Gates:Debug text

MDFW - The Mystery Dungeon Tree of Information.
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Text relating to the many debug menus of the game is present in various . Many of the debug menus are similar to the debug menus of the previous games. The file also includes dialogues for Template:Character that are meant to be exclusive to the development build of the game. message/top.bin includes some [M:UNUSED] characters and a mention of Dungeon Diver.


message/top.bin
[M:DEBUG]Viewer

[M:DEBUG][CS:06]Debug[CR]

[M:DEBUG][CS:06]To Dungeon[CR]

[M:DEBUG][CS:06]Change to[CR][R][M:DEBUG][CS:06]Rescue[CR]

[M:DEBUG][CS:06]Set to[R]Revived[CR]

[M:DEBUG][st_shop_price:07:0008] Backup:[st_shop_price:08:0009]


message/ground.bin
[M:DEBUG]Add

[M:DEBUG]List

[M:DEBUG]Fill Storage

[M:DEBUG]Deposit Box

[M:DEBUG]Dungeon diver debug

[M:DEBUG]Set time ahead

[M:DEBUG]Set time back

[M:DEBUG]Stock item (money) full

[M:DEBUG]Stock item (money) empty

[M:DEBUG]Quit

[M:DEBUG]Minute

[M:DEBUG]Hour

[M:DEBUG]Day

[M:DEBUG]Week

[CN][M:DEBUG]Set [st_shop_price:00:0001] minutes ahead

[CN][M:DEBUG]Set [st_shop_price:00:0001] hours ahead

[CN][M:DEBUG]Set [st_shop_price:00:0001] days ahead

[CN][M:DEBUG]Set [st_shop_price:00:0001] weeks ahead

[CN][M:DEBUG]Couldn't set time ahead

[CN][M:DEBUG]Set [st_shop_price:00:0001] minutes back

[CN][M:DEBUG]Set [st_shop_price:00:0001] hours back

[CN][M:DEBUG]Set [st_shop_price:00:0001] days back

[CN][M:DEBUG]Set [st_shop_price:00:0001] weeks back

[CN][M:DEBUG]Couldn't set time back

[CN][M:DEBUG]Filled stock item (money)

[CN][M:DEBUG]Emptied stock item (money)

[CN][M:DEBUG]Start Dungeon Diver

[M:DEBUG]1 day play flag cancel

[M:DEBUG]Edit request

[M:DEBUG]Edit my list

[M:DEBUG]Update job board

[M:DEBUG]Job type

[M:DEBUG]Job list

[M:DEBUG]AR list

[M:DEBUG]Create (specified type)

[M:DEBUG]Delete (specified type)

[M:DEBUG]Delete all

[M:DEBUG]Job type ([value_p_b:00:0001])

[M:DEBUG]Job kind

[M:DEBUG]Client

[M:DEBUG]Target

[M:DEBUG]Target (sub)

[M:DEBUG]Dungeon

[M:DEBUG]Job seed value

[M:DEBUG]Start floor

[M:DEBUG]Job floor

[M:DEBUG]Mysteriosity

[M:DEBUG]Mysteriosity type

[M:DEBUG]Limit No.

[M:DEBUG]Message No.

[M:DEBUG]Create

[M:DEBUG]Single

[M:DEBUG]Multi

[M:DEBUG]AR

[M:DEBUG]Added to My list

[M:DEBUG]My list is full

[M:DEBUG]Client and target Pokémon group[R]are inconsistent

[M:DEBUG]The set floor is the encounter floor

[M:DEBUG]The set floor is over the final floor

[M:DEBUG]There's no available message No.

[M:DEBUG]Added the request to My list

[M:DEBUG]Couldn't create the job

[M:DEBUG]Deleted [value_p_b:00:0001] specified type jobs[R]from My list

[M:DEBUG]Deleted [value_p_b:00:0001] jobs from My list

[M:DEBUG]Deleted [value_p_b:00:0001] jobs in AR My list

[M:DEBUG]Updated job board

[M:DEBUG]Quit

[M:DEBUG]Passerby Post debug

[M:DEBUG]Post reference data set

[M:DEBUG]Set Reviver Seeds

[M:DEBUG]Set number of passersby

[M:DEBUG]Set number of rescues

[M:DEBUG]Reset

[M:DEBUG]Quit

[CN][M:DEBUG]Set [st_shop_price:05:0006] post reference data

[CN][M:DEBUG]Added[st_shop_price:05:0006] Reviver Seeds[R][CN](Now: [st_shop_price:06:0007])

[CN][M:DEBUG]Added[st_shop_price:05:0006] passersby.[R][CN](Now: [st_shop_price:06:0007] times)

[CN][M:DEBUG]Added[st_shop_price:05:0006] rescues.[R][CN](Now: [st_shop_price:06:0007] times)

[CN][M:DEBUG]Reset all passerby data

[M:DEBUG]Now: [st_shop_price:06:0007]

[M:DEBUG]Now: [st_shop_price:06:0007] times

[M:DEBUG]Full

Above ground debug menu

[M:DEBUG]Debug camera

[M:DEBUG]Pokémon Storage

[M:DEBUG]Items and Money

[M:DEBUG]Change Hero/Partner

[M:DEBUG]Change Party

[M:DEBUG]Change Parameters

[M:DEBUG]Position Capture

[M:DEBUG]For Scriptwriters

[M:DEBUG]Other

[M:DEBUG]Paradise Debug

[M:DEBUG]Shop Test

[M:DEBUG]Shop Debug

[M:DEBUG]Multiplay Debug

[M:DEBUG]Sound Test

[M:DEBUG]Request Debug

[M:DEBUG]StreetPass Debug

[M:DEBUG]Menu Script Reload

[M:DEBUG]Game Setting Script Reload

[M:DEBUG]Enter Dungeon

[M:DEBUG]DLC List

[M:DEBUG]To Top Menu

[M:DEBUG]Back

[M:DEBUG]Debug Camera

[M:DEBUG]Inventory has been filled

[M:DEBUG]Add

[M:DEBUG]List

[M:DEBUG]Inventory has been filled

[M:DEBUG]Items/Money

[M:DEBUG]Bag

[M:DEBUG]Bag 2

[M:DEBUG]Inventory

[M:DEBUG]Materials

[M:DEBUG]Money

[M:DEBUG]Bank

[M:DEBUG]Gold Bars

[M:DEBUG]Spikes

[M:DEBUG]Stones

[M:DEBUG]Equipment

[M:DEBUG]Food

[M:DEBUG]Seeds/Berries

[M:DEBUG]PP

[M:DEBUG]Restoration

[M:DEBUG]Wonder Orbs

[M:DEBUG]Evolution items

[M:DEBUG]Other

[M:DEBUG]Money

[M:DEBUG]TMs

[M:DEBUG]Gifts

[M:DEBUG]Where from?

[M:DEBUG]Treasure max

[M:DEBUG]Skill max

[M:DEBUG]Empty Bag

[M:DEBUG]Items

[M:DEBUG]Inventory max

[M:DEBUG]Empty Inventory

[M:DEBUG]Materials Inventory

[M:DEBUG]Changed characters. Reenter area.

[M:DEBUG]Add

[M:DEBUG]Add Basic Set

[M:DEBUG]Make player

[M:DEBUG]Remove

[M:DEBUG]Move Growth

[M:DEBUG]Capture

[M:DEBUG]Quit

[M:DEBUG]Done capturing!

[M:DEBUG]Capture failed...

[M:DEBUG]Inventory/Bank

[M:DEBUG]Kecleon Shop

[M:DEBUG]Battle Items Shop

[M:DEBUG]Souvenir Shop

[M:DEBUG]Boutique

[M:DEBUG]Boutique closed

[M:DEBUG]Gift Shop

[M:DEBUG]Turn on all dex flags

[M:DEBUG]Box Busters

[M:DEBUG]Glorious Gold

[M:DEBUG]Traveling Sales-Mon

[M:DEBUG]Enter Dungeon

[M:DEBUG]Select dungeon party

[M:DEBUG]Request Board

[M:DEBUG]Multiplay Request Board

[M:DEBUG]Mystery Post

[M:DEBUG]Friend Gate

[M:DEBUG]Request Counter

[M:DEBUG]Enter request dungeon

[M:DEBUG]Return from request dungeon (results)

[M:DEBUG]Return from result dungeon (receive)

[M:DEBUG]Wonder Mail (password request)

[M:DEBUG]Paradise carpenter

[M:DEBUG]Paradise Layout Lv1

[M:DEBUG]Paradise Layout Lv2

[M:DEBUG]Sample Shops

[M:DEBUG]Salvage Diver

[M:DEBUG]Beartic Slide

[M:DEBUG]Recycle shop

[M:DEBUG]Raffle shop

[M:DEBUG]Raffle results

[M:DEBUG]Treasure Shop

[M:DEBUG]Digger's Den

[M:DEBUG]Digging Raffle

[M:DEBUG]Music Paradise

[M:DEBUG]Move Dojo

[M:DEBUG]Detour Guide

[M:DEBUG]Scraggy's Savvy Moves

[M:DEBUG]V-Wheel

[M:DEBUG]V-Wavecast

[M:DEBUG]Select hero character

[M:DEBUG]Select partner character

[M:DEBUG]Enter team name

[M:DEBUG]Increase Paradise Rank

[M:DEBUG]Quit

[M:DEBUG]Bargaining goods

[M:DEBUG]As is

[M:DEBUG]Change each day

[M:DEBUG]Boutique

[M:DEBUG]Close

[M:DEBUG]As is

[M:DEBUG]Close all

[M:DEBUG]Sale

[M:DEBUG]As is

[M:DEBUG]Sale

[M:DEBUG]As is

[M:DEBUG]Rank 0

[M:DEBUG]Rank 1

[M:DEBUG]Rank 2

[M:DEBUG]Rank 3

[M:DEBUG]Price

[M:DEBUG][CS:04]Raffle[CR][M:OP01]

[M:DEBUG]Raffle

[M:DEBUG]Instant Tickets

[M:DEBUG]As is

[M:DEBUG]Big win

[M:DEBUG]Win

[M:DEBUG]Lose

[M:DEBUG]Scratch Tickets

[M:DEBUG]Top 3 symbols win

[M:DEBUG]Random Tickets

[M:DEBUG]Next day (for debug)

[M:DEBUG]V-Wavecast reset

[M:DEBUG]V-Wavecast has been reset

[M:DEBUG]All Paradise

[M:DEBUG]Paradise Rank

[M:DEBUG]Paradise Points

[M:DEBUG]Prepare all Paradise land (with bonus)

[M:DEBUG]Put shops in all empty areas

[M:DEBUG]Put shops in empty areas

[M:DEBUG]Remove all shops from Paradise

[M:DEBUG]Level up all shops in Paradise

[M:DEBUG]Repaint all shops in Paradise

[M:DEBUG]Cultivate all of Paradise but one area

[M:DEBUG]Maximum rank reached

[M:DEBUG]All land has been made into meadow

[M:DEBUG]Materials have been added to inventory

[M:DEBUG]Money has been filled to the max

[M:DEBUG]All land has been made into meadow

[M:DEBUG]Rank

[M:DEBUG]To next rank

[M:DEBUG]Wasteland

[M:DEBUG]Meadow

[M:DEBUG]Forest

[M:DEBUG]Rockery

[M:DEBUG]Water

[M:DEBUG][CS:05]Store Set 0[CR]

[M:DEBUG][CS:05]Store Set 1[CR]

[M:DEBUG][CS:05]Store Set 2[CR]

[M:DEBUG]Placed stores in all empty land

[M:DEBUG]Made store in the empty land

[M:DEBUG]No available spaces. Clear some land.

[M:DEBUG]All land has been cleared

[M:DEBUG]Fields

[M:DEBUG]Stores

[M:DEBUG]All have been repainted

[M:DEBUG]All empty land cultivated but one area

[M:DEBUG]Edit request

[M:DEBUG]Quit

[M:DEBUG]System settings

[M:DEBUG]Passerby Post debug

[M:DEBUG]Quit

[M:DEBUG]Y for options

[M:DEBUG]Open everything that can ben (+next day)

[M:DEBUG]Quit

[M:DEBUG]Change mysteriosity

[M:DEBUG]Mysteriosity

[M:DEBUG]Mysteriosity

[M:DEBUG]Quit

[M:DEBUG]No contents?

[M:DEBUG]Check

[M:DEBUG]Delete

[M:DEBUG]Delete

[M:DEBUG]Quit

DEBUG_SETTING

[M:DEBUG][CS:06]Play_from_the_middle

[M:DEBUG]World_where_everything_is_over

ALL_CLEAR_FREE_START

[M:DEBUG]From_Main_1

m01_010_01

[M:DEBUG]From_Main_2

m02_010_01

[M:DEBUG]From_Main_3

m03_010_01

[M:DEBUG]From_Main_4

m04_010_01

[M:DEBUG]From_Main_5

m05_010_01

[M:DEBUG]From_Main_6

m06_010_01

[M:DEBUG]From_Main_7

m07_010_01

[M:DEBUG]From_Main_8

m08_010_01

[M:DEBUG]From_Main_9

m09_010_01

[M:DEBUG]From_Main_10

m10_010_01

[M:DEBUG]From_Main_11

m11_010_01

[M:DEBUG]From_Main_12

m12_010_01

[M:DEBUG]From_Main_13

m13_010_01

[M:DEBUG]From_Main_14

m14_010_01

[M:DEBUG]From_Main_15

m15_010_01

[M:DEBUG]From_Main_16

m16_010_01

[M:DEBUG]From_Main_17

m17_010_01

[M:DEBUG]From_Main_18

m18_010_01

[M:DEBUG]After_the_ending

s01_010_01

[M:DEBUG]After_the_sub_scenario_ending

s01_080_free_start

[M:DEBUG][CS:06]Play_from_DG_entrance

[M:DEBUG]D01_Enter_Mountain_road_(Event)

m01_010_08

[M:DEBUG]D02_Enter_Stony_Cave_(Crossroads)

m02_030_free_start

[M:DEBUG]D03_Enter_Hazy_Pass_(Crossroads)

m02_080_free_start

[M:DEBUG]D04_Stompstump_Peak_(Request_Gate)

m03_020_free_start

[M:DEBUG]D05_Enter_Desolate_Canyon_(Crossroads)

m03_110_free_start

[M:DEBUG]D06_Enter_Inflora_Forest_(Crossroads)

m07_020_free_start

[M:DEBUG]D07_Enter_Crags_of_Lament_(Crossroads)

m08_020_free_start

[M:DEBUG]D08_Enter_Telluric_Path

m10_010_free_start

[M:DEBUG]D09_Enter_Great_Glacier

m10_040_free_start

[M:DEBUG]D10_Enter_Glacial_Underpass

m11_010_free_start

[M:DEBUG]D11_Enter_Glacier_Palace

m11_040_free_start

[M:DEBUG]D12_Enter_Kilionea_Road

m13_010_free_start

[M:DEBUG]D13_Enter_Forest_of_Shadows

m13_040_free_start

[M:DEBUG]D14_Enter_Daybreak_Ridge

m13_070_free_start

[M:DEBUG]D15_Enter_Ochre_Quarry

m14_010_free_start

[M:DEBUG]D16_Enter_Withered_Savanna

m14_040_free_start

[M:DEBUG]D17_Enter_Holehills

m14_070_free_start

[M:DEBUG]D18_Enter_Scorching_Desert

m15_010_free_start

[M:DEBUG]D19_Enter_Tyrian_Maze

m16_080_free_start

[M:DEBUG]D20_Enter_Glacier_Palace_Eastern_Spire

m17_020_free_start

[M:DEBUG]D21_Enter_Glacier_Palace_Western_Spire

m17_120_free_start

[M:DEBUG]D22_Enter_Glacier_Palace_Great_Spire

m17_200_free_start

[M:DEBUG]D23_Glacier_Palace_Boss_Battle_(Event)

