Draft:Shiren 5 2020:Scroll
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Name | Buy Price | Sell Price | In-Game Description | Notes |
Confusion Scroll | 1000 | 350 | Read this to give all monsters in the room Confused status. In passageways, monsters around you will be given Confused status. (Monsters afflicted with Confused status will have erratic movements and attacks.) | Monsters can still hit you or hit other monsters and level up. If they level up, they lose Confused status. |
Slumber Scroll | 1000 | 350 | Read this to give all monsters in the room Sound Asleep status. In passageways, monsters around you will be given Sound Asleep status. (Monsters afflicted with Sound Asleep status will fall Asleep and are immobile. They will wake later with buffed stats, so stay alert.) | |
Vacuum Slash Scrl | 1000 | 350 | Read this to deal damage to all monsters in the same room. When read in a passageway, you will deal damage to monsters around you. | [CONFIRM] If you inflict damage on a shopkeeper or other friendly NPC, they turn into enemies and try to attack you. For shopkeepers in particular, this can be fatal. This does not happen with your core NPC allies, just the NPCs that never join your party. This doesn't happen if a monster caused the damage to the NPC. I don't think this happens if you just cause a status ailment on an NPC. I don't think you strike them via Tri-direction if you swing 45 degrees to either side. In any case, Vacuum Slash does count and does turn shopkeepers and NPCs against you. [/CONFIRM] |
Fear Scroll | 800 | 280 | Read this to give monsters around you Afraid status. (With Afraid status, they deal attacks in the opposite direction.) | Monsters attack directly away from you when next to you. It also completely stops them from using any kind of special attack. They can still hit other monsters when adjacent to you. If they level up, they lose Afraid status. |
Escape Scroll | 100 | 35 | Read this to return to the village with your items and Gitan. | Your run ends and you keep the equipment you have on you if the dungeon rules allow you to keep it, but it does not count as a victory. |
Navigation Scroll | 100 | 35 | Reading this will tell you the layout of the floor and reveal the locations of items and monsters. | Also shows unreachable items such as gitan bags in vaults and items buried under walls. Doesn't show items buried under sparkling ground, nor does it show the secret top room of a Pick-A-Choice shop. |
Dispel Aura Scroll | 1000 | 350 | Read this to remove all creatures who have an aura (Red Aura status, Blue Aura status, Yellow Aura status) from the floor. Additionally, this floor will not spawn any more monsters with auras. | Red = increased attack. Blue = increased defense. Yellow = speed increased to 2. Inflicting Sealed status on a monster with any of these auras will also remove the aura. |
Trap Deletion Scrl | 800 | 280 | Read this to delete all traps on this floor. | Also applies to "good" traps such as Points Trap and Dueling Trap. |
Desert Scroll | 800 | 280 | Read this to change the water tiles on the current floor to ground tiles. | Mixer recipe component. Can also be used to generate new passageways, which can sometimes help, e.g. by letting you reach gitan vaults or giving you better escape routes from a store you want to rob. Also a good way to get items placed on small 2x2 islands. (Other ways: Waterwalk Bracelet, Floating Bracelet, Fortify Staff on the water then break the wall, Swap Staff to swap places with a monster that can walk on or fly over the water or that was spawned on the island, Pinning Staff to one of those monsters, Staff of Sacrifice, knockback yourself via perfectly placed Knockback Trap. Other bad but possible ways: warp yourself to random place via Warp Grass, Blink Bracelet, or landing on a tile you're not allowed to stand on via Swap Staff, Pinning Staff. Wow, there are many ways to get those island items; how many more ways are there?) |
Night-Day Scroll | 1000 | 350 | Read this during the daytime to make it become night. Read this at night to make it become daytime. | Don't forget, as with most scrolls, you'll need a light source in order to read it at night. |
Swift Foe Scroll | 1000 | 350 | Read this to boost the action level of monsters in the room by 1 level. When read in a passageway, it'll raise the action speed of monsters around you by 1 level. | [CONFIRM] An old note implied this is a Mixer recipe component. I do not see it on the Mixer recipe list. Does it work in any recipe? [/CONFIRM] |
Mnstr House Scrl | 1000 | 350 | Read this to make a monster house appear. When read in a passageway, you'll warp to a room and then the monster house will appear. | Great way to get more experience and generate more items if you can handle it. Best read just inside a large room where the nearby hallway leads to another room with the staircase, and, where the floor has a shop where you can sell the extra items generated that you don't want to use or keep. It cannot create a monster house on a floor that already has one. |
