Adventure Squad:Status Conditions

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States and Status Conditions[edit | edit source]

Beneficial States Description How to obtain
Y N English Japanese
Acid
Aqua Ring
Badly Poisoned The Pokémon takes damage every few turns. It also can't recover HP naturally. Poisoning won't fade away after a certain number of turns, but it can be healed by using certain moves or items or by going to the next floor.
Biding The Pokémon pauses for several turns, unleashing double any damage inflicted on it when it finishes biding. Avalanche (move)
Blinded
Bouncing The Pokémon prepares to attack from the sky. It strikes to inflict damage the next turn.
Bound
Burn The Pokémon takes periodic damage. Certain items, touching water, and changing floors will cure it. Flamethrower (move)
Confused The Pokémon's sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its team members. This wears off after a while. Totter Orb
Coversion 2
Counter Physical Attacks are countered, inflicting the same damage back on the attacker. If the Pokémon faints, it can't retaliate. This wears off after a while. Counter (move)
Cowering
Cross-Eyed The Pokémon hallucinates. Other Pokémon and objects on the ground take on different appearances for a while.
Curse
Decoy The Pokémon becomes a Decoy that draws enemy attacks. Only one Decoy can be on a floor. This wears off after a while. Decoy Orb, Substitute (move)
Destiny Bond
Diving Using Dive, the Pokémon prepares to attack from underwater. This strike the next turn.
Dropeye Dropeye Seed
Encore
Enduring The Pokémon will be left with 1 HP after being hit by an attack that deals fatal damage. They'll return to normal after a set number of turns. In a Pokémon Stack, this only works if the Pokémon on the bottom has the Enduring status. Endure (move)
Enraged
Exposed
Eyedrop The Pokémon can see traps and Invisible Pokémon until the next floor. Eyedrop Seed
Flinching The Pokémon's attacks and moves will fail. This wears off after a while. Twister (move)
Flying The Pokémon bounces to attack from the air. It strikes to inflict damage the next turn. Fly (move)
Focus Energy
Focus Punch The Pokémon charges Focus Punch. Its Focus Punch will strike the next turn. Focus Punch (move)
Half Speed Travel Speed is reduced below its usual level.
Heal Block
Hungry Pal Its Belly is empty. It can't move. Hunger Seed
Infatuation Infatuated with an attacker, it is incapable of action for a while. Attract (move)
Ingrain
Invisible Other Pokémon can't see this Pokémon for a while. Invisify Orb
Leech Seed
Light Screen Special Attacks deal halved damage for a while.
Long Toss Thrown items will fly until they hit an obstacle. This lasts until the next floor.
Lucky Chant
Magic Coat
Magnet Rise
Metal Burst counter
Miracle Eye
Mirror Coat
Mirror Move
Mist
Napping The Pokémon falls asleep, restoring HP and status when it awakens. Rest (move)
Nightmare The Pokémon sleeps, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover HP. This is dangerous if not healed quickly.
Paralysis The Pokémon can't use moves, Wonder Orbs, or attacks. Travel Speed is also reduced. This wears off after a while.
Pausing The Pokémon pauses, watching without acting. This wears off after a while.
Perish Song
Petrified The Pokémon is incapable of action until hit by an attack or move. The status wears off after a while for the leader. Foe-Hold Orb, Stayaway Orb
Pierce Thrown items will fly through walls and obstacles until it disappears from view, affecting each Pokémon it passes through. This lasts until the next floor.
Poisoned The Pokémon takes periodic damage and won't naturally recover HP. This won't fade over time, but certain moves or changing floors will cure it. Poison Jab (move)
Protect
Reflect Physical Moves and regular attacks inflict halved damage for a while. Reflect (move)
Safeguard This Pokémon is guarded from status problems for a while. Safeguard (move)
Set Damage
Sleeping The Pokémon sleeps, incapable of action for a while. Slumber Orb
Sleepless The Pokémon becomes incapable of Sleeping until moving to the next floor. Chesto Berry
Slip The Pokémon can walk on water until the next floor. Slip Seed
Snatch
Sure Shot
Taunted The Pokémon can use only moves or Wonder Orbs that deal damage. This wears off after a while. Taunt (move)
Terrified The Pokémon is badly frightened and will try to flee. It can't use items in the panic. If the leader is terrified, it can still move across the floor. Foe-Fear Orb
Throw Far
Travel Anywhere
Vital Throw
Whiffer
Wish
Yawning The Pokémon becomes drowsy from the foe's yawn. It falls asleep later. Yawn (move)

References[edit | edit source]