Draft:Shiren 5 2020:Scroll
External References
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
- https://docs.google.com/spreadsheets/d/1sxAH3pZOZVdIk92PEJKpEty8FF6ZzlAJag3tsE5GAYM/edit?usp=sharing
- https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
General Information
Scrolls exist and are basically the same in all Shiren games. (In fact, scrolls existed (exist!) in Rogue itself and behave in very similar ways in all roguelikes.) Both the behavior of scrolls as a category and the specific set of scrolls available in each game are very similar across all games in the series. Regardless, this page describes how Scrolls work in Shiren 5.
Scrolls are normally single-use magic items. You read them, they have an immediate, one-time magic effect, then they disappear. Reading them identifies that type in your current game state, adds the type to your Item Book if you had never identified that type before, and adds a little check mark in your Item Book too if you had never read that type before. If you identify one without reading it, it will be added to your Item Book but without a check mark. The check mark only exists for the Scrolls category of items and is very important, because you can write any scroll you've ever read before (in any run) on a Blank Scroll to turn the Blank Scroll into the desired scroll. (Piece of Paper, Wet Scroll, and Blank Scroll don't have checkmarks in the Item Book and you can't write them, but you'd never want to anyway.) You don't need a copy of the desired scroll on hand, you can write a new copy from memory, and doing so doesn't take a turn either. This makes Blank Scrolls arguably the most powerful items in the game. You can carry a few with you, leaving them blank until you need them, and immediately react to any situation without losing a turn to write any scroll you need. Sheer awesome. Note also that this means that, the more different types of scrolls you have read, the easier all future runs become. The power of Blank Scrolls is the main reason to collect points, because you can buy as many Blank Scrolls as you want from the Points Shop in Nekomaneki Village for a mere 200 points each.
Scrolls can be blessed or sealed but not cursed (as they can't be equipped). A sealed scroll can't be read and only does 2 HP of damage if you throw it at a monster. Reading a blessed scroll usually consumes the blessing but leaves the scroll intact, which can then be re-blessed and re-read indefinitely so long as you can keep blessing it. One useful trick here is to use a Blessing Pot (the larger the better) to re-bless any un-blessed scrolls you want to read repeatedly, then use more Blank Scrolls as Extraction Scrolls to extract the blessed scrolls while leaving the Blessing Pot intact. This trick can be used to great effect in many ways, such as repeatedly looting a Pick-A-Choice shop in perfect safety (Collection Scrolls), leveling up equipment to maximum level (Gambler's Scroll—see the Level 8 Equipment Easy Trick under Strategies), maxing out the upgrade value of equipment (Fate and Earth Scrolls), blessing everything you own for greater protection (Blessing Scrolls), or maxing out your wallet while at a shop (Coupon Scrolls). One notable exception to this pattern is that reading a blessed Extraction Scroll consumes the whole scroll not just the blessing, but at least it blesses any items extracted. (This is undoubtedly a deliberate nerf by the game designers, as without this special case, it would be trivial to create infinite value with a handful of Blank Scrolls and a Blessing Pot, or even just a Preservation Pot.)
There are multiple different sub-types of Scrolls. When making new item scrolls in secret pots, the random effects assigned seem to always be within a single sub-type, though this needs more testing. The sub-types are best used in different ways:
- Read them, with no target: Most scrolls are best used simply by reading them, and, they don't let you select a target. As soon as you try to read them, you will likely succeed and they will disappear, with no way to cancel the action.
- Read them, with a target item: Some scrolls need to be read to be used but also require an item target. When you read them, you are then given a chance to select which item to target (anything in main inventory or on the floor at your feet), or you can cancel out if so desired.
- Drop them: A few scrolls trigger in special ways by dropping them on regular ground. Examples include Light, Oil, and Sanctuary Scrolls. These won't trigger when dropped in shops or in "mystical places" such as during boss fights, but trigger anywhere else they are dropped or thrown. Note that you'll still need to read (and thus waste) a copy in order to be able to write your own copies later. When you drop these, they get stuck to the ground and have an "open scroll" icon instead of the normal "closed scroll" icon, and you can no longer pick them up or read them in this state. But if they were blessed when you dropped them, you can pick them up again or read them; the blessing is consumed but you can use them twice, just like other scrolls.
