Draft:Shiren 5 2020:Staff: Difference between revisions
wikia:mysterydungeon>Rhaining (→Reference Chart: All the staves were in the list, but they were in a strange order. Sorted them to match the Item Book order of the English / North American release.) |
wikia:mysterydungeon>Rhaining No edit summary |
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== Summary == | == Summary == | ||
Staves are like magic staves or magic wands in other D&D or other RPG games. Magic bolts aka shots travel in a straight line indefinitely until they hit something (if nothing else, then the exterior wall of the floor). They have between 4-7 shots by default, though this can be increased or decreased by various means. For most staves, throwing them at a monster and hitting it acts just as if you had shot them, so you can get an extra effect out of the staff if you don't mind destroying it, or just sell it empty for most of its value. Trying to use a staff drains one shot even if the shot doesn't come out, e.g. if the staff is sealed. Blessed staves typically have double or otherwise improved magic effect. | |||
Many staves are useful as rune ingredients, and equally useful with any number of charges. Hence, it's sometimes useful to use all charges in a staff first then use it as a rune ingredient. See [[Shiren 5/Gameplay Elements/Runes|Runes]] for more info. | |||
Magic bolts you fire always aggro NPCs, even if the bolt doesn't do any damage. (Needs confirmation.) | |||
== Reference Chart == | == Reference Chart == | ||
Line 26: | Line 30: | ||
|Swap Staff | |Swap Staff | ||
|場所がえの杖 | |場所がえの杖 | ||
|600 | |||
|210 | |||
| | | | ||
| | |Hit a creature with this and Shiren will switch places with it. If this causes either you or the creature to land where you're not allowed to stand (e.g. on water), you/it will warp. Can be useful to escape bad situations or swap onto unreachable places like 2x2 islands. Very useful in heists. | ||
| | |Common. | ||
| | |A Steady Shield / Unmoving rune negates this effect. Aggros shopkeepers IIRC. | ||
|- | |- | ||
|Knockback Staff | |Knockback Staff | ||
|吹き飛ばしの杖 | |吹き飛ばしの杖 | ||
|600 | |||
|210 | |||
| | | | ||
| | |Hit an enemy with this and they will be knocked back up to 10 spaces. If they hit a wall or other obstructions they generally lose 5 HP. If they land on a tile where they can't stand in (water, void) they will warp. | ||
| | |" | ||
| | |If you push one monster into another, both take 5 HP damage. | ||
|- | |- | ||
|Pinning Staff | |Pinning Staff | ||
|飛びつきの杖 | |飛びつきの杖 | ||
|600 | |||
|210 | |||
| | | | ||
| | |Shiren will jump to ("pin" to) the tile immediately before whatever the staff bolt hits. This can be a fantastic way to escape danger e.g. by pinning out of a dangerous room down an empty hallway. It can also be bad if you pin next to a powerful monster. Very useful in heists. | ||
| | |" | ||
| | |A Steady Shield / Unmoving rune negates this effect. Aggros shopkeepers IIRC. | ||
|- | |- | ||
|Transient Staff | |Transient Staff | ||
|一時しのぎの杖 | |一時しのぎの杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''Use this on an enemy and the enemy will land on the stairway for that floor and receive Paralysis status. Use this on more than one enemy and the enemies will pile up adjacent to the stairwell, all Paralyzed until some action is taken against them.'' | ||
| | | | ||
| | | | ||
Line 62: | Line 66: | ||
|Seal Staff | |Seal Staff | ||
|封印の杖 | |封印の杖 | ||
|1,500 | |||
|525 | |||
| | | | ||
| | |''The enemy hit by this gets "Seal" status effect, preventing them from using special skills and removing latent/passive effects (for example, Cave Mamel and Gitan Cave Mamel lose their insanely-high defense)'' | ||
| | | | ||
| | | | ||
Line 71: | Line 75: | ||
|Clone Staff | |Clone Staff | ||
|身代わりの杖 | |身代わりの杖 | ||
|1,500 | |||
|525 | |||
| | | | ||
| | |''The enemy hit by this becomes a Shiren clone. All enemies will try to attack this Shiren instead of you. Serves as a great distraction, except it guarantees an enemy in the room is going to level up. If you use this staff again while there's a current clone out, the first clone reverts to original form with Confusion status and the second Shiren clone is made.'' | ||
| | | | ||
| | | | ||
Line 80: | Line 84: | ||
|Paralysis Staff | |Paralysis Staff | ||
|かなしばりの杖 | |かなしばりの杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''The enemy is paralyzed. It cannot act until some action is taken against it.'' | ||
| | | | ||
| | | | ||
Line 89: | Line 93: | ||
