Shiren 1 DS:Slowed
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Template:Infobox States (Shiren 1)
Effect on Shiren
For every turn Shiren takes with the 'Slowed' status, each turn normal speed Monsters can either have:
- Two movement turns
- One movement turn and one attacking turn
Monsters that move at double speed, but cannot normally attack twice per turn will have the choice of:
- Four movement turns
- Three movement turns and one attacking turn
- Two attacking turns.
If a single movement turn is performed, the Monster is unable to have two attacking turns.
However, Monsters that move at double speed and can attack twice per turn, which includes:
- Level 3 and 4, Death Reaper Family Monsters
- Hen Family Monsters
- Level 3 and 4 Bowboy Family Monsters
- Cranky Tanks
- Gitan Mamels
Will be able to attack Shiren quadruple times per turn if they have not moved that turn.
How to get affected
- Trigger a Slowness Trap.
- Eat a Poison Herb.
- Get hit by the magic attack of a Skull Wraith.
- Get hit by the magic bolt of a Skull Staff with the 'slow' effect, or a Staff of Sloth reflected back at Shiren by a Air Devil Family Monster.
How to cure
- Wait 10 turns for the status to wear off. (As 10 normal turns pass, Shiren will only be able to perform actions 3-4 times.)
- Move to a different floor via the stairs or by a Pitfall Trap
- Transform into a Monster by consuming Monster Meat or by the magic attack of a Skull Wizard.
- Read a Scroll of Need.
- Get hit with the magic ability of a Skull Mage with the 'Double Speed' effect.
- Get hit by the magic bolt of an Accelerating Staff, reflected back at Shiren by an Air Devil Family Monster.