Trap Scroll | 800 | 280 | Read this to be able to place lots of traps. | Text is misleading. This creates lots of new traps, it doesn't give you the ability to place traps. Probably identical to effect of Multiplication Trap. |
Lost Scroll | 3000 | 1050 | Read this to forget the terrain of the floor. | Mixer recipe component. |
Identify Scroll | 200 | 70 | Read this and select an item to identify it. | Will sometimes identify all items outside of pots, so keep any items you want to save that are unidentified outside of pots before reading. You can also give this to a shopkeeper to identify all the items for sale. If you have loads of unidentified things and you really want to identify them without using them, you can sell them to a shopkeeper first, give the shopkeeper an Identify Scroll, then buy or steal back the few items you really want. |
Exorcism Scroll | 500 | 175 | Read this and then select an item to remove the Curse or Seal from it. (Sealed items will lose their effects. Cursed equipment can't be unequipped.) | Will sometimes remove curses/seals from all items outside of pots, so keep any items you want to save that have curses/seals outside of pots before reading. (Cannot be offered to a shopkeep like the Identify scroll) |
Fate Scroll | 500 | 175 | Read this and select a weapon to upgrade it. | Increases the bonus attack level, not the level/rank of the weapon. Also removes any curse/seal on the item. |
Earth Scroll | 500 | 175 | Read this and select a shield to upgrade it. | Increases the bonus defense level, not the level/rank of the shield. Also removes any curse/seal on the item. |
Plating Scroll | 500 | 175 | Read this and select a weapon or shield to plate it. (Plated equipment will never rust and its upgraded value will never decrease.) | Adds the Rustproof rune to the selected weapon/shield if it doesn't already have that rune. Even if your equipment is already plated, consider saving this for later in case the Rustproof rune gets removed by a Slime monster. The wandering plating NPC can also plate you, giving you immunity to attacks for a long time, but the Plating Scroll cannot do that. Also, you obviously can't add Rustproof onto gold equipment that inherently doesn't rust. Also removes any curse/seal on the item. |
Tag Scroll | 500 | 175 | Reading this will let you place a tag on a selected weapon or shield. | [CONFIRM] You can only have 8 tagged pieces of equipment and you can't remove tags by yourself. [/CONFIRM] |
Sale Scroll | 500 | 175 | Read this and select an item to exchange it for what it's worth in Gitan. | Don't use an unidentified scroll on a great item when you haven't identified this scroll yet, or at least be aware of the risk and take the risk deliberately. |
Onigiri Scroll | 500 | 175 | Read this and select an item to turn it into Large Onigiri. | Same as above. |
Pot God Scroll | 500 | 175 | Read this and select a pot to increase its capacity by 1. (A pot's max capacity is 5.) | Upgrade Pots and Blessing Pots are rare, so if you get one, even if it's small, use these scrolls to increase these pots to maximum size. Can also be used in dangerous dungeons to add to or restore the capacity of safety pots such as Dodger Pot, Zen Pot, or Reflection Pot. Another OK use is on a Synthesis Pot to cram in one more item before you break the pot. |
Extraction Scroll | 500 | 175 | Read this and select a pot to extract the contents to your surroundings. | Very useful to radically increase the value of certain pots such as Upgrade Pots and Blessing Pots. Can also be used to get items out of pots you can't break such as Modder's Pot or any pot when you have a cursed Can. Arm Bracelet equipped. Unlike most Scrolls, reading this while blessed will still consume it rather than just consuming the blessing. (This is a deliberate nerf by the devs, because if this were not the case, you could get infinite value out of a Blessing pot and a handful of useful scrolls.) Make sure there is sufficient un-trapped space around you when you read this, else the items you extract can be cursed/sealed or destroyed. |
Blessing Scroll | 500 | 175 | Read this and select an item to bless it. (Blessed items will have boosted effects.) | Blessing effects are sometimes unique and not always obvious, but usually, a blessed Scroll will just lose the blessing when read and thus can be read twice, a blessed Grass will have twice the effect, etc.. Blessing a cursed/sealed item will not only remove the curse/seal but also apply blessing. In addition, blessed items will never be cursed/sealed by a Curse Trap, but, the Curse Trap has a chance to remove the blessing. |