[M:DEBUG]D24_Enter_Worldcore_(Crossroads)

s01_050_free_start

[M:DEBUG]Script_test

[M:DEBUG]Individual_test

per_kanai_test

per_scripter01_1_test

per_scripter01_2_test

per_scripter01_3_test

per_scripter01_4_test

per_scripter02_1_test

per_scripter02_2_test

per_scripter02_3_test

per_scr_dun_bgm_test

per_scripter03_1_test

per_scripter04_1_test

per_scripter05_1_test

per_scripter06_1_test

per_scripter07_1_test

per_nfukuda_test

per_kotegawa_test

per_shibamoto_test

per_kaneko_test

per_yamaguchi_test

[M:DEBUG]Command_test

com_cut_test

com_ground_test2

com_talk_test

com_unit_test

com_parallel_test

com_obj_test

com_effect_test

[M:DEBUG]Free_play_test

free_play_no_fit_test

free_play_char_test

free_play_all_test

free_play_billboard_test

free_play_collision_test

[M:DEBUG]Misc_test

check_sp_move_test

check_motion_check01_test

check_motion_check02_test

check_face_check01_test

check_face_check02_test

check_size_check_shop_test

check_dungeon_text_test

[M:DEBUG]Event_test

[M:DEBUG]Paradise_test

[M:DEBUG]Dungeon_test

dungeon_test01_enter

dungeon_test01_clear

dungeon_test01_wayPoint0

dungeon_test01_wayPoint1

dungeon_test01_failed

[M:DEBUG]Extra_big_boss_CS_test

BossZekrom

BossReshiram

BossBKyurem

BossWKyurem

BossNKyuremR

BossNKyuremZ

BossLugia

BossNHoOh

BossAHoOh

BossZekromWin

BossReshiramWin

BossBKyuremWin

BossWKyuremWin

BossNKyuremRWin

BossNKyuremZWin

BossLugiaWin

BossNHoOhWin

BossAHoOhWin

[M:DEBUG]Map_check

[M:DEBUG]SAMPLE

[M:DEBUG]TW

MAP_TW_010_INN_IN

MAP_TW_011_TOWN_OUT

MAP_TW_012_TOWN_OUT

MAP_TW_013_TOWN_OUT

MAP_TW_014_TOWN_OUT

MAP_TW_020_INN_IN

[M:DEBUG]AR

MAP_AR_010_ROAD

MAP_AR_020_CRAGS_RELAY

MAP_AR_030_TELLURIC_ENTER

MAP_AR_040_GLACIER_ENTER

MAP_AR_050_UNDERPASS

MAP_AR_060_G_PALACE_RELAY

MAP_AR_070_KILONEA_EN

MAP_AR_080_SHADOWS_EN

MAP_AR_090_DAYBREAK_ENTER

MAP_AR_090_DAYBREAK_RELAY

MAP_AR_110_OCHRE_EN

MAP_AR_130_HOLEHILLS_ENTER

MAP_AR_140_DESERT_ENTER

MAP_AR_150_DESERT_RELAY

MAP_AR_170_TYRIAN_EN

MAP_AR_170_TYRIAN_RELAY

MAP_AR_180_GP_ET_RELAY

MAP_AR_190_GP_WT_RELAY

MAP_AR_200_GP_CT_RELAY

MAP_AR_210_FOG_RELAY

MAP_AR_220_HAZY_RELAY

MAP_AR_000_DUNGEON_RELAY_00

[M:DEBUG]PD

MAP_PD_SAMPLE

MAP_PD_IN010_HOME_ONE

MAP_PD_IN010_HOME_ONE_NIGHT

MAP_PD_OUT010_CENTER_ONE

MAP_PD_OUT010_CENTER_TWO

MAP_PD_OUT010_CENTER_THREE

MAP_PD_OUT010_CENTER_FOUR

MAP_PD_OUT020_HOME_ONE

MAP_PD_OUT020_HOME_ONE_NIGHT

MAP_PD_OUT020_HOME_TWO

MAP_PD_OUT020_HOME_TWO_NIGHT

MAP_PD_OUT020_HOME_THREE

MAP_PD_OUT020_HOME_FOUR

MAP_PD_OUT030_WASTELAND

MAP_PD_OUT040_MEADOW

MAP_PD_OUT040_FOREST

MAP_PD_OUT040_RIVERSIDE

MAP_PD_OUT040_TERRACES

[M:DEBUG]EV

MAP_EV_000_SOMEWHERE

MAP_EV_020_FOGWORLD01

MAP_EV_020_FOGWORLD02

MAP_EV_040_ROAD_EDGE

MAP_EV_050_FIRSTCUT

MAP_EV_060_FALLOUT

MAP_EV_070_ROAD_CROSS

MAP_EV_080_SKY

MAP_EV_090_HIGHLAND

MAP_EV_130_KAZASU_BOYAKE

MAP_EV_150_STOMPSTUMP_MID

MAP_EV_180_FIREBALL_V

MAP_EV_200_FIREBALL_TOWN

MAP_EV_210_FIREBALL_FRONTIER

MAP_EV_220_MOONLIGHT_NIGHT_V

MAP_EV_240_WOODS_V

MAP_EV_250_WOODS_TOWN

MAP_EV_270_SHADOW

MAP_EV_280_TOWN_NIGHT

MAP_EV_292_CRAGS_RELAY

MAP_EV_310_UPTOWN_NIGHT

MAP_EV_320_TELLURIC_PATH

MAP_EV_330_GLACIER_V

MAP_EV_350_CREVASSE

MAP_EV_360_ICEBERG

MAP_EV_370_G_PALACE_LONG_1

MAP_EV_370_G_PALACE_LONG_2

MAP_EV_371_G_PALACE_MID

MAP_EV_381_FLEEZEM_AFTR

MAP_EV_390_G_PALACE_CORIDR

MAP_EV_391_G_PALACE_CORIDR

MAP_EV_410_KILONIA_FOREST_N

MAP_EV_411_KILONIA_ROCKY_N

MAP_EV_420_CERTAIN_CAVE

MAP_EV_430_WILDERNESS_N

MAP_EV_440_HOLEHILLS_MID

MAP_EV_441_HOLEHILLS_01_1

MAP_EV_441_HOLEHILLS_01_2

MAP_EV_441_HOLEHILLS_01_3

MAP_EV_441_HOLEHILLS_02

MAP_EV_450_ROCKY

MAP_EV_460_DESERT_N

MAP_EV_461_DESERT_N

MAP_EV_470_FOREST

MAP_EV_501_ICESHEET

MAP_EV_510_G_PALACE_ALL

MAP_EV_510_G_PALACE_BG

MAP_EV_540_G_PALACE_FT

MAP_EV_540_G_PALACE_FT_IN

MAP_EV_570_GP_COLLAPSE

MAP_EV_580_FOGWORLD03

MAP_EV_590_TOWN_NIGHT_F

MAP_EV_610_P_CENTER_04

MAP_EV_650_HILL

MAP_EV_660_WITHERED_DEEPS

MAP_EV_900_BLANK

[M:DEBUG]DE

MAP_DE00

MAP_DE01_MOUNTAIN_ROAD_1

MAP_DE01_MOUNTAIN_ROAD_2

MAP_DE01_MOUNTAIN_ROAD_3

MAP_DE01_MOUNTAIN_ROAD_4

MAP_DE02_HAZY_PASS_1

MAP_DE02_HAZY_PASS_2

MAP_DE02_HAZY_PASS_3

MAP_DE02_HAZY_PASS_4

MAP_DE02_HAZY_PASS_5

MAP_DE02_HAZY_PASS_6

MAP_DE03_STOMPSTUMP_1

MAP_DE03_STOMPSTUMP_2

MAP_DE03_STOMPSTUMP_3

MAP_DE03_STOMPSTUMP_4

MAP_DE04_INFLORA_1

MAP_DE04_INFLORA_2

MAP_DE04_INFLORA_3

MAP_DE04_INFLORA_4

MAP_DE05_GLACIER01

MAP_DE05_GLACIER02

MAP_DE05_GLACIER03

MAP_DE07_HOLEHILLS_1

MAP_DE07_HOLEHILLS_2

MAP_DE07_HOLEHILLS_3

MAP_DE07_HOLEHILLS_4

MAP_DE06_QUARRY_1

MAP_DE06_QUARRY_2

MAP_DE06_QUARRY_3

MAP_DE08_GLACIER01

MAP_DE08_GLACIER02

MAP_DE08_GLACIER03

[M:DEBUG]DB

MAP_DB01_HAZY_PASS

MAP_DB02_DESOLATE

MAP_DB03_CRAGS

MAP_DB04_GLACIER

MAP_DB05_RIDGE

MAP_DB07_GREAT_GLACIER

MAP_DB08_EASTSPIRE

MAP_DB09_WESTSPIRE01

MAP_DB09_WESTSPIRE02

MAP_DB10_GREATSPIRE

MAP_DB11_RESHIRAM

MAP_DB12_ZEKROM

MAP_DB13_HOOH

MAP_DB14_LUGIA

MAP_DB15_BITTERCOLD

[M:DEBUG]OP

MAP_OP_WASTELAND

MAP_OP_VALLEY

MAP_OP_PARA

MAP_OP_030_PD_FOREST

[M:DEBUG]TITLE

[M:DEBUG]Map_check_MOV_SAMPLE

[M:DEBUG]main01

[M:DEBUG]main01_010

m01_010_01

m01_010_02

m01_010_03

m01_010_04

m01_010_06

m01_010_07

m01_010_08

[M:DEBUG]main01_020

m01_020_01

[M:DEBUG]main01_030

m01_030_01_save

m01_030_01

m01_030_02

m01_030_03

m01_030_09

m01_030_10

m01_030_12

[M:DEBUG]main02

[M:DEBUG]main02_010

m02_010_01

m02_010_02

m02_010_02_05

m02_010_03

m02_010_04

m02_010_free_start

[M:DEBUG]main02_020

[M:DEBUG]main02_030

m02_030_01

m02_030_02

m02_030_03

m02_030_04

m02_030_free_start

[M:DEBUG]main02_040

[M:DEBUG]main02_050

m02_050_01

m02_050_02

m02_050_03

m02_050_free_start

[M:DEBUG]main02_060

[M:DEBUG]main02_070

m02_070_01

m02_070_01_save

m02_070_02

m02_070_03

m02_070_04

m02_070_05

m02_070_free_start

[M:DEBUG]main02_080

m02_080_01

m02_080_free_start

[M:DEBUG]main02_090

m02_090_free_start

[M:DEBUG]main02_100

m02_100_01

m02_100_02

m02_100_03

m02_100_free_start

[M:DEBUG]main02_105

m02_105_01

[M:DEBUG]main02_110

[M:DEBUG]main02_115

m02_115_free_start_return

m02_115_01

[M:DEBUG]main02_120

m02_120_01

[M:DEBUG]main02_130

m02_130_01

m02_130_free_start

[M:DEBUG]main02_140

m02_140_01

[M:DEBUG]main02_150

m02_150_01

m02_150_02

m02_150_free_start

[M:DEBUG]main02_155

m02_155_01

[M:DEBUG]main02_160

m02_160_01

m02_160_free_start

[M:DEBUG]main02_170

m02_170_01

[M:DEBUG]main02_180

m02_180_01

[M:DEBUG]main02_190

m02_190_01

m02_190_02

[M:DEBUG]main03

[M:DEBUG]main03_010

m03_010_01

m03_010_free_start

[M:DEBUG]main03_020

m03_020_01

m03_020_02

m03_020_free_start

[M:DEBUG]main03_030

[M:DEBUG]main03_035

[M:DEBUG]main03_040

[M:DEBUG]main03_045

[M:DEBUG]main03_050

m03_050_01

[M:DEBUG]main03_060

m03_060_01

[M:DEBUG]main03_070

m03_070_01

[M:DEBUG]main03_080

m03_080_01

m03_080_02

m03_080_03

[M:DEBUG]main03_090

m03_090_01

m03_090_02

m03_090_03

m03_090_04

m03_090_05

m03_090_06

m03_090_free_start

[M:DEBUG]main03_100

[M:DEBUG]main03_110

m03_110_01

m03_110_02

m03_110_03

m03_110_04

m03_110_free_start

[M:DEBUG]main03_120

[M:DEBUG]main03_130

m03_130_01

m03_130_free_start

[M:DEBUG]main03_140

m03_140_01

[M:DEBUG]main03_150

m03_150_01

m03_150_free_start

m03_150_01_spcial

[M:DEBUG]main03_160

m03_160_01

[M:DEBUG]main03_170

m03_170_01

m03_170_02

m03_170_03

[M:DEBUG]main04

[M:DEBUG]main04_010

m04_010_01

m04_010_free_start

[M:DEBUG]main04_020

m04_020_01

m04_020_02

m04_020_free_start

[M:DEBUG]main04_030

m04_030_general_free_start

[M:DEBUG]main04_040

m04_040_01

m04_040_free_start

[M:DEBUG]main04_050

[M:DEBUG]main04_060

m04_060_01

[M:DEBUG]main04_070

m04_070_01

m04_070_free_start

m04_070_general_free_start2

[M:DEBUG]main04_080

m04_080_01

m04_080_02

m04_080_03

[M:DEBUG]main05

[M:DEBUG]main05_000

m05_000_free_start

[M:DEBUG]main05_010

m05_010_01

m05_010_02

m05_010_free_start

[M:DEBUG]main05_020

m05_020_01

m05_020_02

m05_020_03

m05_020_04

m05_020_05

m05_020_06

m05_020_07

m05_020_08

m05_020_09

m05_020_10

m05_020_11

m05_020_free_start

[M:DEBUG]main05_030

m05_030_01

m05_030_02

m05_030_03

m05_030_04

m05_030_05

m05_030_06

m05_030_07

m05_030_08

m05_030_09

m05_030_free_start

[M:DEBUG]main05_040

[M:DEBUG]main06

[M:DEBUG]main06_000

m06_000_general_free_start

[M:DEBUG]main06_010

m06_010_01

m06_010_02

m06_010_03

m06_010_04

m06_010_free_start

[M:DEBUG]main06_015

m06_015_01

m06_015_free_start

[M:DEBUG]main06_020

m06_020_01

m06_020_02

m06_020_03

m06_020_04

m06_020_free_start

[M:DEBUG]main06_030

m06_030_01

m06_030_free_start

[M:DEBUG]main06_040

m06_040_01

m06_040_free_start

[M:DEBUG]main06_050

[M:DEBUG]main06_060

m06_060_01

m06_060_free_start

[M:DEBUG]main06_070

m06_070_01

m06_070_02

[M:DEBUG]main07

[M:DEBUG]main07_000

m07_000_free_start

[M:DEBUG]main07_010

m07_010_01

m07_010_02

m07_010_free_start

[M:DEBUG]main07_020

m07_020_01

m07_020_free_start

[M:DEBUG]main07_030

[M:DEBUG]main07_040

m07_040_01

m07_040_02

m07_040_03

m07_040_04

m07_040_05

m07_040_06

m07_040_07

m07_040_08

[M:DEBUG]main07_045

m07_045_01

m07_045_free_start

[M:DEBUG]main07_050

m07_050_01

m07_050_02

m07_050_03

[M:DEBUG]main07_060

m07_060_01

[M:DEBUG]main07_070

m07_070_01

m07_070_general_free_start

[M:DEBUG]main07_080

m07_080_01

m07_080_free_start

[M:DEBUG]main07_090

[M:DEBUG]main08

[M:DEBUG]main08_010

m08_010_01

m08_010_02

m08_010_free_start

m08_010_general_free_start

[M:DEBUG]main08_020

m08_020_01

m08_020_02

m08_020_03

m08_020_04

m08_020_05

m08_020_06

m08_020_free_start

[M:DEBUG]main08_030

[M:DEBUG]main08_040

m08_040_01

m08_040_free_start

[M:DEBUG]main08_050

m08_050_01

m08_050_free_start

[M:DEBUG]main08_055

m08_055_free_start_return

m08_055_01

[M:DEBUG]main08_060

m08_060_01

[M:DEBUG]main08_070

m08_070_01

m08_070_free_start

[M:DEBUG]main08_080

m08_080_01

[M:DEBUG]main08_090

m08_090_01

[M:DEBUG]main08_100

m08_100_01

m08_100_02

m08_100_03

m08_100_04

[M:DEBUG]main08_110

m08_110_01

m08_110_02

m08_110_03

[M:DEBUG]main09

[M:DEBUG]main09_000

m09_000_general_free_start

[M:DEBUG]main09_010

m09_010_01

m09_010_free_start

[M:DEBUG]main09_020

m09_020_01

m09_020_free_start

[M:DEBUG]main09_030

[M:DEBUG]main09_040

m09_040_01

m09_040_free_start

