Shiren 1 DS:Double Speed
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Template:Infobox States (Shiren 1)
Effect on Shiren
You will now be able to move twice in one turn. In one turn, Shiren has the following options:
- 2 movement turns
- 1 movement turn and 1 attacking turn
- 2 attacking turns
The duration of the effect is dependent on how it was inflicted.
Effect on Monsters
There are two degrees of Double Speed in Monsters, those that, when stationary for one turn next to a target:
- Cannot attack twice in that turn. Single Attack.
- Can attack twice in that turn. - Double Attack. ('Double Speed' Shiren falls into this category).
Some monsters inherently move at double speed, and of these, some can also double attack.
Effect of 1 speed increase
Slow → Normal speed
Normal → Monsters: Single attack, Shiren: Double Attack
DS:Single attack → Double Attack.
DS:Double attack → No effect.
How to get affected
Shiren
- Get hit by the magic ability of a Skull Mage with the speed effect. - 12 Double Speed turns (5-6 normal turns.)
- Get hit by the bolt of an Accelerating Staff that is reflected back at Shiren by an Air Devil Family Monster. - 11 Double Speed turns (5-6 normal turns.)
Monsters
- Level the monster up into a form that inherently moves at double speed.
- Read a Scroll of Sleep and wait <14 turns for nearby monsters or those in the same room to wake up with their speed one level higher.
- Read a Scroll of Haste to increase the speed of nearby monsters or those in the same room by one level.
- Swing or throw an Accelerating Staff at the monster.
- Transform into a Skull Mage and cast magic with the speed effect on the monster.
How to cure
As a beneficial status condition, the player likely wouldn't want to cure the 'Invisible' status and therefore would avoid ways of accidentally curing the condition. These methods are listed below:
Monsters
- If the speed increase of the monster is inherent, inflicting the 'Sealed' status on them will change their speed to 'normal'. Some methods for achieving this are listed below:
- Swing or throw a Sealing Staff at the monster.
- As a Trap Master, either throw or have the monster trigger either a Unequip Trap or a Curse Trap.
Caution
A Monster whose speed was artificially sped up, see: How to get affected, will not be returned to 'normal' speed when 'Sealed'. However, 'double attack' monsters will will become 'single attack' monsters.