Mystery Dungeon Franchise Wiki:Twitter Archive May 2022

The only comp copies of games I got were from Enix USA, who were otherwise extremely cheap.
Before the merger, they operated out of a 2-story, 4-suite stucco building which also housed a nail salon (later their QA room). It had plywood doors.
No reception space or counter.
22:21 GMT-6 · May 28, 2022
Original link: https://twitter.com/DougDinsdale/status/1530766275995000832

It was in the north end of Seattle, closer to the water, west off I5 at Boylston? Charleston? something like that. In a kind of grungy area with single homes and light industrial/commercial lots with big gravel lots.
I circled it twice thinking, "This can't be it."
22:28 PM GMT-6 · May 28, 2022
Original link: https://twitter.com/DougDinsdale/status/1530768111892242432

Going up the concrete steps to the wooden door was surreal. It was the most threadbare setup ever.
Lots of misgivings.
It wasn't much better inside.
Had all the charm of a hastily constructed war-room in a former lumber warehouse.
I felt at home right away.
22:37 GMT-6 · May 28, 2022
Original link: https://twitter.com/DougDinsdale/status/1530770229474734080

Is that were the likes of DQ 2,3,4 were localized? (I'm assuming Nintendo localized DQ 1?)
22:41 GMT-6 · May 28, 2022
Original link: https://twitter.com/nadiaoxford/status/1530771240218238976
- Responding to DougDinsdale's tweet

Don't know.
Enix USA folded during the SNES era and was kept alive by Paul Handelman as the sole custodian. That's why N64 Mischief Makers was loced and published by NOA.
It was resurrected under Paul to do PS Valkyrie Profile.
I did GBC DQ1+2, 3, DQM2, PS RAD, Torneko for them.
22:47 GMT-6 · May 28, 2022
Original link: https://twitter.com/DougDinsdale/status/1530772826906472448
- Responding to nadiaoxford's tweet