Module:Rescue Team DX Dungeon Bosses table
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Documentation for this module may be created at Module:Rescue Team DX Dungeon Bosses table/doc
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--
-- Module:Rescue Team DX Dungeon Bosses table
--
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local p = {}
local mw = require('mw')
function p.main(frame)
local args = frame.args
local output = {}
-- Header row
table.insert(output, '<table class="templateTheme" style="text-align: center; margin: auto; width: 50%;">')
table.insert(output, '<tr>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%">Sprite</th>')
table.insert(output, '<th class="templatePrimary" colspan="2">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Bosses"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" colspan="2" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Types"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Level"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 10%;">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Recruiting", "Recruit Chance"}} .. '</th>')
table.insert(output, '<th class="templatePrimary" rowspan="2" style="width: 20%">' .. frame:expandTemplate{title = "RescueTeamDX", args = {"Moves"}} .. '</th>')
table.insert(output, '</tr>')
table.insert(output, '<tr>')
table.insert(output, '<th class="templatePrimary" style="width: 20%;">English</th>')
table.insert(output, '<th class="templatePrimary" style="width: 20%;">Japanese</th>')
table.insert(output, '</tr>')
-- Data rows
for i = 1, 100 do
local bossArg = args["boss_" .. i]
local caseArg = args["case_" .. i]
local levelArg = args["level_" .. i]
local recruitableArg = args["recruitable_" .. i]
if not bossArg and not caseArg and not levelArg and not recruitableArg then
break -- exit loop when no more rows are found
end
-- Sprite
local sprite = (bossArg or "")
if bossArg == "Mankey Gang" then
sprite = "Mankey"
end
-- Case
local boss = (bossArg or "")
if caseArg == "post-credits" then
boss = boss .. " (boss - post-credits)"
end
-- Count moves
local moveOne = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move1}}')
local moveTwo = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move2}}')
local moveThree = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move3}}')
local moveFour = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move4}}')
local moveFive = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move5}}')
local moveSix = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move6}}')
local moveSeven = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move7}}')
local moveEight = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move8}}')
local moveNine = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=move9}}')
local countMoves = {moveOne}
if not (moveTwo == '') and not (moveTwo == nil) then
table.insert(countMoves, moveTwo)
end
if not (moveThree == '') and not (moveThree == nil) then
table.insert(countMoves, moveThree)
end
if not (moveFour == '') and not (moveFour == nil) then
table.insert(countMoves, moveFour)
end
if not (moveFive == '') and not (moveFive == nil) then
table.insert(countMoves, moveFive)
end
if not (moveSix == '') and not (moveSix == nil) then
table.insert(countMoves, moveSix)
end
if not (moveSeven == '') and not (moveSeven == nil) then
table.insert(countMoves, moveSeven)
end
if not (moveEight == '') and not (moveEight == nil) then
table.insert(countMoves, moveEight)
end
if not (moveNine == '') and not (moveNine == nil) then
table.insert(countMoves, moveNine)
end
-- Types
local typeOne = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=type1}}')
local typeTwo = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=type2}}')
-- Recruitable
local recruitable = (recruitableArg or "")
if recruitable:lower() == "false" then
recruitable = "Unrecruitable"
else
recruitable = frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. boss .. '|getVar=recruit}}')
end
local rowData = {}
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<th class="templatePrimary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "RescueTeamDXSprite", args = {sprite}} ..'</th>')
if caseArg then
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "RescueTeamDX", args = {(bossArg or "") .. ' (boss - ' .. (caseArg or "") .. ')', (bossArg or "")}} .. '<br>(' .. caseArg .. ')</td>')
else
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "RescueTeamDX", args = {(bossArg or "") .. ' (boss)', (bossArg or "")}} .. '</td>')
end
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. frame:preprocess('{{#invoke:Rescue Team DX Boss Data Cell|rescueTeamDXBossDataCell|name=' .. (bossArg or "") .. '|getVar=ja}}') .. '</td>')
if not (typeTwo == '') and not (typeTwo == nil) then
table.insert(rowData, '<td class="templatePrimary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
table.insert(rowData, '<td class="templatePrimary" rowspan="' .. #countMoves .. '">' .. frame:expandTemplate{title = "TypePKMN", args = {typeTwo}} .. '</td>')
else
table.insert(rowData, '<td class="templatePrimary" rowspan="' .. #countMoves .. '" colspan="2">' .. frame:expandTemplate{title = "TypePKMN", args = {typeOne}} .. '</td>')
end
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. (levelArg or "") .. '</td>')
table.insert(rowData, '<td class="templateSecondary" rowspan="' .. #countMoves .. '">' .. recruitable .. '</td>')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveOne}} .. '</td>')
table.insert(rowData, '</tr>')
if not (moveTwo == '') and not (moveTwo == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveTwo}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveThree == '') and not (moveThree == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveThree}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveFour == '') and not (moveFour == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveFour}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveFive == '') and not (moveFive == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveFive}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveSix == '') and not (moveSix == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveSix}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveSeven == '') and not (moveSeven == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveSeven}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveEight == '') and not (moveEight == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveEight}} .. '</td>')
table.insert(rowData, '</tr>')
end
if not (moveNine == '') and not (moveNine == nil) then
table.insert(rowData, '<tr class="bossesTableRow">')
table.insert(rowData, '<td class="templateSecondary">' .. frame:expandTemplate{title = "RescueTeamDX", args = {moveNine}} .. '</td>')
table.insert(rowData, '</tr>')
end
table.insert(output, table.concat(rowData))
end
table.insert(output, '</table>')
return table.concat(output)
end
return p