[M:DEBUG]main09_050

m09_050_01

m09_050_02

m09_050_general_free_start

[M:DEBUG]main09_060

m09_060_01

m09_060_02

m09_060_free_start

[M:DEBUG]main09_070

m09_070_01

[M:DEBUG]main09_080

m09_080_01

m09_080_02

m09_080_03

m09_080_free_start

[M:DEBUG]main09_090

m09_090_01

[M:DEBUG]main09_100

m09_100_01

m09_100_free_start

[M:DEBUG]main09_110

m09_110_01

m09_110_free_start

[M:DEBUG]main09_120

m09_120_01

m09_120_free_start

[M:DEBUG]main09_130

[M:DEBUG]main09_140

m09_140_01

m09_140_02

m09_140_03

[M:DEBUG]main10

[M:DEBUG]main10_010

m10_010_01

m10_010_02

m10_010_free_start

[M:DEBUG]main10_020

[M:DEBUG]main10_030

m10_030_01

m10_030_free_start

[M:DEBUG]main10_040

m10_040_01

m10_040_02

m10_040_03

m10_040_04

m10_040_05

m10_040_06

m10_040_free_start

[M:DEBUG]main10_050

[M:DEBUG]main10_060

m10_060_01

m10_060_free_start

[M:DEBUG]main10_070

m10_070_01

m10_070_02

m10_070_03

m10_070_04

m10_070_05

m10_070_06

m10_070_07

m10_070_08

[M:DEBUG]main11

[M:DEBUG]main11_010

m11_010_01

m11_010_free_start

[M:DEBUG]main11_020

[M:DEBUG]main11_030

m11_030_01

m11_030_free_start

[M:DEBUG]main11_040

m11_040_01

m11_040_02

m11_040_03

m11_040_04

m11_040_05

m11_040_free_start

[M:DEBUG]main11_050

m11_050_free_start

[M:DEBUG]main11_060

m11_060_01

m11_060_free_start

[M:DEBUG]main11_070

m11_070_01

m11_070_01_05

m11_070_02

m11_070_02_05

m11_070_03

[M:DEBUG]main11_075

m11_075_free_start_rest

m11_075_01

[M:DEBUG]main11_080

m11_080_01

[M:DEBUG]main11_090

m11_090_01

m11_090_free_start

[M:DEBUG]main11_100

m11_100_01

[M:DEBUG]main11_110

m11_110_01

[M:DEBUG]main11_120

m11_120_01

m11_120_02

m11_120_03

m11_120_04

[M:DEBUG]main12

[M:DEBUG]main12_010

m12_010_01

m12_010_free_start

[M:DEBUG]main12_020

m12_020_01

m12_020_free_start

[M:DEBUG]main12_030

m12_030_01

m12_030_02

m12_030_03

m12_030_free_start

[M:DEBUG]main12_040

m12_040_01

m12_040_free_start

m12_040_general_free_start

[M:DEBUG]main12_050

m12_050_01

m12_050_02

m12_050_03

m12_050_04

m12_050_free_start

[M:DEBUG]main12_060

m12_060_01

m12_060_02

m12_060_03

m12_060_04

m12_060_05

m12_060_06

m12_060_07

[M:DEBUG]main12_070

m12_070_01

m12_070_free_start

[M:DEBUG]main12_080

[M:DEBUG]main12_090

[M:DEBUG]main12_100

m12_100_01

m12_100_02

[M:DEBUG]main13

[M:DEBUG]main13_010

m13_010_01

m13_010_free_start

[M:DEBUG]main13_020

[M:DEBUG]main13_030

m13_030_01

m13_030_free_start

[M:DEBUG]main13_040

m13_040_01

m13_040_02

m13_040_03

m13_040_04

m13_040_free_start

[M:DEBUG]main13_050

[M:DEBUG]main13_060

m13_060_01

m13_060_free_start

[M:DEBUG]main13_070

m13_070_01

m13_070_02

m13_070_free_start

[M:DEBUG]main13_080

m13_080_free_start

[M:DEBUG]main13_090

m13_090_01

m13_090_free_start

[M:DEBUG]main13_095

m13_095_free_start_return

m13_095_01

[M:DEBUG]main13_100

m13_100_01

[M:DEBUG]main13_110

m13_110_01

m13_110_02

m13_110_free_start

[M:DEBUG]main13_120

m13_120_01

[M:DEBUG]main13_130

m13_130_01

[M:DEBUG]main14

[M:DEBUG]main14_010

m14_010_01

m14_010_02

m14_010_03

m14_010_04

m14_010_05

m14_010_06

m14_010_07

m14_010_08

m14_010_09

m14_010_free_start

[M:DEBUG]main14_020

[M:DEBUG]main14_030

m14_030_01

m14_030_free_start

[M:DEBUG]main14_040

m14_040_01

m14_040_01_05

m14_040_03

m14_040_04

m14_040_05

m14_040_06

m14_040_09

m14_040_10

m14_040_11

m14_040_free_start

[M:DEBUG]main14_050

[M:DEBUG]main14_060

m14_060_01

m14_060_free_start

[M:DEBUG]main14_070

m14_070_01

m14_070_02

m14_070_free_start

[M:DEBUG]main14_080

[M:DEBUG]main14_090

m14_090_01

m14_090_free_start

[M:DEBUG]main14_100

m14_100_01

[M:DEBUG]main14_110

m14_110_01

m14_110_02

m14_110_03

m14_110_04

m14_110_05

m14_110_06

[M:DEBUG]main15

[M:DEBUG]main15_010

m15_010_01

m15_010_02

m15_010_03

m15_010_04

m15_010_free_start

[M:DEBUG]main15_020

[M:DEBUG]main15_030

m15_030_01

m15_030_free_start

[M:DEBUG]main15_035

[M:DEBUG]main15_040

[M:DEBUG]main15_050

[M:DEBUG]main15_060

[M:DEBUG]main15_070

m15_070_02

m15_070_03

m15_070_04

m15_070_05

m15_070_06

m15_070_07

m15_070_08

[M:DEBUG]main16

[M:DEBUG]main16_010

m16_010_01

m16_010_free_start

[M:DEBUG]main16_020

m16_020_01

m16_020_02

m16_020_03

m16_020_04

m16_020_05

m16_020_06

m16_020_07

m16_020_08

[M:DEBUG]main16_030

m16_030_01

m16_030_02

[M:DEBUG]main16_040

m16_040_01

m16_040_free_start

[M:DEBUG]main16_050

[M:DEBUG]main16_060

[M:DEBUG]main16_070

m16_070_01

m16_070_02

[M:DEBUG]main16_080

m16_080_01

m16_080_free_start

[M:DEBUG]main16_090

m16_090_free_start

[M:DEBUG]main16_100

m16_100_01

m16_100_free_start

[M:DEBUG]main16_105

m16_105_free_start_return

m16_105_01

[M:DEBUG]main16_110

m16_110_01

m16_110_02

m16_110_03

m16_110_04

m16_110_05

m16_110_06

m16_110_07

[M:DEBUG]main16_120

m16_120_01

m16_120_free_start

[M:DEBUG]main16_130

m16_130_01

[M:DEBUG]main16_140

m16_140_01

[M:DEBUG]main16_150

m16_150_01

m16_150_02

m16_150_03

m16_150_04

m16_150_05

m16_150_06

[M:DEBUG]main17

[M:DEBUG]main17_010

m17_010_01

[M:DEBUG]main17_020

m17_020_01

m17_020_02

m17_020_03

m17_020_free_start

[M:DEBUG]main17_030

[M:DEBUG]main17_040

m17_040_01

m17_040_free_start

[M:DEBUG]main17_050

m17_050_01

[M:DEBUG]main17_060

m17_060_free_start

m17_060_01

[M:DEBUG]main17_065

m17_065_free_start_return

m17_065_01

[M:DEBUG]main17_070

m17_070_01

[M:DEBUG]main17_080

m17_080_01

[M:DEBUG]main17_090

m17_090_01

m17_090_free_start

[M:DEBUG]main17_100

m17_100_01

[M:DEBUG]main17_110

m17_110_01

[M:DEBUG]main17_120

m17_120_01

m17_120_02

m17_120_03

m17_120_04

m17_120_05

m17_120_06

m17_120_07

m17_120_08

m17_120_free_start

[M:DEBUG]main17_130

[M:DEBUG]main17_140

m17_140_01

m17_140_free_start

[M:DEBUG]main17_150

m17_150_free_start

m17_150_01

m17_150_02

[M:DEBUG]main17_155

m17_155_free_start_return

m17_155_01

[M:DEBUG]main17_160

m17_160_01

m17_160_02

m17_160_03

m17_160_04

[M:DEBUG]main17_170

m17_170_01

m17_170_free_start

[M:DEBUG]main17_180

m17_180_01

[M:DEBUG]main17_190

m17_190_01

m17_190_02

m17_190_03

[M:DEBUG]main17_200

m17_200_01

m17_200_free_start

[M:DEBUG]main17_210

m17_210_free_start

[M:DEBUG]main17_220

m17_220_01

m17_220_free_start

[M:DEBUG]main17_225

m17_225_free_start_return

m17_225_01

[M:DEBUG]main17_230

m17_230_01

m17_230_02

[M:DEBUG]main17_240

m17_240_01

m17_240_free_start

[M:DEBUG]main17_250

m17_250_01

[M:DEBUG]main17_260

m17_260_01

[M:DEBUG]main18

[M:DEBUG]main18_010

m18_010_01

m18_010_02

m18_010_03

m18_010_04

m18_010_05

m18_010_06

m18_010_07

m18_010_08

m18_010_09

m18_010_10

m18_010_11

[M:DEBUG]main18_020

m18_020_01_1st

m18_020_free_start

m18_020_01_2nd

[M:DEBUG]main18_030

m18_030_01

m18_030_02

m18_030_03

m18_030_04

m18_030_05

m18_030_06

m18_030_07

m18_030_08

m18_030_09

m18_030_10

m18_030_11

m18_030_12

m18_030_13

m18_030_free_start

[M:DEBUG]main18_040

m18_040_01

m18_040_02

m18_040_03

m18_040_04

m18_040_05

m18_040_06

[M:DEBUG]main18_050

m18_050_01

m18_050_02

m18_050_03

m18_050_04

m18_050_05

m18_050_06

m18_050_07

m18_050_08

m18_050_09

m18_050_10

[M:DEBUG]main18_060

m18_060_01

m18_060_02

m18_060_03

m18_060_04

m18_060_06

m18_060_07

m18_060_08

m18_060_09

m18_060_10

m18_060_11

m18_060_12

m18_060_13

m18_060_14

m18_060_15

m18_060_16

m18_060_17

m18_060_18

m18_060_19

m18_060_20

m18_060_21

m18_060_22

[M:DEBUG]sub01

[M:DEBUG]sub01_010

s01_010_01

s01_010_02

s01_010_03

s01_010_04

s01_010_05

s01_010_06

s01_010_free_start

[M:DEBUG]sub01_020

s01_020_01

s01_020_02

s01_020_03

s01_020_04

s01_020_05

s01_020_free_start

[M:DEBUG]sub01_030

s01_030_01

s01_030_free_start

[M:DEBUG]sub01_040

s01_040_01

s01_040_free_start

[M:DEBUG]sub01_050

s01_050_01

s01_050_02

s01_050_free_start

[M:DEBUG]sub01_060

s01_060_01

s01_060_free_start

s01_060_load

[M:DEBUG]sub01_070

s01_070_01

[M:DEBUG]sub01_080

s01_080_01

s01_080_free_start

[M:DEBUG]ALL_CLEAR

ALL_CLEAR_FREE_START

[M:DEBUG]general

general_para_mode_tutorial01

general_para_mode_tutorial02

general_reload

general_reward01_LV2

general_reward01_LV3

general_reward01_LV4

general_clearAR

general_losthomeout_irai

general_lost_request

general_lost_playermode

general_lost_request_para_lv2

general_lost_request_para_lv3

general_lost_request_para_lv4

general_lost_ar

general_lost_NEXT

general_next_morning01

general_next_morning01_NEXT

general_next_morning_homeout01

general_next_morning_onlyplayer01

general_next_morning_onlyplayer_lost

[M:DEBUG]other

[M:DEBUG]Clear_after_clear

CLEAR_H_GENERAL

CLEAR_P_GENERAL

CLEAR_P_GENERAL_PARA

CLEAR_H_mountain_road

CLEAR_P_mountain_road

CLEAR_H_stony_cave

CLEAR_P_stony_cave

CLEAR_H_hazy_pass

CLEAR_P_hazy_pass

CLEAR_H_stompstump

CLEAR_P_stompstump

CLEAR_H_desolate_canyon

CLEAR_P_desolate_canyon

CLEAR_H_inflora_forest

CLEAR_P_inflora_forest

CLEAR_H_crags_of_lament

CLEAR_P_crags_of_lament

CLEAR_H_great_glacier

CLEAR_P_great_glacier

CLEAR_H_forest_of_shadows

CLEAR_P_forest_of_shadows

CLEAR_H_daybreak_ridge

CLEAR_P_daybreak_ridge

CLEAR_H_shiroiwanokouya

CLEAR_P_shiroiwanokouya

CLEAR_H_aomidorinuma

CLEAR_P_aomidorinuma

CLEAR_H_holehills

CLEAR_P_holehills

CLEAR_H_savanna

CLEAR_P_savanna

CLEAR_H_worldcore

CLEAR_P_worldcore

[M:DEBUG]free_control

free_play_no_fit_test

free_play_char_test

free_play_all_test

free_play_billboard_test

free_play_collision_test

m02_010_free_start

m02_030_free_start

m02_050_free_start

m02_070_free_start

m02_080_free_start

m02_090_free_start

m02_115_free_start_return

m02_100_free_start

m02_130_free_start

m02_150_free_start

m02_160_free_start

m03_010_free_start

m03_020_free_start

m03_090_free_start

m03_110_free_start

m03_130_free_start

m03_150_free_start

m04_010_free_start

m04_020_free_start

m04_030_general_free_start

m04_040_free_start

m04_070_free_start

m04_070_general_free_start2

m05_000_free_start

m05_010_free_start

m05_020_free_start

m05_030_free_start

m06_000_general_free_start

m06_010_free_start

m06_015_free_start

m06_020_free_start

m06_030_free_start

m06_040_free_start

m06_060_free_start

m07_000_free_start

m07_010_free_start

m07_020_free_start

m07_045_free_start

m07_070_general_free_start

m07_080_free_start

m08_010_free_start

m08_010_general_free_start

m08_020_free_start

