Shiren 1 SFC:Removed and Unused Content: Difference between revisions
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'''Removed and unused content''' can be found hidden in the games code or seen in various other locations such as strategy guides, manuals and other promotional material. It is content that did not make it to the final release for one reason or another. | '''Removed and unused content''' can be found hidden in the games code or seen in various other locations such as strategy guides, manuals and other promotional material. It is content that did not make it to the final release for one reason or another. | ||
== Locations == | ==Locations == | ||
The game has an unused {{Shiren1SFC|Fifth Dungeon}} that can be accessed from the Debug Room. | The game has an unused {{Shiren1SFC|Fifth Dungeon}} that can be accessed from the Debug Room. | ||
Revision as of 01:43, 23 December 2021
Removed and unused content can be found hidden in the games code or seen in various other locations such as strategy guides, manuals and other promotional material. It is content that did not make it to the final release for one reason or another.
Locations
The game has an unused Fifth Dungeon that can be accessed from the Debug Room.
Plots
- つかみ取り (English: Catching Store): The event data does not remain in the ROM, but there are shopkeepers and some data left over.
Debug Mode
Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100):
Controller 1 Functions
- Start: Skip to the next floor.
- B+Start: Reveal locations of all monsters on the current floor.
- Y+Start: Reveal locations of all tools on the current floor.
- B+Y+Start: Kill all monsters on the current floor.
- R+Start: Display full map of the current floor.
- B+R+Start: Opens a screen allowing the selection of any tool in the game.
- Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
- B+Y+R+Start: Opens a sound test.
- Controller 2 Functions
- Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments.
- X: Displays Shiren's coordinates.
- Y: Opens an enemy test.
Debug Floor
Head south of Canyon Hamlet to access a debug floor during debug mode with "Pekeji's Theme" playing as the background music. There are a lot of transparent stairs that can go to each dungeon. Going down the stairs in the dungeon leads you back to the debug floor.
Items
Herbs
Herbs File:Shiren 1 SFC Item Icons - Herb.gif |
Description | Shop | Added to the Nintendo DS remake? | |||
---|---|---|---|---|---|---|
English | Japanese | English | Japanese | Cost | Value | |
Herb of Invisibility | 消え去り草 | Become transparent state. | Yes | |||
Herb of Amnesia | 物忘れの草 | Forget the items that you identified. | Yes |
Shields
Sprite | Shields File:Shiren 1 SFC Item Icons - Shield.gif |
Description | Shop | Added to the Nintendo DS remake? | |||
---|---|---|---|---|---|---|---|
English | Japanese | English | Japanese | Cost | Value | ||
Shield of non-toxic | 無どくの盾 | Increases defensive power when equipped. Reflects the poison from the Poison King. |
装備すると防御力が上がるぞ 毒大将の毒をはねかえすぞ |
No |
Scrolls
Scrolls File:Shiren 1 SFC Item Icon - Scroll.gif |
Description | Shop | Added to the Nintendo DS remake? | |||
---|---|---|---|---|---|---|
English | Japanese | English | Japanese | Cost | Value | |
Scroll of -- | --の巻物 | Back to the beginning of the floor. | No | |||
Scroll of -- | --の巻物 | The same effect as the Massacre Scroll (Japanese: 全滅の巻物)). | Renamed to Destruction Scroll. |
Miscellaneous
Scrolls File:Shiren 1 SFC Item Icon - Scroll.gif |
Description | Shop | Added to the Nintendo DS remake? | |||
---|---|---|---|---|---|---|
English | Japanese | English | Japanese | Cost | Value | |
New Item | 新規アイテム | The same effect as Scroll of Parupunte (Japanese: パルプンテの巻物) of the Torneko's Great Adventure series. | No | |||
Golden feather | 黄金の羽根 | The same effect as Wings of the condor (Japanese: コンドルの羽根). The adventure is automatically finished once the player acquires this. | ||||
Happiness of the box | しあわせの箱 | The adventure is automatically finished once the player acquires this. It could be the same Box of Happiness found in the Torneko's Great Adventure series. | ||||
Strange box | 奇妙な箱 | The adventure is automatically finished once the player acquires this. |
Monsters
Family | Monster Type | Level | Sprite | Name | Stats | Special Abilities | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
English | Japanese | HP | Attack | Defense | Exp. | ||||||
Hen Family チキン系 |
1 | Master Chicken X | マスターチキンX | 5 | 2 | 1 | 2 | Level 1 of Master Chicken. Green color. | |||
Bowboy Family ボウヤー系 |
3 | Bouya X | ボウヤーX | 5 | 2 | 1 | 2 | Level 3 of Bowya. Red color. | |||
Twisty Hani Family くねくねハニー系 |
2 | Wriggling Honey X | くねくねハニーX | 5 | 2 | 1 | 2 | Level 2 of Wriggling Honey. Blue color. | |||
3 | Wriggling Honey X | くねくねハニーX | 5 | 2 | 1 | 2 | Level 3 of Wriggling Honey. Blue color. | ||||
Dead Soldier Family ぼうれい武者系 |
2 | Ghost Warrior X | ぼうれい武者X | 5 | 2 | 1 | 2 | Level 2 of Ghost Musha family. | |||
3 | Ghost Warrior X | ぼうれい武者X | 5 | 2 | 1 | 2 | Level 3 of Ghost Musha family. | ||||
Parthenos Family パルテノス系 |
1 | Parthenos | パルテノス | 30 | 22 | 17 | 90 | Can enter the wall, and grab the foot. | |||
2 | Parthenos X | パルテノスX | 5 | 2 | 1 | 2 | |||||
3 | Parthenos X | パルテノスX | 5 | 2 | 1 | 2 | |||||
Bowboy_Family ボウヤー系 |
3 | Kid Tank X | コドモ戦車X | 5 | 2 | 1 | 2 | ||||
Mecharoid Family カラクロイド系 |
2 | Karakuroid X | カラクロイドX | 5 | 2 | 1 | 2 | ||||
3 | Karakuroid X | カラクロイドX | 5 | 2 | 1 | 2 | |||||
Fluffy Bunny Family いやしウサギ系 |
2 | Healer Rabbit X | カーバンクルX | 5 | 2 | 1 | 2 | ||||
3 | Healer Rabbit X | カーバンクルX | 5 | 2 | 1 | 2 | |||||
Air Devil Family エーテルデビル系 |
2 | Ether Devil X | エーテルデビルX | 5 | 2 | 1 | 2 | ||||
3 | Ether Devil X | エーテルデビルX | 5 | 2 | 1 | 2 |
Compile Dates
A series of file dates for the game can be found in the ROM at 0x1D0000. New lines have been added for easier readability. It shows the development for the game started back on January 25, 1994, four months after the release of Torneko's Great Adventure: Mystery Dungeon for the Super Famicom.