- Throw them: A few scrolls are best used as projectiles against monsters. Examples include Squid Sushi and Extinction Scrolls. Again, you'll need to read (and thus waste) a copy to be able to write your own copies later.
- Use them in special ways with shopkeepers: A few scrolls can also be used in unique ways with shopkeepers. Examples include Identify Scroll, Coupon Scroll, Recommend. Letter, and Commend. Letter.. See the chart below for details.
Summary Chart
Here are all the items in this category, in Item Book order:
Name | Buy | Sell | In-Game Description | Usage Tips | Finding Tips | Additional Notes |
---|---|---|---|---|---|---|
Confusion Scroll | 1000 | 350 | Read this to give all monsters in the room Confused status. In passageways, monsters around you will be given Confused status. (Monsters afflicted with Confused status will have erratic movements and attacks.) | Monsters can still hit you or hit other monsters and level up while confused. (If a monster levels up or down, it is fully healed and loses all status ailments.) | ||
Slumber Scroll | 1000 | 350 | Read this to give all monsters in the room Sound Asleep status. In passageways, monsters around you will be given Sound Asleep status. (Monsters afflicted with Sound Asleep status will fall Asleep and are immobile. They will wake later with buffed stats, so stay alert.) | Because monsters you don't kill while they are Sound Asleep wake up hasted, it's best to only use this when there are only a few monsters nearby / when you're fairly certain you can kill them all before they wake up. [CONFIRM] Monsters will normally sleep for 10 turns, but hasted monsters will only sleep for 5 turns and slowed monsters will sleep for 20 turns. [/CONFIRM] | ||
Vacuum Slash Scrl | 1000 | 350 | Read this to deal damage to all monsters in the same room. When read in a passageway, you will deal damage to monsters around you. | If you inflict damage on a shopkeeper or other friendly NPC, they become aggro / enemies and try to attack you. With shopkeepers in particular, this can be fatal. This does not happen with your core NPC allies, just the NPCs that never join your party. This doesn't happen if a monster caused the damage to the NPC. Tri-direction will not attack NPCs in any direction unless they are aggro/enemies. Beware reading unknown scrolls as they could be Vacuum Slash. It is not known if merely inflicting a status ailment makes an NPC aggro. | ||
Fear Scroll | 800 | 280 | Read this to give monsters around you Afraid status. (With Afraid status, they deal attacks in the opposite direction.) | Monsters attack directly away from you when next to you and cannot use special attacks. Beware of them hitting other monsters and leveling up if you weren't trying to level them up. | ||
Escape Scroll | 100 | 35 | Read this to return to the village with your items and Gitan. | Your run ends and you keep the equipment you have on you if the dungeon rules allow you to keep it, but it does not count as a victory. When you read this scroll, you escape immediately, you don't get the option to cancel. | ||
Navigation Scroll | 100 | 35 | Reading this will tell you the layout of the floor and reveal the locations of items and monsters. | Also shows unreachable items such as gitan bags in vaults and items buried under walls. Doesn't show items buried under sparkling ground, nor does it show the secret top room of a Pick-A-Choice shop. | ||
Dispel Aura Scroll | 1000 | 350 | Read this to remove all creatures who have an aura (Red Aura status, Blue Aura status, Yellow Aura status) from the floor. Additionally, this floor will not spawn any more monsters with auras. | Red = increased attack. Blue = increased defense. Yellow = hasted. Inflicting Sealed status on a monster with any of these auras will also remove the aura. | ||
Trap Deletion Scrl | 800 | 280 | Read this to delete all traps on this floor. | Also applies to "good" traps such as Points Trap and Dueling Trap. Does not apply to "devices"—traps that are visible and trigger 100% of the time, such as the Spring Trap and Pitfall Trap in a Pick-A-Choice shop. | ||
Desert Scroll | 800 | 280 | Read this to change the water tiles on the current floor to ground tiles. | Mixer recipe component. Can also be used to generate new passageways, which can sometimes help, e.g. by letting you reach gitan vaults or giving you better escape routes from a store you want to rob. Also a good way to get items placed on small 2x2 islands. (Other ways: Waterwalk Bracelet, Floating Bracelet, Fortify Staff on the water then break the wall, Swap Staff to swap places with a monster that can walk on or fly over the water or that was spawned on the island, Pinning Staff to one of those monsters, Staff of Sacrifice, knockback yourself via perfectly placed Knockback Trap. Other bad but possible ways: warp yourself to random place via Warp Grass, Blink Bracelet, or landing on a tile you're not allowed to stand on via Swap Staff, Pinning Staff. Wow, there are many ways to get those island items; how many more ways are there? TODO: move this info elsewhere.) | ||
