Shiren:Trap Mechanics: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "Moonlit Village" to "Moonlight Village") |
|||
Line 14: | Line 14: | ||
| Surala 3 = | | Surala 3 = | ||
| Surala 4 = | | Surala 4 = | ||
| | | Moonlight Village GB = ✗ | ||
| | | Moonlight Village PC = | ||
| | | Moonlight Village PCI = | ||
| | | Moonlight Village DX = | ||
| | | Moonlight Village SP = | ||
| Shiren 2 = ✓ | | Shiren 2 = ✓ | ||
| Magic Castle GBC = ✓ | | Magic Castle GBC = ✓ |
Revision as of 10:35, 19 February 2023
This article is under construction or in need of expansion. You can help the Mystery Dungeon Franchise Wiki by expanding it. |
Trap Mechanics differ between games across the Mystery Dungeon: Shiren the Wanderer series. The aim of this page is to document the various differences.
Are Traps Activated By Items?
Using this gameplay element, Poison Arrows can be generated using a Poison Arrow Trap.
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ |
See Also
Template:Shiren the Wanderer Series Mechanics Navbox