|Empathy Staff | |Empathy Staff | ||
|痛み分けの杖 | |痛み分けの杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''The enemy with "Empathy" status will take the exact amount of damage that Shiren receives, from any source, until either that enemy or Shiren is dead.'' | ||
| | | | ||
| | | | ||
Line 98: | Line 102: | ||
|Slow Staff | |Slow Staff | ||
|鈍足の杖 | |鈍足の杖 | ||
|600 | |||
|210 | |||
| | | | ||
| | |''Reduces enemy speed by one unit (Swift enemies go to normal, normal goes to Slow, cannot go slower than 1x Slow).'' | ||
| | | | ||
| | | | ||
Line 107: | Line 111: | ||
|Swift Staff | |Swift Staff | ||
|加速の杖 | |加速の杖 | ||
|600 | |||
|210 | |||
| | | | ||
| | |''Increases enemy speed by one unit.'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- | ||
|Glorious Staff | |Glorious Staff | ||
|しあわせの杖 | |しあわせの杖 | ||
|1,800 | |||
|630 | |||
| | | | ||
| | |''Increases enemy level by one.'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- | ||
|Unlucky Staff | |Unlucky Staff | ||
|不幸の杖 | |不幸の杖 | ||
|1,800 | |||
|630 | |||
| | | | ||
| | |''Decreases enemy level by one.'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- | ||
|Mage Staff | |Mage Staff | ||
|魔道の杖 | |魔道の杖 | ||
|600 | |||
|210 | |||
| | | | ||
| | |''This staff can do one of a few random effects to the enemy, including some effects not found in other staves (such as Warp).'' | ||
| | | | ||
| | | | ||
Line 143: | Line 147: | ||
|Electric Staff | |Electric Staff | ||
|感電の杖 | |感電の杖 | ||
|1,200 | |||
|420 | |||
| | | | ||
| | |''Wave this at an enemy and it will do base damage of 25. That damage effect will spread in all eight directions to any adjacent enemies, and on and on in a chain until all enemies in contact with each other have been hit. Very useful for monster houses. Be sure you're not adjacent to enemies when you use this, or if you are, be ready to lose 25HP. (A blessed Electric Staff does 50HP!)'' | ||
| | | | ||
| | | | ||
Line 152: | Line 156: | ||
|Trap Del. Staff | |Trap Del. Staff | ||
|ワナ消しの杖 | |ワナ消しの杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''When you wave this, the magic bullet will stop at the first trap it hits (whether hidden or not). If it doesn't hit a trap, but it does hit an enemy, it does a base damage of 2HP.'' | ||
| | | | ||
| | | | ||
Line 161: | Line 165: | ||
|Balance Staff | |Balance Staff | ||
|転ばぬ先の杖 | |転ばぬ先の杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''Waving this staff does nothing. Carrying it in your inventory (not in a pot) will prevent you from tripping (primarily, from Trip Trap). This is important if you don't want to shatter your pots.'' | ||
| | | | ||
| | | | ||
Line 170: | Line 174: | ||
|Boring Staff | |Boring Staff | ||
|トンネルの杖 | |トンネルの杖 | ||
|1,800 | |||
|630 | |||
| | | | ||
| | |''Waving this staff will cut into walls (the effect does not work diagonally), destroying a certain amount of wall tiles (7 or 8?) so long as they are all touching (water or any open space ends the magic bullet's effect). Enemies hit by this staff's bullet will receive base damage of 10HP.'' | ||
| | | | ||
| | | | ||
Line 179: | Line 183: | ||
|Fort. Staff | |Fort. Staff | ||
|土塊の杖 | |土塊の杖 | ||
|1,800 | |||
|630 | |||
| | | | ||
| | |''Waving this staff will *create* a wall. The effect does not work diagonally. It can create walls over water. All of these walls created are destructible by having Shiren attack them. If standing adjacent to an enemy and the wand is waved it will do base damage 2HP.'' | ||
| | | | ||
| | | | ||
Line 188: | Line 192: | ||
|Ordinary Staff | |Ordinary Staff | ||
|ただの杖 | |ただの杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''This staff does absolutely nothing.'' | ||
| | | | ||
| | | | ||
Line 197: | Line 201: | ||
|Drama Staff | |Drama Staff | ||
|かなしばいの杖 | |かなしばいの杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''Joke item. Wave it and a short play will be acted out (in dialogue boxes). There are a few different ones to watch.'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- | ||
|Sharing Staff | |Sharing Staff | ||
|しわよせの杖 | |しわよせの杖 | ||
|1,800 | |||
|630 | |||
| | | | ||
| | |''This is the opposite of Empathy Staff. Hit an enemy with this magic bullet, and any damage that enemy takes will also be done unto you.'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- | ||
|Staff of Sacrifice | |Staff of Sacrifice | ||
|身伐わりの杖 | |身伐わりの杖 | ||
|1,500 | |||
|525 | |||
| | | | ||
