Shiren 1 DS:Fay's Puzzle: Don't Go Straight: Difference between revisions

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Mystery Dungeon GP>Korra II A Royal
Mystery Dungeon GP>Korra II A Royal
Line 15: Line 15:
#Now move East until you come across a Sleep Trap.
#Now move East until you come across a Sleep Trap.
#Move North, East, South, East, North, East and finally South (changing direction at traps/walls)
#Move North, East, South, East, North, East and finally South (changing direction at traps/walls)
#Enter the Stairway!
#Enter the [[Stairs|Stairway]]!


==Monster Appearances==
==Monster Appearances==

Revision as of 01:24, 2 September 2019

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Where to Use It? Just Run

Puzzle #6/50: Don't Go Straight

Things to be learned:
Solution:
  1. Move South, pick up the Herb of Sight and eat it.
  2. Now move East until you come across a Sleep Trap.
  3. Move North, East, South, East, North, East and finally South (changing direction at traps/walls)
  4. Enter the Stairway!

Monster Appearances

Sprite Monster HP
English Japanese
Gather ギャザー 36

Traps

Sprite Trap
English Japanese
File:Shiren 1 DS Trap sprite - Alarm Trap.png Alarm Trap 警報スイッチのワナ
File:Shiren 1 DS Trap Sprite - Immobilization Trap.gif Immobilization Trap カゲぬいのワナ