Draft:Shiren 3 Wii:Story Walkthrough

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Revision as of 11:31, 1 January 2019 by Mystery Dungeon GP>Korra II A Royal (→‎Ochimizu Pass (Story Mode))
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Story Quests

Otsutsuki Village

When you watch the opening scene when the game starts up you find out Shiren has been invited by a man he refers to as Sensei to come to a town because he has come across the key to a legendary place known as the Karakuri Mansion. You must ask around Otsutsuki Village (Japanese オオツツキ村) to find out about this legend and if there is any truth to it. Now, you can run around and talk to everyone but to progress the story you must go to the bar, here you will find Sensei. Some thugs get in the way but are quickly taken care of by Sensei, the bar owners now want you to rescue their daughter, Tae, who has been kidnapped by the thugs who hang out around the Ruined Temple to the West outside the village. So, to get there you must first pass through our first dungeon, Sanuki Forest.

Ruined Temple

At the Ruined Temple (Japanese 荒れ寺) you meet the leader of the thugs, Jurouta, and find out Tae wasn't really kidnapped but actually ran away. Jurouta and his henchmen decide they want to find out more about the Karakuri Mansion as well. So, they spring a trap and you are dropped into the Temple Underground where you fight your first boss.

Temple Underground is not a dungeon but only a boss, the Sword Tiger. The Sword Tiger has an attack that can immobilize you but none of the Sword Tigers attacks are very strong. This should be a very simple first boss fight. Remember to always enter Full Control Mode when fighting bosses. This will give you full control over each character in your party and make boss fights much easier.

Monster Attribute HP AP DP SP Exp
Sword Tiger Boss 60 11 6 1 0

After beating the Sword Tiger, you arrive back above and find that Jurouta and his gang have taken off and left Tae behind. You hear some creepy voice talking about Shiren as you leave to return to the village. Tae is returned to the village, and you learn the thugs are searching for the Mansion and they headed up to Hourai Mountain, which is our next destination. To get to the mountain you have to go through Karakuri Pass. At this point you now have access to the Portal Dungeon, up to level 5. If equipment is lost, the portal is a dungeon that can be accessed at any time from the world map and is a good place to find equipment should anything need to be replaced. Deeper access and better items will become available in the Portal Dungeon as you progress through the Story Mode. PSP players will gain access to the Shiren and Sensei exclusive dungeons This is Shiren, Over there, Sensei, Again, Shiren and Even in the distance Sensei.

Karakuri Pass

After passing through the Karakuri Pass, you will come upon Jurouta and his thugs. A bolt of lightning will strike and four large monsters (Centipede, Eagle, Catfish, and Tengu) will appear, claiming to be guardians of the mountain. A strange girl will appear as well. We learn that to unlock the Mansion that four Hourai Orbs must be collected (one from each guardian). Centipede wants the first fight and takes Koppa as collateral to ensure that you will come. You will now have access to the Karakuri Tea House (Japanese からくり茶屋) Shop/Storage/Bank, Yotsume Rock (The rock were the four Hourai Orbs will go), and Centipede's Den. Stock up at the Karakuri Tea House or previous dungeons and head out to rescue Koppa.

Centipede's Den

After clearing the Centipede's Den, you rescue Koppa and now need to get the second Hourai orb. To the next dungeon, Eagle's Fortress! If you haven't done so already, now is a good time to talk to the sick Blacksmith in Otsutsuki Village and get a story item, the Tattered Scroll, from him. This is used for the Blacksmith's Quest.

Eagle's Fortress

Eagle's Fortress: After defeating Eagle, he will double cross us, as he doesn't want to lose, and Shiren will be turned into a Mamel. Sensei will get injured and runs away. Asuka a new party member will join at this point, Sensei and Shiren will leave the party. Story item "Lucky Hammer" will be given to you. You must find Shiren in the next dungeon, the Catfish's Nest. PSP players will gain access to the 2 Asuka exclusive dungeons There is Asuka and Asuka there as well. You will lose access to the Sensei exclusive dungeons Over there, Sensei and Even in the distance Sensei for the time being. If you stop at the Karakuri Tea House on your way to Catfish's Nest, you will see a scene with Jurouta who says he doesn't want to fight as he just wants us to do all the work. Catfish has also left a note saying that Shiren is hopping around on the 4th floor of his dungeon. So, let's head there next and rescue Shiren.

