Gates:List of Ground Maps
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List of Ground Maps in Pokémon Mystery Dungeon: Gates to Infinity. They can be loaded in the game through hacking tools by running the function MAP:DynamicLoadGroundMap(SymMap("#EV_CROSSROAD")) through a lua file in the game, replacing #EV_CROSSROAD with the desired ground map name. Previously loaded maps can be unloaded by running MAP:DynamicUnloadGroundMap(). Loading the map through this method only loads the graphics. Music, characters, and events are not loaded. Using the option to return to the spawning location fully restores the original map.
Ground Maps
Ground Map | |
---|---|
Debug Name | Location/Appearance |
#EV_CROSSROAD | Crossroads |
#EV_FIREBALLFLY_2 | Upper area of Post Town |
#EV_FIREBALLFLY_3 | Paradise House area
early in the game, without the house |
#EV_SORA | |
#EV_TEWOKAZASU | |
#EV_TOARUMORI_2 | |
#EV_TSUKIYO | |
AR_DUNGEON_RESTPOINT | Rest point in a dungeon.
Potentially unused? Name indicates Magnagate dungeons. |
BLANK_MAP | Completely black |
CROSSROAD | |
D_AOMIDORINUMA_END | |
D_AOMIDORINUMA_ENTER | |
D_AREHATEDANI_END | |
D_CHIMYAKUAIRO_ENTER | |
D_CHIMYAKU_ENTER | |
D_CHIMYAKU_MID | |
D_CHIMYAKU_RESTPOINT | |
D_DAIHYOUGA_BOSS | |
D_DAIHYOUGA_ENTER | |
D_DAIKESSHOU_ENTER | |
D_DAIKESSHOU_RESTPOINT | |
D_DAIKESSHOU_TOP | |
D_DANGAI_1 | |
D_DANGAI_2 | |
D_DANGAI_3 | |
D_DB11_RESHIRAMU | |
D_DB12_ZEKUROMU | |
D_DB13_HOUOU | |
D_DB14_RUGIA | |
D_DOUKOKU_END | |
D_DOUKOKU_MID | |
D_DOUKOKU_RESTPOINT | |
D_EASTTOWER_RESTPOINT | |
D_EASTTOWER_TOP | |
D_ENTEN_ENTER | |
D_ENTEN_RESTPOINT | |
D_FUUKETSU | |
D_FUUKETSU_ENTER | |
D_FUUKETSU_MID | |
D_GENOUEA_ENTER | |
D_GREPALACE_1 | |
D_GREPALACE_2 | |
D_GREPALACE_3 | |
D_GREPALACE_EAST_ENTER | |
D_GREPALACE_KAIROU | |
D_GREPALACE_MID | |
D_GREPALACE_MID_1 | |
D_GREPALACE_RESTPOINT | |
D_GREPALACE_TOP | |
D_GREPALACE_WEST_ENTER | |
D_GUREPALACE_ENTER | |
D_HAKUGAN_ENTER | |
D_HYOUMYAKU_ENTER | |
D_HYOUSHOKUTAIMAP | |
D_HYOUSHYOU | |
D_KAGEROU_MID | |
D_KAGEROU_RESTPOINT | |
D_KAGEROU_RESTPOINT_2 | |
D_KAGEROU_TOP | |
D_KOORINOTOU | |
D_KOORINOTOU_IN | |
D_KOUZAN_END | |
D_MOYA_RESTPOINT | |
D_SANGAKUWONUKETAGAKE | |
D_SANKANKAIDOU | |
D_SHIKISAI_END | |
D_SHIKISAI_ENTRANCE | |
D_SHIKISAI_MID_1 | |
D_SHIKISAI_MID_2 | |
D_TONTON_MID_1 | |
D_TONTON_MID_2 | |
D_TONTON_TOP | |
D_WESTTOWER_RESTPOINT | |
D_WESTTOWER_TOP | |
D_WESTTOWER_TOP_BROKEN | |
D_YAMIYO_ENTER | |
D_YOAKENOSANGAKU_ENTER | |
D_YOAKENOSANGAKU_RESTPOINT | |
EV_381_FLEEZEM_AFTRE | |
EV_391_G_PALACE_CORIDR | |
EV_461_DESERT_N | |
EV_510_G_PALACE_BG | |
EV_670_TOWN_BG | |
EV_671_AR_RESULT_BG | Hill map seen after completing a Magnagate dungeon |
EV_800_V_ROULETTE | |
EV_CREVASSE | |
EV_DAIHYOUGA | |
EV_DAIKESSHOU_TOPFUKIN | |
EV_FIREBALLFLY_1 | |
EV_FUUKETSU_TOP_3 | |
EV_FUUKETSU_TOP_4 | |
EV_GENOUEASANROKU_IWA | |
EV_GENOUEASANROKU_MORI | |
EV_GREPALACE_ALL_M17 | |
EV_HYOUSHOU_TOARUBASHO | |
EV_HYOUZAN | |
EV_IWABA | |
EV_KOUYA | |
EV_KUSAMURA | |
EV_KUZURE_GREPARLACE | |
EV_MIZUBENOARUMORI | |
EV_MOYA_1 | |
EV_MOYA_2 | |
EV_MOYA_3 | |
EV_MOYA_4 | |
EV_NAZONOKOE | Some cutscene effect.
