Draft:Shiren 3 Wii:Story Walkthrough

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Revision as of 01:00, 17 December 2018 by Mystery Dungeon GP>Korra II A Royal
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Story Quests

Otsutsuki Village

When you watch the opening scene when the game starts up you find out Shiren has been invited by a man he refers to as Sensei to come to a town because he has come across the key to a legendary place known as the Karakuri Mansion. You must ask around Otsutsuki Village (Japanese オオツツキ村) to find out about this legend and if there is any truth to it. Now, you can run around and talk to everyone but to progress the story you must go to the bar, here you will find Sensei. Some thugs get in the way but are quickly taken care of by Sensei, the bar owners now want you to rescue their daughter, Tae, who has been kidnapped by the thugs who hang out around the Ruined Temple to the West outside the village. So, to get there you must first pass through our first dungeon, Sanuki Forest.

Ruined Temple

At the Ruined Temple (Japanese 荒れ寺) you meet the leader of the thugs, Jurouta, and find out Tae wasn't really kidnapped but actually ran away. Jurouta and his henchmen decide they want to find out more about the Karakuri Mansion as well. So, they spring a trap and you are dropped into the Temple Underground where you fight your first boss.

Temple Underground is not a dungeon but only a boss, the Sword Tiger. The Sword Tiger has an attack that can immobilize you but none of the Sword Tigers attacks are very strong. This should be a very simple first boss fight. Remember to always enter Full Control Mode when fighting bosses. This will give you full control over each character in your party and make boss fights much easier.

Monster HP AP DP SP Exp
Sword Tiger 60 11 6 1 0

After beating the Sword Tiger, you arrive back above and find that Jurouta and his gang have taken off and left Tae behind. You hear some creepy voice talking about Shiren as you leave to return to the village. Tae is returned to the village, and you learn the thugs are searching for the Mansion and they headed up to Hourai Mountain, which is our next destination. To get to the mountain you have to go through Karakuri Pass. At this point you now have access to the Portal Dungeon, up to level 5. If equipment is lost, the portal is a dungeon that can be accessed at any time from the world map and is a good place to find equipment should anything need to be replaced. Deeper access and better items will become available in the Portal Dungeon as you progress through the Story Mode.

Karakuri Pass

After passing through the Karakuri Pass, you will come upon Jurouta and his thugs. A bolt of lightning will strike and four large monsters (Centipede, Eagle, Catfish, and Tengu) will appear, claiming to be guardians of the mountain. A strange girl will appear as well. We learn that to unlock the Mansion that four Hourai Orbs must be collected (one from each guardian). Centipede wants the first fight and takes Koppa as collateral to ensure that you will come. You will now have access to the Karakuri Tea House (Shop/Storage/Bank), Yotsume Rock (The rock were the four Hourai Orbs will go), and Centipede's Den. Stock up at the Karakuri Tea House or previous dungeons and let's go rescue Koppa.

Karakuri Mansion Entrance (Yotsume Rock)

Head to Yotsume Rock and cross the bridge to initiate a scene in which you will have to fight a boss, be prepared before heading to this location.

Monster HP AP DP SP Exp
Karakuri Ah 100 13 10 1 0
Karakuri Unh 100 26 10 1 0

After defeating the boss the gate to Karakuri Mansion will open, however, Shiren and Koppa will be sent to another location which can be quickly discerned as the past. Tsuru Hillside (Yosume Rock) is where we start, from here head through Ochimizu Pass to reach the village and figure out what is going on.

Suspension Bridge

When you head to the Suspension Bridge (Japanese つり橋), you are met with Jurouta, Sensei, and the thugs. A few quick words are said before you're dropped into the Valley of the Dead. Be prepared when you head to the bridge.

External Sources

Echeclus11's GameFAQ's FAQ (copied with permission.)

data via Akurasu.net, used with permission.

[1]Some info thanks to Wii-siren3.memo

  1. Some info thanks to Wii-siren3.memo