Draft:Shiren 5 2020:Staff

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Staves (Japanese: ) are Draft:Shiren 5 2020:Items in Shiren the Wanderer 5 and 5 Plus. There are twenty-four variants of them in total.


Most staves, when waved, produce magic bolts which travel in a straight line indefinitely until they hit something. Staves have 4-7 charges by default. For most staves, throwing them at a monster and hitting it produce the same effect as waving it. in effect, this lets you get one last use out of a staff that has run out of charges.

Staves of the same type can be combined in a Synthesis Pot or a Mixer. The resulting staff will have the total number of charges, and the blessed/sealed status of the last staff inserted. The maximum number of charges is 99.

A sealed staff produces no magic bolt or effect, even though waving it will still consume one charge. Blessed staves usually have improved magic effect. When the number of charges is not identified, the game shows you the number charges you have used up so far as a negative number. This means a (natural) staff at -4 or lower can potentially be empty.

A few staves can be used as rune ingredients.

Magic bolts you fire always anger NPCs, even if the bolt doesn't do any damage.

List of Staves

Here are all the items in this category, in Item Book order:

File:Shiren 5 - Staff.png
Staves
Shops In-Game Description Usage Tips Finding Tips Additional Notes
English Japanese Cost Value
Swap Staff 場所がえの杖 600 210 Targets hit by magic bullets will switch positions with you. Throwing this staff will produce the same effect. If a creature (including you) lands on a tile where it cannot stand (e.g. water or void), it will warp. Can be useful to escape bad situations or swap to unreachable places like 2x2 islands. Very useful in heists. Common A Steady Shield / Unmoving rune negates this effect.
Knockback Staff 吹き飛ばしの杖 600 210 Targets hit by magic bullets will be knocked back. Throwing this staff will produce the same effect. Target is knocked back up to 10 spaces. If it hits a wall or other obstruction, it will lose 5 HP. If it lands on a tile where it cannot stand, it will warp. Common If you push one monster into another, both take 5 HP damage.
Pinning Staff 飛びつきの杖 600 210 Warp to creature or wall that the magic bullet impacted. If you land on a tile where you can't stand (e.g. water or void), you will warp. A good way to escape danger, both as a movement option and an emergency warp. Very useful in heists. Common A Steady Shield / Unmoving rune negates this effect.
Transient Staff 一時しのぎの杖 900 315 Targets hit by magic bullets will warp to stairways or exits and be given Paralyzed status. Throwing this staff will produce the same effect. If you use this on multiple monsters, they will pile up near the stairs, but only the first one will block the stairway itself. If you have remote monster vision, you can use this to find the stairs. Common Blessed staff inflicts the S-Paralyzed status. A very safe heist mechanism is to have both Immunity Scroll and Reflective Pot active, then zap any creature with a Transient Staff bolt. The bolt reflects back at you, warping you to the exit, but you don't get paralyzed.
Seal Staff 封印の杖 1,500 525 Targets hit by magic bullets will get Sealed status. Throwing this staff will produce the same effect. (Monsters afflicted with Sealed status cannot use special attacks.) A sealed monster cannot use special skills, and loses most passive effects. (For example, Cave Mamel and Gitan Cave Mamel lose their insanely-high defense.) Common Useful as a rune ingredient.
Clone Staff 身代わりの杖 1,500 525 Targets hit by magic bullets will be given Cloned status. Throwing this staff will produce the same effect. (Monsters afflicted with Cloned status will be targeted by other monsters first.) All enemies will try to attack the clone instead of you. Great distraction tool, but some other monster will kill the clone and level up. If you make something else a clone while there is already a clone, the first clone reverts to original form with Confused status. Common This item was called Doppelganger Staff in Shiren 1..
Paralysis Staff かなしばりの杖 900 315 Targets hit by magic bullets will be given Paralyzed status. Throwing this staff will produce the same effect. (Paralyzed status will cause you to be unable to act until you are attacked, or hit with an item.) Paralyzing a monster in a doorway or hallway can be a great way to make a perfectly safe room, e.g. if you want to rest for a long period of time to change day/night. Common When blessed, creatures get S-Paralyzed (super paralysis) status instead of regular paralysis, which means they don't wake up from paralysis the first time they are interacted with. Useful as a rune ingredient.
Empathy Staff 痛み分けの杖 900 315 Targets hit by magic bullets will be given Empathetic status. Throwing this staff will produce the same effect. (Monsters afflicted with Empathetic status will also take damage you have taken.) Can help kill or whittle down powerful monsters, though it is dangerous. Common Gives the S-Empathetic status if blessed, which does twice as much damage.
Slow Staff 鈍足の杖 600 210 Targets hit by magic bullets will have their speed decreased by 1 level. Throwing this staff will produce the same effect. Swift (can attack twice) -> Swift -> normal -> Slow

