Shiren 1 DS:Fay's Puzzle: Attack Over Water: Difference between revisions
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|{{Shiren1DS|Fay's Puzzle: Keep Moving}} | |{{Shiren1DS|Fay's Puzzle: Keep Moving|#4 Keep Moving}} | ||
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==Puzzle #3/50: Attack Over Water== | ==Puzzle #3/50: Attack Over Water== | ||
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==External Sources== | |||
<references /> | |||
[[Category:Shiren 1 Gameplay Elements]] | [[Category:Shiren 1 Gameplay Elements]] | ||
[[Category:Fay's Puzzles]] | [[Category:Fay's Puzzles]] | ||
[[Category:Minigames]] | [[Category:Minigames]] |
Revision as of 22:22, 15 April 2021
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#2 The Hidden Path | #4 Keep Moving |
Puzzle #3/50: Attack Over Water
Things to be learned:
- Areas of water cannot be passed by most entities. Equipping a
Passage Armband will allow Template:ShirenPC to walk over water. - Eating a
Dragon Herb will deal ~75 fixed damage, and the flames produced will fly indefinitely and over water. - Throwing a Dragon Herb will deal ~50 fixed damage if it successfully hits.
- Entities targeting Shiren do have advanced AI. They will not find alternate pathways to approach Shiren.
Solution:
- Pick up the Dragon Herb and eat it, defeating the Shiren 1 DS/Vipy on the other side of the water. (Throwing the Herb will also defeat the monster, but may miss.)
- Move through the right hallway to the stairs.
Item and Monster Appearances
Type | Item | |
---|---|---|
English | Japanese | |
![]() |
Dragon Herb | ドラゴン草 |
Sprite | Monster | HP | |
---|---|---|---|
English | Japanese | ||
File:Vipy.png | Vipy | マムーン | 35 |