Draft:Shiren:Introduction to Basic Gameplay: Difference between revisions
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Mystery Dungeon GP>Korra II A Royal No edit summary |
Mystery Dungeon GP>Korra II A Royal |
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* Turns | * Turns | ||
* Movement Speed | * Movement Speed | ||
**Enemies' speed will depend on their type and level. There are four speeds: Slow: 1 move/2 turns Normal: 1 move/1 turn Double speed single attack: 2 moves/1 turn but turn ends if they attack. Double speed double attack: 2 moves/1 turn | |||
=== Terrain: === | |||
You cannot proceed over water or air without special abilities. Try walking diagonally or using items to get around this. | |||
===[[Monsters|Monsters:]]=== | ===[[Monsters|Monsters:]]=== | ||
Revision as of 18:10, 18 August 2019
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Introduction to Basic Gameplay
So you're new to Mystery Dungeon: Shiren the Wanderer? Whether you choose to play any of the 3 officially translated titles: Shiren 1, Shiren 3 or Shiren 5 or any of the Japanese only releases in the series, this page is designed to help you understand the basics of how things work. for more in-depth information, be sure to check out the see also section below.
Strength:
Fullness:
Hunger:
Stairs:
HP:
Visibility:
Weapon & Shield Strength:
Leveling up:
Taking Damage:
Experience:
Healing:
Attacking:
Critical Hits:
Movement:
- Turns
- Movement Speed
- Enemies' speed will depend on their type and level. There are four speeds: Slow: 1 move/2 turns Normal: 1 move/1 turn Double speed single attack: 2 moves/1 turn but turn ends if they attack. Double speed double attack: 2 moves/1 turn
Terrain:
You cannot proceed over water or air without special abilities. Try walking diagonally or using items to get around this.