Use your speed advantage by alternating between attacking and backing away.

Common
Swift Staff 加速の杖 600 210 Targets hit by magic bullets will have their speed increased by 1 level. Throwing this staff will produce the same effect. Slow -> Normal -> Swift -> Swift (can attack twice) Found in some bonus dungeons. Useful as a rune ingredient.
Glorious Staff しあわせの杖 1,800 630 Targets hit by magic bullets will gain 1 level. Throwing this staff will produce the same effect. If you get hit while this is active, you'll gain experience points. Day creatures change to the next higher form, or gain a numeric suffix if they are already at level 4. Night creatures always gain a suffix / have their suffix increase. The monster is fully healed and has all status ailments removed, but loses its next turn. Useful on certain monsters such as Mixers.

If you hit an ally or yourself (using Reflection Pot), the ally or you will gain 500 experience points.

Found in some bonus dungeons. More uses: (1) level up a Swordsman so it can knock off a cursed bracelet, (2) level up a Grass Boy to a Grass Guy so you can farm grass, (3) level up a Mamel to Gitan Mamel for an early experience and Gitan boost, (4) level up a monster then clone it so the clone survives longer, giving you a better chance to flee.
Unlucky Staff 不幸の杖 1,800 630 Targets hit by magic bullets will gain 1 level. Throwing this staff will produce the same effect. If you get hit while this is active, you'll gain experience points. This also fully heals the monster, removes all status ailments, and causes the monster to lose its turn. Lets you defang a monster that would otherwise be very dangerous. Found in some bonus dungeons. Items in Mixer monsters don't change as Mixers level down. (Except maybe when none of the items mixs with each other.)
Mage Staff 魔道の杖 600 210 Targets hit by magic bullets will be stricken with Confused, Asleep, warp, or have their speed decreased. Throwing this staff will produce the same effect. Hit a creature to do one of 4 effects chosen at random: Confuse, Sleep, Slow, or Warp. All of these help if you are trying to escape the creature, but some of them do not help if you want to kill it. Common If you are identifying staves by usage, Confuse, Sleep, and Warp are unique to this staff. If the effect is Slow, it could either be the Slow Staff or this staff.
Electric Staff 感電の杖 1,200 420 Targets hit by magic bullets will take electrocution damage. Throwing this staff will produce the same effect. (Electrocution damage will chain to adjacent units, so be careful it doesn't hit you or your allies.) Does 25 damage in a chain reaction, spreading in all eight directions to any adjacent creatures including Shiren, until all enemies in contact with one another have been hit. Useful for monster houses as well as Cave / Gitan Mamels. Common When blessed, does 50 damage instead.
Trap Del. Staff ワナ消しの杖 900 315 This will remove traps that the magic bullet passes through. The magic bolt destroys any traps it travels over, although some traps cannot be removed. If it hits a creature, it does 2 damage. Common When blessed, does 4 damage to creature.
Balance Staff 転ばぬ先の杖 900 315 Carry this to prevent being tripped by a Trip Trap. (if this item is inside a pot, its effect will not trigger.) The magic bolt has no effect. Every time it prevents you from tripping, it will lose a charge. Useful in difficult post game dungeons where you want to take in multiple Preservation Pots for all your Undo Grasses and Blank Scrolls. Common It can be hard to tell this apart from Ordinary Staff and Nagging Staff.
Boring Staff トンネルの杖 1,800 630 Shoot a magic bullet at a wall to drill 10 spaces into destructible walls. Hitting a creature with the magic bullets, or throwing the staff at them will cause damage to the creature. Does 10 damage. The dig effect only applies horizontally or vertically. The tunnel will stop if it hits anything that isn't a diggable wall. Very useful for heists; for example, dig a second exit from a shop, letting you pin with a single shot of a Pinning Staff from inside the shop to right next to the exit. Found in some bonus dungeons. When blessed, creatures hit will take 20 damage instead.
