Draft:Shiren 3 Wii:Dragon Orb
Monster Elemental Abilities
Element | Color | Effect |
---|---|---|
Thunder | Yellow | Causes Paralysis - Thunder Struck a pressure point! (Grand Paralyzed) |
Water | Blue | Attacks are accurate - Water negated the attack! |
Nature | Green | Nullifies staff effects - Nature neutralized the staff |
Spirit | Pink | Reduces Fullness - The Spirit consumed life! |
Fire | Red | Attacks are critical - The Fire of battle raised power! |
Earth | Brown | Movement is invisible (Can travel while cloaked) |
Illusion | Purple | Evasion increases - The Illusion negated the attack! |
Steel | Gray | Counters damage - Steel countered the attack! |
Shadow | Black | Converts damage to HP - The Shadow absorbed HP! |
Special | Orange | Boss, Special Enemy, Shiren and allies, Illusion Trap effect, |
Dragon Orbs General Information
The first dragon orb (Japanese 竜脈) will appear at the Forest of Fire in the Hourai Underground Kingdom. The way to know if you're on a dragon orb floor is to look for the icon in the top right corner of the screen. dragon orbs are a great way to bless items, get more of an item (Herbs), and simply to strengthen your equipment. The way dragon orbs work is you offer up a piece of equipment and wait for turns to pass. The orbs warp around the dungeon after a certain number of turns. By reading dragon orb Scrolls, you can increase the number of dragon orbs to a max of 8. There's 9 different types of dragon orbs and they share the same elements as the monsters found throughout the game. The attribute of a dragon orb will determine the seal that will be applied to the weapon, shield or armband, the types of items born from staves and which types of arrows will be created. There are 3 levels of dragon orbs which can be determined by the orbs of rotating light circling around them. The higher the number, the higher the level and the more powerful staff that will be created with use.
Dungeon | Floor(s) | Fire | Thunder | Spirit | Water | Steel | Shadow | Illusion | Nature | Earth | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Unlocked
During the Story |
火の森 | Fire Forest | 5, 8 | 1 | ||||||||
水の山 | Mountain of Water | 4, 7, 10 | 1 | 1 | ||||||||
死者の谷 | Valley of the Dead | 4, 8 | 1 | |||||||||
からくり櫓 | Karakuri Tower | 4, 8, 12, 16, 20, 24 | 1 | 1 | 1 | 1 | 1 | 3 | ||||
12 | 1 | |||||||||||
拝殿部 | Outer Shrine | 4 | 1 | 1 | 1 | |||||||
Dungeon | Floor(s) | Fire | Thunder | Spirit | Water | Steel | Shadow | Illusion | Nature | Earth | ||
Unlocked
During the Post Game |
地脈のほこら | Dragon Veins | 1 - 5 | 1 | 1 | 1 | 1 | 1 | ||||
6 -10 | 1 | 1 | 1 | 1 | 1 | |||||||
11 - 15 | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 | |||||
16 - 20 | 2 | 2 | 2 | 2 | ||||||||
21 - 25 | 2 | 2 | 2 | 2 | ||||||||
26 - 30 | 2-3 | 2-3 | 2-3 | 2-3 | 2-3 | |||||||
31 - 35 | 3 | 3 | 3 | 3 | 3 | |||||||
35 - 40 | 3 | 3 | 3 | 3 | 3 | |||||||
隠し穴 | Hidden Path |
Barriers
To prevent dragon orbs from warping, you have to read a scroll of barrier. However, should you, your allies or a monster break the barrier, the barrier will vanish and the orb will warp away. Barrier scrolls can usually be found on the floor of the dragon orb and sometimes on the floors before them. Offer an item to the dragon orb and then step back and read a scroll of barrier. If anybody or any monsters are inside the barrier when the scroll is read, they will be warped away. All dragon orbs in the room will have a barrier created around them so long as they're not up against a wall. All 8 squares around the orb need to be clear or the scroll won't work. You can create up to 4 barriers to shorten the number of turns for the orb to work.
Basics of Equipment Growth
Item Type | Effect | |
---|---|---|
Attribute affected | Weapon | Becomes blessed, strength increases, increased damage to all types of monsters not of the orb used,
limit is doubled if reinforced to the limit (What?) |
Shield | Becomes blessed, defense increases, lessened damage taken from all types of monsters not of the orb,
limit is doubled when it is reinforced (What?) | |
Armband | Becomes blessed, a seal is gained based on the dragon orb type, prevents special effects from enemies with that ability. | |
Absorb Staff | The number of swings increases, staves with the dragon orb attribute (Level 1-3) are created | |
Arrow | Becomes blessed, special arrows are created based on the element of the dragon orb. | |
Change | Jar | Becomes blessed, capacity increases, turns into another jar |
Scroll | Becomes blessed, changes into another scroll | |
Gitan | The amount increases, it turns into an item | |
Blessing and
quantity increases |
Staff | Becomes blessed, the number of charges increases |
Spell | Becomes blessed, the number increases (up to 10) | |
Stones | Becomes blessed | |
Herb | Becomes blessed, creates more of the same and other herbs. | |
Riceball | Becomes blessed | |
Meat | Becomes blessed |
Weapon Transformation
The blacksmith will give you a bunch of cryptic messages. If you fuse certain weapons with certain seals, they can transform into a more powerful weapon. Here are the instructions clean and clear.
