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'''Dragon Quest: Young Yangus and the Mysterious Dungeon''' {{JA|''ドラゴンクエスト 少年ヤンガスと不思議のダンジョン''|Doragon Kuesuto Shōnen Yangasu to Fushigi no Danjon}} is a prequel and spin-off to ''Dragon Quest Ⅷ: Journey of the Cursed King'', developed by {{Meta|Cavia}} and published by {{Meta|Square Enix}} as part of the ''{{Meta|About Mystery Dungeon|Mystery Dungeon}}'' Franchise. While it does not follow the ''{{DragonQuest|Dragon Quest Mystery Dungeon|Torneko's Mystery Dungeon}}'' series, it participates in the ''{{Meta|Dragon Quest}}'' series. | '''Dragon Quest: Young Yangus and the Mysterious Dungeon''' {{JA|''ドラゴンクエスト 少年ヤンガスと不思議のダンジョン''|Doragon Kuesuto Shōnen Yangasu to Fushigi no Danjon}} is a prequel and spin-off to ''Dragon Quest Ⅷ: Journey of the Cursed King'', developed by {{Meta|Cavia}} and published by {{Meta|Square Enix}} as part of the ''{{Meta|About Mystery Dungeon|Mystery Dungeon}}'' Franchise. While it does not follow the ''{{DragonQuest|Dragon Quest Mystery Dungeon|Torneko's Mystery Dungeon}}'' series, it participates in the ''{{Meta|Dragon Quest}}'' series. | ||
==Gameplay== | |||
The game utilizes randomly generated dungeons and combat taken in turns.<ref name="quest">{{cite web|url=http://www.destructoid.com/blogs/Stealth/top-10-dragon-quest-games-230922.phtml|title=Top 10 Dragon Quest Games|author=Stealth|date=July 8, 2012|work=Destructoid|url-status=live|archive-url=https://web.archive.org/web/20130301021217/http://www.destructoid.com/blogs/Stealth/top-10-dragon-quest-games-230922.phtml|archive-date=March 1, 2013|access-date=2012-08-04}}</ref> Players must fight through different floors of enemies until they reach a boss monster, which they must defeat to advance through the story.<ref name="IGNS"/> Combat takes place on contact with enemies, with no separate battle screen or menu system.<ref name="IGNS"/> A new feature to the series is the "tension command", that allows players to build up attack power to deliver strong blows upon enemies, though the character cannot move in this state.<ref name="IGNS"/> Later on in the game, and players can capture monsters with a special jug, and use them to attack opponents.<ref name="IGNS"/> | |||
Players may keep three monsters in their possession at any one time, and can be taught to use special abilities by using items and through combat experience.<ref name="IGNS"/> Monsters must reach level four, be given foods they like, and also a weapon before they will assist Yangus, and as they fight more and more, they will combine their strengths with other captured monsters.<ref name="IGNS"/><ref name="spy">{{cite web | title=Dragon Quest: Young Yangus' Mysterious Dungeon | url=http://ps2.gamespy.com/playstation-2/dragon-quest-yangus-mysterious-dungeon/704045p2.html | author=Andrew Alfonso | work=GameSpy | date=May 1, 2006 | access-date=2012-08-04 | url-status=dead | archive-url=https://web.archive.org/web/20120717015116/http://ps2.gamespy.com/playstation-2/dragon-quest-yangus-mysterious-dungeon/704045p2.html | archive-date=July 17, 2012 }}</ref> Players can also utilize a farmhouse late game where monsters can be kept and bred to create new and more powerful monsters.<ref name="IGNS"/> The game also uses cinematic and computer generated scenes with a comic-book style.<ref name="IGNS"/> | |||
==Plot== | ==Plot== | ||
The game centers around the character {{DragonQuest|Yangus}}, who is a character accompanying Eight in ''Dragon Quest Ⅷ'', as a child. Described as a "plump bandit", he becomes involved with his father {{DragonQuest|Yampa}}'s gang of thieves when a mysterious jug is brought home. Though instructed not to touch the jug, Yangus does, and is sucked inside the bottle into another world called "{{YoungYangus|Bottle Land}}". {{DragonQuest|Gelda}}, a female bandit from ''Dragon Quest Ⅷ'' also appears in this new world, as well as {{DragonQuest|Red}}, {{DragonQuest|Morrie}}, {{DragonQuest|Torneko}}, and a new character named {{DragonQuest|Poppy}}, and each begins to explore the dungeons of this new land. | The game centers around the character {{DragonQuest|Yangus}}, who is a character accompanying Eight in ''Dragon Quest Ⅷ'', as a child. Described as a "plump bandit", he becomes involved with his father {{DragonQuest|Yampa}}'s gang of thieves when a mysterious jug is brought home. Though instructed not to touch the jug, Yangus does, and is sucked inside the bottle into another world called "{{YoungYangus|Bottle Land}}". {{DragonQuest|Gelda}}, a female bandit from ''Dragon Quest Ⅷ'' also appears in this new world, as well as {{DragonQuest|Red}}, {{DragonQuest|Morrie}}, {{DragonQuest|Torneko}}, and a new character named {{DragonQuest|Poppy}}, and each begins to explore the dungeons of this new land. | ||
