Draft:Shiren 5 2020:Trap

MDFW - The Mystery Dungeon Tree of Information.
Revision as of 11:59, 20 January 2021 by wikia:mysterydungeon>Yukaa (removed "turning traps to your advantage" since all the info is in the table, and the focus on this page is to provide data on traps, not to point players in specific directions (that's what the strategy guide pages are for))
Jump to navigation Jump to search

Traps (Japanese: ワナ) are common hazards that appears in certain dungeons. There are thirty-three variants of them in total in Shiren the Wanderer 5 and 5 Plus.

Summary

Invisibility

Traps that are pre-placed on the floor are ordinarily invisible. They become permanently visible if:

(a) you swing your sword/fists over them or

(b) you step on them while not floating, whether or not they trigger or

(c) you deliberately trigger them via the Feet menu.

Traps become temporarily visible if you eat Perception Grass, but if you then get blinded and recover from blindness, you won't be able to see traps that you didn't make permanently visible. Most new traps that you create (e.g. by triggering a Multiplication Trap, by wearing a Trap Bracelet, by reading a Monster House Scroll, etc.) are also invisible to begin with, though there is at least one exception: breaking a Black Hole Pot will create visible Pit Traps around the place where the pot broke, one trap per slot/space in the pot that was broken. New traps created by monsters, however, are visible, even if they were created in a room far away from your current location.

Whether or not a trap is visible, it will not show on your minimap with an Item Detector Bracelet until you see the trap in person, just like items normally do without remote item detection. They show up as X's rather than the usual blue dot for other items.

Pressure Activation

Traps trigger about 85% of the time. The triggering rate seems unaffected by whether or not the trap is visible. You can forcibly trigger a trap by standing on it and using the Feet menu, and throwing an item on top of a visible trap will always trigger it. Monsters trigger traps instead of Shiren while Trapper Bracelet Mode is in effect.


An item cannot occupy the same tile as a trap. So if a thrown or dropped item lands somewhere you didn't expect, the tile where the item should have landed has an invisible trap. However, if a thrown/dropped item should have landed on a permanently visible trap, it will first trigger the trap then land somewhere else.

Traps cannot be destroyed by an explosion.

Placement Restrictions

Traps are never pre-placed in shops, in hallways, or on entrance tiles just inside pre-existing hallways. New traps you create that are invisible (e.g. by wearing a Trap Bracelet) also adhere to these constraints, but monsters can create visible traps anywhere. If you dig your own entrance into a room, beware that the entrance tile may contain a trap. It is not known if a new invisible trap may be created on entrance tiles adjacent to new hallways that didn't exist when the floor was created. Despite these restrictions on trap placement, there is no guarantee that there will always be a safe route to get where you want to go. In particular, you may be unable to reach some items in small monster houses without walking over one or more traps.

No items can exist on water tiles or void tiles, and traps are never pre-placed under rock outside of the Explosion Rocks minigame.

Trapper Bracelet Mode

In Trapper Bracelet Mode, you can see all traps, traps affect monsters not you, and you can pick up and move traps just like other items. You enter this mode if you equip a Trapper Bracelet (not a Trap Bracelet!) or a new item equivalent. Trapper Bracelet Mode is also permanently enabled in Gen's Turf and Trapper's Sandbox.


Variable Longevity

Different types of traps have different chances to disappear when triggered, though the precise formula is not known. For example, if you're trying to harvest arrows from an arrow trap by throwing rocks onto the trap, you can get 1 to ~30 arrows out per trap, but the trap will eventually disappear. (Perhaps arrow traps have a 5% - 10% chance to disappear any time they are triggered?) Points Traps, on the other hand, always trigger and always disappear after a single use. And on the opposite end of the spectrum, a "Spring Device" always triggers but never disappears.

Special Traps

There is a type of special traps that are always visible. They always trigger (regardless of any item the player has), never disappear, and are unaffected by Trapper Bracelet Mode.

On floors with separate rooms but no hallways, every room has a special Spring Trap which you can step on to warp to a random location elsewhere on the floor. This Spring Trap also appears on the 2x2 item islands, in the 4x4 vaults filled with Gitan, and in Pick-A-Choice shops. Pick-A-Choice shops also have a special Pit Trap. The Jumping Floors in Tower of Fortune are also special traps.


