Torneko 1:Torneko: Difference between revisions
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==HP Recovery== | ==HP Recovery and Deterioriation== | ||
Torneko's natural HP recovery rate is based off his max HP. His level does not affect his recovery rate. The formula is as follows: | Torneko's natural HP recovery rate is based off his max HP. His level does not affect his recovery rate. The formula is as follows: | ||
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<math>\color{DarkGreen} \text{Turn} \color{Black} = \frac{\color{Red} 500 \color{Black} \times 0.02}{3}</math><ref group="n">Turn 1 = 3.33… (rounded up to 3 HP recovered, 3 total); turn 2 = 6.66… (rounded up to 3 HP recovered, 6 total); turn 3 = 9.99… (rounded up to 4 HP recovered, 10 total); etc. In the example above, your HP recovery would follow the pattern of 3, 3, 4, 3, 3, 4 and so forth.</ref> | <math>\color{DarkGreen} \text{Turn} \color{Black} = \frac{\color{Red} 500 \color{Black} \times 0.02}{3}</math><ref group="n">Turn 1 = 3.33… (rounded up to 3 HP recovered, 3 total); turn 2 = 6.66… (rounded up to 3 HP recovered, 6 total); turn 3 = 9.99… (rounded up to 4 HP recovered, 10 total); etc. In the example above, your HP recovery would follow the pattern of 3, 3, 4, 3, 3, 4 and so forth.</ref> | ||
{{ | Once his Belly has reached 0, Torneko's HP deteriorates by 1 everytime he takes an {{Torneko1|Turn#Actions|Action}}. | ||
==Belly Deterioration== | |||
Torneko's Belly lowers by 1 every 10 actions he takes. | |||
==Level Up Stats== | ==Level Up Stats== | ||
When Torneko levels up, his Max HP will increase. | When Torneko levels up, his Max HP will increase. |
Revision as of 08:47, 3 October 2024
Torneko トルネコ | |
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Information | |
Location | Village |
This Torneko page is about Torneko as a playable character in Torneko's Great Adventure: Mystery Dungeon. For the lore page on Torneko, see Dragon Quest:Torneko.
Torneko (Japanese: トルネコ) is the player character in Template:GameTitle.
Torneko's maximum Level is 37, his max HP can be increased to 159 - 231, without Items that increase Max HP.
HP Recovery and Deterioriation
Torneko's natural HP recovery rate is based off his max HP. His level does not affect his recovery rate. The formula is as follows:
The HP recovery rate is done in increments of three turns. For example, if your max HP was 500, plugging in the formula would get you:
Once his Belly has reached 0, Torneko's HP deteriorates by 1 everytime he takes an Action.
Belly Deterioration
Torneko's Belly lowers by 1 every 10 actions he takes.
Level Up Stats
When Torneko levels up, his Max HP will increase.
Level | Experience points | Max HP | ||
---|---|---|---|---|
Total | Required for leveling up | Min | Max | |
1 | 0 | 0 | 15 | |
2 | 10 | 10 | 19 | 21 |
3 | 30 | 20 | 23 | 27 |
4 | 70 | 50 | 27 | 33 |
5 | 100 | 30 | 31 | 39 |
6 | 150 | 50 | 35 | 45 |
7 | 230 | 80 | 39 | 51 |
8 | 350 | 120 | 43 | 57 |
9 | 500 | 150 | 47 | 63 |
10 | 700 | 200 | 51 | 69 |
11 | 950 | 250 | 55 | 75 |
12 | 1,200 | 250 | 59 | 81 |
13 | 1,500 | 300 | 63 | 87 |
14 | 1,800 | 300 | 67 | 93 |
15 | 2,300 | 500 | 71 | 99 |
16 | 3,000 | 700 | 75 | 105 |
17 | 4,000 | 1,000 | 79 | 111 |
18 | 6,000 | 2,000 | 83 | 117 |
19 | 9,000 | 3,000 | 87 | 123 |
20 | 15,000 | 6,000 | 91 | 129 |
21 | 22,500 | 7,500 | 95 | 135 |
22 | 35,000 | 12,500 | 99 | 141 |
23 | 45,000 | 10,000 | 103 | 147 |
24 | 60,000 | 15,000 | 107 | 153 |
25 | 80,000 | 20,000 | 111 | 159 |
26 | 100,000 | 20,000 | 115 | 165 |
27 | 130,000 | 30,000 | 119 | 171 |
28 | 180;000 | 50,000 | 123 | 177 |
29 | 240,000 | 60,000 | 127 | 183 |
30 | 300,000 | 60,000 | 131 | 189 |
31 | 400,000 | 100,000 | 135 | 195 |
32 | 500,000 | 100,000 | 139 | 201 |
33 | 600,000 | 100,000 | 143 | 207 |
34 | 700,000 | 100,000 | 147 | 213 |
35 | 800,000 | 100,000 | 151 | 219 |
36 | 900,000 | 100,000 | 155 | 225 |
37 | 999,999 | 99,999 | 159 | 231 |
Gallery
- Torneko 1 - Torneko art.png
Official art.
In Other Languages
Language | Name | |
---|---|---|
English | Torneko (Official, unreleased) Taloon (unofficial translation) | |
Japanese | トルネコ |
See Also
Character articles | List of Characters |
---|---|
Bar Maid |
Notes
- ↑ Turn 1 = 3.33… (rounded up to 3 HP recovered, 3 total); turn 2 = 6.66… (rounded up to 3 HP recovered, 6 total); turn 3 = 9.99… (rounded up to 4 HP recovered, 10 total); etc. In the example above, your HP recovery would follow the pattern of 3, 3, 4, 3, 3, 4 and so forth.