m08_040_free_start

m08_055_free_start_return

m08_050_free_start

m08_070_free_start

m09_000_general_free_start

m09_010_free_start

m09_020_free_start

m09_040_free_start

m09_050_general_free_start

m09_060_free_start

m09_080_free_start

m09_100_free_start

m09_110_free_start

m09_120_free_start

m10_010_free_start

m10_030_free_start

m10_040_free_start

m10_060_free_start

m11_010_free_start

m11_030_free_start

m11_040_free_start

m11_050_free_start

m11_075_free_start_rest

m11_060_free_start

m11_090_free_start

m12_010_free_start

m12_020_free_start

m12_030_free_start

m12_040_free_start

m12_040_general_free_start

m12_050_free_start

m12_070_free_start

m13_010_free_start

m13_030_free_start

m13_040_free_start

m13_060_free_start

m13_070_free_start

m13_080_free_start

m13_095_free_start_return

m13_090_free_start

m13_110_free_start

m14_010_free_start

m14_030_free_start

m14_040_free_start

m14_060_free_start

m14_070_free_start

m14_090_free_start

m15_010_free_start

m15_030_free_start

m16_010_free_start

m16_040_free_start

m16_080_free_start

m16_090_free_start

m16_105_free_start_return

m16_100_free_start

m16_120_free_start

m17_020_free_start

m17_060_free_start

m17_065_free_start_return

m17_040_free_start

m17_090_free_start

m17_120_free_start

m17_150_free_start

m17_155_free_start_return

m17_140_free_start

m17_170_free_start

m17_200_free_start

m17_210_free_start

m17_225_free_start_return

m17_220_free_start

m17_240_free_start

m18_020_free_start

m18_030_free_start

s01_010_free_start

s01_020_free_start

s01_030_free_start

s01_040_free_start

s01_050_free_start

s01_060_free_start

s01_080_free_start

[M:DEBUG]Opening

OpeningDemo00

OpeningDemo01

OpeningDemo02

OpeningDemo04

OpeningDemo05

OpeningDemo06

OpeningDemo07

OpeningDemo08

OpeningDemo09

OpeningDemo10

OpeningDemo11

OpeningDemo12

OpeningDemo13

OpeningDemo14

OpeningDemo15

OpeningDemo16

[M:DEBUG][CS:06]Play_from_pre_boss_battle

[M:DEBUG]Hazy_Pass_Halfway_1st

m02_120_01

[M:DEBUG]Hazy_Pass_Halfway_2nd

m02_140_01

[M:DEBUG]Hazy_Pass_Summit_1st

m02_170_01

[M:DEBUG]Hazy_Pass_Summit_2nd

m02_180_01

[M:DEBUG]Desolate_Canyon_1st

m03_140_01

[M:DEBUG]Desolate_Canyon_2nd

m03_160_01

[M:DEBUG]Crags_of_Lament__1st

m08_060_01

[M:DEBUG]Crags_of_Lament_2nd

m08_080_01

[M:DEBUG]Glacier_Palace_1st

m11_080_01

[M:DEBUG]Glacier_Palace_2nd

m11_100_01

[M:DEBUG]Daybreak_Ridge_1st

m13_100_01

[M:DEBUG]Daybreak_Ridge_2nd

m13_120_01

[M:DEBUG]Tyrian_Maze_1st

m16_110_07

[M:DEBUG]Tyrian_Maze_2nd

m16_130_01

[M:DEBUG]Eastern_Spire_1st

m17_080_01

[M:DEBUG]Eastern_Spire_2nd

m17_100_01

[M:DEBUG]Western_Spire_1st

m17_160_04

[M:DEBUG]Western_Spire_2nd

m17_180_01

[M:DEBUG]Great_Spire_1st

m17_230_02

[M:DEBUG]Great_Spire_2nd

m17_250_01

[M:DEBUG]Great_Spire_Boss_1

m18_010_11

[M:DEBUG]Great_Spire_Boss_2

m18_030_13


message/ground_test.bin
[M:DEBUG] Cut scene test

[M:DEBUG] Locked test

[M:DEBUG] Unlocked test

[M:DEBUG][CN] HELP!!!

[M:DEBUG] Remove map and show BG

[M:DEBUG] Remove BG and display map

[M:DEBUG] Shaking effect (horizontal)

[M:DEBUG] Follow movement

[M:DEBUG] Shaking effect (vertical)

[M:DEBUG] Follow and zoom

[M:DEBUG] Shaking effect (random)

[M:DEBUG] Stop shaking

[M:DEBUG] Baddies test


message/ground_test2.bin
[M:DEBUG] Begin script test

[M:DEBUG] Free camera test

[M:DEBUG] Return camera to hero

[M:DEBUG] Keep movement relative

[M:DEBUG] Return camera to hero

[M:DEBUG] Keep movement relative

[M:DEBUG] Return camera to hero

[M:DEBUG] Test windows with faces

[M:DEBUG] Test camera scope settings

[M:DEBUG] Test camera focus settings

[M:DEBUG] Effect tests

[M:DEBUG] Test camera character lock

[M:DEBUG] Locked test

[M:DEBUG] Unlocked test


message/common.bin
[RT]Start while holding...[R][RT][M:B07] Debug Flag ON[R][RT][M:B08] Return After 1 Scene[R][RT][M:B04] Touch Screen Black

[M:DEBUG]Non-Dungeon Debug

[M:DEBUG] Scenario Progression

[M:DEBUG] Open Up Dungeons

[M:DEBUG] Team Status

[M:DEBUG] Items

[M:DEBUG] Moves

[M:DEBUG] Pokémon

[M:DEBUG] Debug Switch

[M:DEBUG] ON

[M:DEBUG] OFF

[M:DEBUG] Processing Meter

[M:DEBUG] Scripter Information

[M:DEBUG] Back

[M:DEBUG] Cancel

[M:DEBUG] Main Scenario State

[M:DEBUG] Set End Ban Flag

[M:DEBUG] Paradise Progression State

[M:DEBUG] Modify Held Money

[M:DEBUG] Modify Deposited Money

[M:DEBUG] Modify Team Points

[M:DEBUG] Change Team Name

[M:DEBUG] Change Play Time

[M:DEBUG] Change Times on Adventure

[M:DEBUG] Modify Notebook

[M:DEBUG] Modify Team ID

[M:DEBUG] Create Item

[M:DEBUG] Modify Inventory

[M:DEBUG] Modify Storage

[M:DEBUG] Empty Inventory

[M:DEBUG] Fill Up Inventory

[M:DEBUG] Empty Storage

[M:DEBUG] Fill Up Storage

[M:DEBUG] Create How Many?

[M:DEBUG] Amount

[M:DEBUG] Create Where?

[M:DEBUG] Create Pokémon

[M:DEBUG] Change Player Character

[M:DEBUG] Change Partner

[M:DEBUG] Change Pokémon Name

[M:DEBUG] In-Dungeon Debug

[M:DEBUG] Pokémon Parameters

[M:DEBUG] Pokémon Restrictions

[M:DEBUG] Teach Moves

[M:DEBUG] Power Up Moves

[M:DEBUG] Create Items

[M:DEBUG] Mass Produce

[M:DEBUG] Create Tile

[M:DEBUG] Create Trap

[M:DEBUG] Team Skill

[M:DEBUG] Map

[M:DEBUG] Team Attack

[M:DEBUG] V-Wave

[M:DEBUG] Mysteriosity

[M:DEBUG] Reserve Path

[M:DEBUG] Other

[M:DEBUG] Debug Switch

[M:DEBUG] Load Script

[M:DEBUG] Back

[M:DEBUG] Cancel

[M:DEBUG] Sound Test

[M:DEBUG] Select Pokémon

[M:DEBUG] Player Pokémon

[M:DEBUG] Pokémon in Front

[M:DEBUG] 1st Type: [st_shop_price:00:0001]

[M:DEBUG] 2nd Type: [st_shop_price:01:0002]

[M:DEBUG] Ability: [st_shop_price:02:0003]

[M:DEBUG] Known Moves

[M:DEBUG] Parameter 1

[M:DEBUG] Parameter 2

[M:DEBUG] Hyper Mode

[M:DEBUG] Remove Max HP Limitation

[M:DEBUG] Reduce HP to 1

[M:DEBUG] Level

[M:DEBUG] HP

[M:DEBUG] MAX HP

[M:DEBUG] Accuracy Stage

[M:DEBUG] Evasion Stage

[M:DEBUG] Belly

[M:DEBUG] MAX Belly

[M:DEBUG] Friendliness

[M:DEBUG] Exp.

[M:DEBUG] Status Condition

Set

Remove

Removal All

[M:DEBUG] Attack

[M:DEBUG] Attack Stage

[M:DEBUG] Attack Factor

[M:DEBUG] Defense

[M:DEBUG] Defense Stage

[M:DEBUG] Defense Factor

[M:DEBUG] Sp. Atk

[M:DEBUG] Sp. Atk Stage

[M:DEBUG] Sp. Atk Factor

[M:DEBUG] Sp. Def

[M:DEBUG] Sp. Def Stage

[M:DEBUG] Sp. Def Factor

[M:DEBUG]Flash Fire Stage

[M:DEBUG] Stop Allies

[M:DEBUG] Stop Enemies

[M:DEBUG] Move Policy

[M:DEBUG] Standard

[M:DEBUG] Moves Only

[M:DEBUG] Attacks Only

[M:DEBUG] Enemy Spawning

[M:DEBUG] Always Join

[M:DEBUG] Remove All Pokémon

[M:DEBUG] Create Pokémon

[M:DEBUG] Creation Status

[M:DEBUG] Range

[M:DEBUG] Local Wild

ON

OFF

[M:DEBUG]あ

[M:DEBUG]い

[M:DEBUG]う

[M:DEBUG]え

[M:DEBUG]お

[M:DEBUG]か

[M:DEBUG]き

[M:DEBUG]く

[M:DEBUG]け

[M:DEBUG]こ

[M:DEBUG]さ

[M:DEBUG]し

[M:DEBUG]す

[M:DEBUG]せ

[M:DEBUG]そ

[M:DEBUG]た

[M:DEBUG]ち

[M:DEBUG]つ

[M:DEBUG]て

[M:DEBUG]と

[M:DEBUG]な

[M:DEBUG]に

[M:DEBUG]ぬ

[M:DEBUG]ね

[M:DEBUG]の

[M:DEBUG]は

[M:DEBUG]ひ

[M:DEBUG]ふ

[M:DEBUG]へ

[M:DEBUG]ほ

[M:DEBUG]ま

[M:DEBUG]み

[M:DEBUG]む

[M:DEBUG]め

[M:DEBUG]も

[M:DEBUG]や

[M:DEBUG]ゆ

[M:DEBUG]よ

[M:DEBUG]ら

[M:DEBUG]り

[M:DEBUG]る

[M:DEBUG]れ

[M:DEBUG]ろ

[M:DEBUG]わ

[M:DEBUG]を

[M:DEBUG] Other

[M:DEBUG] Japanese Order

[M:DEBUG] Numerical Order

[M:DEBUG] Line's Moves

[M:DEBUG] Choose Move

[M:DEBUG] Who Will Learn?

[M:DEBUG] Player Pokémon

[M:DEBUG] Pokémon in Front

[M:DEBUG] Forget Which?

[M:DEBUG] Grade

[M:DEBUG] Growth

[M:DEBUG] Power

[M:DEBUG] Accuracy

[M:DEBUG] PP

[M:DEBUG] Arrows

[M:DEBUG] Stones

[M:DEBUG] Equipment

[M:DEBUG] Food

[M:DEBUG] Seeds

[M:DEBUG] PP

[M:DEBUG] Growth

[M:DEBUG] Evo Items

[M:DEBUG] Others

[M:DEBUG] Money

[M:DEBUG] Wonder Orbs

[M:DEBUG] Trick Box

[M:DEBUG] Treasure Box

[M:DEBUG] TM

[M:DEBUG] Recruit

[M:DEBUG] Materials

[M:DEBUG] Traps

[M:DEBUG] Delete All

[M:DEBUG] Item Status

[M:DEBUG] Create

[M:DEBUG] Stack

[M:DEBUG] Sticky?

No

Yes

[M:DEBUG] Where?

Your Bag

Pokémon in Front

At Feet

[M:DEBUG] Full Bag

[M:DEBUG] Clear Bag

[M:DEBUG] Spread Items

[M:DEBUG] Spread Items (Shop)

[M:DEBUG]Full Spread of Items

[M:DEBUG] Clear Floor

[M:DEBUG] Create Special Tile

[M:DEBUG] None

[M:DEBUG] Multi-Attack

[M:DEBUG] Dodge

[M:DEBUG] Status Protet

[M:DEBUG] Pass-through

[M:DEBUG] Taunt

[M:DEBUG] Weight

[M:DEBUG] Shop

[M:DEBUG] Trap State

[M:DEBUG] Discovered

[M:DEBUG] Attribute

Team Attribute

Natural Attribute

Wild Attribute

[M:DEBUG] Which Pokémon's Skill?

[M:DEBUG] All Allies

[M:DEBUG] Pokémon in Front

[M:DEBUG] Learn Team Skill

[M:DEBUG]Team Skill ON OFF

[M:DEBUG]Team Skills

[M:DEBUG] 1st (TBD)

[M:DEBUG] 2nd (TBD)

[M:DEBUG] Change Weather

Clear

Sunny

Sandstorm

Rain

Hail

Cloudy

Fog

Snow

[M:DEBUG] Turns Until Wind

[M:DEBUG] Move Floors

[M:DEBUG] Reserve Monster House

[M:DEBUG] Reserve Shop

[M:DEBUG] Change Background

[M:DEBUG] No-clip

[M:DEBUG] Seed Input

[M:DEBUG] Dungeon Seed Input

[M:DEBUG] Job Seed Input

ON

OFF

[M:DEBUG] Show Entire Map

[M:DEBUG] General Item

[M:DEBUG] Team Attack

[M:DEBUG] Team Points

[M:DEBUG] Type

[M:DEBUG] Benefit Select

[M:DEBUG] No Type

[M:DEBUG] Set Mysteriosity

[M:DEBUG] Reserve Mysteriosity Event

[M:DEBUG] Mysteriosity Event 1

[M:DEBUG] Mysteriosity Event 2

[M:DEBUG] Restart Floor with Reservations

[M:DEBUG] Current Mysteriosity Event

[M:DEBUG] Mysterious Tailwind

[M:DEBUG] Wild Lvl Down

[M:DEBUG] All Wild Napping

[M:DEBUG] Mysterious Tailwind

[M:DEBUG] No HP Recovery

[M:DEBUG] Wild Lvl Up

[M:DEBUG] Seeds Banned

[M:DEBUG] Wonder Orbs Banned

[M:DEBUG] Equipment Effects Off

[M:DEBUG] Halls Only Floor

[M:DEBUG] All Rooms Panels

[M:DEBUG] Change Weather

[M:DEBUG] Item Bias

[M:DEBUG] Wild Pokémon Bias

[M:DEBUG] Ability Effects Off

[M:DEBUG] Suddent Death

[M:DEBUG] Make TM Appear

[M:DEBUG] None

[M:DEBUG] Destination

Natural

[M:DEBUG] Move to Next Floor

[M:DEBUG] Added Effects 100%

[M:DEBUG] Ability 100%

[M:DEBUG] Team Skill 100%

[M:DEBUG] Chest Drop 100%

[M:DEBUG] Show Chest Contents

[M:DEBUG] Damage Random Value

[M:DEBUG] Immortal

[M:DEBUG] Suicide

[M:DEBUG] Escape

[M:DEBUG] Escape (Quest Complete)

[M:DEBUG] Move to Event

[M:DEBUG] Debug Switch

[M:DEBUG] Switch Log Window

Standard

Pipe

Dungeon Debug Play

Dungeon Select

Floor Select

Level Select

Mysteriosity Select

Move Progress

Enable

Disable

V-Wave (separate window)

