Shiren 1 SFC:Removed and Unused Content

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Removed and un-used content can be found hidden in the games code or seen in various other locations such as strategy guides, manuals and other promotional material. It is content that did not make it to the final release for one reason or another.

Locations

The SFC Shiren has an un-used Fifth Dungeon that can be accessed from the Debug Room.

Plots

  • つかみ取り (English: Catching Store): The event data does not remain in the ROM, but there are shopkeepers and some data left over. It's able to get as many items as I liked during the 10 turn at the thousand Gitan once.

Debug Mode

Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100):

Controller 1 Functions Start: Skip to the next floor. B+Start: Reveal locations of all monsters on the current floor. Y+Start: Reveal locations of all tools on the current floor. B+Y+Start: Kill all monsters on the current floor. R+Start: Display full map of the current floor. B+R+Start: Opens a screen allowing the selection of any tool in the game. Y+R+Start: Turns off the background music. The only way to turn it back on is to reset. B+Y+R+Start: Opens a sound test. Controller 2 Functions Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments. X: Displays Shiren's coordinates. Y: Opens an enemy test.

Debug Floor

Shiren 1 SFC - Debug room map.png

Head south of Canyon Hamlet to access a debug floor during debug mode with "Pekeji's Theme" playing as the background music. There are a lot of transparent stairs that can go to each dungeon. Going down the stairs in the dungeon leads you back to the debug floor.

Items

Herbs

Herbs
File:Shiren 1 SFC Item Icons - Herb.gif
Description Shop Added to the Nintendo DS remake?
English Japanese Cost Value
Herb of Invisibility 消え去り草

Become transparent state.

Yes
Herb of Amnesia 物忘れの草

Forget the items that you identified.

Yes

Shields

Sprite Shields
File:Shiren 1 SFC Item Icons - Shield.gif
Description Shop Added to the Nintendo DS remake?
English Japanese Cost Value
Shield of non-toxic 無どくの盾 装備すると防御力が上がるぞ

毒大将の毒をはねかえすぞ


Increases defensive power when equipped. Reflects the poison from the Poison King.

No

Scrolls

Scrolls
File:Shiren 1 SFC Item Icon - Scroll.gif
Description Shop Added to the Nintendo DS remake?
English Japanese Cost Value
Scroll of -- --の巻物

Back to the beginning of the floor.

No
Scroll of -- --の巻物

(The same effect as the Massacre scroll (Japanese: 全滅の巻物))

The Destruction Scroll is in the Nintendo DS remake.

Miscellaneous

Scrolls
File:Shiren 1 SFC Item Icon - Scroll.gif
Description Shop Added to the Nintendo DS remake?
English Japanese Cost Value
New Item 新規アイテム

(The same effect as Scroll of Parupunte (Japanese: パルプンテの巻物) of the Torneko's Great Adventure series.)

No
Golden feather / Happiness of the box / Strange box 黄金の羽根 / しあわせの箱 / 奇妙な箱

(The same effect as Wings of the condor (Japanese: コンドルの羽根)

The Destruction Scroll is in the Nintendo DS remake. The adventure is automatically finished once the player acquires this. It could be the same Box of Happiness found in the Torneko's Great Adventure series..

Monsters

Family Monster Type Lv. Sprite Name Stats Special Abilities Description
English Japanese HP Attack Defense Exp.
Hen Family
チキン系
1 Master Chicken X マスターチキンX 5 2 1 2 Level 1 of Master Chicken. Green color.
Bowboy Family
ボウヤー系
3 Bouya X ボウヤーX 5 2 1 2 Level 3 of Bowya. Red color.
Twisty Hani Family

くねくねハニー系

2 Wriggling Honey X くねくねハニーX 5 2 1 2 Level 2 of Wriggling Honey. Blue color.
3 Wriggling Honey X くねくねハニーX 5 2 1 2 Level 3 of Wriggling Honey. Blue color.
Dead Soldier Family

ぼうれい武者系

2 Ghost Warrior X ぼうれい武者X 5 2 1 2 Level 2 of Ghost Musha family.
3 Ghost Warrior X ぼうれい武者X 5 2 1 2 Level 3 of Ghost Musha family.
Parthenos Family

パルテノス系

1 Parthenos パルテノス 30 22 17 90 Can enter the wall, and grab the foot.
2 Parthenos X パルテノスX 5 2 1 2
3 Parthenos X パルテノスX 5 2 1 2
Bowboy_Family

ボウヤー系

3 Kid Tank X コドモ戦車X 5 2 1 2
Mecharoid Family

カラクロイド系

2 Karakuroid X カラクロイドX 5 2 1 2
3 Karakuroid X カラクロイドX 5 2 1 2
Fluffy Bunny Family

いやしウサギ系

2 Healer Rabbit X カーバンクルX 5 2 1 2
3 Healer Rabbit X カーバンクルX 5 2 1 2
Air Devil Family

エーテルデビル系

2 Ether Devil X エーテルデビルX 5 2 1 2
3 Ether Devil X エーテルデビルX 5 2 1 2

Compile Dates

A series of file dates for the game can be found in the ROM at 0x1D0000. New lines have been added for easier readability.