==Development== | |||
A trailer for the game was shown at the Jump Festival in Tokyo, December 2005.<ref>{{cite web | title= Eyes On: Dragon Quest Yangus | url= http://ps2.ign.com/articles/677/677302p1.html | author= Anoop Gantayat | work= IGN | date= December 17, 2005 | access-date= 2012-08-04 | url-status= live | archive-url= https://web.archive.org/web/20120311083446/http://ps2.ign.com/articles/677/677302p1.html | archive-date= March 11, 2012 }}</ref> | |||
The game's soundtrack features music from ''Dragon Quest VIII'', arranged by Hayato Matsuo,<ref>{{cite web|last1=Greening|first1=Chris|title=Hayato Matsuo Interview: Dark Orchestral Writing|url=http://www.vgmonline.net/hayatomatsuointerview/|publisher=Game Music Online|access-date=18 August 2014|url-status=live|archive-url=https://web.archive.org/web/20141129024336/http://www.vgmonline.net/hayatomatsuointerview/|archive-date=29 November 2014}}</ref> along with a few original compositions by Koichi Sugiyama. | |||
==Reception== | ==Reception== | ||
The game ranked third in Japan for game sales for the week of April 17 to April 23 in 2006.<ref name=salez>{{cite web|url= https://www.gamespot.com/articles/japan-game-charts-april-17-23/1100-6148624/|publisher=GameSpot|accessdate=June 13, 2020|title= Japan game charts: April 17-23|date=May 1, 2006|author=Thorsen, Tor}}</ref> The game was noted for its "cartoonish 3D graphics", and its full motion video was also praised.<ref name="spy" | The game ranked third in Japan for game sales for the week of April 17 to April 23 in 2006.<ref name=salez>{{cite web|url= https://www.gamespot.com/articles/japan-game-charts-april-17-23/1100-6148624/|publisher=GameSpot|accessdate=June 13, 2020|title= Japan game charts: April 17-23|date=May 1, 2006|author=Thorsen, Tor}}</ref> The game was noted for its "cartoonish 3D graphics", and its full motion video was also praised.<ref name="spy"/><ref>{{cite web | title=Dragon Quest VIII spin-off dated for Japan | url=http://www.gamespot.com/news/dragon-quest-viii-spin-off-dated-for-japan-6143244 | author=Tim Surette | work=GameSpot | date=January 27, 2006 | accessdate=2012-08-04 | url-status=live | archiveurl=https://web.archive.org/web/20121108173250/http://www.gamespot.com/news/dragon-quest-viii-spin-off-dated-for-japan-6143244 | archivedate=November 8, 2012 }}</ref> The original art style and cell-shaded graphics were highlighted for praise as well.<ref name="spy"/> IGN described the dungeon movement system in the game as "clumsy".<ref name="IGNS">{{cite web|title=Dragon Quest Yangus: Import Playtest|url=http://ps2.ign.com/articles/702/702444p1.html|author=Anoop Gantayat|work=IGN|date=April 24, 2006|accessdate=2012-08-04|url-status=live|archiveurl=https://web.archive.org/web/20110927153002/http://ps2.ign.com/articles/702/702444p1.html|archivedate=September 27, 2011}}</ref> The narration of the game was thought to be hilarious, due to the narrators acting out of various characters parts.<ref name="IGNS"/> The protagonist of the game, Young Yangus, would later appear in other games in the ''Dragon Quest'' franchise such as ''Fortune Street'' in 2011 and ''Dragon Quest Rivals'' as part of an event in 2019. | ||
==Sales== | ===Sales=== | ||
The title sold over 340,000 copies in Japan by November 2006, according to Square Enix's IR, and ranking number 42 in sales overall for the year.<ref name="EBsales">{{Cite book |title=Famitsū Gēmu Hakusho 2007 |publisher=Enterbrain |year=2007 |isbn=978-4-7577-3577-4 |location=Tokyo |page=387 |id={{JPNO|21240454}} |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php |url-status=live |archiveurl=https://web.archive.org/web/20150626214525/http://geimin.net/da/db/2006_ne_fa/index.php |archivedate=2015-06-26 }}</ref><ref>{{cite web |url=https://www.hd.square-enix.com/eng/ir/pdf/20061120en.pdf |title=FY2006 First-Half Period ResultsBriefing Session |publisher=Square Enix |page=6 |accessdate=August 23, 2020 }}</ref> | The title sold over 340,000 copies in Japan by November 2006, according to Square Enix's IR, and ranking number 42 in sales overall for the year.<ref name="EBsales">{{Cite book |title=Famitsū Gēmu Hakusho 2007 |publisher=Enterbrain |year=2007 |isbn=978-4-7577-3577-4 |location=Tokyo |page=387 |id={{JPNO|21240454}} |language=ja |script-title=ja:ファミ通ゲーム白書2007 |trans-title=Famitsu Game Whitebook 2007 |chapter=2006年ゲームソフト年間売上TOP500 |trans-chapter=2006 Game Software Annual Sales Top 500 |url=http://geimin.net/da/db/2006_ne_fa/index.php |url-status=live |archiveurl=https://web.archive.org/web/20150626214525/http://geimin.net/da/db/2006_ne_fa/index.php |archivedate=2015-06-26 }}</ref><ref>{{cite web |url=https://www.hd.square-enix.com/eng/ir/pdf/20061120en.pdf |title=FY2006 First-Half Period ResultsBriefing Session |publisher=Square Enix |page=6 |accessdate=August 23, 2020 }}</ref> | ||