Seed (separate window)

Controlling Pokémon

Party Member 1

Party Member 2

Party Member 3

None

Use Move

Move Select

Loop

Pause

Choose Controlled Pokémon

Choose Enemy Pokémon

Debug Menu

Change BG

Reset Parameters

Change to Huge Boss Background

Return from Huge Boss Background

End

(Aria Forme)

(Pirouette Forme)

(White Kyurem)

(Black Kyurem)

(Master)

(Town)

(Town)

(Town)

(Party)

(Shiny)

(Hand)

(Overdrive)

(Overdrive)

(W Overdrive)

(B Overdrive)

(Crumbling 1)

(Crumbling 2)

(Crumbling 3)

(High Res)

(High Res)

(High Res)

(High Res)

(High Res)

(High Res)

(High Res)

(High Res)

(High Res)

(High Res)

(High Res)

(Adjust Size)

Battery lvl 0

Battery lvl 1

Battery lvl 2

Battery lvl 3

Battery lvl 4

Battery lvl 5

[M:DEBUG]VSYNC SKIP MODE

A

B

C

D

E

F

G

H

I

J

K

L

N

M

O

P

Q

R

S

T

U

V

W

X

Y

Z

[M:DEBUG][CS:06]SCRIPT MENU[CR]

[M:DEBUG][CS:06]Wanibe test[CR]

[M:DEBUG][CS:06]Cut play viewer[CR]

[M:DEBUG][CS:06]Sound test[CR]

[M:DEBUG][CS:06]Beartic Slide test[CR]

[M:DEBUG][CS:06]Script[CR]

[M:DEBUG][CS:06]Dungeon debug play[CR]

[M:DEBUG][CS:06]Test menu[CR]

[M:DEBUG][CS:06]To top menu[CR]

[M:DEBUG][CS:06]Viewer[CR]

[M:DEBUG][CS:06]Move viewer[CR]

[M:DEBUG][CS:06]Itoh test[CR]

[M:DEBUG][CS:06]Kanai test[CR]

[M:DEBUG][CS:06]Kaneda test[CR]

[M:DEBUG][CS:06]Sakaguchi test[CR]

[M:DEBUG][CS:06]Set as failed[CR]

[M:DEBUG][CS:06]Kojima test[CR]

[M:DEBUG][CS:06]Set as cleared[CR]

[M:DEBUG][CS:06]Underground test[CR]

[M:DEBUG][CS:06]Select above ground[CR]

[M:DEBUG][CS:06]Go in[CR]

[M:DEBUG][CS:06]What will you do?[CR]

[M:DEBUG][CS:06]Abe test[CR]

[M:DEBUG][CS:06]Opening demo test[CR]

[M:DEBUG][CS:06]To title screen[CR]

[M:DEBUG][CS:06]SAJI Viewer[CR]

[M:DEBUG][CS:06]Image viewer[CR]

[M:DEBUG][CS:06]Sprite test[CR]

[M:DEBUG][CS:06]Text test[CR]

[M:DEBUG][CS:06]Sunken Treasure test[CR]

[M:DEBUG][CS:06]Lone Diver test[CR]

[M:DEBUG]How to control[R]A:    Play[R]B:    Exit[R]X:    Stop (Focus Sound)[R]Y:    Volume Change (with <- ->)[R]R:    Volume Group Change[R]START: Stop All

[M:DEBUG]Bgm Volume [value_s_b:00:0001]�

[M:DEBUG]Env  Volume [value_s_b:01:0002]�

[M:DEBUG]SE Volume [value_s_b:02:0003]�

[c_stammer:02]...[partner]...

[M:DEBUG][CS:06]Takahashi test[CR]

[M:DEBUG][CS:06]Multi-Player test[CR]

[M:DEBUG][CS:06]Welcome to Paradise![CR]

[M:DEBUG][CS:06]ROM unlocked![CR]

[M:DEBUG]Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeee![R]Welcome to Victini's V-Fortune=telling![C][R]This is a special just for the debug ROM![R]All riiiiiiiiiiiiiiiiiiiiiiiiiiiight!

[M:DEBUG]Let me look into your future![R]Your fortune for this adventure is...

[CN][st_shop_price:00:0001]!

[M:DEBUG]Super, totally, supernaturally lucky!!

[M:DEBUG]Pretty darn lucky

[M:DEBUG]Lucky

[M:DEBUG]Not lucky

[M:DEBUG]Super, ultra, crazy bad!!

[M:DEBUG]What kinda unbelievable luck is that!

[M:DEBUG]Now's the time to confess to that[R]Pokémon you've been loving from afar!

[M:DEBUG]Oh! You've got great fortune for money!

[M:DEBUG]Buy me dinner sometimes, why don't ya!

[M:DEBUG]Hmph.

[M:DEBUG]Well, that's just about right an average[R]bloke like you, huh?

[M:DEBUG]*Snicker*

[M:DEBUG]Try not to get hurt or anything!

[M:DEBUG]Woops! But don't get down or anything!

[M:DEBUG]Confucius says your lucky item today is[R][IB:00:0001]! It'll turn things around!

[M:DEBUG]That's the end of your fortune-telling![R]Good luck out there in ROM-land!

[M:DEBUG] Synchro Error! Oh noes!

[M:DEBUG][value_b:00:0001] fibers have leaked![R]Tell the programmers!


message/debug_setting.bin
[M:DEBUG] Choose an area to check

[M:DEBUG] Ragged Mountain

[M:DEBUG] Hazy Pass

[M:DEBUG] Stompstump Peak

[M:DEBUG] Inflora Forest

[M:DEBUG] Glacier Palace

[M:DEBUG] Ochre Quarry

[M:DEBUG] Holehills

[M:DEBUG] Back

[M:DEBUG] Back

[M:DEBUG]Not Clear: area00 First Entry

[M:DEBUG]Not Clear: area00 Lose Check: Event

[M:DEBUG]Not Clear: area01 Mid.-First Entry

[M:DEBUG]Not Clear: area01 Mid.-2nd Time On

[M:DEBUG]Not Clear: area02 Exit-First Entry

[M:DEBUG]Not Clear: area02 Exit-2nd Time On

[M:DEBUG]Cleared: area00 Entry

[M:DEBUG]Cleared: area00 2nd Entry On-Cut Scene

[M:DEBUG]Cleared: area01 Middle

[M:DEBUG]Cleared: area02 Exit

[M:DEBUG] Back

[M:DEBUG]Not Clear: area00 First Entry

[M:DEBUG]Not Clear: area00 Lose Check: Event

[M:DEBUG]Not Clear: area01 Mid Map

[M:DEBUG]Not Clear: area02 Boss Fight Floor Clear

[M:DEBUG]Cleared: area00 Entry

[M:DEBUG]Cleared: area01 Mid Map

[M:DEBUG]Cleared: area02 Post Mini Boss Floor

[M:DEBUG] Back

[M:DEBUG]Not Clear: area00 First

[M:DEBUG]Not Clear: area00 Lose Check: Event

[M:DEBUG]Not Clear: area00 Center Passage Open

[M:DEBUG]Not Clear: area01 Upper Right, No Logs

[M:DEBUG]Not Clear: area01 Upper Right L-log OK

[M:DEBUG]Not Clear: area01 1st Drop from Right

[M:DEBUG]Not Clear: area01 2nd Drop from Right

[M:DEBUG]Not Clear: area02 Upper Left, No logs

[M:DEBUG]Not Clear: area02 Upper Left, R-log OK

[M:DEBUG]Not Clear: area02 1st Drop from Left

[M:DEBUG]Not Clear: area02 2nd Drop from Left

[M:DEBUG]Cleared: area00 Entry

[M:DEBUG]Cleared: area00 Center Passage Open

[M:DEBUG]Cleared: area01 2nd Upper Right Entry

[M:DEBUG]Cleared: area01 2nd Drop from Right

[M:DEBUG]Cleared: area02 2nd Upper Left Entry

[M:DEBUG]Cleared: area02 2nd Drop from Left

[M:DEBUG] Back

[M:DEBUG]Not Clear: area00 1st Entry

[M:DEBUG]Not Clear: area00 Lose Check: Event

[M:DEBUG]Not Clear: area00 Failure Return (1st)

[M:DEBUG]Not Clear: area00 (Failure Return 2nd)

[M:DEBUG]Not Clear: area01 Red Correct Entry

[M:DEBUG]Not Clear: area01 Blue Correct Entry

[M:DEBUG]Not Clear: area01 Yellow Correct Entry

[M:DEBUG]Not Clear: area02 Red Correct Entry

[M:DEBUG]Not Clear: area02 Blue Correct Entry

[M:DEBUG]Not Clear: area02 Yellow Correct Entry

[M:DEBUG]Cleared: area00 2nd Entry

[M:DEBUG]Cleared: area00 Fail Return (1st)

[M:DEBUG]Not Clear: area00 Fail Return (2nd on)

[M:DEBUG]Cleared: area01 Red Correct Entry

[M:DEBUG]Cleared: area01 Blue Correct Entry

[M:DEBUG]Cleared: area01 Yellow Correct Entry

[M:DEBUG]Cleared: area02 Red Correct Entry

[M:DEBUG]Cleared: area02 Blue Correct Entry

[M:DEBUG]Cleared: area02 Yellow Correct Entry

[M:DEBUG] Back

[M:DEBUG]Not Clear: area00 Entry

[M:DEBUG]Not Clear: area01 Entry

[M:DEBUG]Not Clear: area02 Entry

[M:DEBUG] Back

[M:DEBUG]Not Clear: area00 First Entry

[M:DEBUG]Not Clear: area00 2nd Entry On

[M:DEBUG]Not Clear: area01 First Entry

[M:DEBUG]Not Clear: area01 2nd Entry On

[M:DEBUG]Not Clear: area02 First Entry

[M:DEBUG]Not Clear: area02 2nd Entry On

[M:DEBUG]Cleared: area00 Entry

[M:DEBUG]Cleared: area01 Entry

[M:DEBUG]Cleared: area02 Entry

[M:DEBUG] Back

[M:DEBUG]Not Clear: area00 First Entry

[M:DEBUG]Not Clear: area00 Defeat Check: Event

[M:DEBUG]Not Clear: area01 Entry

[M:DEBUG]Not Clear: area02 Entry

[M:DEBUG]Not Clear: area03 Entry

[M:DEBUG]Cleared: area00 Entry

[M:DEBUG]Cleared: area01 Entry

[M:DEBUG]Cleared: area02 Entry

[M:DEBUG]Cleared: area03 Entry


message/debug.bin
Entered a dungeon

Left the dungeon

Entered encounter area

Left encounter area

[M:DEBUG]Debug Menu

[M:DEBUG]Continue

[M:DEBUG]Events

[M:DEBUG]Add to inventory

[M:DEBUG]Time (minutes)

[M:DEBUG]Increase support

[M:DEBUG]Himagaya 1

[M:DEBUG]Himagaya 2

[M:DEBUG]Himagaya 3

[M:DEBUG]Foe

[M:DEBUG]Strong foe

[M:DEBUG]Boss

[M:DEBUG]Poisoned

[M:DEBUG]Badly Poisoned

[M:DEBUG]Asleep

[M:DEBUG]Paralyzed

[M:DEBUG]Terrified

[M:DEBUG]Hungry

[M:DEBUG]Confused

[M:DEBUG]Clear

[M:DEBUG]Slow

[M:DEBUG]Double speed

[M:DEBUG]Treasure Box

[M:DEBUG]Restoration

[M:DEBUG]Oran Berry[HO:6c:006d]

[M:DEBUG]Quick Seed[HO:6c:006d]

[M:DEBUG]Pecha Berry[HO:6c:006d]

[M:DEBUG]Cheri Berry[HO:6c:006d]

[M:DEBUG]Chesto Berry[HO:6c:006d]

[M:DEBUG]Slow Orb[HO:6c:006d]

[M:DEBUG]Quick Orb[HO:6c:006d]

[M:DEBUG]Violent Seed[HO:6c:006d]

[M:DEBUG]Heal Seed[HO:6c:006d]

[M:DEBUG]Empty storage

[M:DEBUG]Beartic Slide test

[M:DEBUG]Logged in as host

[M:DEBUG]Logged in as visitor

[M:DEBUG]Press Y Button to enter dungeon[R](No. of participants: [value_s_b:01:0002]�)

[M:DEBUG]Press A Button to start Beartic Slide!

[M:DEBUG]Press X Button to log in as visitor

[M:DEBUG]Press R Button for Debug Menu

[M:DEBUG]Press B Button to go back

[M:DEBUG]Time limit (secs)

[M:DEBUG]Items definitely appear

ON

OFF

[M:DEBUG]Item types

Random

Big orbs only

Fever mode

Reset lanes

Reset all

Double points

[M:DEBUG]Calibrate malfunctions

[M:DEBUG]Descent

[M:DEBUG]Parallel movements

[M:DEBUG]Free control

[M:DEBUG]Regular control

[M:DEBUG]Descent speed (1/F)/(1+W*P)=[st_shop_price:05:0006]/sec

[M:DEBUG]Seconds to reach max speed

[M:DEBUG]Seconds falling (F)

[M:DEBUG]Current weight (W)

[M:DEBUG]Gravity (P)

[M:DEBUG]Reset

[M:DEBUG]Parallel movment speed (S)=[st_shop_price:05:0006]/secs[R]Incline (R)=[st_shop_price:06:0007]°

[M:DEBUG]Seconds to reach max speed

[M:DEBUG]Descent speed (S)

[M:DEBUG]Incline (R)

[M:DEBUG]Reset


message/scripter01_02test.bin
[M:DEBUG]Select the feature you want to check

[M:DEBUG]Free control

[M:DEBUG]Camera angle

[M:DEBUG]Current angle: 40

[M:DEBUG]Current angle: 35

[M:DEBUG]Current angle: 30

[M:DEBUG]Reset

[M:DEBUG]End test


message/scripter01_test.bin
[M:DEBUG]Select the feature you want to check

[M:DEBUG]Free control

[M:DEBUG]Fade test

[M:DEBUG]Text appearance

[M:DEBUG]Test windows with faces

[M:DEBUG]Test selections

[M:DEBUG]Main 1 test

[M:DEBUG]Other tests

[M:DEBUG]Camera move test

[M:DEBUG]Emotion FX tests

[M:DEBUG]Layer placement test

[M:DEBUG]Auto-text load test

[M:DEBUG]BG change test

[M:DEBUG]Move test

[M:DEBUG]Screen shake test

[M:DEBUG]Camera test 2

[M:DEBUG]Motion test

[M:DEBUG]Effect test

[M:DEBUG]Turn test

[M:DEBUG]Expression change test

[M:DEBUG]Arrangement test

[M:DEBUG]Fly!