Curse Scroll | 500 | 175 | Read this and select an item to make it Cursed or Sealed. (Sealed items will lose their effects. Cursed equipment can't be removed.) | It's possible to use this to change Cursed equipment into Sealed equipment and vice versa. When curse/seal is applied to a piece of equipment, any existing curse/seal is overwritten with a new curse/seal, so, there's a 50% chance of swapping between curse/seal. [CONFIRM] When you step on a Curse Trap, you don't get to pick which item is affected, but, if the affected item was already blessed, it will never be cursed/sealed. Instead, the trap has a chance to remove the blessing and make it a normal item with no status. If you read the Curse Scroll on a blessed item, does it do the same thing, or does it remove the blessing and apply the curse/seal? [/CONFIRM] |
Immunity Scroll | 1000 | 350 | Reading this will remove status effects ailing you and your allies. You and your allies will also get Immune status. (Immune status will prevent you from getting status ailments.) | Mixer recipe component. Can help a lot against certain types of monsters that attack via grasses or magic bullets, but be aware that Absorbiphant family monsters can absorb most if not all status effects including Immune. |
Replenish Scroll | 1000 | 350 | Reading this will allow you to reuse techniques you have used on this floor. | Mixer recipe component. |
Muzzled Scroll | 800 | 280 | Read this to inflict Muzzled status upon yourself. (Muzzled status restricts actions that require your mouth, like reading aloud or eating.) | If you want to identify scrolls by using them and don't mind wasting their effects, it is safer to wait and read the unidentified scrolls until just before leaving the floor. |
Grounded Scroll | 800 | 280 | Read this to inflict Grounded status upon yourself. (Grounded status will prevent you from picking up items on the ground.) | Same as above. [CONFIRM] Does this also negate the benefits of a Floating Bracelet? [/CONFIRM] |
Attraction Scroll | 800 | 280 | If you read this on the floor where you have an ally, you'll attract the ally to your location. If you have no allies, you'll attract a dropped item or a monster. | |
Gathering Scroll | 300 | 105 | If you read it when there are allies on the same floor, you can draw them to your position. If you don't have any allies, then monsters will come instead. | |
Collection Scroll | 300 | 105 | Reading this will draw in all items on the ground on the same floor. | Great way to get prizes out of Pick-A-Choice shops without risk. Pay the shopkeeper 1,000 gitan to generate the prize, then read the Collection Scroll, and never step on the left or right flying floor. Can be used repeatedly on the same shop after you pick up the prize item and pay the shopkeeper again. This scroll can also be used to draw all the gitan out of a gitan vault to your location. Does not gather items owned by shopkeepers, so, it's safe to use even on floors that have shops but it doesn't help you steal the shopkeeper's items either. |
Oil Scroll | 100 | 35 | Dropping this will stick it to the ground. Monsters you step on top of it will get Tottering status. If flying creatures hover over it, they will take burning damage. (Monsters afflicted with Tottering status are immobile and have decreased defense.) | Mixer recipe component. [CONFIRM] The note about Sanctuary Scroll probably also applies to this scroll. [/CONFIRM] |
Sanctuary Scroll | 3000 | 1050 | If you drop this, it will stick to the ground. While you are on top of it you won't be directly attacked by monsters. If you place 2 of these on the same floor, the first one you placed will disappear. | This scroll has been deliberately disabled in boss fights. If you drop this scroll in a boss fight, you get a message saying it doesn't work in "mystical places", and it looks like a normal scroll and can be picked up again (if you can afford the time to pick it back up during a boss fight). |
Light Scroll | 100 | 35 | Drop it to make it stick on the ground. Rooms with this scroll will be brightly lit even during night. If you stick it in a passageway, only the tile you stuck it to will be brightened. After placing 5 of these on a floor, the ones you placed earlier will begin to disappear. | [CONFIRM] The note about Sanctuary Scroll probably also applies to this scroll. [/CONFIRM] |
Recommend. Letter | 100 | 35 | A letter you present to Proprietor so they grant you access to the special store. (No need to read it yourself.) | Must be in your main inventory to work. If you talk with the shopkeeper for a special store, they will take this out of your inventory -- you don't get to confirm -- and then the store opens up to act like a normal store after that, but with rarer items. [CONFIRM] If you have both this and a VIP Bracelet, presumably the VIP Bracelet would be enough and this scroll would not disappear from your inventory. [/CONFIRM] |
Squid Sushi Scroll | 300 | 105 | Squid sushi roll scroll. Eat the sushi to replenish fullness. This scroll will self-destruct after being read. What a waste! | Throw it at a Squid family monster to turn the monster into food. |
