Draft:Magic Castle DS:Blessing: Difference between revisions

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Mystery Dungeon GP>Korra II A Royal
m (Korraroyal moved page Shiren 2/Gameplay Elements/Blessings and Curses to Mystery Dungeon: Shiren the Wanderer: Evil Castle of the Desert/Gameplay Elements/Blessings and Curses without leaving a redirect: Moving Shiren DS2/GB2 content to the cor...)
Mystery Dungeon GP>Rhaining
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Revision as of 22:37, 30 November 2018

In Shiren DS 2, you can find items with 3 status: Normal, Blessed and Cursed. You will usually find items in normal status, but sometimes you can pick up cursed items or blessed items. There are monsters and Jars that can curse or bless your items as well. You will see that an item is blessed if it has a bell in the left side of the name in the inventory. If it's cursed, it will have a skull instead, and the name of the item will be in red.

ITEM BLESSED CURSED
WEAPONS Do 1,25 more damage. The Bless status can be removed with every attack you do. It will retain its special abilities (good and bad), but you can't unequip it.
SHIELDS You will get 0,75 damage from monsters attacks. The Bless status can be removed with every hit you take. It will retain its special abilities (good and bad), but you can't unequip it.
ARMBANDS It won't get the ヒビstatus or break. The Bless status can be removed with every hit you take. It will retain its special abilities (good and bad), but you can't unequip it.
ARROWS Do 1,25 more damage. The Bless status will be removed if you pick up normal arrows of the same type, or when you use them. You can't use and unequip them. If you pick up normal arrows of the same type they will remove the curse status.
FOOD Fill all your fullness (even rotten riceballs). If you eat them when you are full, they will increase the maximum value (double than normal riceballs). You can't use them, if you throw them you will always do 2 damage to monsters.
HERBS Their effect is doubled, except the Antidote Herb (has no bonus), the Herb of Sight (identifies all items you pick up in that floor) and the Herb of Revival (loses the bless status but won't transform into weeds). You can't use them, if you throw them you will always do 2 damage to monsters.
SCROLLS When you read them, won't disappear. The bless status can be removed every time you read one. You can't use them. Sanctuary Scroll won't work if you place it in the floor. If you throw them you will always do 2 damage to monsters.
STAVES When you use them, the number of charges won't decrease. The Bless status can be removed when you swing one. You can't use them. Stability staves won't work if placed in the inventory. If you throw them to monsters, you will always do 2 damage to them.
JARS No special properties. You can't insert items in them. The special properties of the Jar will be lost too (strengthening Jars won't increase the value of the items, per example)
MEATS You can transform into a monster for more turns. You can't use them. If you throw them to monsters, you will always do 2 damage to them.
TRAPS Traps can't get the Bless status. Traps can't get the Curse Status.
BAGS OF MONEY If you throw them, you will do damage for the exact ammount of the bags. Always do 2 damage when thrown.