Final Fantasy:Chocobo’s Mystery Dungeon
Chocobo's Mysterious Dungeon
チョコボの不思議なダンジョン
Store: Square Enix
Distribution
Chocobo’s Mystery Dungeon (Japanese: チョコボの不思議なダンジョン) is a spin-off game from the Chocobo series developed and published by SquareSoft on Sony PlayStation in 1997 in Japan. The game also received a port on Bandai WonderSwan in 1999 as well as multiple re-releases. It is part of the first set of the Chocobo's Mystery Dungeon series.
Gameplay
Chocobo's Mysterious Dungeon is a roguelike game in which you control the franchise's mascot character Chocobo, that appears in the Final Fantasy series to explore mysterious dungeons.
Plot
The main characters, Chocobo, and Moogle Atla visit a village. At that time, a farmer in the village who was cultivating the field accidentally digs up a mysterious amethyst that grows by absorbing desires, and his soul is taken in. At the same time, a mysterious dungeon appeared in the village, and Chocobo dived into a mysterious dungeon to rescue Kamira.
The story is divided into three stages, and later Atla is also incorporated into the amethyst. After clearing the first and second dungeons, the ending will flow and move to the next dungeon, alike to Enix's Torneko's Great Adventure: Mystery Dungeon.
Development
Between Kazuhiko Aoki, the game's director, of Square at that time and Koichi Nakamura of Chunsoft, the former company were working on their first Mystery Dungeon title. However, Chunsoft was not involved in the development of this work, it was jointly developed by Square and Banpresto, while being supervised by Nakamura for production advice. In this series, the title is no longer "Fushigi no Dungeon" due to the feeling of words, but it has been changed to "Fushigina Dungeon" with the consent of Nakamura.
Following the world view of the Final Fantasy series, familiar monsters appear in this title, and its successors. However, unlike the mainline series, it builds a unique world view where mainly animal and monster characters live side by side, without humans. It features a character design deformed by Banpresto staff, Toshiyuki Itahana, who was in charge of character design. He was later transferred from Banpresto to Square after this work.
In addition to the basic elements of roguelike games, the familiar ATB system and summoning magic of the Final Fantasy series are adopted. The feeling of the Mystery Dungeon series is deep-rooted, and there are also collection elements such as collecting items, synthesizing and strengthening equipment, and completing a monster pictorial book rather than advancing the story.
The PlayStation version comes with a "mysterious data disc" that contains trial versions and movies of new software, and special data of past works from SquareSoft; save data where you can see the strongest character data and special events. Although this disc is not included in the Game Archives version, the special data saved from the PlayStation version can also be used in the Game Archives version for titles like Hironobu Sakaguchi's Final Fantasy VII or Tetsuya Takahashi's Xenogears.
Sales
Chocobo's Mysterious Dungeon on PlayStation sold 1.17 million copies in 1998, making it the most copies sold in the trilogy.[1]
Gallery
- For this subject's image gallery, see Chocobo's Mysterious Dungeon.
In Other Languages
Language | Name | ||
---|---|---|---|
English | Chocobo's Mysterious Dungeon | ||
日本語 | チョコボの不思議なダンジョン, Chocobo's Mysterious Dungeon | ||
한국어 | 초코보의 이상한 던전 |
See Also
Chocobo's Mysterious Dungeon articles | ||||||||||||||
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References
- [2] Gameplay, Plot and Sales sections based on the Wikipedia page.
- ↑ 1998年テレビゲームソフト売り上げTOP100 (ja). Archived from the original on October 24, 2016. Retrieved on June 22, 2022.
- ↑ https://ja.wikipedia.org/wiki/チョコボの不思議なダンジョン