Draft:Gates:Experience Points: Difference between revisions

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! colspan="4" |Positive effect
! colspan="4" |Positive effect
|-
|-
!
![[File:Gates to Infinity - Scarf.png|25px]]
|{{Gates|Joy Ribbon}}
|{{Gates|Joy Ribbon}}
|
|しあわせリボン
|The Pokémon who holds it obtains Experience Points by simply spending turns.
|The Pokémon who holds it obtains Experience Points by simply spending turns.
|-
|-
!
![[File:Gates to Infinity - Seed.png|25px]]
|{{Gates|Joy Seed}}
|{{Gates|Joy Seed}}
|
|しあわせのタネ
|Increases by 1 the level of the Pokémon who eats it,<br>increasing the Experience Points accordingly.
|Increases by 1 the level of the Pokémon who eats it,<br>increasing the Experience Points accordingly.
|-
|-
!
![[File:Gates to Infinity - Seed.png|25px]]
|{{Gates|Golden Seed}}
|{{Gates|Golden Seed}}
|
|おうごんのタネ
|Increases by 5 the level of the Pokémon who eats it,<br>increasing the Experience Points accordingly.
|Increases by 5 the level of the Pokémon who eats it,<br>increasing the Experience Points accordingly.
|-
|-
!
!
|{{Gates|Mini Donut}}
|{{Gates|Mini Donut}}
|
|ミニドーナツ
|Gives 500 Experience Points to the Pokémon who eats it.
|Gives 500 Experience Points to the Pokémon who eats it.
|-
|-
!
!
|{{Gates|Donut}}
|{{Gates|Donut}}
|
|ドーナツ
|Gives 1,500 Experience Points to the Pokémon who eats it.
|Gives 1,500 Experience Points to the Pokémon who eats it.
|-
|-
!
!
|{{Gates|Mega Donut}}
|{{Gates|Mega Donut}}
|
|ビッグドーナツ
|Gives 5,000 Experience Points to the Pokémon who eats it.
|Gives 5,000 Experience Points to the Pokémon who eats it.
|-
|-
! colspan="4" |Negative effect
! colspan="4" |Negative effect
|-
|-
!
![[File:Gates to Infinity - Seed.png|25px]]
|{{Gates|Doom Seed}}
|{{Gates|Doom Seed}}
|
|ふこうのタネ
|Decreases by 1 the level of the Pokémon who eats it,<br>decreasing the Experience Points to just 1 point before the amount required for the next level.
|Decreases by 1 the level of the Pokémon who eats it,<br>decreasing the Experience Points to just 1 point before the amount required for the next level.
|-
|-
!
![[File:Gates to Infinity - Wonder Orb.png|25px]]
|{{Gates|Devolve Orb}}
|{{Gates|Devolve Orb}}
|
|まきもどしだま
|Sets the level of all enemy Pokémon in the room to 1, even if they don't {{Gates|devolve}}<br>decreasing the Experience Points to {{Data needed}}.
|Sets the level of all enemy Pokémon in the room to 1, even if they don't {{Gates|devolve}}<br>decreasing the Experience Points to {{Data needed}}.
|}
|}

Revision as of 20:53, 2 July 2025

For the lore page, see Pkmn:Experience Points.

Experience Points (Japanese: ???) are a stat in Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity. A Pokémon gains Experience Points by defeating enemies, by eating Donuts, or by using some items. Reaching a certain amount of Experience Points furthers the Pokémon's level according to its stats table. Thanks to Team Badges, Experience Points are shared with other members of the player's team, even to Pokémon that aren't being used. The effects of the obtained Experience Points won't be seen until those Pokémon are taken to a dungeon.

Items that affect Experience Points

Model Item Effect
English Japanese
Positive effect
Gates to Infinity - Scarf.png Joy Ribbon しあわせリボン The Pokémon who holds it obtains Experience Points by simply spending turns.
Gates to Infinity - Seed.png Joy Seed しあわせのタネ Increases by 1 the level of the Pokémon who eats it,
increasing the Experience Points accordingly.
Gates to Infinity - Seed.png Golden Seed おうごんのタネ Increases by 5 the level of the Pokémon who eats it,
increasing the Experience Points accordingly.
Mini Donut ミニドーナツ Gives 500 Experience Points to the Pokémon who eats it.
Donut ドーナツ Gives 1,500 Experience Points to the Pokémon who eats it.
Mega Donut ビッグドーナツ Gives 5,000 Experience Points to the Pokémon who eats it.
Negative effect
Gates to Infinity - Seed.png Doom Seed ふこうのタネ Decreases by 1 the level of the Pokémon who eats it,
decreasing the Experience Points to just 1 point before the amount required for the next level.
Gates to Infinity - Wonder Orb.png Devolve Orb まきもどしだま Sets the level of all enemy Pokémon in the room to 1, even if they don't devolve
decreasing the Experience Points to [Data needed].

Experience Points obtained by defeating enemy Pokémon

In Other Languages

Language Name
English Experience Points

See Also

References