Night-Day Scroll | 1000 | 350 | Read this during the daytime to make it become night. Read this at night to make it become daytime. | Don't forget, as with most scrolls, you'll need a light source in order to read it at night, so this alone won't get you back to daytime. | ||
Swift Foe Scroll | 1000 | 350 | Read this to boost the action level of monsters in the room by 1 level. When read in a passageway, it'll raise the action speed of monsters around you by 1 level. | [CONFIRM] An old note implied this is a Mixer recipe component. I do not see it on the Mixer recipe list. Does it work in any recipe? Is it one of the possible components for Quick Hitting? [/CONFIRM] | ||
Mnstr House Scrl | 1000 | 350 | Read this to make a monster house appear. When read in a passageway, you'll warp to a room and then the monster house will appear. | Great way to get more experience and generate more items if you can handle it. Best read just inside a large room where the nearby hallway leads to another room with the stairs, and, where the floor has a shop where you can sell the extra items generated that you don't want to use or keep. (Or, retreat to the store and pick up an item to block the entrance and heal up for a bit.) It cannot create a monster house on a floor that already has one, not even a secret pop-up monster house that hasn't triggered yet. | ||
Trap Scroll | 800 | 280 | Read this to be able to place lots of traps. | Text is misleading. This creates lots of new traps, it doesn't give you the ability to place traps. Probably identical to effect of Multiplication Trap. | ||
Lost Scroll | 3000 | 1050 | Read this to forget the terrain of the floor. | Mixer recipe component. | ||
Identify Scroll | 200 | 70 | Read this and select an item to identify it. | Identify and Exorcism can both have "lucky day" outcomes (~10% of the time?) which means they work on all items in main inventory. So organize your inventory to put any items you want to identify in main inventory before reading. You can also give this to a shopkeeper to identify all the items for sale. (You must own the Identify Scroll and it must be identified for this to be possible.) If you have loads of unidentified things, you can sell them to a shopkeeper first, give the shopkeeper an Identify Scroll, then buy or steal back the items you want. | ||
Exorcism Scroll | 500 | 175 | Read this and then select an item to remove the Curse or Seal from it. (Sealed items will lose their effects. Cursed equipment can't be unequipped.) | Identify and Exorcism can both have "lucky day" outcomes (~10% of the time?) which means they work on all items in main inventory. So organize your inventory to put all items with curses/seals or that might have curses/seals in your main inventory before reading. (Cannot be offered to a shopkeep like the Identify Scroll.) | ||
Fate Scroll | 500 | 175 | Read this and select a weapon to upgrade it. | Increases the upgrade value aka bonus attack value, not the level/rank of the sword. Also removes any curse/seal on the item. | ||
Earth Scroll | 500 | 175 | Read this and select a shield to upgrade it. | Increases the upgrade value aka bonus defense value, not the level/rank of the shield. Also removes any curse/seal on the item. | ||
Plating Scroll | 500 | 175 | Read this and select a weapon or shield to plate it. (Plated equipment will never rust and its upgraded value will never decrease.) | Adds the Rustproof rune to the selected sword/shield if it doesn't already have that rune. Even if your equipment is already plated, consider saving this for later in case the Rustproof rune gets removed e.g. by a Mudster monster. The wandering plating NPC can also plate you, giving you immunity to attacks for a long time, but the Plating Scroll cannot do that. You can't add Rustproof onto gold equipment that inherently doesn't rust. Also removes any curse/seal on the item. | ||
Tag Scroll | 500 | 175 | Reading this will let you place a tag on a selected weapon or shield. | You can only have 8 tagged pieces of equipment. It's unknown what happens when you try to tag more items, but presumably the earliest tagged item becomes untagged. You can't normally remove tags yourself but need a shopkeeper's help with that, either inside or outside a dungeon, but selling an item removes any tag. | ||
