Module:Sandbox

MDFW - The Mystery Dungeon Tree of Information.
Revision as of 18:55, 25 July 2024 by Adkuate (talk | contribs)
Jump to navigation Jump to search



--------------------------------------------------------------------------------
--
--				Module:Rescue Team DX Dungeon Fainted Pokémon table
--
--------------------------------------------------------------------------------

local p = {}
local mw = require('mw')

function p.main(frame)
	local data = require("Module:Sandbox/test")
	local metatable = {__index = function () return "" end}
	setmetatable(data, metatable)
	local args = frame.args
	
	local output = mw.html.create()
	local header = mw.html.create()
	-- Header row
	header
		:tag('tr')
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext("Sprite"):done()
			:tag('th'):attr("colspan", "2"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Pokémon"}}):done()
			:tag('th'):attr("colspan", "2"):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Type"}}):done()
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Level"}}):done()
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Experience"}}):done()
			:tag('th'):attr("rowspan", "2"):cssText("width: 10%"):wikitext("Floors"):done()
			:tag('th'):attr("colspan", "3"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {"Recruiting", "Recruit Chance"}}):done()
		:tag('tr')
			:tag('th'):cssText("width: 15%"):wikitext("English"):done()
			:tag('th'):cssText("width: 15%"):wikitext("Japanese"):done()
			:tag('th'):cssText("width: 5%"):wikitext("Base Chance"):done()
			:tag('th'):cssText("width: 10%"):wikitext("Recruit Camp"):done()
			:tag('th'):cssText("width: 5%"):wikitext("Story"):done()

	-- Data rows
	local rows = mw.html.create()
	local i = 1
	
	while true do
		local row = mw.html.create()
		local monsterArg = args["pokémon_" .. i]
		local floorsArg = args["floors_" .. i]
		local levelArg = args["level_" .. i]
		local expArg = args["exp_" .. i]
		local recruitableArg = args["recruitable_" .. i]

		if not monsterArg and not floorsArg and not recruitableArg and not expArg and not levelArg then
			break -- exit loop when no more rows are found
		end

		local typeOne = data[monsterArg]["type1"] or ""
		local typeTwo = data[monsterArg]["type2"] or ""

		row
			:tag("tr"):done()
				:tag("th"):wikitext(frame:expandTemplate{title = "RescueTeamDXSprite", args = {(monsterArg or ""), size = "50x50px"}}):done()
				:tag("td"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {(monsterArg or "")}}):done()
				:tag("td"):wikitext(data[monsterArg]["ja"]):done()
			
		if typeTwo == nil or typeTwo == '' then
			row
				:tag('td'):attr("colspan", "2" ):wikitext(frame:expandTemplate{title = "RescueTeamDXType", args = {typeOne}}):done()
		else
			row
				:tag('td'):wikitext(frame:expandTemplate{title = "RescueTeamDXType", args = {typeOne}}):done()
				:tag('td'):wikitext(frame:expandTemplate{title = "RescueTeamDXType", args = {typeTwo}}):done()
		end

		row
			:tag("td"):wikitext(levelArg or frame:expandTemplate{title = "Research"}):done()
			:tag("td"):wikitext(expArg or frame:expandTemplate{title = "Research"}):done()
			:tag("td"):wikitext(floorsArg or frame:expandTemplate{title = "Research"}):done()

		if recruitableArg == nil or string.lower(recruitableArg) == "false" or string.lower(recruitableArg) == "no" then
			row
				:tag("td"):wikitext("Unrecruitable"):done()
		else
			row
				:tag("td"):wikitext(data[monsterArg]["recruit"]):done()
				:tag("td"):wikitext(frame:expandTemplate{title = "RescueTeamDX", args = {data[monsterArg]["rescueCamp"]}}):done()
				:tag("td"):wikitext(data[monsterArg]["story"]):done()
		end
		
		rows
			:node(row)
			:allDone()
		
		i = i + 1
	end
		
	output
		:tag('table'):addClass("MDWiki"):cssText("text-align: center; margin: auto; width: 50%;")
			:node(header)
			:node(rows)
	return  tostring(output)

end

return p