Template:Shiren 4 DS Dungeon Infobox

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Revision as of 06:44, 21 September 2019 by Mystery Dungeon GP>Korra II A Royal
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Template

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Usage

{{Infobox Locations (Shiren 4)
| dungeon name, key Parameters = 
Key Parameters
| image = 
| description = 
| Entrance Location = 
| Initial Goal Floor =
| Final Goal Floor = 
| Items/Gitan = 
| Items Out? =
| Day/Night =
| Pre-ID'ed Items = 
| Rescues =
| Rescue Attempts =
| Allies Allowed =
| Shops =
| NPCs =
| Monster Houses =
| Visibility =
| Spawn Rate = 
| Winds of Kron = 
| Boss =
}}

Explanation of Values

Value Identifier Description
Name | name = The name of the dungeon followed by key parameters
Image | image = Image of the dungeon entrance where possible or the dungeon when not possible.
Description | type of dungeon = Possible dungeon identifier tag.

EX: Food, Trap, Final, Gimmick, Tutorial Dungeon

Entrance Location | Entrance Location = The town, location or branching path to enter the dungeon
Final Goal Floor | Final Goal Floor = The first floor in which the player is able to escape.
Total Floor Count | Total Floor Count = The total number of floors the dungeon has. Usually the same value as the FGF.
Bring Items and Gitan In | Items/Gitan = Whether or not the dungeon allows you to bring items or currency in.
Backtracking | Backtracking = (Nintendo DS Port Only!) Whether backtracking is allowed or not. Should be left blank on all SFC dungeon pages.
# of Rescues | Rescues = (Nintendo DS Port Only!) Whether rescues are allowed. Should be left blank on all SFC dungeon pages.
Gitan Vaults | Gitan Vaults = Whether Gitan Vaults have a chance to spawn or not.
# of Allies | Allies = The number of allies you're allowed to bring into the dungeon with you.
Pre-ID'd Items | Pre-ID'd Items = Whether or not any items found on the ground will be pre-identified or not.
Shops | Shops = The possibility of shops to be found in the dungeon.
Monster Houses | Monster Houses = The possibility of monster houses to be found in the dungeon.
NPCs | NPCs = The possibility of NPCs/which NPCs can be found in the dungeon.
Spawn Rate | Spawn Rate = The number of turns that need to pass before a new monster spawns.
Winds of Kron | Winds of Kron = The number of turns before the player is ejected from the dungeon by the God of Travel, Kron.
Boss | Boss = The name (and page) of the boss monster found in the dungeon. Can be left blank.

Example

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