Gates:List of Ground Maps

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List of Ground Maps in Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity. They can be loaded in the game through hacking tools by running the function MAP:DynamicLoadGroundMap(SymMap("#EV_CROSSROAD")) through a lua file in the game, replacing #EV_CROSSROAD with the desired ground map name. Previously loaded maps can be unloaded by running MAP:DynamicUnloadGroundMap(). Loading the map through this method only loads the graphics. Music, characters, and events are not loaded. Using the option to return to the spawning location fully restores the original map.

Ground Maps

Ground Map
Debug Name Location/Appearance
#EV_CROSSROAD Crossroads
#EV_FIREBALLFLY_2 Upper area of Post Town
#EV_FIREBALLFLY_3 Paradise House area

early in the game, without the house

#EV_SORA
#EV_TEWOKAZASU
#EV_TOARUMORI_2
#EV_TSUKIYO
AR_DUNGEON_RESTPOINT Rest point in a dungeon.

Potentially unused? Name indicates Magnagate dungeons.

BLANK_MAP Completely black
CROSSROAD
D_AOMIDORINUMA_END
D_AOMIDORINUMA_ENTER
D_AREHATEDANI_END
D_CHIMYAKUAIRO_ENTER
D_CHIMYAKU_ENTER
D_CHIMYAKU_MID
D_CHIMYAKU_RESTPOINT
D_DAIHYOUGA_BOSS
D_DAIHYOUGA_ENTER
D_DAIKESSHOU_ENTER
D_DAIKESSHOU_RESTPOINT
D_DAIKESSHOU_TOP
D_DANGAI_1
D_DANGAI_2
D_DANGAI_3
D_DB11_RESHIRAMU
D_DB12_ZEKUROMU
D_DB13_HOUOU
D_DB14_RUGIA
D_DOUKOKU_END
D_DOUKOKU_MID
D_DOUKOKU_RESTPOINT
D_EASTTOWER_RESTPOINT
D_EASTTOWER_TOP
D_ENTEN_ENTER
D_ENTEN_RESTPOINT
D_FUUKETSU
D_FUUKETSU_ENTER
D_FUUKETSU_MID
D_GENOUEA_ENTER
D_GREPALACE_1
D_GREPALACE_2
D_GREPALACE_3
D_GREPALACE_EAST_ENTER
D_GREPALACE_KAIROU
D_GREPALACE_MID
D_GREPALACE_MID_1
D_GREPALACE_RESTPOINT
D_GREPALACE_TOP
D_GREPALACE_WEST_ENTER
D_GUREPALACE_ENTER
D_HAKUGAN_ENTER
D_HYOUMYAKU_ENTER
D_HYOUSHOKUTAIMAP
D_HYOUSHYOU
D_KAGEROU_MID
D_KAGEROU_RESTPOINT
D_KAGEROU_RESTPOINT_2
D_KAGEROU_TOP
D_KOORINOTOU
D_KOORINOTOU_IN
D_KOUZAN_END
D_MOYA_RESTPOINT
D_SANGAKUWONUKETAGAKE
D_SANKANKAIDOU
D_SHIKISAI_END
D_SHIKISAI_ENTRANCE
D_SHIKISAI_MID_1
D_SHIKISAI_MID_2
D_TONTON_MID_1
D_TONTON_MID_2
D_TONTON_TOP
D_WESTTOWER_RESTPOINT
D_WESTTOWER_TOP
D_WESTTOWER_TOP_BROKEN
D_YAMIYO_ENTER
D_YOAKENOSANGAKU_ENTER
D_YOAKENOSANGAKU_RESTPOINT
EV_381_FLEEZEM_AFTRE
EV_391_G_PALACE_CORIDR
EV_461_DESERT_N
EV_510_G_PALACE_BG
EV_670_TOWN_BG
EV_671_AR_RESULT_BG Hill map seen after completing a Magnagate dungeon
EV_800_V_ROULETTE
EV_CREVASSE
EV_DAIHYOUGA
EV_DAIKESSHOU_TOPFUKIN
EV_FIREBALLFLY_1
EV_FUUKETSU_TOP_3
EV_FUUKETSU_TOP_4
EV_GENOUEASANROKU_IWA
EV_GENOUEASANROKU_MORI
EV_GREPALACE_ALL_M17
EV_HYOUSHOU_TOARUBASHO
EV_HYOUZAN
EV_IWABA
EV_KOUYA
EV_KUSAMURA
EV_KUZURE_GREPARLACE
EV_MIZUBENOARUMORI
EV_MOYA_1
EV_MOYA_2
EV_MOYA_3
EV_MOYA_4
EV_NAZONOKOE Some cutscene effect.