[M:DEBUG]Normal action

[M:DEBUG]Shake head

[M:DEBUG]Fade out waiting for the end of fade[R](Below window)

[M:DEBUG]Fade in waiting for end of fade[R](Below window)

[M:DEBUG]Next

[M:DEBUG]Fade out all waiting for end of fade[R](Above window)

[M:DEBUG]Fade in all waiting for end of fade[R](Above window)

[M:DEBUG]Next

[M:DEBUG]White out waiting for end of fade[R](Below window)

[M:DEBUG]White in waiting for end of fade[R](Below window)

[M:DEBUG]Next

[M:DEBUG]White out all waiting for end of fade[R](Above window)

[M:DEBUG]White in all waiting for end of fade[R](Above window)

[M:DEBUG]Next

[M:DEBUG]Fade out not waiting for end of fade[R](Below window)

[M:DEBUG]Moving on to next without waiting

[M:DEBUG]Fade in not waiting for end of fade[R](Below window)

[M:DEBUG]Moving on to next without waiting

[M:DEBUG]Next

[M:DEBUG]Fade out all not waiting for end of fade[R](Above window)

[M:DEBUG]Moving on to next without waiting

[M:DEBUG]Fade in all not waiting for end of fade[R](Above window)

[M:DEBUG]Fade in all not waiting for end of fade[R]Moving on to next without waiting

[M:DEBUG]Next

[M:DEBUG]White out not waiting for end of fade[R](Below window)

[M:DEBUG]Moving on to next without waiting

[M:DEBUG]White in not waiting for end of fade[R](Below window)

[M:DEBUG]Moving on to next without waiting

[M:DEBUG]Next

[M:DEBUG]White out all not waiting for end of fade[R](Above window)

[M:DEBUG]Moving on to next without waiting

[M:DEBUG]White in all not waiting for end of fade[R](Above window)

[M:DEBUG]Layering test

[M:DEBUG]Can't see anything here

[M:DEBUG]Can only see MSG window

[M:DEBUG]Can see everything

[M:DEBUG]Text appearance test

[M:DEBUG]Aaaaiaaaaiaaaaiaaaaiaaaaiaaaaiaaaiaaai[R]Aaaaiaaaaiaaaaiaaaaiaaaaiaaaaiaaaiaaaiaaai

[M:DEBUG][CN]Narration text display[R][CN]Fade in/fade out display

[M:DEBUG][CN]Narration text display[R][CN]Display one character at a time

[M:DEBUG]Selections will appear like this

[M:DEBUG]Oh my

[M:DEBUG]In a place like this...

[M:DEBUG]...there's steak!?

[M:DEBUG]Hello

[M:DEBUG]Meat!

[M:DEBUG]How's the camera?

[M:DEBUG]Normal

[M:DEBUG]Close up

[M:DEBUG]NORMAL

[M:DEBUG]HAPPY

[M:DEBUG]PAIN

[M:DEBUG]ANGRY

[M:DEBUG]THINK

[M:DEBUG]SAD

[M:DEBUG]WEEP

[M:DEBUG]SHOUT

[M:DEBUG]TEARS

[M:DEBUG]DECIDE

[M:DEBUG]GLADNESS

[M:DEBUG]EMOTION

[M:DEBUG]SURPRISE

[M:DEBUG]FAINT

[M:DEBUG]RELIEF

[M:DEBUG]CATCHBREATH

[M:DEBUG]NORMAL

[M:DEBUG]HAPPY

[M:DEBUG]PAIN

[M:DEBUG]ANGRY

[M:DEBUG]THINK

[M:DEBUG]SAD

[M:DEBUG]WEEP

[M:DEBUG]SHOUT

[M:DEBUG]TEARS

[M:DEBUG]DECIDE

[M:DEBUG]GLADNESS

[M:DEBUG]EMOTION

[M:DEBUG]SURPRISE

[M:DEBUG]FAINT

[M:DEBUG]RELIEF

[M:DEBUG]CATCHBREATH

[M:DEBUG]Place of windows with faces test

[M:DEBUG]LEFT

[M:DEBUG]RIGHT

[M:DEBUG]CENTER_LEFT

[M:DEBUG]CENTER_RIGHT

[M:DEBUG]CENTER

[M:DEBUG]TOP_LEFT

[M:DEBUG]TOP_RIGHT

[M:DEBUG]TOP_CENTER_LEFT

[M:DEBUG]TOP_CENTER_RIGHT

[M:DEBUG]TOP_CENTER

[M:DEBUG]Adjust face windows offset test

[M:DEBUG]Move 50 pixels in X direction

[M:DEBUG]Reset

[M:DEBUG]Face window flip test

[M:DEBUG]Selections test

[M:DEBUG]Select what you see in your own face

[M:DEBUG]Pikachu

[M:DEBUG]Oshawott

[M:DEBUG]Snivy

[M:DEBUG]Tepig

[M:DEBUG]Axew

[M:DEBUG]You're Pikachu!

[M:DEBUG]You're Oshawott!

[M:DEBUG]You're Snivy!

[M:DEBUG]You're Tepig!

[M:DEBUG]You're Axew!

[M:DEBUG]Main 1 opening test

[M:DEBUG]Other tests

[M:DEBUG]Partner conversation selection test

[M:DEBUG]Type 1 partner

[M:DEBUG]Type 2 partner

[M:DEBUG]Aaaaaaaaa

[M:DEBUG]Iiiiii

[M:DEBUG]System message[R]Display 1 character at a time

[M:DEBUG]System message[R]Display all at once

[M:DEBUG]Monologue messages

[M:DEBUG]Conversation messages

[M:DEBUG]No name

[M:DEBUG]Name as ???

[M:DEBUG]Arbitrary name

[M:DEBUG]Camera move test

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 2

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 3

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 4

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 5

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 6

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 7

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 8

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Camera move test 9

[M:DEBUG]Focus: Inner Pikachu

[M:DEBUG]Focus: Inner Tepig

[M:DEBUG]Focus: Reset

[M:DEBUG]Select the feature you want to check

[M:DEBUG]MP_EXCLAMATION

[M:DEBUG]MP_QUESTION

[M:DEBUG]MP_SPREE_LP

[M:DEBUG]MP_SHOCK_L

[M:DEBUG]MP_SHOCK_R

[M:DEBUG]MP_SWEAT_L

[M:DEBUG]MP_SWEAT_R

[M:DEBUG]MP_LAUGH_LP

[M:DEBUG]MP_ANGRY_LP

[M:DEBUG]MP_FLY_SWEAT

[M:DEBUG]MP_FLY_SWEAT_LP

[M:DEBUG]MP_NOTICE_L

[M:DEBUG]MP_NOTICE_R

[M:DEBUG]MP_HEART

[M:DEBUG]MP_UPSET_LP

[M:DEBUG]Back

[M:DEBUG]MP_EXCLAMATION

[M:DEBUG]MP_QUESTION

[M:DEBUG]MP_SPREE_LP

[M:DEBUG]MP_SHOCK_L

[M:DEBUG]MP_SHOCK_R

[M:DEBUG]MP_SWEAT_L

[M:DEBUG]MP_SWEAT_R

[M:DEBUG]MP_LAUGH_LP

[M:DEBUG]MP_ANGRY_LP

[M:DEBUG]MP_FLY_SWEAT

[M:DEBUG]MP_FLY_SWEAT_LP

[M:DEBUG]MP_NOTICE_L

[M:DEBUG]MP_NOTICE_R

[M:DEBUG]MP_HEART

[M:DEBUG]MP_UPSET_LP

[M:DEBUG]Layer palcement control test

[M:DEBUG]Hide layers 1 & 3

[M:DEBUG]Display layer 1

[M:DEBUG]Hide Layer 2

[M:DEBUG]Display Layer 2

[M:DEBUG]Display Layer 3

[M:DEBUG]Auto message load test 1

[M:DEBUG]Rustle...[W:0f:0010] Rustle rustle...

[M:DEBUG]BG change test

Clear map and display BG

Clear BG and display map

[M:DEBUG]Move test

Walk

Run

Move

Walk (fixed direction)

Run (fixed direction)

Move (fixed direction)

[M:DEBUG]Damage recoil test

[M:DEBUG]Screen shake test

Shake horizontal

Shake vertical

Shake randomly

Stop shaking

[M:DEBUG]Move focus with set height test

[M:DEBUG]Move & Follow

[M:DEBUG]Move, Follow, & Zoom

[M:DEBUG]Something odd has happened.[R]If it occurs again, contact devs.

[M:DEBUG]Move target

[M:DEBUG]Lock focus test

Move focus with hero

Lock on hero

End

[M:DEBUG]Select the feature you want to check

[M:DEBUG]Stare around

[M:DEBUG]Peek in water

[M:DEBUG]Stand up

[M:DEBUG]Touch the water?

[M:DEBUG]Pulled by light

[M:DEBUG]Sky diving 1

[M:DEBUG]Sky diving 2

[M:DEBUG]Fall asleep

[M:DEBUG]Sleeping

[M:DEBUG]Wake up

[M:DEBUG]Down 00

[M:DEBUG]Down 01

[M:DEBUG]Rustle rustle

[M:DEBUG]Down series

[M:DEBUG]Wait 02 Standby for event

[M:DEBUG]EV001 Sleeping series

[M:DEBUG]Back

[M:DEBUG]EV001_CONFIRMS

[M:DEBUG]EV001_LOOK01

[M:DEBUG]EV001_DOWN02

[M:DEBUG]EV001_LOOK00

[M:DEBUG]EV001_LOOK02

[M:DEBUG]EV001_SKYDV00

[M:DEBUG]EV001_SKYDV01

[M:DEBUG]EV001_SLEEP00

[M:DEBUG]EV001_SLEEP01

[M:DEBUG]EV001_SLEEP02

[M:DEBUG]DOWN00

[M:DEBUG]DOWN01

[M:DEBUG]RUSTLE

[M:DEBUG]Collapse

[M:DEBUG]Get up

[M:DEBUG]WAIT02. Did it change?

[M:DEBUG]WAIT. Did it change?

[M:DEBUG]WAIT02 again. Did it change?

[M:DEBUG]EV001_SLEEP00-02

[M:DEBUG]Get up

[M:DEBUG]Effect test

[M:DEBUG]EV_HOWL

[M:DEBUG]EV_LUMINOUS_EXPANDED

[M:DEBUG]Turn test

[M:DEBUG]Back

[M:DEBUG]NORMAL

[M:DEBUG]FAST

[M:DEBUG]SLOW

[M:DEBUG]Select the feature you want to check

[M:DEBUG]Back

[M:DEBUG]FACIAL_MOTION.NORMAL

[M:DEBUG]FACIAL_MOTION.TALK

[M:DEBUG]FACIAL_MOTION.BLINK

[M:DEBUG]FACIAL_MOTION.HAPPY

[M:DEBUG]FACIAL_MOTION.PAIN

[M:DEBUG]FACIAL_MOTION.ANGRY

[M:DEBUG]FACIAL_MOTION.THINK

[M:DEBUG]FACIAL_MOTION.SAD

[M:DEBUG]FACIAL_MOTION.WEEP

[M:DEBUG]FACIAL_MOTION.SHOUT

[M:DEBUG]FACIAL_MOTION.TEARS

[M:DEBUG]FACIAL_MOTION.DECIDE

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.EMOTION

[M:DEBUG]FACIAL_MOTION.SURPRISE

[M:DEBUG]FACIAL_MOTION.FAINT

[M:DEBUG]FACIAL_MOTION.RELIEF

[M:DEBUG]FACIAL_MOTION.CATCHBREATH

[M:DEBUG]FACIAL_MOTION.SLEEP

[M:DEBUG]FACIAL_MOTION.DAMAGE

[M:DEBUG]FACIAL_MOTION.DOWN

[M:DEBUG]EYE_MOTION.NORMAL

[M:DEBUG]EYE_MOTION.CLOSE

[M:DEBUG]EYE_MOTION.ANGRY

[M:DEBUG]EYE_MOTION.HAPPY

[M:DEBUG]EYE_MOTION.PAIN

[M:DEBUG]EYE_MOTION.SAD

[M:DEBUG]EYE_MOTION.DOWN

[M:DEBUG]MOUTH_MOTION.NORMAL

[M:DEBUG]MOUTH_MOTION.ANGRY

[M:DEBUG]MOUTH_MOTION.HAPPY

[M:DEBUG]MOUTH_MOTION.SAD

[M:DEBUG]MOUTH_MOTION.SURPRISE

[M:DEBUG]FACIAL_MOTION.NORMAL

[M:DEBUG]FACIAL_MOTION.TALK

[M:DEBUG]FACIAL_MOTION.BLINK

[M:DEBUG]FACIAL_MOTION.HAPPY

[M:DEBUG]FACIAL_MOTION.PAIN

[M:DEBUG]FACIAL_MOTION.ANGRY

[M:DEBUG]FACIAL_MOTION.THINK

[M:DEBUG]FACIAL_MOTION.SAD

[M:DEBUG]FACIAL_MOTION.WEEP

[M:DEBUG]FACIAL_MOTION.SHOUT

[M:DEBUG]FACIAL_MOTION.BIG_SURPRISE

[M:DEBUG]FACIAL_MOTION.TEARS

[M:DEBUG]FACIAL_MOTION.DECIDE

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]FACIAL_MOTION.GLADNESS

[M:DEBUG]EYE_MOTION.NORMAL

[M:DEBUG]EYE_MOTION.CLOSE

[M:DEBUG]EYE_MOTION.ANGRY

[M:DEBUG]EYE_MOTION.HAPPY

[M:DEBUG]EYE_MOTION.PAIN

[M:DEBUG]EYE_MOTION.SAD

[M:DEBUG]EYE_MOTION.DOWN

[M:DEBUG]MOUTH_MOTION.NORMAL

[M:DEBUG]MOUTH_MOTION.ANGRY

[M:DEBUG]MOUTH_MOTION.HAPPY

[M:DEBUG]MOUTH_MOTION.SAD

[M:DEBUG]MOUTH_MOTION.SURPRISE

[M:DEBUG]Arrangement test

[M:DEBUG]My...my wallet's gone![R]My wallet is------!!!!

[M:DEBUG]Where's my wallet!?

Kojima selection

Fly!

[M:DEBUG]Normal action

[M:DEBUG]Single jump

[M:DEBUG]Double jump

[M:DEBUG]Stare around

[M:DEBUG]Head shake test.[R]Select a character and direction.

[M:DEBUG]Face Tepig

[M:DEBUG]Back

[M:DEBUG]End test


message/scripter02_02_test.bin
[M:DEBUG]Choose the type of test command!

[M:DEBUG]Actor Get initial START Pos and PossOff test

[M:DEBUG]Fixed camera, two simultaneous move test

[M:DEBUG]Fixed Camera 2 PKMN Simult TaskSleep Test

[M:DEBUG]Camera Array 2 PKMN Simult TaskSleep Test

[M:DEBUG]Mass simultaneous movement test

[M:DEBUG]Large group, different speeds, everyone effect test

[M:DEBUG]TaskL array process test by group

[M:DEBUG]Actor START with inital position get test

[M:DEBUG]Offset position test

[M:DEBUG]Get inital position again test

[M:DEBUG]End

[M:DEBUG]Fixed camera 2 parallel test

[M:DEBUG]Partner walks POINT_00[R]HERO position is Offset0.5-0.2 from POINT_00

[M:DEBUG]2 parallel test over

[M:DEBUG]Fixed camera 2 parallel test 2

[M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s.

[M:DEBUG]2 PKMN parallel test over

[M:DEBUG]Camera and 2 parallel test

[M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s.

[M:DEBUG]Camera is independent at POINT_00.[R]Focus point moves.

[M:DEBUG]Camera and 2 parallel test over

[M:DEBUG]Fixed camera, large group, different speeds

[M:DEBUG]Everyone moves to POINT_01

[M:DEBUG]Fixed camera when everyone gathers

[M:DEBUG]Everyone moves to POINT_01 at same speed

[M:DEBUG]Larget group gathering over!

[M:DEBUG]Moving camera, large group, different speeds

[M:DEBUG]Everyone moves to different points

[M:DEBUG]Effect with everyone

[M:DEBUG]Same map

[M:DEBUG]Different maps

[M:DEBUG]Same effect

[M:DEBUG]Different effects

[M:DEBUG]Effect test over!

[M:DEBUG]Group parallel Test

[M:DEBUG]Let's see how it looks, why don't we?

[M:DEBUG]It's over!


message/scripter02_03_test.bin
[M:DEBUG]I'm the partner!

[M:DEBUG]I'm teammate 1!

[M:DEBUG]Why, I'm teammate 2!

