Draft:Pkmn:Introduction to Basic Gameplay

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Introduction

Pokémon Mystery Dungeon (ポケモン不思議のダンジョン) is a crossover of Nintendo's Pokémon franchise and Spike Chunsoft's Mystery Dungeon video games.

Belly

A Pokémon's Belly has an original range of 0 to 100. When a Pokémon first enters a dungeon, they have a Belly value of 100. As turns pass, a Pokémon's Belly value decreases. At zero Belly, the Pokémon will not regenerate HP naturally and will lose HP every turn when the leader. HP lost from hunger is 1 per turn in games up to Gates to Infinity and 3 per turn in Super Mystery Dungeon onwards.

A Pokémon's Belly value can be found in the menu. In order to fill up the Belly, a Pokémon eats a food item such as an Apple, Gummi, Berry, or Seed. A Pokémon's Belly value will also decrease if the player holds the A and B buttons simultaneously (waiting mechanic) as it also causes turns to go by. Also, a Pokémon's Belly value will decrease faster if they are holding certain items such as a Munch Belt and decreases very quickly when in a wall.

The Pokémon's maximum Belly size can be increased during the adventure, usually by eating an Apple while its Belly is full.

Although the Belly feature is found in every Pokémon Mystery Dungeon game, it is only a feature in the last three dungeons in Gates to Infinity.

In Super Mystery Dungeon and Rescue Team DX, each Pokémon has a separate Belly value, allowing the player to change leaders when one gets hungry. Note that hungry Pokémon cannot regenerate HP naturally as turns go by.

Body Size

A Pokémon will either have a body size of 1, 2, or 4. The larger the body size value, the more spaces the Pokémon will take up in the dungeon. When assembling a party for a dungeon, the maximum body size amount is 6 with a maximum amount of Pokémon of 3 is Red/Blue Rescue team and 4 in the Explorers titles.

Move Stats

Move Growth

Introduced in Gates to Infinity, attack moves power up as they are used. When a move ranks up, it can increase in PP, power, or accuracy. Move growth is shared by all Pokémon. Status moves do not have move growth, so the only means to upgrade a status move is to use a PP-Up Drink or an Accuracy Drink on the move.

PP

Determines how many times a move can be used. Moves with 0 PP cannot be used. PP can be restored using a Max Elixir.

Power

Determines the base damage the move will inflict.

Accuracy

Determines how well the move hits other Pokémon. Known as Hit Ratio in Explorers of Time, Darkness, and Sky.

Pokémon Stats

HP

Stat which determines how much damage it can take before fainting. It regenerates naturally under normal conditions.

Attack

Stat which determines damage done by physical moves.

Defense

Stat which determines damage received from physical moves.

Special Attack / Sp. Atk

Stat which determines damage done by special moves.

Special Defense / Sp. Def

Stat which determines damage received from special moves.

Speed

Introduced in Pokémon Super Mystery Dungeon. Not to be confused with Travel Speed. It determines the accuracy modifier of the moves used by the Pokémon. Speed also determines how well it evades other Pokémon's moves.

Type Effectiveness

Just like in the core series, type affects damage inflicted by moves. For example, a Grass-type move is super effective on Water-type Pokémon, while a Fighting-type move is resisted by Psychic-type Pokémon. However, damage modifiers due to type differ from the core series. They vary from game to game as well.

  • In Red and Blue Rescue Team
    • "Super effective" does 1.4× damage
    • "Not very effective" does 0.7× damage
    • "Little effect" does 0.5× damage
    • For moves used on dual-type Pokémon, the modifiers stack multiplicatively.
  • In Explorers of Time, Darkness, and Sky
    • "Super effective" does 1.7× damage
    • "Not very effective" does 0.5× damage
    • "Little effect" does 0.25× damage
    • "Little effect" and "super effective" stacked become "not very effective". No further benefits from double weaknesses or double resistances.
  • In Gates to Infinity onward
    • "Super effective" does 19% more damage
    • "Not very effective" does 12.5% less damage
    • Attacks of "little effect" do absolutely nothing at all to the Pokémon. In Rescue Team DX, the message log prints "It doesn't affect the Pokémon."

Turn Limits

If the team stays on one floor of a dungeon for a long time, winds will start blowing. The team should head for the stairs to go to the next floor, as the winds will eventually blow the team out of the dungeon, in which the adventure is considered a failure.

There are three warnings before the team is blown out of the dungeon. In Red and Blue Rescue Team, the warnings come at 250, 150, and 50 turns before being blown out.

Reviver Seeds cannot prevent the team from being blown out, and there is no option of a rescue either.

Other Mystery Dungeon Titles