Draft:Adventure Squad:List of Status Conditions
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This article is a draft relating to |
States and Status Conditions
Beneficial | States | Description | How to obtain | ||
---|---|---|---|---|---|
Y | N | English | Japanese | ||
Acid | |||||
Aqua Ring | |||||
Badly Poisoned | The Pokémon takes damage every few turns. It also can't recover HP naturally. Poisoning won't fade away after a certain number of turns, but it can be healed by using certain moves or items or by going to the next floor. | ||||
Biding | The Pokémon pauses for several turns, unleashing double any damage inflicted on it when it finishes biding. | Avalanche (move) | |||
Blinded | |||||
Bouncing | The Pokémon prepares to attack from the sky. It strikes to inflict damage the next turn. | ||||
Bound | |||||
Burn | The Pokémon takes periodic damage. Certain items, touching water, and changing floors will cure it. | Flamethrower (move) | |||
Confused | The Pokémon's sense of direction is scrambled. Its movement and attacks go astray, possibly hitting its team members. This wears off after a while. | Totter Orb | |||
Coversion 2 | |||||
Counter | Physical Attacks are countered, inflicting the same damage back on the attacker. If the Pokémon faints, it can't retaliate. This wears off after a while. | Counter (move) | |||
Cowering | |||||
Cross-Eyed | The Pokémon hallucinates. Other Pokémon and objects on the ground take on different appearances for a while. | ||||
Curse | |||||
Decoy | The Pokémon becomes a Decoy that draws enemy attacks. Only one Decoy can be on a floor. This wears off after a while. | Decoy Orb, Substitute (move) | |||
Destiny Bond | |||||
Diving | Using Dive, the Pokémon prepares to attack from underwater. This strike the next turn. | ||||
Dropeye | Dropeye Seed | ||||
Encore | |||||
Enduring | The Pokémon will be left with 1 HP after being hit by an attack that deals fatal damage. They'll return to normal after a set number of turns. In a Pokémon Stack, this only works if the Pokémon on the bottom has the Enduring status. | Endure (move) | |||
Enraged | |||||
Exposed | |||||
Eyedrop | The Pokémon can see traps and Invisible Pokémon until the next floor. | Eyedrop Seed | |||
Flinching | The Pokémon's attacks and moves will fail. This wears off after a while. | Twister (move) | |||
Flying | The Pokémon bounces to attack from the air. It strikes to inflict damage the next turn. | Fly (move) | |||
Focus Energy | |||||
Focus Punch | The Pokémon charges Focus Punch. Its Focus Punch will strike the next turn. | Focus Punch (move) | |||
Half Speed | Travel Speed is reduced below its usual level. | ||||
Heal Block | |||||
Hungry Pal | Its Belly is empty. It can't move. | Hunger Seed | |||
Infatuation | Infatuated with an attacker, it is incapable of action for a while. | Attract (move) | |||
Ingrain | |||||
Invisible | Other Pokémon can't see this Pokémon for a while. | Invisify Orb | |||
Leech Seed | |||||
Light Screen | Special Attacks deal halved damage for a while. | ||||
Long Toss | Thrown items will fly until they hit an obstacle. This lasts until the next floor. | ||||
Lucky Chant | |||||
Magic Coat | |||||
Magnet Rise | |||||
Metal Burst counter | |||||
Miracle Eye | |||||
Mirror Coat | |||||
Mirror Move | |||||
Mist | |||||
Napping | The Pokémon falls asleep, restoring HP and status when it awakens. | Rest (move) | |||
Nightmare | The Pokémon sleeps, incapable of action. Upon waking, it takes damage. Worse, it won't naturally recover HP. This is dangerous if not healed quickly. | ||||
Paralysis | The Pokémon can't use moves, Wonder Orbs, or attacks. Travel Speed is also reduced. This wears off after a while. | ||||
Pausing | The Pokémon pauses, watching without acting. This wears off after a while. | ||||
Perish Song | |||||
Petrified | The Pokémon is incapable of action until hit by an attack or move. The status wears off after a while for the leader. | Foe-Hold Orb, Stayaway Orb | |||
Pierce | Thrown items will fly through walls and obstacles until it disappears from view, affecting each Pokémon it passes through. This lasts until the next floor. | ||||
Poisoned | The Pokémon takes periodic damage and won't naturally recover HP. This won't fade over time, but certain moves or changing floors will cure it. | Poison Jab (move) | |||
Protect | |||||
Reflect | Physical Moves and regular attacks inflict halved damage for a while. | Reflect (move) | |||
Safeguard | This Pokémon is guarded from status problems for a while. | Safeguard (move) | |||
Set Damage | |||||
Sleeping | The Pokémon sleeps, incapable of action for a while. | Slumber Orb | |||
Sleepless | The Pokémon becomes incapable of Sleeping until moving to the next floor. | Chesto Berry | |||
Slip | The Pokémon can walk on water until the next floor. | Slip Seed | |||
Snatch | |||||
Sure Shot | |||||
Taunted | The Pokémon can use only moves or Wonder Orbs that deal damage. This wears off after a while. | Taunt (move) | |||
Terrified | The Pokémon is badly frightened and will try to flee. It can't use items in the panic. If the leader is terrified, it can still move across the floor. | Foe-Fear Orb | |||
Throw Far | |||||
Travel Anywhere | |||||
Vital Throw | |||||
Whiffer | |||||
Wish | |||||
Yawning | The Pokémon becomes drowsy from the foe's yawn. It falls asleep later. | Yawn (move) |