Common Mitigations

  • Perception Grass lets you see all traps, while Trap Deletion Scroll deletes all traps on the floor (except special traps). Waving a Trap Deletion Scroll will delete all traps in a straight line.
  • Floating Bracelet (available as an Inori Cave wish and in some difficult dungeons) lets you avoid all traps, although you can still trigger them deliberately.
  • Trapper Bracelet enables Trapper Bracelet Mode, which makes it so monsters trigger traps instead of you.
  • You can attack over every tile to reveal any trap before you walk on it. Doing this for an entire dungeon run is slow and tedious, and can result in starvation. However it can be worth it in specific situations.
    • For small monster houses, swing over every tile that does not have a visible item on it and that isn't an entrance/exit tile, to reveal all traps in that room.
    • For larger monster houses, swing over every tile you need to step on to pick up all the items you want to pick up, preferably in some sort of pattern so you can remember which tiles you've checked and which you haven't.
    • For every other room, it's probably not worth it to check for traps this way, unless you have stepped on a Multiplication Trap.
    • If a monster knocks off your items to the floor, check for traps as you move to retrieve it so you don't risk an Explosion, Pit or Floor Warp Trap.

List of Traps

Here are all the items in this category, in Item Book order:

Sprite Traps In-Game Description Mitigation Usage Tips Finding Tips Additional Notes
English Japanese
Wood Arrow Trap 木の矢のワナ (Does a small amount of damage to you.) Dodger Pot Throw items on these to generate 1 to ~30 arrows from a single trap. Easiest with rocks as they only travel 3 tiles instead of 10, but if the trap is adjacent to a wall, you can do it with other items even if you don't have 10 spaces between you and the trap. You can also farm arrows using a Dodger Pot. Common Arrows come out from a 90 degree angle to the way Shiren is facing, passing over the trap location, so they will never hit you if you throw an item onto the trap. Very rarely, you can use this to deliberately hit a monster.
Iron Arrow Trap 鉄の矢のワナ (Does a larger amount of damage to you.) Dodger Pot As above Common As above
Poison Arrow Trap 毒矢のワナ (Does a small amount of damage and poisons you, lowering your strength and speed.) Dodger Pot, Cleansing Bracelet, Antidote Grass, Peach As above Common As above
Shiren 5 DS - Log Trap.png Log Trap 丸太のワナ (Does a small amount of damage to you and knocks you back up to 10 tiles.) ? Very rarely, you can use these to knock yourself somewhere you want to go, e.g. onto a small 2x2 island. Or you can sometimes hit a monster and move it towards you. Common Log comes out the opposite direction from the way Shiren is facing, passing over the trap. It's possible to get stuck in a loop when it's against a wall and you are facing away from the wall (e.g. if a Tiger Tosser threw you onto the trap). The log hits you, knocking you back into the wall (which also damages you), which generates another log, and so on. This will repeat until either you die, the trap breaks, or the trap fails to trigger.
Rockslide Trap 落石のワナ (Does a larger amount of damage to you.) ? No known way to use this to your advantage without Trapper Bracelet Mode. Common
Metal Block Trap 鉄塊のワナ (Does a larger amount of damage to you.) ? No known way to use this to your advantage without Trapper Bracelet Mode. Common
Explosion Trap 爆発のワナ (Halves your HP, destroys all items on the ground around you, and grills any Onigiri in main inventory.) Anti-Blast (1) rune cuts damage by 50%, Anti-Blast (2) prevents all damage If you're not otherwise in danger, you can use this to grill any Onigiri you have into Grilled Onigiri, which provide food value and heal you. You can also use this to destroy any monsters around you, especially if you have one of the Anti-Blast runes. Common
Big Explosion Trap 大爆発のワナ (Reduces you to 1 HP or kills you if you were at 1 HP, destroys all items on the ground, and grills any Onigiri in main inventory.) As above As above Common
Rust Trap サビのワナ (Your sword or shield or both get -1 upgrade points, unless the item was Rustproof.) Rustproof rune, Gold equipment No known way to use this to your advantage without Trapper Bracelet Mode. Common
Strip Trap 装備外しのワナ (Removes all equipment, even if cursed.) ? Use it to remove any cursed equipment. Lets you identify every sword and shield without risk. Common If you have a torch equipped, this will destroy the torch.
