Draft:Shiren 5 2020:Primordial Chasm

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Revision as of 23:08, 3 November 2018 by wikia:mysterydungeon>Rhaining
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Key Parameters
Initial Goal Floor 50F
Final Goal Floor 99F
Day / Night Day
Bring Items In No
Take Items Out Yes
# of Allies 0
# of Rescues 3
Pre-ID'd Items None
New Items No
Shops Normal (all 3 types) (with some fixed?)
Monster Houses Normal, pop-ups possible
NPCs Shopkeepers only
Spawn Rate Normal (1 monter per 30 turns)
Winds of Kron Accelerated (1@1200, 4@1500)

Primordial Chasm is a challenging bonus dungeon in Shiren 5 that may be the closest experience to the classic, hardcore roguelike. All other daytime dungeons could be thought of as practice for this dungeon, though this dungeon does not cover the full range of possibilities in Shiren 5 as it is daytime only. (This dungeon is the closest equivalent to the final dungeon in Shiren 1, Fay's Final Puzzle.) Nothing is pre-identified, and the item distribution is relatively wide even on early floors. You can't take items, gitan, or allies into the dungeon, but you do keep items you have on hand if you win and you can request rescue up to 3 times if needed. The goal floor is initially 50F but after first victory becomes 99F and stays there permanently.

Gaining Access

Unique Features

Final Reward

Farming Opportunities

Strategies

Expert Badges

Monsters

The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:

Open Questions