Torneko 1:Attack Power: Difference between revisions

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===Strength===
===Strength===
{{Torneko1|Strength}} is a stat unique to Torneko. It starts at 8 and is capped between 1 - 8. However this cap can be increased by some {{Torneko1|Item}}s so that Strength can effectively range between 1 - 99.
Strength is a stat unique to Torneko. It starts at 8 and is capped between 1 - 8. However this cap can be increased by some {{Torneko1|Item}}s so that Strength can effectively range between 1 - 99.


===Weapon Strength===
===Weapon Strength===

Revision as of 09:13, 12 October 2024

Attack Power (Japanese: ???) is a stat in Template:GameTitle used in the calculation of Damage. Torneko, Monsters and Traps have Attack Power stats. Attack Power is determined by different formulas using Base Power, Strength, Weapon Strength and Projectile Strength. These formulas differ between Torneko and monsters. For traps, Attack Power is fixed and doesn't use any formula.

Torneko's Attack Power

Base Power

Base Power is a unique stat tied to Torneko. It scales with his Level.

Level Total Experience points Base Power
1 0 5
2 10 7
3 30 9
4 70 11
5 100 13
6 150 16
7 230 19
8 350 22
9 500 25
10 700 29
11 950 33
12 1,200 37
13 1,500 41
14 1,800 46
15 2,300 51
16 3,000 56
17 4,000 61
18 6,000 65
19 9,000 71
20 15,000 74
21 22,500 77
22 35,000 80
23 45,000 83
24 60,000 86
25 80,000 89
26 100,000 90
27 130,000 91
28 180;000 92
29 240,000 93
30 300,000 94
31 400,000 95
32 500,000 96
33 600,000 97
34 700,000 98
35 800,000 99
36 900,000 100
37 999,999 100

Strength

Strength is a stat unique to Torneko. It starts at 8 and is capped between 1 - 8. However this cap can be increased by some Items so that Strength can effectively range between 1 - 99.

Weapon Strength

Weapon Strength is a value tied to each Weapons, results of adding the weapon's Base Strength to its Upgrade Value. There are 7 different Base Strength for the 7 different weapons in the game. Weapons can randomly spawn with an Upgrade Value of -1, +1, +2 or +3 and the Bikill Scroll can increase this value up to a maximum of + 99, so that Weapon Strength effectively range between 0 - 109.

Though this is difficult to achieve in regular gameplay, by exploiting the Chance Scroll's ability to increase Upgrade Value by 3, it is possible for Weapon Strength to range between 0 - 255.

Attack Power Calculations for Melee

The following formulas are used to calculate Torneko's Attack Power for his melee attack :

  • If WpnStr + Str - 8 is less or equal to 127 :

The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

  • If WpnStr + Str - 8 is strictly more than 127 :

The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

For example, a level 14 Torneko with a Gold Sword (WpnStr = 2) and 2 Strength will have an Attack Power of:

rounded to -12.

Meanwhile a level 1 Torneko with a weapon with WpnStr = 37 (for example an Abacus+27) and 99 Strength will have the following Attack Power :

Attack Power calculations for projectiles

Only arrows and thrown weapons use Attack Power to determine what damage they do to monsters. Other projectiles do fixed damage with random variations.

Arrow Strength

Arrow Strength is a value specific to each arrows. There are 2 different Arrow Strength for the 3 different arrow types in the game.

Attack Power calculations for projectiles

The formulas are identical to that of melee attack with the Weapon Strength + Strength part replaced by the Projectile Strength.

If the projectile is an arrow then Projectile Strength is its Arrow Strength. If the projectile is a weapon then Projectile Strength is its Weapon Strength.

  • If ProjStr - 8 is less or equal to 127 :

The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

  • If ProjStr - 8 is strictly more than 127 :

The part in parenthesis is calculated first and rounded to the nearest 10. If it is lower than -255, then it becomes -255.

Monster Attack Power

The Attack Power of a monster is a stat unique to its type. It scales with its level, getting multiplied by 1.5 for each level increase and then rounded up. If it is higher than 256 then it becomes that value minus 256.

Lilypa's Arrows Attack Power

Lilypa's arrow damage use the same Attack Power formula for projectiles as Torneko, with the Projectile Strength of a Wood Arrow and, probably because of an oversight, the Base Power of Torneko.

Trap Attack Power

Arrow Trap, Poison Arrow Trap and Pitfall Trap have an Attack Power of 8.


In Other Languages

Language Name
English Attack Power
Japanese ???


See Also

Template:Torneko 1 Monster Stats Navbox

References