Shiren 5 DS - Trip Trap.png Trip Trap 転びのワナ (Causes items (up to 4?) to fall out of your inventory, which can break pots.) Balance Staff You could theoretically use this to help you break pots, which is sometimes difficult to do in Hunter Pond. Common If you have a Nagging Staff and trip on a Trip Trap, you'll get a long dialog with the Nagging Staff taunting and chastising you.
Decay Trap デロデロのワナ (Onigiri and Peaches in main inventory rot.) Store food in pots, grill Rotten Onigiri No known way to use this to your advantage without Trapper Bracelet Mode. Common Will kill you if you're in Onigiri form. Probably helpful against Onigiri-type monsters when in Trapper Bracelet Mode.
Curse Trap たたりのワナ (A random item in main inventory gets cursed or sealed.) Blessed items can often resist being cursed/sealed, put items you really don't want affected into pots This trap can be used to deliberately seal or curse an item, but you will need to drop every other item first.
  • seal a Fever Pot so Dirt can't be thrown into it
  • switch a bracelet between cursed and sealed
  • bump up your crit rate with a Mojo Bracelet
Common
Shiren 5 DS - Spring Trap.png Spring Trap バネのワナ (Shiren is warped elsewhere on the map.) Steady Shield, Unmoving rune Use this trap to flee a monster and (hopefully) get somewhere far away. If it doesn't trigger, you still have a turn to trigger it manually via the Feet menu. Common
Sleep Trap 睡眠のワナ (Shiren is put to sleep for 5? 10? turns.) Alert Bracelet, some rare runes can reduce effect duration and boost heal while sleeping, Identifies Alert Bracelet. Common
Blind Trap 目つぶしのワナ (Shiren is blinded for 5? 10? turns.) Eat a Perception Grass while blinded? Or just pass turns safely. No known way to use this to your advantage without Trapper Bracelet Mode. Common
Shadow Bind Trap 影縫いのワナ (Shiren cannot move for 5 turns, but can take other actions. Trying to move will pass your turn.) . But this isn't super dangerous, just find other things to do for a few turns. No known way to use this to your advantage without Trapper Bracelet Mode. Common
Spin Trap 回転板のワナ (Shiren will be confused for ?10? turns.) Anti-Cnf. Bracelet, projectiles and staves still fire straight while confused Identifies Anti-Cnf. Bracelet Common
Gauge Blind. Trap ゲージ消失のワナ (Shiren won't be able to see stats like HP, fullness, etc. for many turns.) No known way to use this to your advantage without Trapper Bracelet Mode. Found in 99F version of Underground Manor.
Onigiri Trap おにぎりのワナ (Shiren will be turned into an Onigiri for ?10? turns.) Onigiri Shield, Anti-Onigiri rune No known way to use this to your advantage without Trapper Bracelet Mode. You'll often see this one in monster houses, even in the main story dungeons (such as Miracle Tower). While an Onigiri, Shiren can move but can't use items or night abilities, and you have 0 attack and defense as if your equipment is removed. If you take fire or explosion damage, or step on a Decay Trap, you will die.
Slow Trap 鈍足のワナ (Shiren is slowed, from Swift to normal status, or normal to Slow status.) Peach?, Swift Grass, reflected Swift Staff, possibly some talismans thrown at you by Koppas No known way to use this to your advantage without Trapper Bracelet Mode. Common
Hunger Trap 空腹のワナ (Shiren loses some fullness.) Nirvana Board or Unfamished rune, but they are arguably worse than the trap effects No known way to use this to your advantage without Trapper Bracelet Mode. Common
Summon Trap 召喚のワナ (Summons 4 monsters around Shiren.) Strong equipment, emergency items such as Warp Grass, Hide Pot, Fear Scroll, etc. You could theoretically use these traps to create more monsters on the current floor, e.g. if there are monsters that drop good items or are otherwise useful, or if you just want more experience. You are almost guaranteed to hit one of these while working through the required dungeons for platinum trophy.
Monster Trap モンスターのワナ (Transforms all items in the same room into monsters.) Don't leave valuables on the ground if you don't need to You could theoretically use these traps to create more monsters out of junk items, e.g. if there are monsters that drop good items or are otherwise useful, or if you just want more experience. (E.g. throw a bunch of rocks all around the room, but far away from the trap, then trigger the trap.) "