Catfish's Next

When entering the Catfish's Nest for the first time it's suggested you being an escape scroll, rush to the 4th floor to find Shiren, and then warp out once you get him back. Shiren is on the 4th floor of this dungeon. After beating Catfish you will receive the Hourai Orb from him and Tengu will show up and give you Eagle's as well. It is now time to face the final guardian, onward to Tengu's Castle.

Tengu's Castle

When you've cleared the Tengu's Castle and Defeat and collect the last Hourai Orb. Now the Mansion can be awakened, however, not before Jurouta appears to steal the orbs...and with Sensei who is working for Jurouta because Jurouta saved his life in a dungeon and now owes a life debt. They take the Hourai Orb's as Shiren and Asuka are in no position to fight. The Karakuri Mansion is finally awakened! Sensei, Jurouta and his henchmen all enter the Mansion. The Portal Dungeon can now be accessed up to floor 10.

Karakuri Mansion Entrance (Yotsume Rock)

Head to Yotsume Rock and cross the bridge to initiate a scene in which you will have to fight a boss, be prepared before heading to this location.

Monster Attribute HP AP DP SP Exp
Karakuri Ah 100 13 10 1 0
Karakuri Unh 100 26 10 1 0

After defeating the boss the gate to Karakuri Mansion will open, however, Shiren and Koppa will be sent to another location which can be quickly discerned as the past. Tsuru Hillside (Yosume Rock) is where we start, from here head through Ochimizu Pass to reach the village and figure out what is going on.

Ochimizu Pass (Story Mode)

Ochimizu Pass: After traversing the pass go to Otsutsuki Village to explore. Talk to Sumi (First house on the left), talk to the village elder, talk to Sumi again and then head to the temple in the West by passing through Sanuki Thicket. If you have the Tattered Scroll from the Blacksmith it is a good idea to stop by in the past and show the old Blacksmith it to get the scroll fixed and a cure for the Blacksmith's sickness so he can start working again.Head over to the Sanuki Thicket to reach the Ruined Temple.

Sanuki Thicket (Story Mode)

Sanuki Thicket (Story Mode)

Exterior

When you return from the adventure in the past, you can finally enter the Exterior. After defeating the 6 Battle Spirits they will leave you with some vague words. Onward to the mansion Interior, until you are stopped by Oboro, a ninja who works for the Shogunate, she will imprison you on the airship, the Koujinmaru III, from which you must escape!

Koujinmaru III

Interior

Illusionary World (Bedrock Area)

Illusionary World: You start out with just Shiren, and will find Asuka on the 2nd floor. It's a very short dungeon, but to complete it you must collect the Jar Fragments, one on each floor, otherwise you will be taken back to the first floor when you reach floor 4. After defeating the Pot King, everyone will be outside the smashed pot. A truce with Sensei is settled upon. You earn more about the old bamboo harvester, Taketori, and Kaguya. A scene with Kotodama and Kodama, two monsters of the mansion, speaking with the princess is shown, they plan to kill Shiren and rule the kingdom for themselves. The Portal Dungeon can now be accessed up to floor 15. The Forest of Fire next.

Forest of Fire

Shiren 3/Locations/Forest of Fire

Mountain of Water

Mountain of Water You catch up to Oboro and her ninjas as they are fending off an attack from some jellyfish. Shiren and Asuka take over the fight from here. After beating the Jellyfish Mage and saving Oboro and her men, the party convince her to leave the Mansion to the wanderers. Next stop is the Suspension Bridge.

Suspension Bridge

When you head to the Suspension Bridge (Japanese つり橋), you are met with Jurouta, Sensei, and the thugs. A few quick words are said before you're dropped into the Valley of the Dead. Be prepared when you head to the bridge.

Valley of the Dead

Pond of the Dragon

Pond of the Dragon: When you reach the end of the dungeon to find Sensei waiting on a bridge. He talks for a bit and then you fight him. After beating him you find out Sensei set you up and was the one who called Asuka to this land. You find out a little about Sensei's past and whit his motivations are. He goes wandering off at the end of the scene.

External Sources

Echeclus11's GameFAQ's FAQ (copied with permission.)

data via Akurasu.net, used with permission.

[1]Some info thanks to Wii-siren3.memo

  1. Some info thanks to Wii-siren3.memo