Shiren 1 DS:Fay's Puzzle: Blocker: Difference between revisions

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! Next:
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|[[Shiren 1 DS/Fay's Puzzle: Hypnotized!|#37 Hypnotized!]]
|{{Shiren 1 DS|Fay's Puzzle: Hypnotized!}}
|[[Shiren 1 DS/Fay's Puzzle: One Fell Swoop|#39 One Fell Swoop]]
|{{Shiren 1 DS|Fay's Puzzle: One Fell Swoop}}
|}
|}
==Puzzle #38/50: Blocker==
==Puzzle #38/50: Blocker==


===== Things to be learned: =====
===== Things to be learned: =====
Moving appropriately can help you avoid a monster completely. In this case, tricking the [[Shiren 1 DS/Polygon Jive|Polygon Jive]] into moving to a convenient place will let you exit the puzzle.
Moving appropriately can help you avoid a monster completely. In this case, tricking the {{Shiren 1 DS|Polygon Jive}} into moving to a convenient place will let you exit the puzzle.


===== Solution: =====
===== Solution: =====
# Move through the corridor below you.
# Move through the corridor below you.
# When you enter the next room move diagonally so that you pick up all of the items in the room (3 [[Shiren 1 DS/Riceball|Riceballs]] and 1 {{Shiren1DS|Switching Staff}}).
# When you enter the next room move diagonally so that you pick up all of the items in the room (3 {{Shiren 1 DS|Riceball}} and 1 {{Shiren1DS|Switching Staff}}).
# Move one space to the West and one space North East.
# Move one space to the West and one space North East.
# Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a {{Shiren1DS|Knockback Staff}}.
# Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a {{Shiren1DS|Knockback Staff}}.
# Turn to face the [[Shiren 1 DS/Fluffy Bunny|Fluffy Bunny]] on the other side of the water and throw your Switching Staff at it.
# Turn to face the {{Shiren 1 DS|Fluffy Bunny}} on the other side of the water and throw your Switching Staff at it.
# Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny.
# Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny.
# Head into the next room and up the Stairway.
# Head into the next room and up the Stairway.
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|-
|-
![[File:Fluffy Bunny.png|center]]
![[File:Fluffy Bunny.png|center]]
|[[Shiren 1 DS/Fluffy Bunny|Fluffy Bunny]]
|{{Shiren 1 DS|Fluffy Bunny}}
|いやしウサギ
|いやしウサギ
|5
|5
|-
|-
![[File:Polygon Jive.png|center]]
![[File:Polygon Jive.png|center]]
|[[Shiren 1 DS/Polygon Jive|Polygon Jive]]
|{{Shiren 1 DS|Polygon Jive}}
|おどるポリゴン
|おどるポリゴン
|60
|60

Revision as of 20:43, 15 April 2021

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Template:Shiren 1 DS Template:Shiren 1 DS

Puzzle #38/50: Blocker

Things to be learned:

Moving appropriately can help you avoid a monster completely. In this case, tricking the Template:Shiren 1 DS into moving to a convenient place will let you exit the puzzle.

Solution:
  1. Move through the corridor below you.
  2. When you enter the next room move diagonally so that you pick up all of the items in the room (3 Template:Shiren 1 DS and 1 Switching Staff).
  3. Move one space to the West and one space North East.
  4. Swing your Switching Staff at the Polygon Jive and move to the East until you pick up a Knockback Staff.
  5. Turn to face the Template:Shiren 1 DS on the other side of the water and throw your Switching Staff at it.
  6. Enter the corridor, turn around, and swing your Knockback Staff at the Polygon Jive, killing the Fluffy Bunny.
  7. Head into the next room and up the Stairway.

Monster Appearances

Sprite Monster HP
English Japanese
Template:Shiren 1 DS いやしウサギ 5
Template:Shiren 1 DS おどるポリゴン 60