Draft:Shiren 4 DS:Fusion: Difference between revisions
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Maximum Seals are 35 for weapons and 27 for shields. To be able to meld all seals to a weapon or shield (though some are not recommended), you need to level that weapon or shield to its maximum level of 8. | Maximum Seals are 35 for weapons and 27 for shields. To be able to meld all seals to a weapon or shield (though some are not recommended), you need to level that weapon or shield to its maximum level of 8. | ||
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! colspan="7" |'''WEAPONS''' | ! colspan="7" |'''WEAPONS''' | ||
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Revision as of 23:28, 28 June 2023
Melding Overview
Melding is the key to creating powerful equipment in Shiren 4. Although it may seem obvious to some, many people miss the fact that melding is one of the easiest way to quickly boost up your Katana, Mastersword, Windshield (or what have you) to their maximum bonus. The smith will charge XXXX Gitan and the most you can get from a blacksmith or an Air or Earth Bless scroll is +1 and on rare occasions, +3. You can waste a blank scroll to create an Air or Earth Bless scroll to upgrade your equipment but it's far easier to use random loot found in dungeons.
Melding Methods
There are two methods to meld items together in Shiren 4.
Melding Jars
Inserting two or more items of the same type into a Melding Jar will combine them into a single item, melding their bonuses, charges, and/or effects. This can be done with weapons, shields, Armbands, and staves. In shops, placing an item in a melding jar that you haven't paid for will not combine with a similar item in the jar. However, the jar will still lose a slot. (This works the same for a Jar of Change.) Inserting items that are not weapons, shields, Armbands or staves into a Melding Jar will use a slot, but produce no other effect. You can retrieve such items normally. You can use one Jar simultaneously with different types of items. The first weapon or shield inserted will be the "base" item. All subsequent items of the same type Inserted into the Jar will add their bonuses (+1, +3, etc) and any and all effects (e.g. rust-proof, sped up hunger or slow hunger, etc.) to the base item. Weapon and Shield effects are not interchangeable. Bonuses from shields cannot be Melded onto weapons, and vice-versa. Melding with items that either already have the given effects or that are at their maximum bonus value will waste the "extra" effects or bonuses
Extraction
Once items have been melded, you must either break the Jar open (by Throwing it against a wall) or use an Extraction Scroll to retrieve the items. Using an Extraction Scroll on a Jar of Melding will remove the items from the Jar, but will only restore a number of slots equal to the number of items retrieved. So, a Melding Jar that contains a single melded weapon and has no remaining slots will become a Melding Jar[1] after an Extraction Scroll is used on it.
Mixer Monster Family
Mixer monsters and their leveled forms allow you to combine 2-5 items depending on the level of the monster. They work entirely the same as melding jars up to a point. By throwing certain items or eating Mixer monster meat and walking over them, you can add special seals to your items.
Melds & Seals
Commonly referred to by fans as melds and in Shiren 3 and 5, officially referred to as seals are valuable upgrades that can be melded to weapons and shields. Most weapons and shields and all armbands have seals and the only way to combine them onto a single item is through melding.
Maximum Seals are 35 for weapons and 27 for shields. To be able to meld all seals to a weapon or shield (though some are not recommended), you need to level that weapon or shield to its maximum level of 8.