Equipment | Base | Instructions |
---|---|---|
Cerulean Blade | Katana, Iridescent Sword | Fuse with [Water], [Nature] and then offer the blade to an [Earth] orb. |
Pyrite Sword | Demon Sword, Bronze Sword | Fuse with [Thunder], [Steel] and then offer to a [Ground] orb. |
Flame Sword SH | Dragonkiller | Fuse with [Fire], and then offered to a [Spirit] orb. (Use for making a Kabra Reborn) |
Kabra Reborn | Kabra's Blade | Fuse the following items onto a Kabra's Blade: (Suggested you fuse them onto another weapon and then fuse that weapon onto the Kabra's Blade safely using a melding jar.) Flaming Sword [Draon], [Freezing] Ice Scroll, [Nature], [Reinforced] (Plating Scroll), Silver Arrow [Piercing] (Eat Mixer meat, step over the sword and then the silver arrows.), [Steel]. Raise the blade to +90 and take it to a dragon orb and raise it to + 99 and then bring it to the Blacksmith. |
The following entries have yet to be tested but should work. Confirmation of any of these would help.
Untested. | |||
---|---|---|---|
Equipment | Base | Notes & Instructions | Cryptic Message |
Happy Armband | Armband with 3 slots. | Fuse with fire, [Water] and then offer to a [Thunder] orb. | |
Any weapon? with 9 slots. | When an item is infused with all the elements, it gains great potential. | ||
Spark Sword | Any weapon? | Plate the weapon, add 2 [Thunder] seals and then offer to a water orb. | A plated blade struck by [Thunder] twice will shock with water. |
Loss, Trap, Explosive and Regret? | No armbands have 9 slots. | When an armband reaches its elemental capacity, it dominates them. | |
Blade Cleaver SE | Nodachi | Fuse with [Shadow], [Water] and then offer to a [Steel] orb. | |
Recovery Armband | An armband fused with Nature, Spirit, and Shadow have recuperative effects. | ||
Crimson Blade | Genseki Sword, Meteorite Blade | Fuse with [Fire], [Illusion] and offer to an [Earth] orb. | |
Crimson Shield | Meteorite Shield, Genseki Shield | Fuse with [Fire], [Illusion] and offer to an [Earth] orb. | |
Fang Sword or Watou? | A foreign sword worked with Water, Nature, and finally Earth will turn it blue. | ||
Iron Shield | Fuse with [Water], [Nature] and [Earth]. | Fusing an Iron Shield with Water, Nature, and finally Earth will turn it blue. | |
Shield Cleaver SE | Nodachi | Fuse with a Pickaxe, [Fire], [Water] and then [Steel]. | |
Flame Sword SH | Dragonkiller | Fuse with [Fire], and then offered to a [Spirit] orb. (Use for making a Kabra Reborn) | |
Satori Shield | Bulky Shield with added slot [Satisfied] | Fuse 5 bulky shields together. (Used for making a Stormward) | |
Stormward | Windshield | Fuse with: [Evasion], [Blast], [Satisfied] (Satori Shield], [Reinforced] (Plating Scroll), [Invigorant] (any shield + life herb.), [True Sight] (any shield + Identity Scroll) - A Japanese wiki states that you must max out the strenth, combine all the seals and then insert the shield into a Jar of Change. | |
(Firebrand?) | Katana | From a Japanese wiki: Mark (fire) on the reinforced Katana to the upper limitMake one empty frame and grow with a thermal attribute dragon.
Max out a Katana to it's limit, add a slot and fill it's seals with [Fire]? |
This great sword evolves by being cloaked in fire. |
Notes
These notes, taken from the Japanese wiki need some testing and more information.
- An Absorb Staff with a dragon orb attribute will change to an Absorb Staff if offered to an orb of a different type.
- If you put it on the dragon vein of the same attribute, it grows frequently irrespective of the level and it increases the number of times. (Is it's growth based on the level of the orb?)
- At that time, strengthening plus or minus and signs will be in the initial state after change and blessings and curses will also disappear.
- Seals may vanish if it receives an effect of another dragon orb, to get around this Mixer monsters or Melding jars are needed.
*Text in bold is copied directly and it's exact meaning is unknown.
External References.
[1]dragon orb info and descriptions thanks to Echeclus11's GameFAQ's FAQ (Used with permission.)
dragon orb Info and functionality thanks to miya.s16.xrea.com/
Info on how to make a Kabra Reborn: Post #4