Shiren 1 DS:Staff of Paralysis
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Swinging a Staff of Paralysis will fire a bolt that will paralyze its target.
This effect lasts indefinitely, unless used against Shiren (in which case it lasts for several turns).
TIP: Paralyzed enemies do not become un-paralyzed if you attack them and miss. So, if you are confident that you are guaranteed to kill an enemy with a single hit, using a Staff of Paralysis before attacking them in combat can be one of the best ways to deal with monsters who have item-destroying, draining, sleeping, or other nasty "single hit will ruin your day"-type powers.
TIP: Paralyzed monsters in hallways effectively block that hallway against other monsters. This technique can be very useful in a Monster House (if you need a rest) or when you are attempting to steal from a Shopkeeper (if you want to "fence in" the Sheriffs and Guard Dogs).
WARNING: Tigers can throw paralyzed monsters at you or vice verse, waking them up in the process.
In-Game Description: ??
Cost: 1500g + 150g per charge
Sell Value: 450g + 45g per charge
Availability
Drop Type | Kobami Valley | Tainted Path | Ceremonial Cave | Ravine of the Dead | Kitchen God Shrine | Scroll Cave | Final Puzzle |
Floor | all | all | all | all | - | all | all |
Shop | all | all | - | - | - | all | all |
Jar of Change | all | all | all | all | - | all | all |
Walrus | all | all | all | all | - | all | all |