Draft:Shiren 5 Vita:Rousing Paradise

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Revision as of 04:46, 15 October 2018 by Mystery Dungeon GP>Rhaining
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Key Parameters
Initial Goal Floor 50F
Final Goal Floor 99F
Day / Night Day
Bring Items In No
Take Items Out Yes
# of Allies 0
# of Rescues 0
Pre-ID'd Items Virtually none
New Items No
Shops All types, normal rate
Monster Houses All types, normal rate, pop-ups possible
NPCs No
Spawn Rate Fast (every 10 turns)
Winds of Kron Fast

Rousing Paradise is a bonus dungeon which appears to have been the inspiration for the "Redo dungeon" command. There are virtually no pre-identified items, monsters spawn much faster than usual, and the Winds of Kron blow much earlier than in most other dungeons. But hey, it's not like the game will start you right next to a monster that can kill you in one shot, before you've had a chance to pick up a single item. Oh wait, it does that too. Rousing Paradise may well be the most difficult dungeon in the game.


Gaining Access

You can access this bonus dungeon from the Dungeon Center in Nekomaneki Village. Access is not restricted; you can play as soon as you can reach the Dungeon Center.

Unique Features

  • Monsters spawn every 10 turns. This is likely the fastest spawn rate in the entire game.
  • The monster table is substantially different than normal.
    • Every floor seems to have one designated "boss" monster, which is significantly tougher than you would normally find at that depth, and on the early floors, this boss can kill you in one shot. If you kill this "boss", another copy will respawn somewhere within 10 turns.
    • Every floor also seems to have one designated "mass" monster, which appears very commonly on that floor.
    • There are less opportunities to leverage Mixer monsters than usual.
  • The Winds of Kron begin blowing much faster than in most other dungeons. Only Warning Valley has faster winds.
    • You have about enough time to explore every room on a given floor twice if you were so inclined, but you certainly can't dawdle.
  • The item table is also substantially different than normal, though it's hard to be precise.
    • You can find virtually the entire range of possible items in this dungeon, and on earlier floors than usual.
    • E.g. you can find Floramorph Pots, Grilling Pots, Upgrade Pots, Degrade Pots, Amnesia Grass, SuperUnlucky Seed, Angel Seed, Scout Braclet, and many other rare items all before 20F.
    • You can even find a Floating Bracelet randomly placed on the ground. This is the only known location that can give a Floating Bracelet aside from wishing for it in Inori Cave.
    • A few items that seem to never appear: Klein Pot, Zalokleft Pot, Monster Pot, Shrine Maid Pot, Water Pot, and Heavenly Pot. So if you find an open-type pot, it's either Heal or Hilarious. There may be other items that do not appear but they are less common normally so it's hard to say for sure.
  • Perhaps the one redeeming feature of this dungeon is that it seems to be a bit more generous with items than in some other bonus dungeons.
  • There are no new items in this dungeon.
  • There are no NPCs in this dungeon aside from shopkeepers.
  • Shops seem to appear at normal frequency, but because of the wide variety of drops possible on early floors, you may be hard-pressed to find an Identify Scroll to give to a shopkeeper even when you find a shop, so may need to find other ways to identify items.

Final Reward

After beating this dungeon for the first time, with a 50F goal floor, you get a Scout Bracelet, and the goal floor becomes 99F and stays there permanently. You probably get a Scout Bracelet every time you beat the dungeon, but this needs to be confirmed.

Farming Opportunities

This is not a good dungeon to try to farm valuable items out of. The difficulty level is very high, items are not pre-identified, and there is such a wide variety of items available, you're unlikely to get what you need when you need it. But it is theoretically possible. Undo Grass, Escape Scrolls, and Blank Scrolls can all be found in this dungeon, and the latter two are both pre-identified (as they are in apparently every dungeon). You can also find shops at about the normal frequency, and if you can scrap together 2,000 -- which is definitely not easy to do in this dungeon -- you can tag a sword or shield and farm it out that way, even if you die.

Alternatively, you could try to find rare items in this dungeon and identify them, adding them to your item book. Rare items can be found before 20F more commonly here than in most dungeons, but, opportunities to actually identify those items are more limited than normal. E.g. you might find a single shop by 20F, but you might not have been able to find and identify an Identify Scroll before then.

Difficulty of farming items out not withstanding, here are items confirmed to have been found pre-placed on the ground by ~20F (maybe ~40F):

  • Floating Bracelet
  • Scout Bracelet
  • Gut Grass
  • Repeat Grass
  • Amnesia Grass
  • SuperUnlucky Seed
  • Angel Seed
  • Nixer Scroll
  • Modder's Pot
  • Upgrade Pot
  • Degrade Pot
  • Grilling Pot
  • Floramorph Pot

Strategies

Here are tips, tricks, and strategies for how to maximize your chances of beating this location.

Expert Badges

Expert badges are not available for this dungeon (confirm).

Monsters

The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:

Open Questions

None at this time.