Fixer Scroll | 1000 | 350 | Read this to restore your HP to max value. Also, if you're surrounded by monsters, hungry, your equipment is Cursed, and it's night and there's no light anywhere, it will help you with one of those things. (May be read at night without light.) | Can apply several effects at once
- Heals you to full HP - Paralyzes enemies around you if there is more than one - Fills your stomach if your fullness is 0 - Exorcises cursed equipment (only if equipped) - What happens again if read at night without a torch ? |
Gambler's Scroll | 1000 | 350 | What happens when you read this? You won't know until you read it. | Has 1 out of several possible random effects. See the Tips and Tricks page for more info. |
Extinction Scroll | 10000 | 3500 | When thrown at a monster, all types of that particular monster are exterminated and will not appear for the rest of the adventure. If you try to exterminate another type of monster, the one that you previously exterminated will being appearing again. | Can also be throw at a shopkeeper to eliminate all shopkeepers from that one floor only (e.g. after leaving a shop with unpaid merchandise and the shopkeeper executes "the plan"). |
Expulsion Scroll | 3000 | 1050 | Read this to make monster in the same room vanish. When read in a passageway, you will make the monsters around you vanish. | All monsters are completely removed, not teleported away. This page implies the only way to get this scroll is to give the wandering calligrapher NPC a Blank Scroll; is that true? |
Blank Scroll | 5000 | 1750 | Write the name of a scroll you've read before, and you can use this scroll just like you used the original. Once you write to this scroll, it cannot be written on again. | Writing on the scroll does not take an action, so you can create any scroll you need and use it immediately, so long as you've read that scroll at least once in the past. You can write any scroll you've previously read, except you can't write Blank Scroll, Wet Scroll, or Piece of Paper. |
Coupon Scroll | 500 | 175 | Reading this will make the storekeeper give you items for free. | All items on the floor become free. Sell all your inventory before reading. |
Arbor Scroll | 1000 | 350 | Read this to heal a damaged branch somewhere in the world. | What in the world does this mean? Does it increase charges on one of your staves? Does it have any effect at all? |
Mate Scroll | 500 | 175 | Read this to acquire a good mate. The effects you gain will be entirely dependent on the mate you receive. | [CONFIRM] This probably has 1 of many random effects, like Gambler's Scroll but with much smaller effects. What specific effects can it have? [/CONFIRM] |
Darth Scroll | 500 | 175 | Read this to make all items you didn't select stronger. | Increases the bonus attack level / bonus defense level of ONE random weapon/shield in your main inventory that you didn't select. |
Pot Dog Scroll | 500 | 175 | Read this to make a dog bark and attract an elephant. | Summons several Absorbiphant family monsters around you, which then attack you. Not unlike a monster summoning trap except it's only Absorbiphant monsters that appear. |
Nixer Scroll | 1000 | 350 | Read this to confess your love to monsters. If your confession works, you'll get a token of their affection, but if it is rebuffed, you'll take damage. Rumor says that yelling your declaration into a mic helps your odds. This rumor was debunked. | Can give you a monster licence for the monster you are facing (if it is aware of you, i.e. not confused, asleep, or some other status ailments), or cut your HP in half (50% chance of success ?).
In any case, the monster will disappear. |
Commend. Letter | 100 | 35 | Show this to Proprietor at a special store to be able to buy food. You can read it yourself to buy food, too. | Reading this gives you a Large Onigiri but it also takes all your gitan on hand. It doesn't touch your gitan in the bank. The same thing happens if you talk to a secret shopkeeper. |
Bankruptcy Scroll | 3000 | 1050 | Read this to make all the Gitan you have vanish into thin air. | Takes all the gitan you have on hand, but doesn't touch gitan in the bank. |
Wet Scroll | 10 | 3 | If you try to read it, it will tear. After you've walked for a while, it'll dry out, and you'll be able to read it. If you put it in a pot, it won't dry. | If you walk on water with a scroll outside a pot in your main inventory, the scroll has a high chance to become a Wet Scroll. It takes a long time to dry out. It appears to always dry out to be the same scroll it was when it got wet. Keep your scrolls in pots if you plan to walk on water. |
Piece of Paper | 10 | 3 | Reading this piece of paper has no particular effect. | Sometimes, when you give the wandering calligrapher NPC a Blank Scroll, she creates this useless item instead of giving you a scroll you've never read before. It is also the result of a scroll or talisman stack eaten by a Gyadon monster. Reading it gives you a few lines of a poor, half-baked poem, and the same half-baked poem every time, but otherwise has no effect. |