Draft:Shiren 5 Vita:Status Condition
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External References
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Summary
States or statuses are boolean effects which are either in effect or not in effect for a given creature. There are almost never any states in effect for any creatures by default, except monsters can occasionally be generated with one of three auras. (Auras appear to be the same thing as states, just with more UI emphasis than other states.)
Many gameplay actions can add states to creatures, such as consuming items, throwing items at monsters, stepping on traps, or just getting hungry. States leave creatures in a variety of ways as well, most frequently just by the passage of time (turns). Notably, if monsters/NPCs level up or level down, they heal all HP and lose all states, but the same is not true for Shiren.
State effects appear to be consistent across both monsters and NPCs, but can be slightly different for Shiren. For example, a monster or NPC afflicted with Paralysis cannot take any actions until something interacts with them (e.g. you throw an item at them, even if it misses). But when Shiren is afflicted with Paralysis, he will eventually break out of it on his own, albeit after a very long time.
Many state names in Shiren 5 are buggy, having different names in different parts of the UI, and/or having a wrong name in the info box title.
Super state, available for Shiren only, is a key gameplay element of Shiren 5 and deserves its own strategy page.