Shiren 1 DS:Status Abnormality
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General Information
Monsters, traps and items can inflict various status conditions on Shiren. They inflict and provide various positive and negative effects on Shiren and can make a world of difference when it comes to survival.
Reference Table
State | Description |
---|---|
Asleep | Prevents movement, attacks and the use of items for a number of turns. |
Blind | When blinded, the screen turns black, forcing the player to navigate via the portion of the mini-map already uncovered or to use an item to cure the blindness, such as an Herb of Sightor anAntidote Herb. |
Clear-Sighted | Allows you to see traps on the floor, and invisible monsters. Gained by eating an Herb of Sight. |
Confused | When confused, yellow stars appear above your head. If you attempt to move or attack whilst confused, you will have no control over the direction of said actions. However, items like staves and arrows will still shoot in the direction you are facing, so it is possible to continue combat with staves and arrows while confused by first holding (Y) to face towards your enemy without moving. Confusion can be avoided by wearing an Armband of Calm. |
Full Hands | Cannot pick up any items from floor. |
Shiren 1/Gameplay Elements/States & Status Conditions/Hasted/Hasted | You can take 2 turns per 1 turn from monsters. |
Shiren 1/Gameplay Elements/States & Status Conditions/Hypnotized/Hypnotized | Forces random actions, including throwing items (equipped or not equipped), unequipping weapons/armor, attacking in random directions, eating herbs, inserting items into jars, reading scrolls, and swinging staves. |
Shiren 1/Gameplay Elements/States & Status Conditions/Invincible/Invincible | You will not lose HP to attacks for 20 turns. |
Shiren 1/Gameplay Elements/States & Status Conditions/Invisible/Invisible | Monsters will not attack or follow you. |
Shiren 1/Gameplay Elements/States & Status Conditions/Kigny/Kigny | You lose control over Shiren as he wanders the floor, attacking any monster or NPC he sees. |
Shiren 1/Gameplay Elements/States & Status Conditions/Paralyzed/Paralyzed | Will not be able to do anything for a number of turns or until being hit by a monster. |
Shiren 1/Gameplay Elements/States & Status Conditions/Poisoned/Poisoned | You lose 5 HP and 1 strength point. |
Shiren 1/Gameplay Elements/States & Status Conditions/Postponed/Postponed | You warp above the stairs and become paralyzed. |
Shiren 1/Gameplay Elements/States & Status Conditions/Puzzled/Puzzled | Monsters and NPCs appear as Girl. The stairs, visible traps, and items lying on the floor appear as flowers. You will be unable to talk to NPCs while puzzled, so treat any unknown Girl as a monster if encountered. This inability to speak to NPCs does not prevent the use of items like the Silenced status. |
Shiren 1/Gameplay Elements/States & Status Conditions/Riceball/Riceball | Prevents the use of items. You lose the bonuses from your equipments where your attack and defense drops drastically. You can be also instant killed if you step on a rotten trap in this form. |
Shiren 1/Gameplay Elements/States & Status Conditions/Sealed/Sealed | Prevent the use of items and any special abilities. |
Shiren 1/Gameplay Elements/States & Status Conditions/Silenced/Silenced | Prevents eating Herbs or Riceballs, reading Scrolls, or speaking to anyone. |
Shiren 1/Gameplay Elements/States & Status Conditions/Slowed/Slowed | Monsters take 2 turns per 1 turn you take. |
Shiren 1/Gameplay Elements/States & Status Conditions/Starving/Starving | Prevents natural healing and you lose 1 HP a turn. |
Shiren 1/Gameplay Elements/States & Status Conditions/Strange Spell/Strange Spell | Prevents natural healing at the first level spell, and loss of 1HP per step on the second level spell. Can be dispelled by eating monster meat or reverting to change forms. |
Shiren 1/Gameplay Elements/States & Status Conditions/Trap Master/Trap Master | Will allow Shiren to see, pick up, and place traps. Monsters will now be affected by traps which, in turn, triggers an EXP multiplyer. This multiplyer increases by 1x if the monster trips another trap during it's next turn. This is called "chaining." When Shiren kills a monster with a multiplyer, it will be applied to the EXP received. However, monsters directly killed by Shiren with no multiplier only give you 1 experience point each. See Trap Strategy for more info. |