Fort. Staff 土塊の杖 1,800 630 Shake this to create a wall in front of you. If there are creatures, items, or traps in front of you, you cannot make a wall. Walls created by this staff can be destroyed by attacking them. This staff does not shoot magic bolts. If waved horizontally or vertically, it will create a wall tile directly in front of Shiren. The wall will be "collapsible" type, meaning you don't need special equipment to dig through it, but any hit by Shiren will cause it to revert to open floor terrain, and this effect has a chain reaction with all orthogonally-connected collapsible wall tiles.. Very useful for blocking chokepoints to create safe rooms or just give Shiren breathing space, as well as for converting water tiles into open floor tiles e.g. to reach 2x2 islands. If used properly, also very helpful to secure getaway routes before heists. Found in some bonus dungeons. No known bonus when blessed. (If it actually does do 2HP damage to creatures, then this is likely doubled when blessed.) There are also rare cases where a "mysterious power" prevents it from creating a wall tile; the cause of this is unknown but it may because a trap is on that tile. [TODO: Can this staff be used to convert void/air tiles into floor? Can you cover traps or other items with walls with this staff? Double check if a bolt flies out diagonally, and what happens when you try to make walls on top of creatures, when blessed and when not blessed.] Useful as a rune ingredient; see Runes for details.
Ordinary Staff ただの杖 900 315 The magic bullets shot by this staff have no particular effect. The magic bolt has no effect. Found in some bonus dungeons. Useful as a rune ingredient.
Drama Staff かなしばいの杖 900 315 Wave this staff to see a sad skit. If you throw this staff at someone, the tears that fill their eyes will render them completely blind. Wave it and a short play will be acted out in dialogue boxes. There are a few different ones to watch. This staff produces no magic bolt and no effect. Found in some bonus dungeons. .
Sharing Staff しわよせの杖 1,800 630 Targets hit by magic bullets will be given Empathetic status. Throwing this staff will produce the same effect. (Empathetic status will cause you to take the same damage as that creature.) The in-game description is inaccurate: this staff inflicts Empathetic status on yourself, not the monster, even though the part in parentheses is correct. Any damage done to that creature will also be done to Shiren, no matter how far apart. Found in some bonus dungeons. Inflicts the S-Empathetic status on yourself if blessed, which makes you take double damage. Useful as a rune ingredient.
Staff of Sacrifice 身伐わりの杖 1,500 525 Shake the staff and the forest god that was sacrificed to make it will inflict divine retribution upon you. This staff does not shoot magic bolts. Waving it acts as if you triggered a Log Trap, except the log comes from Shiren's left side, knocking him to the right 10 tiles. You could theoretically use this to escape a bad situation or land on a 2x2 island. Throwing this staff does 2 damage to the target. Found in some bonus dungeons.
Shocking Staff 盛電の杖 1,200 420 Use this staff to deal electrocution damage to yourself. Throwing this staff will deal electrocution damage to the target. (Electrocution damage chains to adjacent creatures, including monsters.) This staff does not shoot magic bolts. Waving it causes a chain reaction of 25 damage to all adjacent creatures, like the Electric Staff, except the chain reaction starts with Shiren. Throwing it at a creature and hitting will cause the chain reaction to start with that creature. Found in some bonus dungeons. When blessed, does 50 HP damage instead. Because of this staff, it is not perfectly safe to test unknown staves in difficult dungeons when Shiren does not have at least 51 HP.
Nagging Staff 転ばぬ先生の杖 900 315 While holding this, if you trip due to Trip Trap or other things, you will hear a lecture. (This effect will not trigger if this staff is inside a pot.) Joke item that has no effect. Found in some bonus dungeons.