Draft:Shiren 5 2020:Talisman
External References
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
- https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
- https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
Summary
Talismans are magic projectiles. Like all other items except Stones, you can throw/shoot them 10 tiles, and like all other items, they seem to miss 10% - 25% of the time under normal circumstances (the exact miss rate is not known). If they hit, they affect all creatures except the player in a 3x3 grid around the target (so, within 1 tile's range). Talismans cannot be blessed, cursed, or sealed, and they are stackable up to 99 copies in a single inventory space. Talismans always seem to be found in stacks of 2-4 normally. All talismans have identical prices so they cannot be identified that way, but every type of talisman can be uniquely identified by a single use. The only tricky parts about identification are that (1) you may not have all types identified in your Item Book yet, making it harder to name them correctly when you use them, and (2) the log output for Sleep and Slumber talismans is very similar and easy to mix up if you're not careful.
Reference Chart
Here are all the items in this category, in Item Book order:
Name | Buy | Sell | In-Game Description | Usage Tips | Finding Tips | Additional Notes |
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Shadow Bind Tal. | 600 | 210 | Throw this at a target to afflict all creatures in the area with Shadow Bound status.
(While afflicted with Shadow Bound status, creatures are unable to move. Be advised, creatures can still attack in this state.) |
Useful if you want to run away from a pursuing monster or kill a monster with ranged attacks only. | ||
Conf. Talisman | 600 | 210 | Throw this at a target to afflict all creatures in the area with Confused status.
(While you are afflicted with Confused status, your attacks and movement will be erratic.) |
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Seal Talisman | 600 | 210 | Throw this at a target to afflict all creatures in the area with Sealed status.
(Monsters with Sealed status cannot use special attacks.) |
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Fear Talisman | 600 | 210 | Throw this at a target to afflict all creatures in the area with Afraid status.
(While afflicted with Affraid status, your attacks will go in the opposite direction.) |
Fear, Berserker, and Glorious can all be used to level up creatures (e.g. Mixers). | ||
Berserker Tal. | 600 | 210 | Throw this at a target to afflict all creatures in the area with Berserk status.
(A creature afflicted with Berserk status will attack everything, friend or foe.) |
Fear, Berserker, and Glorious can all be used to level up creatures (e.g. Mixers). | ||
Inacc. Talisman | 600 | 210 | Throw this at a target to afflict all creatures in the area with Inaccurate status.
(Creatures afflicted with Inaccurate status will always miss their attacks. Special attacks will still hit.) |
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Sleep Talisman | 600 | 210 | Throw this at a target to afflict all creatures in the area with Asleep status.
(While you are afflicted by Asleep status, you can't perform any actions.) |
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Slumber Talisman | 600 | 210 | Throw this at a target to afflict all creatures in the area with Sound Asleep status.
(Creatures afflicted with Sound Asleep status will Sleep and be unable to act. They will eventually wake, and when they do, they'll have higher stats.) |
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Slow Talisman | 600 | 210 | Throw this at a target and decrease the speed of everything in the vicinity by 1 level. | |||
Swift Talisman | 600 | 210 | Throw this at a target and increase the speed of everything in the vicinity by 1 level. | Useful rune ingredient. You may also be able to trick a Bored Koppa into hitting you with it? | ||
Enraged Talisman | 600 | 310 | Throw this at a target to afflict all creatures in the area with Rage status.
(Creatures afflicted by Rage status gain increased attack power.) |
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Furious Talisman | 600 | 210 | Throw this at a target to afflict all creatures in the area with Furious status.
(Creatures afflicted by Furious status gain increased speed and attack power.) |
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Glorious Talisman | 600 | 210 | Throw this at a target and cause everything in the vicinity to gain 1 level. | Fear, Berserker, and Glorious can all be used to level up creatures (e.g. Mixers). |