WEAPONS | ||||||
---|---|---|---|---|---|---|
SEAL NAME | NEEDED ITEMS | SYNTHESIS POT | MIXER MONSTER | PROPERTIES | ||
Japanese | English | Japanese | English | |||
壁堀り2マス | (Digs 2 walls) | ボロいマトック系 | Mattock Family | YES | YES | Weapon can break 2 walls at once, but the weapon can break when used. |
正面3方向 | (3 squares ahead) | かまいたち系 | Breeze Blade Family | YES | YES | Attacks 3 squares in front. |
会心の一撃 | (Critical) | 戦神の斧系 | Hatchet Family | YES | YES | Sometimes, it scores a critical hit. |
ため攻撃 | (Spark) | 光の刃系 | Bright Blade Family | YES | YES | If you miss 2 times, next hit won't miss and will be critical. |
サビよけ | (Antirust) | くすんだ金の剣系 | Dull Gold Edge Family | YES | YES | Weapon can't rust. |
炎飛ばし | (Fire) | 火の刃系 | Burning Blade Family | YES | YES | If HP is full, weapon spit fire when it's swung. |
混乱 | (Confusion) | 混乱の手斧系 | Baffle Axe Family | YES | YES | Chance to confuse monsters |
混乱草 | Confusion Grass | NO | YES | |||
かなしばり | (Paralyze) | しびれ刀系 | Shockuto Family | YES | YES | Chance to paralyze monsters |
かなしばりの杖 | Paralysis Staff | NO | YES | |||
封印 | (Seal) | 封印棒系 | Sealing Keisaku Family | YES | YES | Chance to seal monster's special ability |
封印の杖 | Seal Staff | NO | YES | |||
睡眠 | (Sleep) | おねむガラガラ系 | Nap Rattle Family | YES | YES | Chance to put monsters to sleep |
睡眠草 | Sleepy Grass | NO | YES | |||
目つぶし | (Blind) | 真っ暗棒系 | Blurry Stick Family | YES | YES | Chance to blind monsters |
目つぶし草 | Blinding Grass | NO | YES | |||
爆発特効 | (Exploding) | 三日月刀系 | Crescent Katana Family | YES | YES | High damage to Exploding type monsters |
爆弾石 | Exploding Stone | NO | YES | |||
水棲特効 | (Water) | 水斬りの剣系 | Water Cutter Family | YES | YES | High damage to Water monsters |
水がれの巻物 | Desert Scroll | NO | YES | |||
浮遊特効 | (Flying) | 空の刃系 | Sky Splitter Family | YES | YES | High damage to Floating monsters |
高飛び草 | Warp Grass | NO | YES | |||
一ツ目特効 | (One-eyed) | 一ツ目殺し系 | Myopic Masher Family | YES | YES | High damage to One-eyed monsters |
めぐすり草 | Perception Grass | NO | YES | |||
ドレイン特効 | (Drain) | ドレイン斬り系 | Drain Dagger Family | YES | YES | High damage to Drain monsters |
毒消し草 | Antidote Grass | NO | YES | |||
ドラゴン特効 | (Dragon) | トカゲ斬りの刃系 | Lizard Lasher | YES | YES | High damage to Dragon monsters |
ドラゴン草 | Dragon Grass | NO | YES | |||
無気力 | (Lethargic) | 迷子の巻物 | Lost Scroll | NO | YES | Chance to make monsters lethargic |
HP +5 | 薬草 | Herb | NO | YES | Maximum HP +5 | |
HP +10 | 弟切草 | Otogiriso | NO | YES | Maximum HP +10 | |
HP +15 | いやし草 | Heal Grass | NO | YES | Maximum HP +15 | |
HP +20 | 命の草 | Life Grass | NO | YES | Maximum HP +20 | |
基本値+3 | (Weapon +3) | しあわせ草 | Cheery Grass | NO | YES | Weapon's attack +3 |
基本値+8 | (Weapon +8) | 天使の種 | Angel Seed | NO | YES | Weapon's attack +8 |
LVダウン | (Level down) | 不幸の種 | Misfortune Seed | NO | YES | Chance to down monster's level |
HP1 | 超不幸の種 | SuperUnlucky Seed | NO | YES | Chance to drop monster's HP to 1. | |
連続攻撃 | (Double Attack) | すばやさ草 + 加速の札 + 加速の杖 | Swift Grass + Swift Talisman + Swift Staff | NO | YES | Chance to hit monsters 2 times |
壁掘り | (Dig) | ボロいつるはし系 | Rusty Pickaxe Family | YES | YES | Digs through walls but can break |
壁掘り無限 | (unbreakable dig) | サトリピック系 | Wonder Pick Family | YES | YES | Digs through walls and won't break |
威力弱体 | (Fragile) | 使い捨て刀系 | Shoddy Dirk Family | YES | YES | Everytime it hits a monster, its value decreases |
ワナ壊し | (Trap Break) | ボロい木づち系 | Old Mallet Family | YES | YES | It makes traps and items in front disappear, but weapon has a chance to break |
ワナ壊し無限 | (Unbreakable trap break) | 壊れないハンマー系 | Sturdy Hammer Family | YES | YES | It makes traps and items in front disappear, and won't ever break |