Sale Scroll | 500 | 175 | Read this and select an item to exchange it for what it's worth in Gitan. | Don't use an unidentified scroll on a great item when you haven't identified this scroll yet, or at least be aware of the risk and take the risk deliberately. | ||
Onigiri Scroll | 500 | 175 | Read this and select an item to turn it into Large Onigiri. | Same as above. | ||
Pot God Scroll | 500 | 175 | Read this and select a pot to increase its capacity by 1. (A pot's max capacity is 5.) | Upgrade Pots and Blessing Pots are useful and not common, so they are good targets for a Pot God Scroll if the pots aren't at maximum size. Can also be used in dangerous dungeons to add to or restore the capacity of safety pots such as Dodger Pot, Zen Pot, Reflection Pot, or Heal Pot. Another good use is on a Synthesis Pot to cram in one more item before you break the pot. | ||
Extraction Scroll | 500 | 175 | Read this and select a pot to extract the contents to your surroundings. | Very useful to radically increase the value of certain pots such as Upgrade Pots and Blessing Pots. Can also be used to get items out of pots you can't break such as Modder's Pot or any pot when you have a cursed Can. Arm Bracelet equipped. Unlike most Scrolls, reading this while blessed will still consume it rather than just consuming the blessing, but at least any items extracted this way will be blessed. (This is a deliberate nerf by the devs, because if this were not the case, you could get infinite value out of a Blessing pot and a handful of useful scrolls.) Make sure there is sufficient un-trapped space around you when you read this, else the items you extract can be cursed/sealed or destroyed. | ||
Blessing Scroll | 500 | 175 | Read this and select an item to bless it. (Blessed items will have boosted effects.) | Generally speaking, a blessed item has double effect, and has some protection against being cursed or sealed e.g. by traps or monsters. Blessing a cursed/sealed item will not only remove the curse/seal but also apply blessing. See the Blessings, Curses, and Seals page under the Strategies section. | ||
Curse Scroll | 500 | 175 | Read this and select an item to make it Cursed or Sealed. (Sealed items will lose their effects. Cursed equipment can't be removed.) | When a curse/seal is applied to a piece of equipment, any existing curse/seal is overwritten with a new curse/seal, so, there's a 50% chance of swapping between the two types of modifiers. It's rare but not impossible that this would be useful in normal play, but there is one Statue Cave puzzle deliberately designed to take advantage of this fact. | ||
Immunity Scroll | 1000 | 350 | Reading this will remove status effects ailing you and your allies. You and your allies will also get Immune status. (Immune status will prevent you from getting status ailments.) | Mixer recipe component. Can help a lot against certain types of monsters that attack via grasses or magic bullets, but be aware that Absorbiphant family monsters can absorb most if not all status effects including Immune. | ||
Replenish Scroll | 1000 | 350 | Reading this will allow you to reuse techniques you have used on this floor. | Mixer recipe component. | ||
Muzzled Scroll | 800 | 280 | Read this to inflict Muzzled status upon yourself. (Muzzled status restricts actions that require your mouth, like reading aloud or eating.) | If you want to identify scrolls by using them and don't mind wasting their effects, it is safer to wait and read them until just before leaving the floor. If you get a bad effect like Muzzled or Grounded, you can clear it by simply changing floors. | ||
Grounded Scroll | 800 | 280 | Read this to inflict Grounded status upon yourself. (Grounded status will prevent you from picking up items on the ground.) | Same as above. | ||
Attraction Scroll | 800 | 280 | If you read this on the floor where you have an ally, you'll attract the ally to your location. If you have no allies, you'll attract a dropped item or a monster. | Mnstr House, Attraction, and Gathering are some of the most dangerous scrolls to be surprised by when you're reading unknown scrolls. To prepare for a Mnstr House Scroll, it's best to stand just inside a room near an exit that leads to another room that has the stairs or is a shop. On the other hand, Attraction/Gathering can surround you with monsters, so if you can stand somewhere where few monsters can stand next to you, or stand on the stairs, that might be safer. (In a dead end hallway so you only have to fight one monster at a time? Might not work against Pumphantasms and you'd have to fight your way out.) It helps to have an emergency item handy such as Invincible Grass, Swift Grass, Warp Grass, or Hide Pot before reading an unknown scroll that could be Attraction/Gathering. | ||
