Draft:Pkmn:Introduction to Basic Gameplay

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Revision as of 19:43, 28 April 2020 by Mystery Dungeon GP>Werrrasaba (→‎Move Stats)
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Introduction to Basic Gameplay (Pokémon)

Belly

A Pokémon's Belly has an original range of 0 to 100. When a Pokémon first enters a dungeon, they have a Belly value of 100. As turns pass, a Pokémon's Belly value decreases. At zero Belly, the Pokémon will not regenerate HP naturally and will lose HP every turn when the leader. HP lost from hunger is 1 per turn in games up to Gates to Infinity and 3 per turn in Super Mystery Dungeon onwards.

A Pokémon's Belly value can be found in the menu. In order to fill up the Belly, a Pokémon eats a food item such as an Apple, Gummi, Berry, or Seed. A Pokémon's Belly value will also decrease if the player holds the A and B buttons simultaneously (waiting mechanic) as it also causes turns to go by. Also, a Pokémon's Belly value will decrease faster if they are holding certain items such as a Munch Belt and decreases very quickly when in a wall.

Although the Belly feature is found in every Pokémon Mystery Dungeon game, it is only a feature in the last three dungeons in Gates to Infinity.

In Super Mystery Dungeon and Rescue Team DX, each Pokémon has a separate Belly value, allowing the player to change leaders when one gets hungry. Note that hungry Pokémon cannot regenerate HP naturally as turns go by.

Body Size

A Pokémon will either have a body size of 1, 2, or 4. The larger the body size value, the more spaces the Pokémon will take up in the dungeon. When assembling a party for a dungeon, the maximum body size amount is 6 with a maximum amount of Pokémon of 3 is Red/Blue Rescue team and 4 in the Explorers titles.

Move Stats

Move Growth

Introduced in Gates to Infinity, attack moves power up as they are used. When a move ranks up, it can increase in PP, power, or accuracy. Move growth is shared by all Pokémon.

PP

Determines how many times a move can be used. Moves with 0 PP cannot be used. PP can be restored using a Max Elixir.

Power

Determines the base damage the move will inflict.

Accuracy

Determines how well the move hits other Pokémon. Known as Hit Ratio in Explorers of Time, Darkness, and Sky.

Stats

HP

Stat which determines how much damage it can take before fainting. It regenerates naturally under normal conditions.

Attack

Stat which determines damage done by physical moves.

Defense

Stat which determines damage received from physical moves.

Special Attack / Sp. Atk

Stat which determines damage done by special moves.

Special Defense / Sp. Def

Stat which determines damage received from special moves.

Speed

Introduced in Pokémon Super Mystery Dungeon. Not to be confused with Travel Speed. It determines the accuracy modifier of the moves used by the Pokémon. Speed also determines how well it evades other Pokémon's moves.

Other Mystery Dungeon Titles