攻撃100% | (100 % Hit) | 必中小刀系 | (Homing Blade Family) | YES | YES | Always hits monsters |
攻撃力ダウン | (Attack down) | カミナの剣系 | Kamina's Sword Family | YES | YES | Chance to lower monster's strength |
ギタン得 | (Gitan Filler) | バーゲンの刀系 | Bargain Katana Family | YES | YES | Prices in shops have 20% discount, sometimes obtains gitan from monsters |
SHIELDS | ||||||
SEAL NAME | NEEDED ITEMS | SYNTHESIS POT | MIXER MONSTER | PROPERTIES | ||
Japanese | English | Japanese | English | |||
ハラモチ | (Antihunger) | ハラモチの盾系 | Diet Shield Family | YES | YES | Fullness decreases at half speed |
ハラヘリ | (Hunger) | 重い盾系 | Heavy Shield Family | YES | YES | Fullness decreases at double speed |
腹減らない | (No Hunger) | サトリの盾系 | Nirvana Board Family | YES | YES | Fullness won't decrease, but max. fullness becomes 1 |
炎半減 | (Fire Ward) | トカゲの盾系 | Snake Shield Family | YES | YES | Fire damage is halved. |
ドラゴン草 | Dragon Grass | NO | YES | |||
爆発半減 (Explosion Ward) | (Explosion Ward) | 爆発隠の盾系 | Blast Shield Family | YES | YES | Explosion damage is halved |
爆弾石 | (Exploding stone) | NO | YES | |||
避けアップ | (Evade up) | 見切りの盾系 | Spry Shield Family | YES | YES | Chance to evade attacks. |
めぐすり草 x 2 | Perception Grass x 2 | NO | YES | |||
カウンター | (Counterattack Shield) | 反撃の盾系 | Counter Shield Family | YES | YES | This repels some enemy damage with a counterattack. |
サビよけ | (Antirust) | くすんだ金の盾系 | Gold Shield Family | YES | YES | Shield can't rust. |
催眠無効 | (Antihypnosis) | ややゲイズの盾系 | (Antigaze Shield) | YES | YES | You won't be hypnotized. |
ついばみ守り | (Eat-Protect) | ややギャドンの盾系 | (AntiGyadon Shield) | YES | YES | Gyadons (Pterodactyl monsters) can't eat your items. |
盗み守り | (Item Protect) | 錠前の盾系 | Lock Shield Family | YES | YES | This protects your items from Walrus monsters. Note that this can't protect your gold. |
所持金守り | (Money Protect) | 金庫の盾系 | Safe Shield Family | YES | YES | This protects your gold from Pickpocket monsters. Note that this can't protect your items. |
ダメージ経験 | (Experience) | 福果の盾系 | Student Shield Family | YES | YES | Whenever a monster hits you, you would gain the same experience points as the damage you take. |
HP+5 | 薬草 | Herb | NO | YES | Maximum HP +5 | |
HP+10 | 弟切草 | Otogiriso | NO | YES | Maximum HP +10 | |
HP+15 | いやし草 | Heal Grass | NO | YES | Maximum HP +15 | |
HP+20 | 命の草 | Life Grass | NO | YES | Maximum HP +20 | |
基本値+3 | (Defence +3) | しあわせ草 | Cheery Grass | NO | YES | Shield's defense +3 |
基本値+8 | (Defence +8) | 天使の種 | Angel Seed | NO | YES | Shield's defense +8 |
LVダウン | (Level Down) | 不幸の種 | Misfortune Seed | NO | YES | Chance to down monster's level when it hits you. |
HP1 | 超不幸の種 | SuperUnlucky Seed | NO | YES | Chance to drop monster's HP to 1 when it hits you. | |
受け弱体 | (Fragile) | 使い捨ての板系 | Shoddy Plank Family | YES | YES | The shield dulls with each hit. |
満腹度回復 | (Fullness Heal) | どんぶりの盾系 | Bowl Shield Family | YES | YES | When a monster hits you, sometimes your fullness would be slightly recovered. |
動かず | (Antimove) | 動かずの盾系 | Steady Shield Family | YES | YES | You won't be pushed, warped, or summoned. Note that the herb named 高飛び草, Warp Traps, Attraction Staves, etc. will not work, too. |
魔法ダメージ | (Magic Damage) | 変換の盾系 | Swap Shield Family | YES | YES | This changes a magic attack into 10 fixed damage. |
受け流し | 受け流しの盾系 | Parry Shield Family | YES | YES | This will sometimes deflect an attack. | |
状態反撃 | ジャガーの盾系 | Jaguar's Shield Family | YES | YES | When you receive an attack, there is a chance that the attacker becomes confused, receives 20 damage or knockbacks itself. |
Notes
Item names used on this page are outdated/inaccurate and need to be updated with the official (Shiren 5) item names used on the item pages. Korra Royal (talk) 12:31, 23 April 2019 (UTC)