Module:Moonlight Village GB Dungeon Monsters table

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Revision as of 20:48, 25 February 2024 by Adkuate (talk | contribs) (Created page with "-------------------------------------------------------------------------------- -- -- Module:Moonlight Village GB Dungeon Monsters table -- -------------------------------------------------------------------------------- local p = {} local mw = require('mw') function p.main(frame) local args = frame.args local output = {} -- Header row table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">') table.insert(output...")
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Documentation for this module may be created at Module:Moonlight Village GB Dungeon Monsters table/doc

--------------------------------------------------------------------------------
--
--			Module:Moonlight Village GB Dungeon Monsters table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local args = frame.args
	local output = {}
	-- Header row
	table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">Sprite</th>')
	table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "MoonlightVillageGB", args = {"Monsters"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 20%;">' .. frame:expandTemplate{title = "MoonlightVillageGB", args = {"Experience"}} .. '</th>')
	table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 20%;">Floors</th>')
	table.insert(output, '</tr>')
	table.insert(output, '<tr>')
	table.insert(output, '<th class="templatePrimary" style="width: 25%;">English</th>')
	table.insert(output, '<th class="templatePrimary" style="width: 25%;">Japanese</th>')
	table.insert(output, '</tr>')
	-- Data rows
	for i = 1, 100 do
		local monsterArg = args["monster_" .. i]
		local floorArg = args["floor_" .. i]
		if not monsterArg and not floorArg then
			break -- exit loop when no more rows are found
		end
		local rowData = {}
		table.insert(rowData, '<tr class="monstersTableRow">')
		table.insert(rowData, '<th class="templatePrimary">' .. frame:expandTemplate{title = "MoonlightVillageGBSprite", args = {(monsterArg or "")}} .. '</th>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "MoonlightVillageGB", args = {(monsterArg or "")}} .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Moonlight Village GB Monster Data Cell|moonlightVillageGBMonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=ja}}') .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. frame:preprocess('{{#invoke:Moonlight Village GB Monster Data Cell|moonlightVillageGBMonsterDataCell|name=' .. (monsterArg or "") .. '|getVar=exp}}') .. '</td>')
		table.insert(rowData, '<td class="templateSecondary">' .. (floorArg or "") .. '</td>')
		table.insert(rowData, '</tr>')
		table.insert(output, table.concat(rowData))
	end
	table.insert(output, '</table>')
	return table.concat(output)
end

return p