[M:DEBUG]I guess I'm teammate 3!

[M:DEBUG]... Pawinard

[M:DEBUG]I'm Munna, ya see!

[M:DEBUG]My name is Snivy.

[M:DEBUG]Sup, I'm Rufflet!

[M:DEBUG]Ahm, Scraggy.

[M:DEBUG]I'm Meloetta, Aria Forme!

[M:DEBUG]I'm Meloetta, Pirouette Forme!


message/scripter02_dunbgmtest.bin
[M:DEBUG]Press a button[R]for dungeon BGM continuation test


message/scripter02_test.bin
[M:DEBUG]You can get to the stony cave through[R]here!

[M:DEBUG]Good luck!

[M:DEBUG]When you're ready, let's go!

[M:DEBUG]To the Great Glacier!


message/scripter03_test.bin
[M:DEBUG]Choost the item you want to test!

[M:DEBUG]Free Movement

[M:DEBUG]Layer Test

[M:DEBUG]Sleep Test

[M:DEBUG]Two point follow test

[M:DEBUG]Bug Test 08/25

[M:DEBUG]Picture Test

[M:DEBUG]Faint Test

[M:DEBUG]Hero Sleeps

[M:DEBUG]Partner Sleeps

[M:DEBUG]Layer Test

[M:DEBUG]LAYER_00's Hero Only displayed

[M:DEBUG]Test 2[R]Move LAYER_00's hero

[M:DEBUG]Switch to LAYER_01 while moving

[M:DEBUG]Switching layers while moving,[R]discards commands, and position is[R]on the next layer

[M:DEBUG]Switch to LAYER_02.

[M:DEBUG]It needs to be written so "true"[R]always comes after.

[M:DEBUG]If you write like this it will disappear.

[M:DEBUG]Sleep Test

[M:DEBUG]EV001_SLEEP00~02

[M:DEBUG]Wake up

[M:DEBUG]MoveFollow2 Test

[M:DEBUG]Camera gets out of position on stop.[R]→Fixed 8/23

[M:DEBUG]Bug Test 08/25

[M:DEBUG]Bird shapes don't go into waiting motion[R]for events

[M:DEBUG]Bird shapes don't go into waiting motion[R]for events

[M:DEBUG]Which one do you want to see?

[M:DEBUG]Back

[M:DEBUG]IM01_01_WHO

[M:DEBUG]IM01_01A_PIKA

[M:DEBUG]IM01_01B_TSUTA

[M:DEBUG]IM01_01C_POKA

[M:DEBUG]IM01_01E_KIBA

[M:DEBUG]IM01_02_SKY_DAY

[M:DEBUG]IM02_01_FAR_MOON

[M:DEBUG]IM03_01_RAINBOW

[M:DEBUG]IM04_01_LETTER

[M:DEBUG]IM04_02_BOX

[M:DEBUG]IM05_01_V_BOARD

[M:DEBUG]IM05_02_V_BG

[M:DEBUG]IM05_03_SKY_NIGHT

[M:DEBUG]IM08_01_CARD

[M:DEBUG]IM10_01_HUGE_GLACIER

[M:DEBUG]IM10_02_MYSTERY_MT

[M:DEBUG]IM10_03_CREVASSE

[M:DEBUG]IM10_04_BERG

[M:DEBUG]IM11_01_FREZM

[M:DEBUG]IM12_01_LIGHT

[M:DEBUG]IM16_01_FLOAT

[M:DEBUG]IM01_01D_MIJU


[M:DEBUG]Faint Test

[M:DEBUG]EV001_DOWN00~02

[M:DEBUG]Get back up

[M:DEBUG]Hero only sleep test

[M:DEBUG]EV001_SLEEP00~02

[M:DEBUG]Wake up

[M:DEBUG]Partner only sleep test

[M:DEBUG]EV001_SLEEP00~02

[M:DEBUG]Get up

[M:DEBUG]Test over


message/scripter04_test.bin
[M:DEBUG]Select the feature you want to check

[M:DEBUG][CS:06]Free Control[CR]

[M:DEBUG][CS:06]Standard Camera[CR]

[M:DEBUG]Standard Camera Test

[M:DEBUG]Finish Test


message/scripter05_test.bin
[M:DEBUG]Camera Movement Test

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 2

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 3

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 4

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 5

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 6

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 7

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 8

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]Camera Movement Test 9

[M:DEBUG]Focal Point: Deep Pikachu

[M:DEBUG]Focal Point: Deep Tepig

[M:DEBUG]Focal Point: Return

[M:DEBUG]End

[M:DEBUG]Stop

[M:DEBUG]Stop

[M:DEBUG]Stop 2

[M:DEBUG]Stop 4

[M:DEBUG]Stop

[M:DEBUG]Stop

[M:DEBUG]Stop

[M:DEBUG]Stop

[M:DEBUG]Stop

[M:DEBUG]Standard Camera Test

[M:DEBUG]If the focal point is[R]Pikachu's Coordinates at (0, 0, 0)...

[M:DEBUG]This is the camera position: Normal[R]camera (0, 3, 3)

[M:DEBUG]This is the camera position: Middle[R]camera (0, 2, 2)

[M:DEBUG]This is the camera position: Close-up[R]camera (0, 1.3, 1.3)

[M:DEBUG]Return to normal[R]camera (0, 3, 3)

[M:DEBUG]Normal/diagonal right camera[R](1.5, 2.7, 3)

[M:DEBUG]Stop

[M:DEBUG]Camera parallel movement test

[M:DEBUG]Pikachu-side parallel movement

[M:DEBUG]Tepig-side tracking

[M:DEBUG]Return camera to default position

[M:DEBUG]End test


message/scripter06_test.bin
[M:DEBUG]Select the feature you want to check

[M:DEBUG][CS:06]Free control[CR]

[M:DEBUG][CS:06]SymCam setting[CR]

[M:DEBUG][CS:06]Set direction[CR]

[M:DEBUG][CS:06]Talk?[CR]

[M:DEBUG]SymCam setting

[M:DEBUG]Set direction.[R]Preset to use default values

[M:DEBUG]Change the current camera position[R]to be relative.

[M:DEBUG]Camera move test

[M:DEBUG]End test

[M:DEBUG]Beer.


message/scripter07_test.bin
[M:DEBUG]Select the feature you want to check

[M:DEBUG][CS:06]Free control[CR]

[M:DEBUG][CS:06]SymCam Setting[CR]

[M:DEBUG]SymCam Setting

[M:DEBUG]End test


message/shibamoto.bin
Hi there! I'm [hero]!

Welcome to Shibamoto-kun Paradise!

I've been looking forward to meeting[R]Shibamoto-kun!

This is a quick lesson!

When you want to return to the[R]menu during a script...

Press R and X

In the event LUA file

write the script between[K][R]groundStart and end.

If you don't save in UTF8,[K][R]Japanese won't display!

The constants and original commands[K][R]are in the include file!

To reference other scripts[K][R]call ♯include or dofile!

Looking forward to working you!


message/nfukuda.bin
Hi there! I'm [hero]!

Welcome to Minako-san Paradise!

I've been looking forward to meeting[R]Minako-san!

This is a quick lesson!

When you want to return to the[R]menu during a script...

Press R and X

In the event LUA file

write the script between[K][R]groundStart and end.

If you don't save in UTF8,[K][R]Japanese won't display!

The constants and original commands[K][R]are in the include file!

To reference other scripts[K][R]call ♯include or dofile!

Looking forward to working you!


message/kaneko.bin
[M:DEBUG]Heya! It's me, [hero]!

[M:DEBUG]Welcome to Kaneko-kun's Paradise! [M:DEBUG]We've all been looking forward to[R][M:DEBUG]meeting Kaneko-kun, right! [M:DEBUG]So here's a brief tutorial for you! [M:DEBUG]When you want to return to the menu[R][M:DEBUG]in the middle of the script, press... [M:DEBUG]R Button + X Button [M:DEBUG]In the event LUA file... [M:DEBUG]the script should be written between[R]"groundStart" and "end". [M:DEBUG]If you don't save it as a UTF8 file,[R]you won't be able to see the Japanese! [M:DEBUG]Constants and original command and all[R]that junk is in the "include" folder! [M:DEBUG]Refer to the other scripts and read[K][R]the "#include" and "dofile" files, too. [M:DEBUG]OK, good luck with it!


message/kojima_test.bin
[M:DEBUG]Starting debug mode!

[M:DEBUG]Talky, talky, talky~

[M:DEBUG]Talk-a-tee-talk-talk-talk

[M:DEBUG]Which do you wanna see?

[M:DEBUG][CS:06]Little test[CR]

[M:DEBUG][CS:06]Move[CR]

[M:DEBUG][CS:06]Parallel[CR]

[M:DEBUG][CS:06]Fly[CR]

[M:DEBUG][CS:06]Layer[CR]

[M:DEBUG][CS:06]Shake head[CR]

[M:DEBUG][CS:06]Labeled conversation[CR]

[M:DEBUG][CS:06]Camera[CR]

[M:DEBUG][CS:06]Gimics[CR]

[M:DEBUG][CS:06]Under construction[CR]

[M:DEBUG][CS:06]Next[CR]

[M:DEBUG][CS:06]Free control[CR]

[M:DEBUG]All riiight! Time for free control!

[M:DEBUG]Clear!

[M:DEBUG]Failed!

[M:DEBUG]Next day

[M:DEBUG]Which do you wanna see?

[M:DEBUG][CS:06]Blend[CR]

[M:DEBUG][CS:06]FOV[CR]

[M:DEBUG][CS:06]Shake shake shake[CR]

[M:DEBUG][CS:06]Blink blink[CR]

[M:DEBUG][CS:06]Turn around test[CR]

[M:DEBUG][CS:06]ぼっくす、うごく[CR]

[M:DEBUG][CS:06]とびら、…ひらく[CR]

[M:DEBUG][CS:06]ぴったりフリムキ[CR]

[M:DEBUG][CS:06]たすくこたすく[CR]

[M:DEBUG][CS:06]えふぇくとうぇいと[CR]

X+Aボタンで抜けるヨ!

[M:DEBUG]脱出!

[M:DEBUG]くるくる

[M:DEBUG]あっちむいて

[M:DEBUG]もーしょん

[M:DEBUG]ざわっ[R]ざわざわ

[M:DEBUG]ざわぁ[R]ざわざわぁー

[M:DEBUG]おーけぃ! …いくよ!

[M:DEBUG]おわり!

[M:DEBUG]ぱられるぱられる~

[M:DEBUG]ぱられるぱられる~2

[M:DEBUG]おわり!

[M:DEBUG]ふらい!

[M:DEBUG]れいやー!

ALLOFF!

SET_02ON!

HERO_LAYERON!

HERO_LAYER[R]PARTNER_LAYERON!

HEROPARTNER[R]CHARA_LAYER0[R]CHARA_LAYER1ON!

[M:DEBUG]くびふり!

[M:DEBUG]ぽかぶ!

[M:DEBUG]びくてぃに!

[M:DEBUG]どっこらー!

[M:DEBUG]びりじおん!

[M:DEBUG]おわり!

らべるフウかいわテスト!

[M:DEBUG]いいですか?

[M:DEBUG]はい

[M:DEBUG]いいえ

[M:DEBUG]ほんとにいい?

[M:DEBUG]はい

[M:DEBUG]いいえ

[M:DEBUG]ふーん

…(^▽^)

[M:DEBUG]おしまい!

[M:DEBUG]かめら!

[M:DEBUG]プリセットそのいち!

[M:DEBUG]プリセットそのに!

[M:DEBUG]プリセットそのさん!

[M:DEBUG]プリセットにぃ!

[M:DEBUG]プリセットにっ!

[M:DEBUG]プリセットさん!

[M:DEBUG]プリセットさん!

[M:DEBUG]プリセットにっ!

[M:DEBUG]プリセットさん!

[M:DEBUG]ぎみっく!

[M:DEBUG]たーまやー!

[M:DEBUG]準備中だよ!

[M:DEBUG]ねくすと!!

[M:DEBUG]どこいく?

[M:DEBUG][CS:06]やめる[CR]

[M:DEBUG][CS:06]kojima_test_1[CR]

[M:DEBUG][CS:06]kojima_test_2[CR]

[M:DEBUG][CS:06]kojima_test_3[CR]

[M:DEBUG][CS:06]kojima_test_1ひきつぐ[CR]

[M:DEBUG][CS:06]kojima_test_2ひきつぐ[CR]

[M:DEBUG][CS:06]kojima_test_3ひきつぐ[CR]

[M:DEBUG][CS:06]つぎのひ[CR]

...to be continue kojima_test_1

...to be continue kojima_test_2

...to be continue kojima_test_3

...to be continue nextday

[M:DEBUG]ココハぎんこうダヨ!

[M:DEBUG]びくてぃに!

[M:DEBUG]ダンジョンいく?

[M:DEBUG][CS:06]やめる[CR]

[M:DEBUG][CS:06]DUNGEON_000[CR]

[M:DEBUG][CS:06]DUNGEON_001[CR]

[M:DEBUG][CS:06]DUNGEON_002[CR]

[M:DEBUG][CS:06]DUNGEON_003[CR]

[M:DEBUG]どっこら!

[M:DEBUG]みじゅまる!

[M:DEBUG]ガルーラ!

[M:DEBUG]おはなばたけ


message/kojima_test2.bin
Zzzzz[R]ZZZzzzz

Zzzzzzzz[R]ZZZzzzzzzz

LocalFlag.TestS=="abc"

LocalFlag.TestN==2

LocalFlag.TestB==true

Blah blah[R]Blah blah blah blah

Blah blah[R]Blah blah blah blaaah

Blah blah blah[R]Blah blah blah blah blah blah

Blah blah blah[R]Blah blah blah blah blah blaaah

Blah blah blah blah[R]Blah blah blah blah blah blah blah blah

Blah blah blah[R]Blah blah blah blah blah blah blah blaaah

There's no reply. Perhaps it's just a rock?

Flower field


message/kojima_test_dg.bin
To DUNGEON_INDEX_D050!

TO BE CONTINUED... WP0!

TO BE CONTINUED... WP1!

TO BE CONTINUED... DG050!

CLEAR!

WayPoint0!

WayPoint1!

Failed!


message/kojima_test_para01.bin
There's no reply. Perhaps it's just a rock?

Flower field


message/talk_test.bin
([M:DEBUG]Am I perhaps...[K]dreaming?)[R][C](...Is this a dream?)

([M:DEBUG]Am I perhaps...[K]dreaming?)[R][C](...Is this a dream?)

[M:DEBUG]Monologue test, line one![K][R]And here's line two!

[M:DEBUG]WaitMode0 test, line one![K][R]And here's line two!

[M:DEBUG]WaitMode1 test, line one![R]And here's line two!

[M:DEBUG]WaitMode2 test, line one![R]And here's line two!

[M:DEBUG]Explanation test, line one![R]And here's line two!

[M:DEBUG]Narration test, line one![R]And here's line two!

[M:DEBUG]Narration2 test, line one![R]And here's line two!

[M:DEBUG]Aaaaiii aaaiii aaaaaaaaaiiiiiiiiiiiiiiiiiiiiiiiii[R]Aaaiiii ai ai ai aaiiiiiiiiiiiiaiaiaiaiaiaiiiiiiiiiii

[M:DEBUG][CS:06]Let's just let things run their course, hm?[CR]

[M:DEBUG][CS:06]Not listeing[CR]

[M:DEBUG][CS:06]Yeah, yeah[CR]


message/unit_test.bin
[M:DEBUG]Select the feature you want to check

[M:DEBUG]System

[M:DEBUG]Window&Msg

[M:DEBUG]Camera

[M:DEBUG]Chara

[M:DEBUG]Sound

[M:DEBUG]Effect

[M:DEBUG]#EXIT#

[M:DEBUG]System Command Test

[M:DEBUG]Under Construction! See you next time!

