Community:Shiren 5 Vita RPFI

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Please help improve this if you can. The Discussion page may contain suggestions.

How to Use (and Abuse) Rescue Passwords:

When you request a rescue via password, the password remains viable for all users indefinitely, even if you've already been rescued. Also, everyone who attempts a rescue experiences the same dungeon layout (for all floors except the last floor) as the player who requested the rescue. By taking advantage of these two facts, players working together can create repeatable runs for rare treasure that can be used by the entire community. When one player finds a run with one or more valuable items, they travel one extra floor, die intentionally, request rescue via password, and from then on, every other member of the Shiren community can use that password up to 5 times each or until they perform the rescue. Thus, everyone in the community can get a copy of these rare item(s), and the original player doesn't even have to lose their game, they can get rescued and keep their own copy of the loot, too. Taking this one step further, if the rare loot can be placed into a Storehouse Jar, and if the run contains a Storehouse Jar (or allows them to be taken on rescue attempts, as is the case for some dungeons), you can farm 5 copies of the rare loot by locating the item(s) on the rescue attempt, putting them into the Storehouse Jar, then dying instead of performing the rescue. In addition, if the original player is feeling really generous, they can die up to 3 times on the same floor to generate 3 passwords for the same dungeon pattern, and thus every other player could extract 15 copies of the same loot! (If using multiple passwords for the same run, make sure to keep and use the passwords in the right chronological order, as the game may detect if you try to use rescue passwords out of sequence.) As more and more passwords are added to the collection, this becomes the fastest and easiest way to farm rare items.

This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.

Bear in mind that once you complete a rescue, you cannot attempt it again; the game keeps track of rescue passwords that were completed or that you've already attempted 5 times, and prevents you from using those passwords again. Be sure to farm as much loot as you want before performing the rescue.

P.S.: if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.

Directory of Rescue Passwords for Items:

Be sure to use the Template when making a new password page.

# Wiki Page Author Primary Reward Dungeon Depth P/Ws S/H Jar?
1: Get a Fever Pot and more. Fever Pot, others. Pitfall of life 14 Fl 1
2:
3:
4:
5:
6:
7:
8:
9:
10:

Guidelines for Potential Authors:

  • Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tile set) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
  • The shorter and easier the run, the better.
  • A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
  • Runs with Storehouse Jars are more valuable, so consumers of the run can get multiple copies of your loot (except Jars). But, don't go very deep just hoping to find a Storehouse Jar, because the deeper the run, the less useful it is. As a user of these runs, I'd rather be able to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
  • The run doesn't have to be from Destiny's Descent, but you get a wider variety of rare/uncommon loot, even on early floors, in that dungeon.
  • If you backtracked or used a cart to jump levels in Table Mountain, rescuers will not experience the same dungeon you did. For Table Mountain runs in particular, it may not be worth publishing runs where you used a cart or backtracked, because it's not clear what items others will see. Regardless, consider having a 2nd party document Table Mountain rescue runs, to make it clear to future rescuers what kind of loot they can expect to find. (Sparrow Transport?)
  • Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
  • If it's a super-valuable run containing items that many players would like to farm multiple copies of, consider going that extra mile by being rescued for real and dying again to post multiple rescue passwords. It's safe and best to die on the same level a 2nd time, so the passwords are completely interchangeable, and please put all related passwords on one detail page.
  • Consumers of these runs can only attempt them 5 times before they become invalid on their cartridge; hence, more passwords are better than less.
  • The player who died can generate multiple rescue passwords for a single death. Unfortunately, this doesn't help. Rescuers can only use one of your passwords. If you want to generate multiple passwords for the community, you do need to sacrifice another life.
  • The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
  • Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
  • Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
  • Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
  • Documentation should exclude monster drops, as these items are always random.

Requests for More Passwords

Most urgent requests, wanted regardless of depth / difficulty:

  • Upgrade Pot
  • Fever Pot

We would like more or easier passwords for these items:

There are also loads of other pots that are not valuable to consume but are needed to complete the Item Book. Not a complete list but some difficult ones to find:

  • Floramorph Pot
  • Grilling Pot

Consumables which can be replicated in a Fever Pot:

  • Amnesia Grass
  • Imabikiso
  • Angel Grass
  • SuperUnlucky Seed
  • Extraction Scroll

More Ways to (Ab)use Rescue Passwords

Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.

It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".

Open Questions

Depending on the answers to these detailed questions, we might be able to provide better access to items.

Notes

  • The methods and patterns used on the Shiren Gamefaqs topic for this same idea form the basis for this system in the English community, and credit is due. (The Japanese community has been doing the same for longer.) Korra Royal (talk) 16:27, 22 June 2019 (UTC)
  • Cleanup: This page needs cleanup to fit Shiren 5 better. Korra Royal (talk) 16:51, 22 June 2019 (UTC)