| | |''This is a strange staff. Whenever you wave it, it is as though you stepped on a log trap, except the log comes from the side. There are ways to make this useful, but it's generally a dangerous staff that exists to mess you up while guessing at what unidentified staff you're holding.'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- | ||
|Shocking Staff | |Shocking Staff | ||
|盛電の杖 | |盛電の杖 | ||
|1,200 | |||
|420 | |||
| | | | ||
| | |''This staff is very similar to the Electric Staff, except that the bullet hits you first. In other words, you are going to take 25 damage no matter what when you wave it. But if there are one or more enemies adjacent to you, the "chain" effect of Electric Staff will continue.'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- | ||
|Nagging Staff | |Nagging Staff | ||
|転ばぬ先生の杖 | |転ばぬ先生の杖 | ||
|900 | |||
|315 | |||
| | | | ||
| | |''Joke item. If you have this staff in inventory and you don't have a Balance Staff, and you go over a trip trap and items fall out of your inventory, The Nagging Staff will berate you for being so irresponsible!'' | ||
| | |''This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons.'' | ||
| | | | ||
|- | |- |
Revision as of 05:39, 23 April 2019
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External References
These excellent external references may have better and more complete information that has not yet been replicated to this wiki:
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- https://docs.google.com/spreadsheets/d/1mGBY1txjWch9mckciV7WqbcO6a5VF1P3exPNOsaK580/edit?usp=sharing
Summary
Staves are like magic staves or magic wands in other D&D or other RPG games. Magic bolts aka shots travel in a straight line indefinitely until they hit something (if nothing else, then the exterior wall of the floor). They have between 4-7 shots by default, though this can be increased or decreased by various means. For most staves, throwing them at a monster and hitting it acts just as if you had shot them, so you can get an extra effect out of the staff if you don't mind destroying it, or just sell it empty for most of its value. Trying to use a staff drains one shot even if the shot doesn't come out, e.g. if the staff is sealed. Blessed staves typically have double or otherwise improved magic effect.
Many staves are useful as rune ingredients, and equally useful with any number of charges. Hence, it's sometimes useful to use all charges in a staff first then use it as a rune ingredient. See Runes for more info.
Magic bolts you fire always aggro NPCs, even if the bolt doesn't do any damage. (Needs confirmation.)
Reference Chart
Here are all the items in this category, in Item Book order:
Name | Japanese | Buy | Sell | In-Game Description | Usage Tips | Finding Tips | Additional Notes |
---|---|---|---|---|---|---|---|
Swap Staff | 場所がえの杖 | 600 | 210 | Hit a creature with this and Shiren will switch places with it. If this causes either you or the creature to land where you're not allowed to stand (e.g. on water), you/it will warp. Can be useful to escape bad situations or swap onto unreachable places like 2x2 islands. Very useful in heists. | Common. | A Steady Shield / Unmoving rune negates this effect. Aggros shopkeepers IIRC. | |
Knockback Staff | 吹き飛ばしの杖 | 600 | 210 | Hit an enemy with this and they will be knocked back up to 10 spaces. If they hit a wall or other obstructions they generally lose 5 HP. If they land on a tile where they can't stand in (water, void) they will warp. | " | If you push one monster into another, both take 5 HP damage. | |
Pinning Staff | 飛びつきの杖 | 600 | 210 | Shiren will jump to ("pin" to) the tile immediately before whatever the staff bolt hits. This can be a fantastic way to escape danger e.g. by pinning out of a dangerous room down an empty hallway. It can also be bad if you pin next to a powerful monster. Very useful in heists. | " | A Steady Shield / Unmoving rune negates this effect. Aggros shopkeepers IIRC. | |
Transient Staff | 一時しのぎの杖 | 900 | 315 | Use this on an enemy and the enemy will land on the stairway for that floor and receive Paralysis status. Use this on more than one enemy and the enemies will pile up adjacent to the stairwell, all Paralyzed until some action is taken against them. | |||
Seal Staff | 封印の杖 | 1,500 | 525 | The enemy hit by this gets "Seal" status effect, preventing them from using special skills and removing latent/passive effects (for example, Cave Mamel and Gitan Cave Mamel lose their insanely-high defense) | |||
