Draft:Shiren 5 2020:Primordial Chasm
Key Parameters | |
---|---|
Initial Goal Floor | 50F |
Final Goal Floor | 99F |
Day / Night | Day |
Bring Items In | No |
Take Items Out | Yes |
# of Allies | 0 |
# of Rescues | 3 |
Pre-ID'd Items | None |
New Items | No |
Shops | Normal (all 3 types) (with some fixed?) |
Monster Houses | Normal, pop-ups possible |
NPCs | Shopkeepers only |
Spawn Rate | Normal (1 monter per 30 turns) |
Winds of Kron | Accelerated (1@1200, 4@1500) |
Primordial Chasm is a challenging bonus dungeon in Shiren 5 that may be the closest experience to the classic, hardcore roguelike. All other daytime dungeons could be thought of as practice for this dungeon, though this dungeon does not cover the full range of possibilities in Shiren 5 as it is daytime only. (This dungeon is the closest equivalent to the final dungeon in Shiren 1, Fay's Final Puzzle.) Nothing is pre-identified, and the item distribution is relatively wide even on early floors. You can't take items, gitan, or allies into the dungeon, but you do keep items you have on hand if you win and you can request rescue up to 3 times if needed. The goal floor is initially 50F but after first victory becomes 99F and stays there permanently.
Gaining Access
Unique Features
Final Reward
Farming Opportunities
Strategies
Expert Badges
Monsters
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
- https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
- https://seesaawiki.jp/w/shiren5/d/%b8%b6%bb%cf%a4%cb%c2%b3%a4%af%b7%ea (Japanese wiki page for this location)