Gathering Scroll | 300 | 105 | If you read it when there are allies on the same floor, you can draw them to your position. If you don't have any allies, then monsters will come instead. | Same as above. | ||
Collection Scroll | 300 | 105 | Reading this will draw in all items on the ground on the same floor. | Great way to get prizes out of Pick-A-Choice shops without risk. Pay the shopkeeper 1,000 gitan to generate the prize, then read the Collection Scroll, and never choose between left or right. Can be used repeatedly on the same shop after you pick up the prize item and pay the shopkeeper again, e.g. if you have a Blessing Pot full of Collection Scrolls and more Blank/Extraction Scrolls. A Collection Scroll can also be used to get all items on an island and/or draw all gitan bags out of a vault if you can't get those items in other ways. Does not gather items owned by shopkeepers, so, it's safe to use on floors with shops but it doesn't help you steal the shopkeeper's items either. | ||
Oil Scroll | 100 | 35 | Dropping this will stick it to the ground. Monsters you step on top of it will get Tottering status. If flying creatures hover over it, they will take burning damage. (Monsters afflicted with Tottering status are immobile and have decreased defense.) | Mixer recipe component. Scrolls that trigger by dropping them do not trigger in shops. They also seem to be disabled in boss fights. (Confirmed for Sanctuary Scroll but not attempted with other drop-trigger scrolls.) If you try to drop a drop-trigger scroll in a boss fight, you get a message saying it doesn't work in "mystical places", and it appears just like a normal dropped scroll on the ground and can be picked up again (if you can afford the turn to pick it up again during a boss fight). | ||
Sanctuary Scroll | 3000 | 1050 | If you drop this, it will stick to the ground. While you are on top of it you won't be directly attacked by monsters. If you place 2 of these on the same floor, the first one you placed will disappear. | Same as above, except this scroll is not a Mixer recipe component. | ||
Light Scroll | 100 | 35 | Drop it to make it stick on the ground. Rooms with this scroll will be brightly lit even during night. If you stick it in a passageway, only the tile you stuck it to will be brightened. After placing 5 of these on a floor, the ones you placed earlier will begin to disappear. | Same as above, except this scroll is not a Mixer recipe component. | ||
Recommend. Letter | 100 | 35 | A letter you present to Proprietor so they grant you access to the special store. (No need to read it yourself.) | If you are not allowed into a special store, but you then talk to the shopkeeper with this item in your main inventory, they will take this out of your inventory—you don't get to confirm—and then the store opens up to act like a normal store after that, but with rarer items. [CONFIRM] If you have both this and a VIP Bracelet, presumably the VIP Bracelet would work and this scroll would not disappear from your inventory. Also if this scroll is blessed, presumably only the blessing will be consumed rather than the full scroll. Both need to be confirmed. [/CONFIRM] | ||
Squid Sushi Scroll | 300 | 105 | Squid sushi roll scroll. Eat the sushi to replenish fullness. This scroll will self-destruct after being read. What a waste! | Throw it at a Squid family monster to turn the monster into food. | ||
Fixer Scroll | 1000 | 350 | Read this to restore your HP to max value. Also, if you're surrounded by monsters, hungry, your equipment is Cursed, and it's night and there's no light anywhere, it will help you with one of those things. (May be read at night without light.) | Can apply several effects at once: (1) heals you to full HP, (2) paralyzes enemies around you if there is more than one, (3) fills your stomach if your fullness is 0, (4) exorcises cursed equipment if eqiupped, (5) what happens again if read at night without a torch? | ||
Gambler's Scroll | 1000 | 350 | What happens when you read this? You won't know until you read it. | Has 1 out of several possible random effects. See the Level 8 Equipment Easy page under Strategies. | ||
Extinction Scroll | 10000 | 3500 | When thrown at a monster, all types of that particular monster are exterminated and will not appear for the rest of the adventure. If you try to exterminate another type of monster, the one that you previously exterminated will being appearing again. | Can also be throw at a shopkeeper to eliminate all shopkeepers from that one floor only (e.g. after leaving a shop with unpaid merchandise and the shopkeeper executes "the plan"). This doesn't kill you, just the shopkeepers, but beware that more can spawn. | ||
Expulsion Scroll | 3000 | 1050 | Read this to make monster in the same room vanish. When read in a passageway, you will make the monsters around you vanish. | All monsters are completely removed, not teleported away. (This external page implies the only way to get this scroll is to give the wandering calligrapher NPC a Blank Scroll; is that true? https://www.playstationtrophies.org/forum/fushigi-no-dungeon-fuurai-no-shiren-5-plus/307682-shiren-wanderer-tower-fortune-dice-fate-tg-rm.html .) | ||
Blank Scroll | 5000 | 1750 | Write the name of a scroll you've read before, and you can use this scroll just like you used the original. Once you write to this scroll, it cannot be written on again. | Writing on the scroll does not take an action, so you can create any scroll you need and use it immediately, so long as you've read that scroll at least once in the past. You can write any scroll you've previously read, except you can't write Blank Scroll, Wet Scroll, or Piece of Paper. | ||
Coupon Scroll | 500 | 175 | Reading this will make the storekeeper give you items for free. | All items on the floor become free. Sell everything you own except possibly this scroll before reading it to maximize the value of the scroll. | ||
Arbor Scroll | 1000 | 350 | Read this to heal a damaged branch somewhere in the world. | This doesn't appear to have any effect. (Could it possibly increase charges on one of your staves?) | ||
Mate Scroll | 500 | 175 | Read this to acquire a good mate. The effects you gain will be entirely dependent on the mate you receive. | This scroll has a random effect though no one has mapped out all possible effects yet. So far, the effect seems to always be good. One very common outcome is to gain 1,000 gitan, which can happen from multiple mates. A less common outcome is for all monsters on the current floor to be removed. | ||
Darth Scroll | 500 | 175 | Read this to make all items you didn't select stronger. | Increases the upgrade value of ONE random sword/shield in your main inventory that you didn't select. | ||
Pot Dog Scroll | 500 | 175 | Read this to make a dog bark and attract an elephant. | Summons several Absorbiphant family monsters around you, which then attack you. Not unlike a monster summoning trap except it's only Absorbiphant monsters that appear. | ||
Nixer Scroll | 1000 | 350 | Read this to confess your love to monsters. If your confession works, you'll get a token of their affection, but if it is rebuffed, you'll take damage. Rumor says that yelling your declaration into a mic helps your odds. This rumor was debunked. | Gives you a monster licence for the monster you are facing (if it is aware of you, i.e. not confused, asleep, etc.), or, cuts your HP in half. Seems to have a 50% chance of either outcome. Either way, the monster will disappear. [CONFIRM] Could this be fatal if you read it when you have only 1 HP? [/CONFIRM] | ||
Commend. Letter | 100 | 35 | Show this to Proprietor at a special store to be able to buy food. You can read it yourself to buy food, too. | Reading this gives you a Large Onigiri but it also takes all your gitan on hand. It doesn't touch your gitan in the bank. [CONFIRM] The same thing happens if you talk to a secret shopkeeper. Wait, I thought this converted the items in a special shop into food? This needs re-testing. [/CONFIRM] | ||
Bankruptcy Scroll | 3000 | 1050 | Read this to make all the Gitan you have vanish into thin air. | Takes all the gitan you have on hand, but doesn't touch gitan in the bank. | ||
Wet Scroll | 10 | 3 | If you try to read it, it will tear. After you've walked for a while, it'll dry out, and you'll be able to read it. If you put it in a pot, it won't dry. | If you walk on water with a scroll in your main inventory, the scroll has a high chance to become a Wet Scroll. It takes a long time to dry out, and can only do so when kept in main inventory and it probably only has a chance to dry when you change floors. It appears to always dry out to be the same scroll it was when it got wet. Keep your scrolls in pots if you plan to walk on water. | ||
Piece of Paper | 10 | 3 | Reading this piece of paper has no particular effect. | Sometimes, when you give the wandering calligrapher NPC a Blank Scroll, she creates this useless item instead of giving you a scroll you've never read before. It is also the result of a scroll or talisman stack eaten by a Gyadon monster. Reading it gives you a few lines of a poor, half-baked poem, and the same half-baked poem every time, but otherwise has no effect. |