Clone Staff | 身代わりの杖 | 1,500 | 525 | The enemy hit by this becomes a Shiren clone. All enemies will try to attack this Shiren instead of you. Serves as a great distraction, except it guarantees an enemy in the room is going to level up. If you use this staff again while there's a current clone out, the first clone reverts to original form with Confusion status and the second Shiren clone is made. | |||
Paralysis Staff | かなしばりの杖 | 900 | 315 | The enemy is paralyzed. It cannot act until some action is taken against it. | |||
Empathy Staff | 痛み分けの杖 | 900 | 315 | The enemy with "Empathy" status will take the exact amount of damage that Shiren receives, from any source, until either that enemy or Shiren is dead. | |||
Slow Staff | 鈍足の杖 | 600 | 210 | Reduces enemy speed by one unit (Swift enemies go to normal, normal goes to Slow, cannot go slower than 1x Slow). | |||
Swift Staff | 加速の杖 | 600 | 210 | Increases enemy speed by one unit. | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. | ||
Glorious Staff | しあわせの杖 | 1,800 | 630 | Increases enemy level by one. | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. | ||
Unlucky Staff | 不幸の杖 | 1,800 | 630 | Decreases enemy level by one. | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. | ||
Mage Staff | 魔道の杖 | 600 | 210 | This staff can do one of a few random effects to the enemy, including some effects not found in other staves (such as Warp). | |||
Electric Staff | 感電の杖 | 1,200 | 420 | Wave this at an enemy and it will do base damage of 25. That damage effect will spread in all eight directions to any adjacent enemies, and on and on in a chain until all enemies in contact with each other have been hit. Very useful for monster houses. Be sure you're not adjacent to enemies when you use this, or if you are, be ready to lose 25HP. (A blessed Electric Staff does 50HP!) | |||
Trap Del. Staff | ワナ消しの杖 | 900 | 315 | When you wave this, the magic bullet will stop at the first trap it hits (whether hidden or not). If it doesn't hit a trap, but it does hit an enemy, it does a base damage of 2HP. | |||
Balance Staff | 転ばぬ先の杖 | 900 | 315 | Waving this staff does nothing. Carrying it in your inventory (not in a pot) will prevent you from tripping (primarily, from Trip Trap). This is important if you don't want to shatter your pots. | |||
Boring Staff | トンネルの杖 | 1,800 | 630 | Waving this staff will cut into walls (the effect does not work diagonally), destroying a certain amount of wall tiles (7 or 8?) so long as they are all touching (water or any open space ends the magic bullet's effect). Enemies hit by this staff's bullet will receive base damage of 10HP. | |||
Fort. Staff | 土塊の杖 | 1,800 | 630 | Waving this staff will *create* a wall. The effect does not work diagonally. It can create walls over water. All of these walls created are destructible by having Shiren attack them. If standing adjacent to an enemy and the wand is waved it will do base damage 2HP. | |||
Ordinary Staff | ただの杖 | 900 | 315 | This staff does absolutely nothing. | |||
Drama Staff | かなしばいの杖 | 900 | 315 | Joke item. Wave it and a short play will be acted out (in dialogue boxes). There are a few different ones to watch. | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. | ||
Sharing Staff | しわよせの杖 | 1,800 | 630 | This is the opposite of Empathy Staff. Hit an enemy with this magic bullet, and any damage that enemy takes will also be done unto you. | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. | ||
Staff of Sacrifice | 身伐わりの杖 | 1,500 | 525 | This is a strange staff. Whenever you wave it, it is as though you stepped on a log trap, except the log comes from the side. There are ways to make this useful, but it's generally a dangerous staff that exists to mess you up while guessing at what unidentified staff you're holding. | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. | ||
Shocking Staff | 盛電の杖 | 1,200 | 420 | This staff is very similar to the Electric Staff, except that the bullet hits you first. In other words, you are going to take 25 damage no matter what when you wave it. But if there are one or more enemies adjacent to you, the "chain" effect of Electric Staff will continue. | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. | ||
Nagging Staff | 転ばぬ先生の杖 | 900 | 315 | Joke item. If you have this staff in inventory and you don't have a Balance Staff, and you go over a trip trap and items fall out of your inventory, The Nagging Staff will berate you for being so irresponsible! | This staff becomes more common after you clear the game and are exploring the optional / post-endgame dungeons. |