Revision as of 10:30, 20 November 2021
Dragon Quest: Young Yangus and the Mysterious Dungeon (Japanese: ドラゴンクエスト 少年ヤンガスと不思議のダンジョン) is a prequel and spin-off to Dragon Quest Ⅷ: Journey of the Cursed King, developed by Cavia and published by Square Enix as part of the Mystery Dungeon Franchise. While it does not follow the Torneko's Mystery Dungeon series, it participates in the Dragon Quest series.
Gameplay
The game utilizes randomly generated dungeons and combat taken in turns.[1] Players must fight through different floors of enemies until they reach a boss monster, which they must defeat to advance through the story.[2] Combat takes place on contact with enemies, with no separate battle screen or menu system.[2] A new feature to the series is the "tension command", that allows players to build up attack power to deliver strong blows upon enemies, though the character cannot move in this state.[2] Later on in the game, and players can capture monsters with a special jug, and use them to attack opponents.[2] Players may keep three monsters in their possession at any one time, and can be taught to use special abilities by using items and through combat experience.[2] Monsters must reach level four, be given foods they like, and also a weapon before they will assist Yangus, and as they fight more and more, they will combine their strengths with other captured monsters.[2][3] Players can also utilize a farmhouse late game where monsters can be kept and bred to create new and more powerful monsters.[2] The game also uses cinematic and computer generated scenes with a comic-book style.[2]
Plot
The game centers around the character Yangus, who is a character accompanying Eight in Dragon Quest Ⅷ, as a child. Described as a "plump bandit", he becomes involved with his father Yampa's gang of thieves when a mysterious jug is brought home. Though instructed not to touch the jug, Yangus does, and is sucked inside the bottle into another world called "Bottle Land". Gelda, a female bandit from Dragon Quest Ⅷ also appears in this new world, as well as Red, Morrie, Torneko, and a new character named Poppy, and each begins to explore the dungeons of this new land.
Development
A trailer for the game was shown at the Jump Festival in Tokyo, December 2005.[4] The game's soundtrack features music from Dragon Quest VIII, arranged by Hayato Matsuo,[5] along with a few original compositions by Koichi Sugiyama.
Reception
The game ranked third in Japan for game sales for the week of April 17 to April 23 in 2006.[6] The game was noted for its "cartoonish 3D graphics", and its full motion video was also praised.[3][7] The original art style and cell-shaded graphics were highlighted for praise as well.[3] IGN described the dungeon movement system in the game as "clumsy".[2] The narration of the game was thought to be hilarious, due to the narrators acting out of various characters parts.[2] The protagonist of the game, Young Yangus, would later appear in other games in the Dragon Quest franchise such as Fortune Street in 2011 and Dragon Quest Rivals as part of an event in 2019.
Sales
The title sold over 340,000 copies in Japan by November 2006, according to Square Enix's IR, and ranking number 42 in sales overall for the year.[8][9]
Categories
All content about Young Yangus and the Mysterious Dungeon is organized into these categories. Click on a section name to learn more, and to drill down further to more specific and detailed pages. Template:Young Yangus Category Navbox
Gallery
- For this subject's image gallery, see Dragon Quest: Young Yangus and the Mysterious Dungeon.
See Also
Language | Name | |
---|---|---|
Japanese | ドラゴンクエスト 少年ヤンガスと不思議のダンジョン, Dragon Quest: Young Yangus and the Mysterious Dungeon | |
Simplified Chinese | 勇者斗恶龙 少年杨格斯与不思议的迷宫 (Unofficial) |
Other Dragon Quest Mystery Dungeon Titles
Template:Dragon Quest Mystery Dungeon Series Navbox