Draft:Shiren 5 2020:Staff

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Summary

Staves are like magic staves or magic wands in other D&D or other RPG games. Magic bolts aka shots travel in a straight line indefinitely until they hit something (if nothing else, then the exterior wall of the floor). They have between 4-7 shots by default, though this can be increased or decreased by various means. For most staves, throwing them at a monster and hitting it acts just as if you had shot them, so you can get an extra effect out of the staff if you don't mind destroying it, or just sell it empty for most of its value. Trying to use a staff drains one shot even if the shot doesn't come out, e.g. if the staff is sealed. Blessed staves typically have double or otherwise improved magic effect.

Many staves are useful as rune ingredients, and equally useful with any number of charges. Hence, it's sometimes useful to use all charges in a staff first then use it as a rune ingredient. See Runes for more info.

Magic bolts you fire always aggro NPCs, even if the bolt doesn't do any damage. (Needs confirmation.)

Reference Chart

Here are all the items in this category, in Item Book order:

Name Japanese Buy Sell In-Game Description Usage Tips Finding Tips Additional Notes
Swap Staff 場所がえの杖 600 210 Hit a creature with this and Shiren will switch places with it. If you or the creature land on a tile where you/it can't stand (e.g. water or void), you/it will warp. Can be useful to escape bad situations or swap to unreachable places like 2x2 islands. Very useful in heists. Common. A Steady Shield / Unmoving rune negates this effect. No known bonus when blessed.
Knockback Staff 吹き飛ばしの杖 600 210 Hit a creature with this and it will be knocked back up to 10 spaces. If it hits a wall or other obstruction, it generally loses 5 HP. If it lands on a tile where it can't stand (e.g. water or void) it will warp. " If you push one monster into another, both take 5 HP damage. Blessed, it probably pushes the creature back 20 spaces and/or does 10 HP of damage upon hitting an obstruction (needs confirmation).
Pinning Staff 飛びつきの杖 600 210 Shiren will jump ("pin") to the tile immediately before whatever the staff bolt hits. If you land on a tile where you can't stand (e.g. water or void), you'll warp. Pinning out of a dangerous room down an empty hallway can be an excellent way to escape danger, as can deliberately pinning on top of water only 1 tile away, but pinning blindly can be dangerous as you might end up next to a powerful monster. Very useful in heists. " A Steady Shield / Unmoving rune negates this effect. No known bonus when blessed.
Transient Staff 一時しのぎの杖 900 315 Hit a creature with this and it will warp onto the stairs and become paralyzed (temporarily blocking the exit). If you use this on multiple creatures, they will pile up near the stairs, all paralyzed. The paralysis is broken in the usual way, e.g. if some action is taken against them or a wandering Digestiphant comes near. If you have remote monster vision, you can use this to find the stairs or distinguish between fake stairs and real stairs. " An elaborate but very safe heist mechanism is to read an Immunity Scroll or otherwise become immune to status ailments, use a Reflective Pot, then zap any creature with a Transient Staff bolt. The bolt reflects back at you, warping you to the exit, but you don't get parayzed.
Seal Staff 封印の杖 1,500 525 The enemy hit by this gets "Seal" status effect, preventing them from using special skills and removing latent/passive effects (for example, Cave Mamel and Gitan Cave Mamel lose their insanely-high defense) "
Clone Staff 身代わりの杖 1,500 525 The enemy hit by this becomes a Shiren clone. All enemies will try to attack this Shiren instead of you. Serves as a great distraction, except it guarantees an enemy in the room is going to level up. If you use this staff again while there's a current clone out, the first clone reverts to original form with Confusion status and the second Shiren clone is made. "
Paralysis Staff かなしばりの杖 900 315 The enemy is paralyzed. It cannot act until some action is taken against it. "
Empathy Staff 痛み分けの杖 900 315 The enemy with "Empathy" status will take the exact amount of damage that Shiren receives, from any source, until either that enemy or Shiren is dead. "
Slow Staff 鈍足の杖 600 210 Reduces enemy speed by one unit (Swift enemies go to normal, normal goes to Slow, cannot go slower than 1x Slow). "
Swift Staff 加速の杖 600 210 Increases enemy speed by one unit. This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.
Glorious Staff しあわせの杖 1,800 630 Increases enemy level by one. This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.
Unlucky Staff 不幸の杖 1,800 630 Decreases enemy level by one. This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.
Mage Staff 魔道の杖 600 210 This staff can do one of a few random effects to the enemy, including some effects not found in other staves (such as Warp).
Electric Staff 感電の杖 1,200 420 Wave this at an enemy and it will do base damage of 25. That damage effect will spread in all eight directions to any adjacent enemies, and on and on in a chain until all enemies in contact with each other have been hit. Very useful for monster houses. Be sure you're not adjacent to enemies when you use this, or if you are, be ready to lose 25HP. (A blessed Electric Staff does 50HP!)
Trap Del. Staff ワナ消しの杖 900 315 When you wave this, the magic bullet will stop at the first trap it hits (whether hidden or not). If it doesn't hit a trap, but it does hit an enemy, it does a base damage of 2HP.
Balance Staff 転ばぬ先の杖 900 315 Waving this staff does nothing. Carrying it in your inventory (not in a pot) will prevent you from tripping (primarily, from Trip Trap). This is important if you don't want to shatter your pots.
Boring Staff トンネルの杖 1,800 630 Waving this staff will cut into walls (the effect does not work diagonally), destroying a certain amount of wall tiles (7 or 8?) so long as they are all touching (water or any open space ends the magic bullet's effect). Enemies hit by this staff's bullet will receive base damage of 10HP.
Fort. Staff 土塊の杖 1,800 630 Waving this staff will *create* a wall. The effect does not work diagonally. It can create walls over water. All of these walls created are destructible by having Shiren attack them. If standing adjacent to an enemy and the wand is waved it will do base damage 2HP.
Ordinary Staff ただの杖 900 315 This staff does absolutely nothing.
Drama Staff かなしばいの杖 900 315 Joke item. Wave it and a short play will be acted out (in dialogue boxes). There are a few different ones to watch. This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.
Sharing Staff しわよせの杖 1,800 630 This is the opposite of Empathy Staff. Hit an enemy with this magic bullet, and any damage that enemy takes will also be done unto you. This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.
Staff of Sacrifice 身伐わりの杖 1,500 525 This is a strange staff. Whenever you wave it, it is as though you stepped on a log trap, except the log comes from the side. There are ways to make this useful, but it's generally a dangerous staff that exists to mess you up while guessing at what unidentified staff you're holding. This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.
Shocking Staff 盛電の杖 1,200 420 This staff is very similar to the Electric Staff, except that the bullet hits you first. In other words, you are going to take 25 damage no matter what when you wave it. But if there are one or more enemies adjacent to you, the "chain" effect of Electric Staff will continue. This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.
Nagging Staff 転ばぬ先生の杖 900 315 Joke item. If you have this staff in inventory and you don't have a Balance Staff, and you go over a trip trap and items fall out of your inventory, The Nagging Staff will berate you for being so irresponsible! This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.