root$Revision: 1.19 $$Date: 1995/10/09 06:41:25 $ ppu$Revision: 1.108 $$Date: 1995/10/07 06:31:32 $ display$Revision: 1.298 $$Date: 1995/10/10 17:38:12 $ bg3$Revision: 1.91 $$Date: 1995/10/09 05:54:43 $ sound$Revision: 1.17 $$Date: 1995/08/04 01:54:15 $ sprite$Revision: 1.351 $$Date: 1995/10/09 04:58:40 $ game$Revision: 1.53 $$Date: 1995/10/03 15:33:37 $ LogoMain$Revision: 1.6 $$Date: 1995/09/25 07:41:10 $ spritetable$Revision: 1.132 $$Date: 1995/10/07 07:07:36 $ animation$Revision: 1.274 $$Date: 1995/10/09 03:45:27 $ npc$Revision: 1.441 $$Date: 1995/10/10 03:04:40 $ lives$Revision: 1.1024 $$Date: 1995/10/10 03:04:40 $ fmaze$Revision: 1.30 $$Date: 1995/08/15 04:41:28 $ item$Revision: 1.479 $$Date: 1995/10/06 08:56:17 $ map$Revision: 1.431 $$Date: 1995/10/07 17:55:58 $ map_data$Revision: 1.86 $$Date: 1995/09/25 10:02:15 $ map_data2$Revision: 1.88 $$Date: 1995/10/01 09:24:55 $ map_link$Revision: 1.136 $$Date: 1995/10/05 09:12:29 $ map_quiz_data$Revision: 1.56 $$Date: 1995/10/05 09:12:29 $ map_place$Revision: 1.20 $$Date: 1995/09/01 04:18:17 $ trap$Revision: 1.133 $$Date: 1995/10/05 01:45:29 $ house$Revision: 1.20 $$Date: 1995/09/16 03:06:18 $ replay$Revision: 1.16 $$Date: 1995/10/10 03:22:13 $ math$Revision: 1.5 $$Date: 1994/01/25 02:53:06 $ note$Revision: 1.14 $$Date: 1995/10/08 03:50:43 $ player$Revision: 1.122 $$Date: 1995/10/01 13:16:24 $ random$Revision: 1.3 $$Date: 1994/08/01 07:44:14 $ demo$Revision: 1.110 $$Date: 1995/10/10 17:35:59 $ display_open$Revision: 1.47 $$Date: ap_window$Revision: 1.195 $$Date: 1995/10/04 01:35:08 $ font$Revision: 1.58 $$Date: 1995/09/04 03:02:43 $ display_sysyemdata$Revision: 1.10 $$Date: 1995/10/09 14:27:11 $ hidden_command$Revision: 1.5 $$Date: 1995/09/27 07:24:29 $ spritemacro$Revision: 1.326 $$Date: spritemacro_sp$Revision: 1.207 $$Date: spritemacro_move$Revision: 1.14 $$Date: window$Revision: 1.153 $$Date: 1995/10/10 18:22:14 $ action$Revision: 1.282 $$Date: 1995/10/10 18:52:05 $ hiscore$Revision: 1.302 $$Date: 1995/10/09 11:39:32 $ sprite_systemdata$Revision: 1.101 $$Date: 1995/10/08 09:01:27 $ tloop_col$Revision: 1.25 $$Date: 1995/10/08 10:40:16 $ tloop_mask_data$Revision: 1.4 $$Date: 1995/08/23 11:54:40 $ map_data_sub$Revision: 1.105 $$Date: 1995/10/10 18:27:28 $ demoplay$Revision: 1.8 $$Date: 1995/10/08 03:51:35 $ fontdata$Revision: 1.1 $$Date: 1994/01/25 10:35:11 $ sound_data$Revision: 1.263 $$Date: 1995/10/10 17:35:59 $ display_map_data$Revision: 1.119 $$Date: 1995/10/09 15:37:03 $ displaywall1$Revision: 1.58 $$Date: 1995/10/07 08:37:16 $ displaywall2$Revision: 1.97 $$Date: 1995/10/08 07:48:39 $ sprite_equipmentdata$Revision: 1.23 $$Date: 1995/10/06 18:09:59 $ spritedata$Revision: 1.105 $$Date: 1995/10/09 05:55:09 $ displaydata$Revision: 1.58 $$Date: 1995/10/04 10:47:17 $ messagedata$Revision: 1.3 $$Date: 1994/02/22 05:58:58 $
References
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