Based on the name, should be part of the Munna scene at the beginning.

EV_OWARERU
EV_PARACENTER_4_FUKAN
EV_PARA_HOME_IN_1_N
EV_PARA_HOME_OUT_1_N
EV_PARA_HOME_OUT_2_N
EV_PARA_HOME_OUT_3_N
EV_RAKKA
EV_SABAKU_YORU
EV_SANKAN_ENTER
EV_SHINPINOYAMA
EV_SORATOBUHYOUGUU_1
EV_SORA_TATE
EV_STAFFCREDIT
EV_TOARUDOUKUTSU
EV_TOARUMORI_1
EV_TOARUMORI_3
EV_TOARUMORI_4
EV_TOWN_RIGHT_N
EV_TOWN_RIGHT_UTAGE
EV_TOWN_TOP_N
EV_UCHUURITSUNOOKA
OP_KOUYA
OP_MAP_030_PD_FOREST
OP_PARA
OP_VALLEY
PARA_ARECHI
PARA_CENTER_1
PARA_CENTER_2
PARA_CENTER_3
PARA_CENTER_4
PARA_HOME_IN_1
PARA_HOME_OUT_1
PARA_HOME_OUT_2
PARA_HOME_OUT_3
PARA_HOME_OUT_4
PARA_SEICHI_IWA
PARA_SEICHI_KUSA
PARA_SEICHI_MIZU
PARA_SEICHI_MORI
PARA_SHOP_COUNTER
PARA_SHOP_COUNTER_RARE
PARA_SHOP_DIVER Lone Diver Facility model
PARA_SHOP_DOME_1
PARA_SHOP_DOME_1_RARE
PARA_SHOP_DOME_2
PARA_SHOP_DOME_2_RARE
PARA_SHOP_FARM_1
PARA_SHOP_FARM_2
PARA_SHOP_FOREST01
PARA_SHOP_FOREST02
PARA_SHOP_FOREST03
PARA_SHOP_FOREST04
PARA_SHOP_GRASS01
PARA_SHOP_GRASS02
PARA_SHOP_GRASS03
PARA_SHOP_GRASS04
PARA_SHOP_HORIATE
PARA_SHOP_HOUSE_1
PARA_SHOP_HOUSE_1_RARE
PARA_SHOP_HOUSE_2
PARA_SHOP_HOUSE_2_RARE
PARA_SHOP_LAKE01
PARA_SHOP_LAKE02
PARA_SHOP_LAKE03
PARA_SHOP_LAKE04
PARA_SHOP_MUSIC
PARA_SHOP_ROCK01
PARA_SHOP_ROCK02
PARA_SHOP_ROCK03
PARA_SHOP_ROCK04
PARA_SHOP_SALVAGE
PARA_SHOP_TAMAIRE
PARA_SHOP_TENT_1
PARA_SHOP_TENT_1_RARE
PARA_SHOP_TENT_2
PARA_SHOP_TENT_2_RARE
PARA_SHOP_WAZA_TRAINING
PARA_SHOP_WAZA_TRAINING_RARE
SAMPLE_ENCOUNT_MAP Crashes the game
SAMPLE_RESTPOINT_MAP
SAMPLE_TOWN_MAP
TITLE_CATCH
TOWN_LEFT
TOWN_MID
TOWN_RIGHT
TOWN_TOP
TOWN_YADO_1F
TOWN_YADO_2F

See Also

References

  1. Documentation on loading and unloading maps researched by PandaHo PhinFoshly
  2. List by B