root$Revision: 1.19 $$Date: 1995/10/09 06:41:25 $
ppu$Revision: 1.108 $$Date: 1995/10/07 06:31:32 $
display$Revision: 1.298 $$Date: 1995/10/10 17:38:12 $
bg3$Revision: 1.91 $$Date: 1995/10/09 05:54:43 $
sound$Revision: 1.17 $$Date: 1995/08/04 01:54:15 $
sprite$Revision: 1.351 $$Date: 1995/10/09 04:58:40 $
game$Revision: 1.53 $$Date: 1995/10/03 15:33:37 $
LogoMain$Revision: 1.6 $$Date: 1995/09/25 07:41:10 $
spritetable$Revision: 1.132 $$Date: 1995/10/07 07:07:36 $
animation$Revision: 1.274 $$Date: 1995/10/09 03:45:27 $
npc$Revision: 1.441 $$Date: 1995/10/10 03:04:40 $
lives$Revision: 1.1024 $$Date: 1995/10/10 03:04:40 $
fmaze$Revision: 1.30 $$Date: 1995/08/15 04:41:28 $
item$Revision: 1.479 $$Date: 1995/10/06 08:56:17 $
map$Revision: 1.431 $$Date: 1995/10/07 17:55:58 $
map_data$Revision: 1.86 $$Date: 1995/09/25 10:02:15 $
map_data2$Revision: 1.88 $$Date: 1995/10/01 09:24:55 $
map_link$Revision: 1.136 $$Date: 1995/10/05 09:12:29 $
map_quiz_data$Revision: 1.56 $$Date: 1995/10/05 09:12:29 $
map_place$Revision: 1.20 $$Date: 1995/09/01 04:18:17 $
trap$Revision: 1.133 $$Date: 1995/10/05 01:45:29 $
house$Revision: 1.20 $$Date: 1995/09/16 03:06:18 $
replay$Revision: 1.16 $$Date: 1995/10/10 03:22:13 $
math$Revision: 1.5 $$Date: 1994/01/25 02:53:06 $
note$Revision: 1.14 $$Date: 1995/10/08 03:50:43 $
player$Revision: 1.122 $$Date: 1995/10/01 13:16:24 $
random$Revision: 1.3 $$Date: 1994/08/01 07:44:14 $
demo$Revision: 1.110 $$Date: 1995/10/10 17:35:59 $
display_open$Revision: 1.47 $$Date: 
ap_window$Revision: 1.195 $$Date: 1995/10/04 01:35:08 $
font$Revision: 1.58 $$Date: 1995/09/04 03:02:43 $
display_sysyemdata$Revision: 1.10 $$Date: 1995/10/09 14:27:11 $
hidden_command$Revision: 1.5 $$Date: 1995/09/27 07:24:29 $
spritemacro$Revision: 1.326 $$Date: 
spritemacro_sp$Revision: 1.207 $$Date: 
spritemacro_move$Revision: 1.14 $$Date: 
window$Revision: 1.153 $$Date: 1995/10/10 18:22:14 $
action$Revision: 1.282 $$Date: 1995/10/10 18:52:05 $
hiscore$Revision: 1.302 $$Date: 1995/10/09 11:39:32 $
sprite_systemdata$Revision: 1.101 $$Date: 1995/10/08 09:01:27 $
tloop_col$Revision: 1.25 $$Date: 1995/10/08 10:40:16 $
tloop_mask_data$Revision: 1.4 $$Date: 1995/08/23 11:54:40 $
map_data_sub$Revision: 1.105 $$Date: 1995/10/10 18:27:28 $
demoplay$Revision: 1.8 $$Date: 1995/10/08 03:51:35 $
fontdata$Revision: 1.1 $$Date: 1994/01/25 10:35:11 $
sound_data$Revision: 1.263 $$Date: 1995/10/10 17:35:59 $
display_map_data$Revision: 1.119 $$Date: 1995/10/09 15:37:03 $
displaywall1$Revision: 1.58 $$Date: 1995/10/07 08:37:16 $
displaywall2$Revision: 1.97 $$Date: 1995/10/08 07:48:39 $
sprite_equipmentdata$Revision: 1.23 $$Date: 1995/10/06 18:09:59 $
spritedata$Revision: 1.105 $$Date: 1995/10/09 05:55:09 $
displaydata$Revision: 1.58 $$Date: 1995/10/04 10:47:17 $
messagedata$Revision: 1.3 $$Date: 1994/02/22 05:58:58 $

External Sources

  • [1] Page history imported from the Cutting Room Floor Wiki.
  • [2] Additional un-used monsters.
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