Rescue Team:Weather: Difference between revisions
Jump to navigation
Jump to search
Mystery Dungeon GP>IamjustaCastform |
Mystery Dungeon GP>Korra II A Royal No edit summary |
||
Line 16: | Line 16: | ||
[[Category:Rescue Team Gameplay Elements]] | [[Category:Rescue Team Gameplay Elements]] | ||
[[Category:Lists]] | |||
[[Category:Pages needing a better summary]] |
Revision as of 00:15, 24 October 2020
This article contains two or more stub sections. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
There are many different types of weather effects that can happen from floor to floor in each dungeon. The weather can be altered through moves, special abilities, or Wonder Orbs.
List of Weather Effects
- Clear: Default weather condition. As long as there is a Pokémon on the floor whose special ability is Cloud Nine or Air Lock, the weather is always clear and cannot be changed.
- Sunny: Triggered by the move Sunny Day, Drought (special ability), or a Sunny Orb. It strengthens Fire-Type moves and weakens Water-Type moves.
- Rain: Triggered by the Rain Dance, Drizzle (special ability), or a Rainy Orb. It strengthens Water-Type moves and weakens Fire-Type moves.
- Sandstorm: Triggered by the move Sandstorm, Sand Stream (special ability), or a Sandy Orb. Pokémon who are not Rock-, Steel-, or Ground-Type take 5 HP damage every 10 turns.
- Hail: Triggered by the move Hail or a Hail Orb. Pokémon who are not Ice-Type take 5 HP damage every 10 turns. Castform turns into an Ice-type Pokémon.
- Snow: The Movement Speed of Ice-Type Pokémon is increased by one. Castform turns into an Ice-type Pokémon.
- Fog: Electric-Type moves are weakened significantly. Castform turns into a Water-Type Pokémon.
- Cloudy: Damage coming from non-Normal-Type moves is decreased.