor Wind

Dragonkiller

Spiked Ward

Crescent Arm

Rustless Armband

Antidote Armband

Strengthening Jar [4]

Storehouse Jar: Yes

Author:

password from slayn777 from gamefaqs.com

walkthrough by rhaining

Password(s):

8BDQR BLP8 88DBY

327M5 5!4G Q5P5S

L!MFN 8T9Z DVPBB

W860W MZD! ZRV00

Walk through:

1 Fl:

Herb of Sight (room 2)

Iron Shield +0 (room W of center)

Herb of Revival (NNW room)

Earth Bless Scroll (NNW room)

2 Fl:

Blastwave Scroll (start room, w/stairs)

Staff of Stability[4] (SSE room)

Pickaxe +0 (S room)

Venting Jar [4] (SW room) ("Round")

Monster house is N NE room. All easy monsters for me. Contents:

Staff of Switching [6]

Big Belly Seed

Gold Shield +1

Jar of Holding [3]

Scroll of Identity (middle of room)

(cursed) Hands Full Scroll (SE corner of room)

Kigny Seed (SE corner of room)

Riceball

Bronzeward +0

Fancy Shield +3

There is also a shop on this floor. Contents, in reading order:

Unbreakable Jar [4] 4,200

Soldier Ant Meat 1,000

Restorative Herb 600

Big Riceball 300

Big Belly Seed 1,000

Mastersword +1 1,515

Jar of Hiding [4] 1,680

Jar of Identity [3] 3,900

Power Up Scroll 1,000

This is already the best run I've ever seen. Sell the gold shield + fancy shield + Kigny seed for cash and get the mastersword. Somebody please use the scroll of ID on the unknown Jar[4] in the SW room and update these notes. Also, please put the unknown scroll in the shop into the Jar of Identity in the shop and update these notes. If you really want to take a big risk, try digging an escape route from the shop and stealing everything in it.

3 Fl:

Rustless Armband (start room)

Jar of Change [4] (start room)

Jar of Holding [4] (SW room)

4 Fl:

Kigny Seed (start room)

Antidote Armband (start room)

Staff of Postpone[5] (start room)

Melding Jar[3] (SW room)

Chiropractic Jar[3] (S central room - watch out for the cursing trap in the exact center)

5 Fl:

Chiropractic Jar [3] (NE room)

(cursed) Bronzeward -1 (W room)

6 Fl:

Riceball (E room)

Staff of Postpone [5] (SW room)

Staff of Sloth [5] (SW room)

Shop (center room) contains, in reading order:

Big Riceball 300

Wooden Arrow [7] 70

Jar of Holding [5] 1,800

Herb of Revival 5,000

Unbreakable Jar [5] 4,500

Staff of Paralysis [4] 2,100 ("Cypress")

Sleeping Herb 3,000

Pitcher's Armband 3,000

Pit Mamel Meat 600

(Easy steal? Use pickaxe to dig?)

7 Fl:

2 secret passages, 1 from each dead end

Melding Jar [4] (start room)

Riceball (E room, w/stairs)

Razor Wind +2 (E room, w/stairs)

Cyclops Killer is actually an N'Duba (E room, w/stairs)

8 Fl:

a secret passage connects the southern rooms but doesn't lead anywhere new

Big Belly Seed (start room)

Doppelganger Staff [4] (NNW room)

Medicinal Herb (SW room)

9 Fl:

tons of secret passages leading to giant ring hallway and multiple new rooms

Riceball Scroll (central room)

Herb of Life (NW room -- must find secret passages to get here)

10 Fl:

Dragonkiller +2 (central room)

Doppelganger Staff [4] (central room)

Riceball (SW room)

Shop on this floor (NW room), selling only scrolls, in reading order:

Monster Scroll 200

Power Up Scroll 1,000

Scroll of Blessing 500

Riceball Scroll 1,500

Riceball Scroll 1,500

Scroll of Traps 1,000

Monster Scroll 200

Scroll of Identity 300

Scroll of Identity 300

I recommend you read 1 monster Scroll just inside the giant central room on the path that leads toward the shopkeeper. You can always retreat to the shop and pick up an item to keep monsters out, plus, you can use the shop to sell excess items or help price ID them.

11 Fl:

the dark maze has no items or traps

Jar of Change [4] (start room)

Scroll of Blessing (start room)

Spiked Ward +1 (start room)

Herb of Sight (start room)

Storehouse Jar [4] (NW room)

12 Fl:

Herb of Life (E room)

Lightning Staff [5] (NE room)

Scroll of Identity (W room)

Monster house with fallen wanderer contains:

Power Up Scroll

Riceball

Staff of Recovery [5]

Great Hall Scroll

Gold Shield +0

Jar of Holding [3]

Scroll of Identity

Crescent Arm

Big Riceball

Shop in reading order:

Big Riceball 300

Big Riceball 300

Big Belly Seed 1000

Jar of Change[3] 1560

Strengthening Jar[4] 14000

Silver arrow[4] 400

Cell Armor Meat 6500

Big Riceball 300

Plating Scroll 2000

It's trivially easy to steal from this shop IF you want to complete the rescue. Read the Great Hall scroll and the shopkeeper will stand next to the fallen wanderer, but you can still rescue him w/o a fight or any other items.

Notes

My notes about this run are 95% complete. Here's what's left: - rhaining23

  • a few items on various floors remain unidentified; accidentally destroyed 1 scroll in final monster house (by stepping on landmine trap);
  • I didn't write down the items available for sale in the final shop on 12F.
  • For the items that I did not identify, I listed my original labels. They won't be the same as your original labels, but if you ID one scroll that I have labeled as "Eagle", all the others marked as "Eagle" will be the same.