Based on the name, should be part of the Munna scene at the beginning. |
EV_OWARERU | |
EV_PARACENTER_4_FUKAN | |
EV_PARA_HOME_IN_1_N | |
EV_PARA_HOME_OUT_1_N | |
EV_PARA_HOME_OUT_2_N | |
EV_PARA_HOME_OUT_3_N | |
EV_RAKKA | |
EV_SABAKU_YORU | |
EV_SANKAN_ENTER | |
EV_SHINPINOYAMA | |
EV_SORATOBUHYOUGUU_1 | |
EV_SORA_TATE | |
EV_STAFFCREDIT | |
EV_TOARUDOUKUTSU | |
EV_TOARUMORI_1 | |
EV_TOARUMORI_3 | |
EV_TOARUMORI_4 | |
EV_TOWN_RIGHT_N | |
EV_TOWN_RIGHT_UTAGE | |
EV_TOWN_TOP_N | |
EV_UCHUURITSUNOOKA | |
OP_KOUYA | |
OP_MAP_030_PD_FOREST | |
OP_PARA | |
OP_VALLEY | |
PARA_ARECHI | |
PARA_CENTER_1 | |
PARA_CENTER_2 | |
PARA_CENTER_3 | |
PARA_CENTER_4 | |
PARA_HOME_IN_1 | |
PARA_HOME_OUT_1 | |
PARA_HOME_OUT_2 | |
PARA_HOME_OUT_3 | |
PARA_HOME_OUT_4 | |
PARA_SEICHI_IWA | |
PARA_SEICHI_KUSA | |
PARA_SEICHI_MIZU | |
PARA_SEICHI_MORI | |
PARA_SHOP_COUNTER | |
PARA_SHOP_COUNTER_RARE | |
PARA_SHOP_DIVER | Lone Diver Facility model |
PARA_SHOP_DOME_1 | |
PARA_SHOP_DOME_1_RARE | |
PARA_SHOP_DOME_2 | |
PARA_SHOP_DOME_2_RARE | |
PARA_SHOP_FARM_1 | |
PARA_SHOP_FARM_2 | |
PARA_SHOP_FOREST01 | |
PARA_SHOP_FOREST02 | |
PARA_SHOP_FOREST03 | |
PARA_SHOP_FOREST04 | |
PARA_SHOP_GRASS01 | |
PARA_SHOP_GRASS02 | |
PARA_SHOP_GRASS03 | |
PARA_SHOP_GRASS04 | |
PARA_SHOP_HORIATE | |
PARA_SHOP_HOUSE_1 | |
PARA_SHOP_HOUSE_1_RARE | |
PARA_SHOP_HOUSE_2 | |
PARA_SHOP_HOUSE_2_RARE | |
PARA_SHOP_LAKE01 | |
PARA_SHOP_LAKE02 | |
PARA_SHOP_LAKE03 | |
PARA_SHOP_LAKE04 | |
PARA_SHOP_MUSIC | |
PARA_SHOP_ROCK01 | |
PARA_SHOP_ROCK02 | |
PARA_SHOP_ROCK03 | |
PARA_SHOP_ROCK04 | |
PARA_SHOP_SALVAGE | |
PARA_SHOP_TAMAIRE | |
PARA_SHOP_TENT_1 | |
PARA_SHOP_TENT_1_RARE | |
PARA_SHOP_TENT_2 | |
PARA_SHOP_TENT_2_RARE | |
PARA_SHOP_WAZA_TRAINING | |
PARA_SHOP_WAZA_TRAINING_RARE | |
SAMPLE_ENCOUNT_MAP | Crashes the game |
SAMPLE_RESTPOINT_MAP | |
SAMPLE_TOWN_MAP | |
TITLE_CATCH | |
TOWN_LEFT | |
TOWN_MID | |
TOWN_RIGHT | |
TOWN_TOP | |
TOWN_YADO_1F | |
TOWN_YADO_2F |
See Also
Cheat Codes • Gates to Infinity DLC Editing Tutorial • Female Partner Guide • Items (IDs • Item Categories) • List of Ground Maps • Pokémon IDs |