[M:DEBUG]Window and Message Test

[M:DEBUG]Under Construction! See you next time!

[M:DEBUG]Camera Command Test

[M:DEBUG]Character Command Test

[M:DEBUG]Under Construction! See you next time!

Select the type of command to test.

[M:DEBUG]AllStopF.O.

[M:DEBUG]BGM Single Play STOP

[M:DEBUG]BGM Single Play F.I.F.O.Volchg

[M:DEBUG]BGM Play 2 with Crossfade

[M:DEBUG]BGM Play 2 with ENV play

[M:DEBUG]ENV Single Play STOP

[M:DEBUG]ENV Single Play F.I.F.O.Volchg

[M:DEBUG]BGM Single Play + Play ME

[M:DEBUG]ME Single Play

[M:DEBUG]SE Single Play

[M:DEBUG]Play SE Loop STOP

[M:DEBUG]Play SE Loop F.O.

[M:DEBUG]Play several types of SE at once

[M:DEBUG]Play ME STOP

[M:DEBUG]BGM+Play ME

[M:DEBUG]BGM+ENV+ Play ME

[M:DEBUG]BGM+ENV+ Play ME+ Play SE

[M:DEBUG]#EXIT#

Select the type of command to test.

[M:DEBUG]Play single effect

[M:DEBUG]Play looped effect.

[M:DEBUG]Play 16 single effects.

[M:DEBUG]Play 16 looped effects.

[M:DEBUG]Set the camera to 50, 40, 0.

[M:DEBUG]Get current camera position from[R]GetEye placement data.

[M:DEBUG]Set camera position to current[R]camera position with SetEye.

[M:DEBUG]Face character with SetTgtCH.

[M:DEBUG]Set focal point to X10, Y10, Z10[R]with SetTgt.

[M:DEBUG]Get default focal point with GetTgt.

[M:DEBUG]Set focal point to X10, Y10, Z10[R]with SetTgt

[M:DEBUG]Use SetTgt to move the focal[R]point to the target from GetTgt.

[M:DEBUG]Move to X50, Y100, Z100 at 10 m/s[R]with MoveEye.

[M:DEBUG]Movement over.[R]Returning to default position.

[M:DEBUG]Move to X50, Y100, Z100 at 10 m/s[R]with MoveEye.

[M:DEBUG]Further lower acceleration/deceleration

[M:DEBUG]Movement over.[R]Returning to default position.

[M:DEBUG]Move to X50, Y100, Z100 at 5 m/s[R]with MoveEye.

[M:DEBUG]Movement over.[R]Returning to default position.

[M:DEBUG]Move to X50, Y100, Z100 at 5 m/s[R]with MoveEye.

[M:DEBUG]Further lower acceleration/deceleration

[M:DEBUG]Movement over.[R]Returning to default position.

[M:DEBUG]Zoom in camera test

[M:DEBUG]Zoom, Dis2, Sp10, Acc LOW, Dec LOW

[M:DEBUG]Wait longer until movement end[R]with WaitMove

[M:DEBUG]Wait Over

[M:DEBUG]Camera Zoom In Command Zoom Out

[M:DEBUG]Zoom, Dis2, Sp10, Acc/Dec None

[M:DEBUG]Wait longer until movement end[R]with WaitMove

[M:DEBUG]Wait Over

[M:DEBUG]Zoom, Dis2, Sp10, Acc/Dec HIGH

[M:DEBUG]Wait longer until movement end[R]with WaitMove

[M:DEBUG]Wait Over

[M:DEBUG]Camera Zoom Out Test

[M:DEBUG]ZoomReset, Sp10, Acc/Dec LOW

[M:DEBUG]Wait longer until movement end[R]with WaitMove

[M:DEBUG]Wait Over

[M:DEBUG]ZoomReset, Sp10, Acc/Dec HIGH

[M:DEBUG]Wait longer until movement end[R]with WaitMove

[M:DEBUG]Wait Over

[M:DEBUG]ZoomReset, Sp10, Acc/Dec None

[M:DEBUG]Wait longer until movement end[R]with WaitMove

[M:DEBUG]Wait Over

[M:DEBUG]AllF.O.0.5 s

[M:DEBUG]BGM Single Play Test

[M:DEBUG]Stop at A

[M:DEBUG]Stop

[M:DEBUG]BGM Single Play F.I.F.O.Volchg Test

[M:DEBUG]Play BGM at 1 s with F.I.

[M:DEBUG]Set BGMVol to 1 in 1 s

[M:DEBUG]Set BGMVol to 255 in 1 s

[M:DEBUG]Set BGMVol to 128 in 1 s

[M:DEBUG]Set BGM to F.O. in 1 s

[M:DEBUG]Play 2 BGM crossfade test

[M:DEBUG]Play BGM

[M:DEBUG]5 s BGM cross fade

[M:DEBUG]Set BGM to F.O. in 1 s

[M:DEBUG]Play 2 BGM no crossfade test

[M:DEBUG]Play BGM

[M:DEBUG]BGM F.I. in 1 s after BGM F.O. end in 1 s

[M:DEBUG]Set BGM to F.O. in 1 s

[M:DEBUG]Play 2 BGM + Play ENV Test

[M:DEBUG]Play ENV 5 s later, play BGM

[M:DEBUG]Start BGM playback 5 s later BGM crossfade

[M:DEBUG]5s BGM crossfade

[M:DEBUG]5 slater Window close window AllSTOP

[M:DEBUG]ENV Single Play STOP Test

[M:DEBUG]Stop

[M:DEBUG]ENV Single Play F.I.F.O.Volchg Test

[M:DEBUG]Play ENV F.I. for 5 s

[M:DEBUG]Set ENVVol to 1 in 1 s

[M:DEBUG]Set ENVVol to 255 in 1 s

[M:DEBUG]Set ENVVol to 128 in 1 s

[M:DEBUG]Set ENV to F.O. in 1 s

[M:DEBUG]BGM Single Play + Play ME Test

[M:DEBUG]BGM F.O.

[M:DEBUG]ME Single Play

[M:DEBUG]Play single SE

[M:DEBUG]Play looped SE

[M:DEBUG]Play F. O. looped SE

[M:DEBUG]F.O. 1 s

[M:DEBUG]Play various types of SE simultaneously

[M:DEBUG]Play looped SE

[M:DEBUG]Play 2 single SE simultaneously, then 3

[M:DEBUG]Play continuous single effects each 0.2 s

[M:DEBUG] Play MESTOP

[M:DEBUG]BGM+ Play ME

[M:DEBUG]BGM+ENV+ Play ME

[M:DEBUG]BGM+ENV+ Play ME+ Play SE

[M:DEBUG]Play a single effect.

[M:DEBUG]Play effect then quit

[M:DEBUG]Play a looped effect.

[M:DEBUG]Play 16 single effects at the same time.

[M:DEBUG]Effect playback is over.

[M:DEBUG]Play 10 looped effects.


message/para01_test.bin
[M:DEBUG]Choose the type of test command!

[M:DEBUG]Actor Get initial START Pos and PossOff test

[M:DEBUG]Fixed camera, two simultaneous move test

[M:DEBUG]Fixed Camera 2 PKMN Simult TaskSleep Test

[M:DEBUG]Camera Array 2 PKMN Simult TaskSleep Test

[M:DEBUG]Mass simultaneous movement test

[M:DEBUG]Large group, different speeds, everyone effect test

[M:DEBUG]TaskL array process test by group

[M:DEBUG]Actor START with inital position get test

[M:DEBUG]Offset position test

[M:DEBUG]Get inital position again test

[M:DEBUG]End

[M:DEBUG]Fixed camera 2 parallel test

[M:DEBUG]Partner walks POINT_00[R]HERO position is Offset0.5-0.2 from POINT_00

[M:DEBUG]2 parallel test over

[M:DEBUG]Fixed camera 2 parallel test 2

[M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s.

[M:DEBUG]2 PKMN parallel test over

[M:DEBUG]Camera and 2 parallel test

[M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s.

[M:DEBUG]Camera is independent at POINT_00.[R]Focus point moves.

[M:DEBUG]Camera and 2 parallel test over

[M:DEBUG]Fixed camera, large group, different speeds

[M:DEBUG]Everyone moves to POINT_01

[M:DEBUG]Fixed camera when everyone gathers

[M:DEBUG]Everyone moves to POINT_01 at same speed

[M:DEBUG]Larget group gathering over!

[M:DEBUG]Moving camera, large group, different speeds

[M:DEBUG]Everyone moves to different points

[M:DEBUG]Effect with everyone

[M:DEBUG]Same map

[M:DEBUG]Different maps

[M:DEBUG]Same effect

[M:DEBUG]Different effects

[M:DEBUG]Effect test over!

[M:DEBUG]Group parallel Test

[M:DEBUG]Let's see how it looks, why don't we?

[M:DEBUG]It's over!


message/obj_test.bin
[M:DEBUG]Choose the type of test command!

[M:DEBUG]Display/Hide [M:DEBUG]Position Related [M:DEBUG]Movement and Rotation [M:DEBUG]Motion Related [M:DEBUG]Special Symbols [M:DEBUG]*** [M:DEBUG]#EXIT# [M:DEBUG]Display/Hide Test [M:DEBUG]Display/Hide Start! [M:DEBUG]The test is ooover! [M:DEBUG]Position Related Test Position Test Start! [M:DEBUG]Got the Object's position up to now [M:DEBUG]The test is over! [M:DEBUG]Movement and rotation test! [M:DEBUG]Movement and rotation start! [M:DEBUG]Moving... [M:DEBUG]Moving... [M:DEBUG]Rotating.. [M:DEBUG]The test is over! [M:DEBUG]Motion related test! [M:DEBUG]Motion test start! [M:DEBUG]In motion... [M:DEBUG]The next motion is set! [M:DEBUG]The test is over. [M:DEBUG]Special Character Related Test [M:DEBUG]Special Character Test Start! [M:DEBUG]The test is over! [M:DEBUG]System Command Test [M:DEBUG]Being Prepared! See you next time!


message/menu_ground_debug.bin
[CN][M:DEBUG]Log in: The [value_b:00:0001]th time

[CN][M:DEBUG]Search parent, press B to cancel

[CN][M:DEBUG]Press A to login wait, one second later log out

[CN][M:DEBUG]Log in waiting, press B to log out

[CN][M:DEBUG]Synchronize [value_b:00:0001]

[CN][M:DEBUG]Log out

[CN][M:DEBUG]Exit with B, one second later log in


message/menu_cec_debug.bin
Your StreetPass Box has been created!

Your StreetPass Box could not be created. Your StreetPass Box has been deleted. System reset to enable StreetPass. Failed.


message/menu_boss_event.bin
[CN][M:DEBUG]Select a result

[M:DEBUG]Battle

[M:DEBUG]Won

[M:DEBUG]Lost


message/kanai_test.bin
[M:DEBUG] Morning, [hero]!

[M:DEBUG] Morning, [hero]!

[M:DEBUG] Morning, [hero]!

[M:DEBUG] Morning, [hero]!

[M:DEBUG]Dunsparce?[K] Oops, guess you're not him...

AAAAAAAAAAAAAAAAAAAAAAAAAAAAA

BGM PLAY

[M:DEBUG][CN][player][type:01:d8010002]� Help!!!

[M:DEBUG][CN][partner] bought[R][M:DEBUG][CN]the deed to the land!?

BGM PLAY

BGM STOP

BGM PLAY

BGM NEXT

BGM

BGMI


message/inc_debug_menu_action.bin
[M:DEBUG]Message counter has been initialized.

[M:DEBUG]Set message counter to final stage.

[M:DEBUG]Town map movement flags initialized.

[M:DEBUG]Town map movement flags all enabled.

[M:DEBUG]One day will pass.

[M:DEBUG]At this stage, one day can't pass. This[R]can be checked after m02_030_free_start.

[M:DEBUG]Paradise mode set to "not experienced"

[M:DEBUG]Paradise mode set to experienced

[M:DEBUG]Reset all script-related flags

[M:DEBUG]Dug-up dungeon test

[M:DEBUG]Enter

[M:DEBUG]Don't Enter

[M:DEBUG]Dig-up Dungeon

[M:DEBUG]Lot sign tutorial check enabled

[M:DEBUG]Skip lot sign tutorials

[M:DEBUG]Separate job request clear event flag on

[M:DEBUG]Flags initialized for points that[R]broadcast Advice Bulletins

[M:DEBUG]Skip points [R]with Advice Bulletin flags.

[M:DEBUG]Day count will be reset.

[M:DEBUG]Day has not moved forward.

[M:DEBUG]One day has passed.

[M:DEBUG]Two days have passed.

[M:DEBUG]Three days have passed.

[M:DEBUG]Four days have passed.

[M:DEBUG]Five days have passed.

[M:DEBUG]An unknown number of days have passed.

Music Paradise Test

[M:DEBUG]Meloetta Display Flag

[M:DEBUG]1 First Meeting

[M:DEBUG]1-1 After meeting and declining

[M:DEBUG]2 Until it's complete-no material

[M:DEBUG]3 Have material, no empty space

[M:DEBUG]4 No empty space after seeing 3

[M:DEBUG]5 All conditions are met

[M:DEBUG]6 After construction, won't become ally

[M:DEBUG]7 After construction, will become ally

[M:DEBUG]8 After rejecting offer to become ally

[M:DEBUG]#EXIT#

[M:DEBUG]Meloetta will now be displayed.

[M:DEBUG]Raised Meloetta 1 Flag.

[M:DEBUG]Raised Meloetta 1-2 Flag.

[M:DEBUG]Please empty your storage.

[M:DEBUG]Raised Meloetta 2 Flag.

[M:DEBUG]Raised Meloetta 3 Flag.

[M:DEBUG]You need an empty lot.

[M:DEBUG]Raised Meloetta 4 Flag.

[M:DEBUG]You need an empty lot.

[M:DEBUG]Raised Meloetta 5 Flag.

[M:DEBUG]Select Max Paradise[R]in the Paradise Debug Menu.

[M:DEBUG]Raised Meloetta 6 Flag.

[M:DEBUG]This is after Music Paradise[R]has been made in an event.

[M:DEBUG]Build Music Paradise in debug,[R]and check without playing a song.

[M:DEBUG]Raised Meloetta 7 Flag.

[M:DEBUG]This is after Music Paradise[R]is built in an event.

[M:DEBUG]Build Music Paradise in debug,[R]and check after playing a song.

[M:DEBUG]Raised Meloetta 8 Flag.

[M:DEBUG]Stage after you built Music Paradise[R]and declined to have Meloetta join you.

[M:DEBUG]Build Music Paradise in debug,[R]and check after playing a song.

[M:DEBUG]Final Meloetta event flag has been set.

[M:DEBUG]It will go away upon a reload,[R]such as a change in maps.

[M:DEBUG]Check Paradise mode staging.

[M:DEBUG]Skip Paradise mode staging.

[M:DEBUG]Sound has been stopped.


message/inc_usual_sound.bin
[M:DEBUG][CN]Select the background music[R][M:DEBUG][CN]you'd like to switch to.

[M:DEBUG]Opening

[M:DEBUG]Hope Theme

[M:DEBUG]Despair Theme

[M:DEBUG]Ragged Mountain[R]

[M:DEBUG]Stony Cave

[M:DEBUG]Hazy Pass

[M:DEBUG]Stompstump Mountain

[M:DEBUG]Valley of Lament

[M:DEBUG][CN]Select a menu

[M:DEBUG]Select BGM

[M:DEBUG]Return to default map BGM

[M:DEBUG]Do nothing


Attempts at accessing the debug menus in this game have mostly been unsuccesful.