Shiren 1 DS:Staff of Paralysis

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Revision as of 13:14, 17 March 2019 by Mystery Dungeon GP>Korra II A Royal
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Swinging a Staff of Paralysis will fire a bolt that will paralyze its target.

This effect lasts indefinitely, unless used against Shiren (in which case it lasts for several turns).

TIP: Paralyzed enemies do not become un-paralyzed if you attack them and miss. So, if you are confident that you are guaranteed to kill an enemy with a single hit, using a Staff of Paralysis before attacking them in combat can be one of the best ways to deal with monsters who have item-destroying, draining, sleeping, or other nasty "single hit will ruin your day"-type powers.

TIP: Paralyzed monsters in hallways effectively block that hallway against other monsters. This technique can be very useful in a Monster House (if you need a rest) or when you are attempting to steal from a Shopkeeper (if you want to "fence in" the Sheriffs and Guard Dogs).

WARNING: Tigers can throw paralyzed monsters at you or vice verse, waking them up in the process.

In-Game Description: ??

Cost: 1500g + 150g per charge

Sell Value: 450g + 45g per charge

Availability

Drop Type Kobami Valley Tainted Path Ceremonial Cave Ravine of the Dead Kitchen God Shrine Scroll Cave Final Puzzle
Floor all all all all - all all
Shop all all - - - all all
Jar of Change all all all all - all all
Walrus all all all all - all all