Draft:Shiren 5 Vita:Quests: Difference between revisions

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Revision as of 15:07, 28 March 2021

The quests in Shiren the Wanderer: The Tower of Fortune and the Dice of Fate have been sorted into three categories: Plots, Story Quests and Side Quests.

Plot

The game's plot happens between Shiren the Wanderer: Magic Castle of the Desert and Shiren the Wanderer 3: The Sleeping Princess of the Karakuri Mansion.

Quests

Quests are special events that include and take place outside of the main storyline. They can only be completed once, unless you erase your data. Many have lasting rewards that you can continue to take advantage of in the long term. Several are key to unlocking Bonus Dungeons. The quests in The Tower of Fortune and the Dice of Fate have been sorted into three categories. Most quests in the game involve interacting with Template:Shiren5, and unlock new dungeons after clearing them.

Post-Story Quests

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After beating the main dungeon once, he asks to join you. If you take him all the way to the top of the Tower of Fortune, you'll unlock the Pitfall of Life dungeon.

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After clearing the main story, you'll find a sparrow wandering in the Tower of Fortune. The sparrow asks you to take it to its home, the Sparrow's Inn. Accept to take it with you and it'll join your party. If you successfully bring back the sparrow to its home, it'll offer to heal you completely when in trouble for 500 Gitan, once per adventure.

Side Quests

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The blacksmith at Hermit's Hermitage is not offering his usual service. Give him a Juicy Peach and he'll start working again, upgrading a weapon or shield for 1,000 Gitan, once per adventure.

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