Draft:Shiren 5 2020:Shield

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Shields (Japanese: 盾) are equipable items that appears in Shiren the Wanderer 5. There are two hundred and ninety-six variants of them in total.

As swords and shields are very similar in terms of gameplay mechanics, the Swords page provides a summary for both categories.

List of Shields

Families

For a list of all shields in the game, see the main article: List of Shields.

Here are all shield families in Item Book order. Runes are equivalent to Lv.1 innate effects.

Family Defense Rune Slots Exp to Lv. 8 Base Innate/Rune Effect Lv. 8 Innate Effect Added Runes Resonance Finding Tips
Lv. 1 Lv. 8 Lv. 1 Lv. 8
Plain Targe 2 15 5 28,410 Lv. 4:
Lively
Ordinary Stick Family:
Equip 2 bracelets
Common in many places.
Lv. 8:
CR Diet
Tin Shield 4 18 4 34,725 Tin Blade Family:
Equip 2 bracelets
Common in many places.
Iron Targe 6 20 3 41,070 Katana Family:
Equip 2 bracelets
Common in many places.
Wolfshead 8 22 5 44,250 Dotanuki Family:
Equip 2 bracelets
Common in many places.
Beast Shield 10 23 4 50,600 Beast Fang Family:
Equip 2 bracelets
Common in many places.
Targite 12 25 5 57,000 Bladite Family:
Equip 2 bracelets
Common in many places.
Red Shield 14 27 4 63,350 Red Blade Family:
Equip 2 bracelets
Common in many places.
Fuuma Shield 16 30 3 107,700 Kabura Katana Family:
Damage +5
Fuuma Sword Family:
Damage +10
  • Lost Well (VIP shops and Pick-A-Choice shops)
Gold Shield 2 14 7 31,600 Rustproof:
Does not rust
No change Dull Gold Edge Family:
Max Strength +3
Common in many places.
Diet Shield 2 12 5 63,000 CR Diet:
Hunger rate decreased to 50%
Hunger rate decreased to 30% Common in many places.
Heavy Shield 12 28 9 54,500 Hungry:
Hunger rate increased to 200%
Hunger rate increased to 130% Common in many places.
Midnight Shield 6 15 4 54,500 Nocturnal:
Night defense 25%, day defense -50%
Night defense 60%, day defense -120% Breeze Blade Family:
Sword and shield can't rust
Torches:
Enemy attacks miss more often
  • Lost Well (VIP shops and Pick-A-Choice shops)
Day Shield 6 15 4 54,500 Diurnal:
Day defense 25%, night defense -50%
Day defense 60%, night defense -120% Bright Blade Family:
Can read scrolls at night
Common in many places.
Binary Shield 10 17 3 88,800 Bit:
50% damage reduction when last digit of HP is 0 or 1
85% reduction Common in many places.
Counter Shield 3 13 7 50,800 Retribution:
Counter 28% of damage taken
Counter 51% of damage taken Strength Bracelet:
Counter damage doubled
Common in many places.
Student Shield 3 15 4 63,000 Tiger Mom:
Gain experience equal to damage taken
It's unknown whether or not this improves Growth Bracelet:
Another experience point per turn
Common in many places.
Bowl Shield 4 13 4 77,000 Pain Fueled:
Sometimes refills hunger when taking damage. 6%
20% (Numbers from Japanese wiki, but I don't know how this rune works in the game) Common in many places.
Spry Shield 2 13 5 88,800 Agile:
22% evasion rate
43% evasion rate Myopic Masher Family:
Attack and Defense +3
Common in many places.
Blast Shield 5 15 6 77,700 Anti-Blast (1):
50% explosion damage reduction
85% reduction Crescent Katana Family:
Attack and Defense +3
Common in many places.
Lock Shield 5 12 5 44,500 Anti-Theft:
Items can't be stolen by monsters
No change Common in many places.
Safe Shield 6 13 6 44,800 Anti-Burgle:
Gitan can't be stolen by monsters
No change Common in many places.
Gyadon Blocker 7 14 7 77,700 Anti-Peck:
Items can't be eaten by monsters
No change Common in many places.
Snake Shield 10 17 5 84,000 Anti-Fire:
50% fire damage reduction
85% reduction Lizard Lasher Family:
Attack and Defense +3
Common in many places.
Steady Shield 4 14 6 44,500 Unmoving:
Immunity to movement effects
No change
Anti-Gaze Trge 6 13 5 63,000 Anti-Hypno:
Immune to hypnosis
No change
Swap Shield 7 19 7 77,000 Magi-Twister:
When hit by magic, take 10 damage instead
Take 3 damage instead Burning Blade Family:
Increases flame damage by 1 level
With a Blue Flame rune, increases blue flame damage to 30 and does not increase red flame damage
Shoddy Plank 30 37 10 112,000 Expendable:
Every hit decreases shield power
No change Shoddy Dirk Family:
Sword and shield can't rust (but still weaken from innates)
Glass Buckler 35 42 4 11 103,000 Unsound:
50% chance to break
36% chance Glass Dirk Family:
Immune to magic
Pauper's Plank 7 17 5 54,500 Costly:
15% damage reduction at the cost of 30 Gitan when hit. Without Gitan, defense drops to 0
50% damage reduction for 250 Gitan. See this external link for more info. Dirk of Debts Family:
~20% chance to make monsters drop 200-399 Gitan (replacing their normal drop)
Rush Shield 10 20 4 127,000 Offensive:
Adds shield power to attack instead of defense
No change Extreme Sword Family:
Equip 2 bracelets
Blazing Shield 4 11 4 57,000 Grants a special non-rune ability that can't be synthesized. No change Torches:
Full light at night
  • Lost Well (VIP shops and Pick-A-Choice shops)
Onigiri Shield 5 16 5 31,600 Anti-Onigiri:
Player and items can't be turned into onigiri
No change
Parry Shield 8 15 4 127,000 Redirecting:
30% chance to redirect an incoming attack to another enemy
51% chance
Nirvana Board 7 18 6 127,000 Unfamished:
Sets max fullness to 1, but it won't deplete
No change Wonder Pick Family:
Max HP +30
Pathetic Shield 2 38 1 127,000 Pathetic Blade Family:
Equip 2 bracelets
When both are Lv. 8:
Can't equip 2 bracelets, but sometimes push back adjacent monsters 1 space
Fox Shield 9 30 0 5 306,070 Unlock both fox sister NPC allies; one can morph into both Fox items.
Helix Shield 25 40 305,535 Kaburagi Family:
Damage +10

External Sourcrs

These excellent external references may have better and more complete information that has not yet been replicated to this wiki: