Draft:Shiren 5 Vita:Gorger's Manor

MDFW - The Mystery Dungeon Tree of Information.
Revision as of 23:59, 23 October 2018 by Mystery Dungeon GP>Rhaining
Jump to navigation Jump to search
Key Parameters
Initial Goal Floor 50F
Final Goal Floor 50F
Day / Night Day
Bring Items In Yes
Take Items Out Yes
# of Allies 3
# of Rescues 3
Pre-ID'd Items Pots
New Items No
Shops Normal (all 3 types)
Monster Houses Normal (pop-ups possible)
NPCs Shopkeepers only
Spawn Rate Normal? (1 monster every 30 turns per JP wiki)
Winds of Kron Normal (slow)

Gorger's Manor is a bonus dungeon in Shiren 5 focusing on Special Onigiri. (Strange but true!) You can take items and up to 3 allies into the dungeon and you can request rescue up to 3 times. You can also keep the items you have on hand if you win. The dungeon is daytime only and the goal floor is 50F. Unlike most bonus dungeons, the goal floor stays fixed at 50F no matter how many times you beat the dungeon.

Gaining Access

This dungeon can be accessed from the Dungeon Center in Nekomaneki Village. Access is not restricted; you can play as soon as you can reach the Dungeon Center.

Unique Features

Here are some obvious differences between this location and other locations:

  • It's as if the entire dungeon is a compressed version of other bonus dungeons, with things happening twice as fast (aka at half the depth) as compared to other dungeons.
    • The difficulty ramp is much, much steeper than normal. Gorger's Manor may have the steepest difficulty ramp of any dungeon.
    • E.g. there are black Froggo's on 1F which drop ~1500 gitan each.
    • E.g. each Points Trap on 48F - 50F is worth 200 points.
  • Item distribution is of course different though it's hard to be very specific:
    • Each floor has roughly 2-4 items pre-placed on the ground, which is less than in the Tower of Fortune.
    • There are loads of Special Onigiri pre-placed on the ground, averaging about 1 per floor.
    • The item distribution seems narrower, or maybe that's just an illusion because there aren't many items.
    • There seems to be a higher concentration of common healing grasses than normal.
    • But you can occasionally find something here that seems oddly early, such as rare bad grasses that might be found much deeper in other dungeons.
    • More items seem to be unidentified by default than compared to baseline. (If I'm reading the Japanese wiki correctly, perhaps all pots are pre-identified--over and above the normal 12 pre-identified items--and every other item is not pre-identified.)
  • The dungeon is daytime only.

Final Reward

Every time you beat the dungeon, you're given a Frangible Shld. This is basically tied with Froggo's Fury as the single worst reward item of any dungeon that gives a reward item. I'm not sure which is worse. You can take items into Gorger's Manor, so you can very reliably get its near-worthless reward item, but you can't take items into Froggo's Fury, so you might have to try hard to get its near-worthless reward item. The Frangible Shld is the ultimate / level 8 form (L8) of the Glass Buckler. It does have the highest innate power value of any shield in the game, but it can also break if used. Getting this item in its L8 form apparently doesn't even give you the L1-L7 forms of the Glass Buckler in your Item Book, which would have had some value and thus it would have made sense as a reward item, but at least you can achieve this using the Level 8 Equipment Easy Trick. (A certain wandering NPC may also be able to upgrade the rank of swords and shields, and, you may be able to use Upgrade Pots / Degrade Pots to rank up / down swords and shields.)

Farming Opportunities

Strategies

Expert Badges

Monsters

The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:

Open Questions