Rage Trap イカリのワナ (Gives Enraged status to all monsters in the current room, increasing their attack power.) Strong equipment, emergency items such as Warp Grass, Hide Pot, Fear Scroll, etc. No known way to use this to your advantage without Trapper Bracelet Mode. "
Cure Monster Trap 魔物活性化のワナ (Cures HP + status ailments of all monsters on the floor.) " You could theoretically use this to wake up a Naptapir blocking a hallway. " Wakes up any sleeping monsters on the floor.
Multiplication Trap ワナ増えのワナ (Makes more invisible traps across the entire floor.) Perception Grass, or swing your weapon over every room tile No known way to use this to your advantage without Trapper Bracelet Mode. " Similar to the Trap Scroll and Trap Bracelet. Traps made adhere to normal invisible trap placement rules: never in shops, hallways, or on the entrance tiles of any room. (If you dig your own entrance to a room, it's unknown if that entrance tile can get a newly added invisible trap or not.)
Time Switch Trap 昼夜逆転のワナ (Switches between day and night.) ? You can use this trap to immediately switch between day and night, and without a light source (unlike the Night-Day Scroll). Trigger this when surrounded and all the monsters will disappear and the floor will be randomly repopulated with monsters. Explore dungeons with both day and night, especially Old Road, Lost Well and Destiny's Descent. Similar to the Night-Day Scroll. Tends to disappear after being used once or twice.
Pit Trap 落し穴のワナ (Drops you to the next floor.) I don't think Steady Shield / Unmoving rune works, but worth testing again You can use this trap to go to the next floor, taking a small amount of damage along the way (~7 HP). Very useful if you need to get out of a bad situation. Common. Can be created by breaking a Black Hole Pot. A Pit Trap created from a Black Hole Pot lets you steal everything from a shop without any consequence. You can even sell everything you own before stealing it back. Likewise, when in Trapper Bracelet Mode, save Pit Traps for shops or other emergency situations.
Floor Warp Trap フロア移動のワナ (Warps you forward 3 floors.) " Same as Pit Trap, but the penalty of moving forward multiple floors is more severe. You could theoretically use many of these traps to skip forward through a difficult dungeon as fast as possible. Found in difficult dungeons, especially on deeper floors.
Stairs? Trap 階段のワナ (Trap icon looks like the staircase. Has multiple possible bad effects.) Shoot a monster with a Transient Staff to identify the real staircase, use Stairlight at night, or the usual methods like Trap Deletion Scroll / Staff No known way to use this to your advantage without Trapper Bracelet Mode. Found in difficult dungeons, especially on deeper floors.
Duelist Trap 決闘のワナ (Triggers on monsters not Shiren, causing them to gain Dueling status for ?10? turns.) N/A There is no bad effect from this "trap". In a monster steps on this trap, it temporarily gains "Dueling" status, and if you kill it in this state, it may drop a monster license for that kind of monster. See Gen's Turf for details on monster licenses. Found in Gen's Turf. Monster licenses are a major gameplay change, allowing you to take advantage of monsters in new ways. They're the closest thing in Shiren 5 to monster meat in Shiren 1.
Point Switch ポイントスイッチ (Adds points to your Points Card if you have it with you.) N/A There is no bad effect from this "trap". If you have your Points Card in main inventory and it's not sealed, stepping on this "trap" will add points to your card. The number of points added is a function of what dungeon you're in and what floor you're on. (Minimum of 10 on Destiny Trail 1F, maximum of 220 reported on Lost Well 99F.) You can then spend your points at the Points Shop in Nekomaneki Village for various items such as Blank Scrolls. Common in dungeons that let you take items in, such as the Tower of Fortune. You get no points for stepping on Points Traps if you don't have your Points Card with you. They always trigger and always disappear after the first time they trigger. You seem to get double points if the Points Card is blessed, but the blessing disappears quickly so there's no point in trying to keep it blessed. Warning! If the game ever crashes (which does happen from time to time), you will lose all unspent points on your Points Card, even if you weren't carrying the Points Card with you! Spend your points and/or backup your game.


Template:Shiren 5 Navbox